Wendi Ying, Daochang Liu, Leonid Sigal, Ajmal Saeed Mian
Existing evaluations of text-conditioned 3D indoor scene generation largely emphasize semantic fidelity and physical validity at rest, leaving interaction-time physical reliability insufficiently assessed. To address this gap, we introduce ScIntBench, a unified benchmark centered on interaction readiness: it executes prescribed manipulation actions (e.g., pushing, opening, and surface probing) in physics simulation and measures task success, capability and progress, post-interaction integrity, and dynamic plausibility. Multi-view semantic and static physical evaluations complement these metrics and help explain interaction outcomes. We systematically evaluate 12 state-of-the-art scene generation systems across 10 room types. Our results reveal that strong semantic and static physical performance does not necessarily translate into interaction readiness: a system with near-perfect static plausibility completes only 11.54% of interactions, 7 of the 12 systems produce scenes that cannot support any interaction, and even the best system succeeds in only 36.92% of prescribed tasks. These findings highlight two fundamental challenges in generating interaction-ready scenes: providing the necessary physical interaction capabilities and ensuring reliable physical behavior under active manipulation.
Guided depth super-resolution (GDSR) typically extracts RGB guidance features through convolutional hierarchies, inheriting their fine-to-coarse bias. Thus, low-level spatial cues surface in early layers, leaving the deeper layers to suppress those that do not correspond to true depth boundaries, which risks artifacts and blurred edges. The same fine-to-coarse bias persists in semantics-based methods that consume low-level tokens early and global tokens late. We present WAVE, which introduces a multi-level discrete wavelet transform (ML-DWT) as an explicit and interpretable feature-control mechanism, enabling a coarse-to-fine reconstruction by consuming sub-bands and semantic tokens in reverse of their generation order. WAVE further exploits these sub-bands to treat high- and low-frequency content separately, isolating the misleading RGB color and texture cues before any feature is learned so that their admission can be controlled explicitly, offering an intuitive alternative to the suppression learned implicitly by an opaque network. WAVE separates structure and detail reconstruction into dedicated modules that: i) model interactions within and across wavelet sub-bands, depth features, and semantic priors, ii) apply semantic gating to the high-frequency bands, and iii) fuse modalities through an invertible coupling mechanism that prevents collapse onto a single modality. Extensive experiments across multiple benchmarks demonstrate that WAVE matches or outperforms existing methods, with the largest gains at high upsampling factors, where low-resolution depth contains the least structure.