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首次观测 · 记录 #1CVF · CVPR 2026:cvf:86f1769334c7af6e3a63d169e53b43f7CVF · CVPR 2026

DROID-SLAM in the Wild

Li, Moyang, Zhu, Zihan, Pollefeys, Marc, Barath, Daniel

原文摘要

We present a robust, real-time RGB SLAM system that handles dynamic environments by leveraging differentiable Uncertainty-aware Bundle Adjustment. Traditional SLAM methods typically assume static scenes, leading to tracking failures in the presence of motion. Recent dynamic SLAM approaches attempt to address this challenge using predefined dynamic priors or uncertainty-aware mapping, but they remain limited when confronted with unknown dynamic objects or highly cluttered scenes where geometric mapping becomes unreliable. In contrast, our method estimates per-pixel uncertainty by exploiting multi-view visual feature inconsistency, enabling robust tracking and reconstruction even in real-world environments. The proposed system achieves state-of-the-art camera poses and scene geometry in cluttered dynamic scenarios while running in real time at around 10 FPS. Code and datasets are available at https://github.com/MoyangLi00/DROID-W.git.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:adeee95fbab5bdf71a336260757f9f44CVF · CVPR 2026

FUN REC * Reconstructing Functional 3D Scenes from Egocentric Interaction Videos

Delitzas, Alexandros, Zhang, Chenyangguang, Gavryushin, Alexey, Di Mario, Tommaso, Sun, Boyang, Dabral, Rishabh, Guibas, Leonidas, Theobalt, Christian 等 11 位作者

原文摘要

We present FunREC, a method for reconstructing functional 3D digital twins of indoor scenes directly from egocentric RGB-D interaction videos. Unlike existing methods on articulated reconstruction, which rely on controlled setups, multi-state captures, or CAD priors, FunREC operates directly on in-the-wild human interaction sequences to recover interactable 3D scenes. It automatically discovers articulated parts, estimates their kinematic parameters, tracks their 3D motion, and reconstructs static and moving geometry in canonical space, yielding simulation-compatible meshes. Across new real and simulated benchmarks, FunREC surpasses prior work by a large margin, achieving up to +50 mIoU improvement in part segmentation, 5-10x lower articulation and pose errors, and significantly higher reconstruction accuracy. We further demonstrate applications on URDF/USD export for simulation, hand-guided affordance mapping and robot-scene interaction. Our project page is: functionalscenes.github.io.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:ccbd5956c705432bf036f45c5a667265CVF · CVPR 2026

Global-Aware Edge Prioritization for Pose Graph Initialization

Wei, Tong, Tolias, Giorgos, Matas, Jiri, Barath, Daniel

原文摘要

The pose graph is a core component of Structure-from-Motion (SfM), where images act as nodes and edges encode relative poses. Since geometric verification is expensive, SfM pipelines restrict the pose graph to a sparse set of candidate edges, making initialization critical. Existing methods rely on image retrieval to connect each image to its k nearest neighbors, treating pairs independently and ignoring global consistency. We address this limitation through the concept of edge prioritization, ranking candidate edges by their utility for SfM. Our approach has three components: (1) a GNN trained with SfM-derived supervision to predict globally consistent edge reliability; (2) multi-minimal-spanning-tree-based pose graph construction guided by these ranks; and (3) connectivity-aware score modulation that reinforces weak regions and reduces graph diameter. This globally informed initialization yields more reliable and compact pose graphs, improving reconstruction accuracy in sparse and high-speed settings and outperforming SOTA retrieval methods on ambiguous scenes. The code and trained models are available at https://github.com/weitong8591/global_edge_prior.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:d941427417f2564ecf87b07a8010c65dCVF · CVPR 2026

OVI-MAP: Open-Vocabulary Instance-Semantic Mapping

Deng, Zilong, Tombari, Federico, Pollefeys, Marc, Wald, Johanna, Barath, Daniel

原文摘要

Incremental open-vocabulary 3D instance-semantic mapping is essential for autonomous agents operating in complex everyday environments. However, it remains challenging due to the need for robust instance segmentation, real-time processing, and flexible open-set reasoning. Existing methods often rely on the closed-set assumption or dense per-pixel language fusion, which limits scalability and temporal consistency. We introduce OVI-MAP that decouples instance reconstruction from semantic inference. We propose to build a class-agnostic 3D instance map that is incrementally constructed from RGB-D input, while semantic features are extracted only from a small set of automatically selected views using vision-language models. This design enables stable instance tracking and zero-shot semantic labeling throughout online exploration. Our system operates in real time and outperforms state-of-the-art open-vocabulary mapping baselines on standard benchmarks.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表