跳到正文
研踪PaperTrail

YOUR RESEARCH, IN SIGHT

让下一篇重要论文,不再错过。

覆盖计算机全学科,以 AI 为快捷入口。关注方向、作者和关键词,把发现变成持续的研究积累。

部分采集异常
正在读取账号与研究记录…

全站更新概况

+6403新增论文
+5442其中 AI 相关
+112已有论文修订
+122新增 AI 导读

arXiv 最近完成扫描:2026-11-05 10:10 · 全站最近入库:2026-11-05 10:10各信源进度 →

统计口径与数据新鲜度

统计 2026-11-04 11:01 — 2026-11-05 11:01(北京时间) · 点击数字查看对应简报;AI 相关包含在新增论文内。

最近完成检查:2026-11-05 10:10最近发现新增版本:2026-11-05 10:10库内论文最新更新时间:2026-11-04 12:53

每分钟刷新已保存的数据。空检查不代表采集异常;新收录可能包含历史论文。AI 导读按新增版本计数。

15,080 已收录论文13,117 AI 相关3,141 有修订112 HF 社区发现

浏览论文库

时间范围跟随排序:版本更新、本站收录或首次发表。最新收录可能包含历史论文。部分信源异常,查看状态 →

找到 4 篇论文 · 按版本更新时间排序上轮扫描起点 2026-11-05 10:08(北京时间)
版本更新 · v2arXiv:2610.35864HF 社区推荐

VibeVideoBench: Evaluating Multimodal Agents on Code-Driven Video Generation

Muxi Diao, Wenbin Xu, Lele Yang, Xuyang Ma, Yuzhe Chen, Jiankang Chen, Kaiyu Jiang, Changyi Liu 等 24 位作者

Diffusion video models produce striking clips, but they cannot reliably render an exact formula, a correct chart, a rule-consistent game or narration synchronized to on-screen events. A different route is emerging: multimodal agents that write code to render every frame and synthesize every sound. We introduce VibeVideoBench, a benchmark for evaluating agents on code-driven video generation. Its 239 self-contained tasks in English and Chinese span 12 categories, from data stories and music-driven pieces to classroom lessons and paper explainers; each asks an agent, running in its native harness inside a sandbox with no image or video generation model, to deliver a finished MP4 with sound within one hour. Evaluation is hierarchical and evidence-based: program checks of the delivery spec, about 13k task-specific rubric checks traced to the requirements they enforce, and five quality dimensions anchored per task, scored by three VLM judge panels. Across nine frontier agent systems and 2,151 scored rollouts, GPT-6 Astra and Claude Opus 5.5 rank first and second with both the judges and human annotators, and the strongest system satisfies every core requirement on 76.3% of tasks. Delivery is a second axis: counting missing videos as zero changes the ranking, and three quarters of the lost videos are final renders that started too late, ran too slowly or never started, a failure of how agents plan their hour. Agents build their own rendering pipelines and inspect their own frames, yet how much they look does not predict quality. The judges' ranking of the systems closely matches blind human preferences.

尚无 AI 解读,展示原文摘要

cs.CV
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.36791HF 社区推荐

RynnWorld-Latent: A Cross-Embodiment World Model Conditioned on Universal Latent Actions

Haoyu Zhao, Yinzhou Tang, Zixuan Wang, Minghao Zhu, Dongchi Huang, Xingyue Zhao, Qin Zhao, Kehan Li 等 14 位作者

Learning controllable world dynamics from heterogeneous interaction videos is challenging because robot embodiments use incompatible action spaces, while human videos lack native control labels. We present RynnWorld-Latent, a cross-embodiment video world model that uses the 3D-grounded latent actions introduced by RynnLAM as a shared conditioning interface. This representation enables joint pretraining on human interaction videos, robot demonstrations, and simulation rollouts without requiring a common native action space. Built on a pretrained video transformer, RynnWorld-Latent combines global action tokens with an identity-initialized local pathway that aligns actions with future video latents. We pretrain on 23 datasets comprising approximately 553.5M frames and adapt the model to target robots through post-training. The framework supports two data-generation routes: digital teleoperation uses target robot commands to generate action-video demonstrations, while latent-action synthesis transfers source motion to an edited initial frame and pairs the resulting rollout with retargeted pseudo robot actions. Experiments show improved video prediction metrics on public benchmarks and two real-robot platforms, alongside qualitative action following when different action sequences share the same initial observation. Synthetic mid-training improves policy success rates on LIBERO and LIBERO-Plus, and both generation routes improve real-world policy success rates over real-demonstration-only training in the evaluated settings. These results support universal latent actions as a scalable interface for learning controllable visual dynamics across heterogeneous embodiments.

尚无 AI 解读,展示原文摘要

cs.RO
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.36077HF 社区推荐

The Trinity:Capability-Driven Recursive Self-Improvement for Multimodal Agents

Weidong Tang, Ruiheng Wang, Jingxuan Zhang, Hexin Wang, Haoyuan Chen, Zhengfeiyang Zhang, Yixing Ma, Zichen Jiang 等 20 位作者

Multimodal intelligence can be viewed as human-guided co-evolution between worlds and agents through interaction. However, scaling this process faces two bottlenecks: constructing heterogeneous, verifiable environments is costly, and manual Harness iteration cannot keep pace with growing task diversity and complexity. A key insight is that tasks with different modalities and surface forms can share the same underlying capability requirements. We therefore introduce The Trinity, a recursive self-improvement framework coupling world generation with Harness evolution through three roles: Creator, Explorer, and Evolver. Drawing on verified execution trajectories, Evolver shifts the basis of task organization from surface categories to shared requirements, reorganizing the original task tree into a hierarchical capability tree. We introduce Capability-Driven Real2Sim2Real: for heterogeneous tasks at the same node, Creator abstracts their common requirements into simplified, verifiable simulated worlds for capability learning, while evaluation on original tasks measures transfer. Along this capability tree, Explorer progressively evolves reusable capability modules through selective inheritance, forming a Harness tree whose validated updates accumulate across iterations within a fixed topology. The resulting Harnesses specialize in different capabilities, motivating a Capability-Aware Harness Router that uses public task information to select compatible module configurations from the tree. Our evolved Harnesses improve mean performance by 34 points across 28 training benchmarks and 26 points across 18 unseen benchmarks, including two real-world embodied tasks.

尚无 AI 解读,展示原文摘要

cs.AI · cs.CV
arXiv ↗PDF ↗
版本更新 · v2arXiv:2610.24520HF 社区推荐

HABIT-Bench: Evaluating Habit Induction from Longitudinal Weak Evidence in Agent Memory

Junming Zhang, Rubin Wei, Xu Cheng, Hao Sun, Jiarui Wang, Ruoxi Cheng, Xiquan Wang, Peisong Wu 等 10 位作者

In long-term interactions with large language model (LLM) agents, users reveal habits through their choices and actions. These habits capture implicit user information that agents must infer across conversations. However, individual observations may provide only partial evidence about a habit or when it applies. Retaining past interactions alone does not ensure that agents can infer habits and apply them appropriately. We introduce HABIT-Bench to evaluate how well agent memory systems infer habits from weak evidence and apply them to later requests. We construct synthetic user histories from task-oriented dialogue data and controlled habit graphs. The histories span hundreds of sessions across food, finance, software, and travel. Four-choice tasks assess agents' ability to infer user habits and apply them appropriately. They include temporary exceptions, changes in habits, and suggestions that users have not accepted. Sampled tasks undergo independent human review. We evaluate eight memory methods with Qwen3-235B-A22B and GLM-5.3-Flash. The best-performing memory method achieves 33.61\% macro accuracy across the four domains. Performance remains limited even when annotated evidence is supplied directly. These results expose a persistent gap between access to past interactions and the ability to infer and appropriately use user habits.

尚无 AI 解读,展示原文摘要

cs.AI
arXiv ↗PDF ↗