Natural human-robot interaction requires robots to interpret language and gestures within a 3D environment to support tasks such as pick-and-place and object retrieval. 3D Embodied Reference Understanding (3D-ERU) supports this by identifying the 3D location of a target object from a scene (point-cloud) containing a human pointing gesture and an accompanying language description. However, current 3D-ERU models lack alignment of cross-modal representations and incur high processing costs that increase with the point-cloud's size. To address this, we propose GVT3D, which employs an Embodied Fusion module that jointly models language, gesture, and vision inputs within a shared embedding space, promoting cross-modal alignment. We additionally introduce a foveation approach that selectively processes the point cloud within a coarse region around the estimated pointing direction to reduce computations. GVT3D achieves ~8% higher accuracy and foveation enables 2.95x faster execution while maintaining comparable accuracy, relative to prior 3D-ERU models.
Reconstructing dynamic 3D scenes over time (4D reconstruction) from a single moving camera is central to robotics and AR/VR applications, yet state-of the-art feed-forward methods rely solely on RGB frames and therefore inherit the failure modes of conventional cameras, including motion blur and temporal aliasing under fast or non-uniform camera and object motion. Event cameras report per-pixel brightness changes asynchronously at microsecond resolution, offering a complementary signal that is largely immune to these artifacts, but whether this modality can be incorporated into existing RGB based 4D reconstruction pipelines without a full architectural redesign remains an open question. In this preliminary study, we investigate a minimal extension: we augment Monst3R, an existing RGB-only 4D reconstruction model, with an additional event-camera input branch, leaving the rest of the architecture unchanged. Across 3 benchmark datasets, this simple RGB-event fusion reduces Abs Rel by 3.4% on average relative to the RGB-only Monst3R baseline, and a sensitivity analysis shows that the improvement grows with the magnitude of camera and object motion, with the largest gains observed under high object motion conditions where RGB-only reconstruction degrades most. These early results suggest that even a lightweight, non-invasive fusion of event data can meaningfully improve 4D reconstruction robustness, motivating a more thorough architectural investigation in future work.