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版本更新 · v2arXiv:2609.24593

Polyhedral Methods for Cooperative Games: Small Lifts and Hard Faces

Michel Grabisch and. Hans Raj Tiwary

原文摘要

We study the computational complexity of fundamental algorithmic problems -- membership testing, separation, valid-inequality testing, and linear optimization -- over polytopes and cones arising from cooperative games (also known as pseudo-Boolean functions). A central obstacle in the study of such problems is that a general cooperative game on $n$ players requires $2^n$ values, so the input size is $2^n$ for a game with $n$ players, making these computational tasks theoretically trivial. Restricting to $k$-additive games reduces the input size to $O(n^k)$, making such games a natural target for meaningful questions about the existence of efficient algorithms. On the positive side, we give an explicit extended formulation of size $O(n^k)$ for the core of $k$-additive $k$-monotone games, allowing all four problems to be solved by a single polynomial-size linear program -- in particular, circumventing the ellipsoid method that is needed when building from earlier tractability results of Deng and Papadimitriou, or of Edmonds. For the cone of $k$-additive $(k{-}1)$-monotone games, we give a complete characterization of its extreme rays and derive the same $O(n^k)$ bound on extension complexity, yielding a geometry-based proof and generalization of a result of Billionnet and Minoux. On the negative side, we show that for $l \leq k-2$ the cone of $k$-additive $l$-monotone games is computationally intractable: membership testing is not in NP (unless NP\,=\,coNP), valid-inequality testing is NP-complete, and extension complexity is at least $1.5^n$. Our hardness results yield, as a special case, a result of Crama and of Gallo and Simone. Furthermore, our hardness results also explain the lack of any good characterization of the extreme rays of the cone of $k$-additive $(k{-}2)$-monotone games.

cs.GT · cs.CC · math.CO · math.OC

新论文 · v1arXiv:2611.06209

Sublinear Approximations for Spanning Tree Congestion

Sunny Atalig, Marek Chrobak, Petr Kolman, Hans Raj Tiwary

原文摘要

The spanning tree congestion of a connected graph \(G\) is the minimum, over all spanning trees \(T\) of \(G\), of the maximum number of edges of \(G\) crossing a cut induced by deleting an edge of \(T\). In the spanning tree congestion problem we are asked to compute a spanning tree with minimum congestion. We describe two sublinear-ratio approximation algorithms for the spanning tree congestion problem (STC): a simple $\Ot(n^{8/9})$-approximation, and a more involved $\Ot(n^{2/3})$-approximation, where the notation $\Ot$ hides factors polynomial in $\log n$.. Until now, no algorithm with sublinear ratio was known. We also prove that for any fixed $0<\varepsilon<1$, approximation of the spanning tree congestion within $2-\varepsilon$ is NP-hard. This improves the previous best known lower bound $6/5$.

cs.DS