We address the problem of generating a 3D-consistent, navigable environment that is spatially grounded: a simulation of a real location. Existing video generative models can produce a plausible sequence that is consistent with a text (T2V) or image (I2V) prompt. However, the capability to reconstruct the real world under arbitrary weather conditions and dynamic object configurations is essential for downstream applications including autonomous driving and robotics simulation. To this end, we present CityRAG, a video generative model that leverages large corpora of geo-registered data as context to ground generation to the physical scene, while maintaining learned priors for complex motion and appearance changes. CityRAG relies on temporally unaligned training data, which teaches the model to semantically disentangle the underlying scene from its transient attributes. Our experiments demonstrate that CityRAG can generate coherent minutes-long, physically grounded video sequences, maintain weather and lighting conditions over thousands of frames, achieve loop closure, and navigate complex trajectories to reconstruct real-world geography.
Attention is known to be sparse in vision transformers. In particular, we analyze the unequal relevance of attention-matrix columns to the final computation and show that this phenomenon becomes increasingly pronounced with network depth. This can be interpreted as saying that tokens have an absolute importance for the attention process, independently of queries. Inspired by this, we propose a reformulation of the attention formula that makes this phenomenon explicit by adding an input-dependent bias to the query-key dot product. We show that this new term gives each token a scalar value indicating its anticipated influence on other tokens during the attention process, and can thus serve as a proxy for pruning attention maps. Across multiple transformer model sizes, this allows us to substantially reduce the computational cost of attention, in terms of both FLOPs and inference latency, while retaining most of the original classification accuracy. We publicly released the code and models at https://github.com/EIDOSLAB/AttentionWithBias.