跳到正文
研踪PaperTrail

论文库

检索计算机领域论文,按研究方向、作者或关键词筛选。

部分采集异常
正在读取账号与研究记录…

全站更新概况

+0新增论文
+0其中 AI 相关
+0已有论文修订
+93新增 AI 导读

arXiv 最近完成扫描:2026-11-16 01:34 · 全站最近入库:2026-11-14 15:09各信源进度 →

统计口径与数据新鲜度

统计 2026-11-15 04:04 — 2026-11-16 04:04(北京时间) · 点击数字查看对应简报;AI 相关包含在新增论文内。

最近完成检查:2026-11-16 01:34最近发现新增版本:2026-11-14 15:09库内论文最新更新时间:2026-11-13 02:59

每分钟刷新已保存的数据。空检查不代表采集异常;新收录可能包含历史论文。AI 导读按新增版本计数。

23,348 已收录论文19,580 AI 相关6,729 有修订112 HF 社区发现

浏览论文库

时间范围跟随排序:版本更新、本站收录或首次发表。最新收录可能包含历史论文。部分信源异常,查看状态 →

找到 3 篇论文 · 按版本更新时间排序上轮扫描起点 2026-11-16 01:33(北京时间)
首次观测 · 记录 #1CVF · CVPR 2026:cvf:2900593db31248203cf7367f033a2f6eCVF · CVPR 2026

RnG: A Unified Transformer for Complete 3D Modeling from Partial Observations

Xiang, Mochu, Shen, Zhelun, Li, Xuesong, Ren, Jiahui, Zhang, Jing, Zhao, Chen, Liu, Shanshan, Feng, Haocheng 等 10 位作者

原文摘要

Humans perceive the 3D world from limited 2D observations. While recent feed-forward generalizable 3D reconstruction models can recover structures from sparse images, they typically represent only observed regions, leaving unseen geometry unmodeled. This raises a fundamental question: Can we infer complete 3D structure from partial observations? We present RnG (Reconstruction and Generation), a feed-forward Transformer that unifies reconstruction and generation by predicting an implicit, complete 3D representation. RnG introduces a reconstruction-guided causal attention mechanism that separates reconstruction and generation at the attention level while treating the KV-cache as an implicit 3D representation. Arbitrary poses can efficiently query this cache to render high-fidelity RGBD outputs. RnG accurately reconstructs visible geometry while generating plausible unseen structures and appearance. It achieves state-of-the-art performance in generalizable 3D reconstruction and novel view generation, while being efficient enough for real-time interactive applications.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:5f50dc09ada0316c0883dcde7938e9acCVF · CVPR 2026

SPE-MVS: Spatial Position Encoding Enhanced Multi-View Stereo with Monocular Depth Priors

Wang, Shaoqian, Sun, Jiadai, Hou, Bosen, Wang, Qiang, Fan, Bin, Li, Bo, Lu, Bin, Dai, Yuchao

原文摘要

Learning-based Multi-View Stereo (MVS) methods have become the mainstream in the field, relying on the construction of cost Learning-based Multi-View Stereo (MVS) methods have become the mainstream in the field, relying on the construction of cost volumes through multi-view feature similarity computation. However, existing methods depend heavily on photometric consistency across views, leading to poor performance in challenging regions. To overcome this limitation, we propose SPE-MVS, a novel MVS framework enhanced with Spatial Position Encoding (SPE). The SPE represents the 3D positional information of pixels in each image within a unified metric space, constructed using monocular depth priors. We integrate the SPE alongside image data as input and introduce a Photometric-Spatial Hybrid Feature Extractor, along with an SPE-enhanced cost volume construction module. These components incorporate spatial position-based similarity computation, substantially improving robustness in challenging areas. Furthermore, we propose a Monocular Depth-guided Enhancement (MDGE) module that enhances depth probability map using monocular depth priors, thereby further boosting the depth estimation performance. Extensive experiments demonstrate that our method significantly improves reconstruction quality in difficult regions and achieves state-of-the-art (SOTA) performance on multiple benchmarks. The code will be released at https://github.com/bdwsq1996/SPE-MVS.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:6528d938d442c0e78c2d9131247c819eCVF · CVPR 2026

SABER: Spatially Consistent 3D Universal Adversarial Objects for BEV Detectors

Li, Aixuan, Xiang, Mochu, Hou, Bosen, Wan, Zhexiong, Zhang, Jing, Dai, Yuchao

原文摘要

Adversarial robustness of BEV 3D object detectors is critical for autonomous driving (AD). Existing invasive attacks require altering the target vehicle itself (e.g. attaching patches), making them unrealistic and impractical for real-world evaluation. While non-invasive attacks that place adversarial objects in the environment are more practical, current methods still lack the multi-view and temporal consistency needed for physically plausible threats. In this paper, we present the first framework for generating universal, non-invasive, and 3D consistent adversarial objects that expose fundamental vulnerabilities for BEV 3D object detectors. Instead of modifying target vehicles, our method inserts rendered objects into scenes with an occlusion-aware module that enforces physical plausibility across views and time. To maintain attack effectiveness across views and frames, we optimize adversarial object appearance using a BEV spatial feature-guided optimization strategy that attacks the detector's internal representations. Extensive experiments demonstrate that our learned universal adversarial objects can consistently degrade multiple BEV detectors from various viewpoints and distances. More importantly, the new environment-manipulation attack paradigm exposes models' over-reliance on contextual cues and provides a practical pipeline for robustness evaluation in AD systems.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表