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新论文 · v1arXiv:2611.09651

Concurrent Use of FP32 and FP64 Computing Units on GPUs and Mixed-Precision Placement in WENO Reconstruction

Jun Hatayama, Daichi Mukunoki, Yusuke Onishi, Atsushi Sekimoto, Toshinori Kouchi

原文摘要

Scientific computing often requires FP64 arithmetic, although FP64 performance is limited on NVIDIA GPUs. Double-float (DF) emulation, which represents a value using two FP32 values with about 48 bits of significand, outperforms native FP64 where FP64 units are limited. On the other hand, mixed-precision strategies offload to FP32 the operations that do not determine accuracy. In both approaches, the native FP64 units remain idle during FP32 instruction execution. We investigated whether this idle resource can be recovered on A100, GH200, GB200, and RTX PRO 6000 Blackwell Max-Q. A microbenchmark shows that co-resident FP32 and native-FP64 kernels exceed the throughput of the faster kernel alone on A100 but not on GH200 and GB200; on RTX 6000 Blackwell, they do so against FFMA but, against DF emulation, only when the issue density of the DF kernel is reduced. We then tested whether this gain carries over to computing the WENO-Z reconstruction with the nonlinear weights in FP32 and the candidate polynomials in native FP64 (W32P64). We observe substantial overlap on A100, whereas GH200, GB200, and RTX 6000 Blackwell show little overlap. Importantly, the fastest placement does not always preserve the design accuracy of WENO-Z: for a one-dimensional entropy wave problem, W32P64 fails to achieve the design order of accuracy for WENO7 and WENO9. In contrast, DF emulation of the entire reconstruction comes close to it on the grids tested for WENO5, WENO7, and WENO9 while delivering a $2.51-3.94 \times$ speedup over FP64 on RTX 6000 Blackwell. For WENO5 on the two-dimensional Euler vortex problem the W32P64 error at $n=256$ is $1.26 \times$ that of FP64 and 1/104 of that of the all-FP32 reconstruction.

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