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首次观测 · 记录 #1CVF · CVPR 2026:cvf:9870baf60d85873101c1c2e21dfef42bCVF · CVPR 2026

Real2Edit2Real: Generating Robotic Demonstrations via a 3D Control Interface

Zhao, Yujie, Fan, Hongwei, Chen, Di, Chen, Shengcong, Chen, Liliang, Li, Xiaoqi, Ren, Guanghui, Dong, Hao

原文摘要

Recent progress in robot learning has been driven by large-scale datasets and powerful visuomotor policy architectures, yet policy robustness remains limited by the substantial cost of collecting diverse demonstrations, particularly for spatial generalization in manipulation tasks. To reduce repetitive data collection, we present Real2Edit2Real, a framework that generates new demonstrations by bridging 3D editability with 2D visual data through a 3D control interface. Our approach first reconstructs scene geometry from multi-view RGB observations with a metric-scale 3D reconstruction model. Based on the reconstructed geometry, we perform depth-reliable 3D editing on point clouds to generate new manipulation trajectories while geometrically correcting the robot poses to recover physically consistent depth, which serves as a reliable condition for synthesizing new demonstrations. Finally, we propose a multi-conditional video generation model guided by depth as the primary control signal, together with action, edge, and ray maps, to synthesize spatially augmented multi-view manipulation videos. Experiments on four real-world manipulation tasks demonstrate that policies trained on data generated from only 1-5 source demonstrations can match or outperform those trained on 50 real-world demonstrations, improving data efficiency by up to 10-50x. Moreover, experimental results on height and texture editing demonstrate the framework's flexibility and extensibility, indicating its potential to serve as a unified data generation framework.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:d8019ccc025be3d26db3e77fd46b6139CVF · CVPR 2026

AT-VLA: Adaptive Tactile Injection for Enhanced Feedback Reaction in Vision-Language-Action Models

Li, Xiaoqi, Cai, Muhe, Xu, Jiadong, Zhu, Juan, Fan, Hongwei, Shen, Yan, Ren, Guangrui, Dong, Hao

原文摘要

Vision-Language-Action (VLA) models have significantly advanced robotic agents capable of executing diverse tasks; however, they remain limited in contact-rich manipulation scenarios that require precise physical interactions. To address this limitation, recent studies have attempted to incorporate tactile signals during downstream tasks, enabling pretrained VLAs to interpret tactile feedback. Nevertheless, introducing new modalities during finetuning, which are rarely present in the pretrain stage, may disrupt the pretrained capabilities of VLAs. In addition, the inherently slow inference speed of VLAs hampers real-time responsiveness and limits the effective utilization of tactile feedback for action adjustment.To overcome these challenges, we propose Adaptive Tactile Vision-Language-Action (AT-VLA), which introduces a novel Adaptive Tactile Injection mechanism. This mechanism dynamically determines the appropriate timing and locations for tactile injection, incorporating only when it significantly contributes to action generation, thereby minimizing interference with pretrained representations.Furthermore, to enable rapid and accurate tactile responses, we propose a Tactile Reaction Dual-Stream mechanism, which decouples sensory processing into a slow visual-language stream for low-frequency perceptual reasoning and a fast tactile control stream for high-frequency physical interaction understanding, achieving real-time close-loop responses within 0.04 s.Real-world experiments thoroughly validate the effectiveness of AT-VLA in contact-rich manipulation tasks.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:f8798efc1b56552f6e0b84fae1cc3b7fCVF · CVPR 2026

FreeArtGS: Articulated Gaussian Splatting Under Free-moving Scenario

Dai, Hang, Fan, Hongwei, Zhang, Han, Wu, Duojin, Zhang, Jiyao, Dong, Hao

原文摘要

The increasing demand for augmented reality and robotics is driving the need for articulated object reconstruction with high scalability. However, existing settings for reconstructing from discrete articulation states or casual monocular videos require non-trivial axis alignment or suffer from insufficient coverage, limiting their applicability. In this paper, we introduce FreeArtGS, a novel method for reconstructing articulated objects under free-moving scenario, a new setting with a simple setup and high scalability. FreeArtGS combines free-moving part segmentation with joint estimation and end-to-end optimization, taking only a monocular RGB-D video as input. By optimizing with the priors from off-the-shelf point-tracking and feature models, the free-moving part segmentation module identifies rigid parts from relative motion under unconstrained capture. The joint estimation module calibrates the unified object-to-camera poses and recovers joint type and axis robustly from part segmentation. Finally, 3DGS-based end-to-end optimization is implemented to jointly reconstruct visual textures, geometry, and joint angles of the articulated object. We conduct experiments on two benchmarks and real-world free-moving articulated objects. Experimental results demonstrate that FreeArtGS consistently excels in reconstructing free-moving articulated objects and remains highly competitive in previous reconstruction settings, proving itself a practical and effective solution for realistic asset generation. The project page is available at: https://freeartgs.github.io/.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表