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统计口径与数据新鲜度

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首次观测 · 记录 #1CVF · CVPR 2026:cvf:38d5fc80b6876524b3cc8d7fa3ee63c7CVF · CVPR 2026

V-RGBX: Video Editing with Accurate Controls over Intrinsic Properties

Fang, Ye, Wu, Tong, Deschaintre, Valentin, Ceylan, Duygu, Georgiev, Iliyan, Huang, Chun-Hao Paul, Hu, Yiwei, Chen, Xuelin 等 9 位作者

原文摘要

Large-scale video generation models have shown remarkable potential in modeling photorealistic appearance and lighting interactions in real-world scenes. However, a closed-loop framework that jointly understands intrinsic scene properties (e.g., albedo, normal, material, and irradiance), leverages them for video synthesis, and supports editable intrinsic representations remains unexplored. We present V-RGBX, the first end-to-end framework for intrinsic-aware video editing. V-RGBX unifies three key capabilities: (1) video inverse rendering into intrinsic channels, (2) photorealistic video synthesis from these intrinsic representations, and (3) keyframe-based video editing conditioned on intrinsic channels. At the core of V-RGBX is an interleaved conditioning mechanism that enables intuitive, physically grounded video editing through user-selected keyframes, supporting flexible manipulation of any intrinsic modality. Extensive qualitative and quantitative results show that V-RGBX produces temporally consistent, photorealistic videos while propagating keyframe edits across sequences in a physically plausible manner. We demonstrate its effectiveness in diverse applications, including object appearance editing and scene-level relighting, surpassing the performance of prior methods.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:414ffab19ecc490c11ce2956f66d8a9cCVF · CVPR 2026

SpaceTimePilot: Generative Rendering of Dynamic Scenes Across Space and Time

Huang, Zhening, Jeong, Hyeonho, Chen, Xuelin, Gryaditskaya, Yulia, Wang, Tuanfeng Y., Lasenby, Joan, Huang, Chun-Hao

原文摘要

We present SpaceTimePilot, a video diffusion model that disentangles space and time for controllable generative rendering. Given a monocular video, SpaceTimePilot can independently alter both the camera viewpoint and the motion sequence within the generative process, re-rendering the scene for continuous and arbitrary exploration across space and time. To achieve this, we introduce an effective animation time-embedding mechanism in the diffusion process, allowing explicit control of the output video's motion sequence with respect to that of the source video. As no datasets provide paired videos of the same dynamic scene with continuous temporal variations, we propose a temporal-warping training scheme that repurposes existing multi-view datasets to mimic temporal differences. This simple yet crucial strategy enables the model to learn temporal control, directly producing the observed space-time disentanglement effects.To further enhance the precision of dual control, we introduce two additional components: an improved camera-conditioning mechanism that allows altering the camera from the first frame, and CamxTime, the first synthetic Space and Time full-coverage rendering dataset that provides fully free space-time video trajectories within a scene. Joint training on the temporal-warping scheme and the CamxTime dataset yields more precise temporal control. We evaluate SpaceTimePilot on both real-world and synthetic data, demonstrating clear space-time disentanglement and strong results compared to prior arts.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:6d120df8ba2c5f9f6c9254c442a4b8f3CVF · CVPR 2026

LoST: Level of Semantics Tokenization for 3D Shapes

Dutt, Niladri Shekhar, Shi, Zifan, Guerrero, Paul, Huang, Chun-Hao Paul, Ceylan, Duygu, Mitra, Niloy J., Chen, Xuelin

原文摘要

Tokenization is a fundamental technique in the generative modeling of various modalities. In particular, it plays a critical role in autoregressive (AR) models, which have recently emerged as a compelling option for 3D generation.However, optimal tokenization of 3D shapes remains an open question. State-of-the-art (SOTA) methods primarily rely on geometric level-of-detail (LoD) hierarchies, originally designed for rendering and compression. These spatial hierarchies are often token-inefficient and lack semantic coherence for AR modeling. We propose Level-of-Semantics Tokenization (LoST), which orders tokens by semantic salience, such that early prefixes decode into complete, plausible shapes that possess principal semantics, while subsequent tokens refine instance-specific geometric and semantic details. To train LoST, we introduce Relational Inter-Distance Alignment (RIDA), a novel 3D semantic alignment loss, inspired by relational knowledge distillation, that aligns the relational structure of the 3D shape latent space with that of the semantic DINO feature space. Experiments show that LoST achieves SOTA reconstruction, surpassing previous LoD-based 3D shape tokenizers by large margins on both geometric and semantic reconstruction metrics. Moreover, LoST achieves efficient, high-quality AR 3D generation and enables downstream tasks like semantic retrieval, while using only 0.1%-10% of the tokens needed by prior 3D AR models. Code is available via the project website at https://lost3d.github.io/

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:e2aabaef33b8b3447d68546b277501caCVF · CVPR 2026

EasyOmnimatte: Taming Pretrained Inpainting Diffusion Models for End-to-End Video Layered Decompositio

Hu, Yihan, Chen, Xuelin, Cun, Xiaodong

原文摘要

Existing video omnimatte methods typically rely on slow, multi-stage, or inference-time optimization pipelines that fail to fully exploit powerful generative priors, producing suboptimal decompositions. Our key insight is that, if a video inpainting model can be finetuned to remove the foreground-associated effects, then it must be inherently capable of perceiving these effects, and hence can also be finetuned for the complementary task: foreground layer decomposition with associated effects. However, although naively finetuning the inpainting model with LoRA applied to all blocks can produce high-quality alpha mattes, it fails to capture associated effects. Our systematic analysis reveals this arises because effect-related cues are primarily encoded in specific DiT blocks and become suppressed when LoRA is applied across all blocks. To address this, we introduce EasyOmnimatte, the first unified, end-to-end video omnimatte method. Concretely, we finetune a pretrained video inpainting diffusion model to learn dual complementary experts while keeping its original weights intact: an Effect Expert, where LoRA is applied only to effect-sensitive DiT blocks to capture the coarse structure of the foreground and associated effects, and a fully LoRA-finetuned Quality Expert learns to refine the alpha matte. During sampling, Effect Expert is used for denoising at early, high-noise steps, while Quality Expert takes over at later, low-noise steps. This design eliminates the need for two full diffusion passes, significantly reducing computational cost without compromising output quality. Ablation studies validate the effectiveness of this Dual-Expert strategy. Experiments demonstrate that EasyOmnimatte sets a new state-of-the-art for video omnimatte and enables various downstream tasks, significantly outperforming baselines in both quality and efficiency.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表