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新论文 · v1arXiv:2611.04529

Learning to Falsify: Hierarchical Multiple Instance Learning for High Resolution AI-Generated Image Detection

Haoran Chen, Daiqi Gao, Xinyuan Li, Yongwei Wang, Lei Zhu, Rui Cai, Jianfeng Dong

Recent advances in generative models have made synthetic images increasingly photorealistic, posing growing challenges to reliable and generalizable detection of AI-generated images. Existing methods typically rely on holistic image-level classification, which may overlook local artifacts, especially in high-resolution images. To address this limitation, we formulate this task as a falsification-driven multiple instance learning problem, where a single fake patch can falsify the whole image, while a real image requires all patches to be authentic. Based on this formulation, we propose \textit{Learning to Falsify (LTF)}, a hierarchical multiple instance learning framework that models an image as multiple bags of instances across different spatial levels and aggregates their predictions under the falsification-inspired principle. We further introduce Cross-Shuffle during training to encourage the model to learn local artifact evidence rather than image-level shortcuts. Furthermore, we propose the \textit{Falsification-driven Test-time Aggregation Strategy (FATAS)}, a plug-and-play module that extends the same falsification-inspired principle to existing detectors by aggregating patch-level predictions. Extensive experiments demonstrate that LTF achieves strong generalization and robustness across multiple benchmarks, while FATAS substantially improves representative detectors in high-resolution scenarios without retraining. Code is available at https://github.com/HuiGuanLab/LTF.git

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cs.CV
arXiv ↗PDF ↗
版本更新 · v3arXiv:2606.06388

Humans' ALMANAC: A Human Collaboration Dataset of Action-Level Mental Model Annotations for Agent Collaboration

Jiaju Chen, Yuxuan Lu, Jiayi Su, Chaoran Chen, Songlin Xiao, Zheng Zhang, Yun Wang, Yunyao Li 等 13 位作者

Recent advances in LLM agents have enabled complex cognitive capabilities, such as multi-step reasoning, planning, and tool use, that increasingly position these agents as collaborative partners in human workflows. Effective collaboration, however, requires collaborators to continuously maintain and align mental models of their own reasoning, partners' intentions, and shared goals during the collaborative process. Today's agents rarely develop such capabilities since they are primarily optimized for task completion rather than for maintaining the underlying mental models required for collaborative processes. Moreover, the community lacks authentic human collaboration data with action-level mental model annotations that could guide agents toward collaborative competence. To bridge this gap, we present ALMANAC, a dataset of Action-Level Mental model ANnotations for Agent Collaboration built from the Map Task, a classic dyadic routing task from social science. ALMANAC contains 2,987 collaboration actions, each paired with theory-informed mental model annotations that record the participants' self-reasoning, perceived partner intent, and perceived team goal. We benchmark six LLMs on predicting humans' next-turn behavior and mental models. Our results demonstrate ALMANAC's utility in evaluating models' ability to simulate human collaborative behaviors and infer their underlying mental models. The project page is available at https://human-agent-collab.hailab.io/almanac.

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cs.AI · cs.CL
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.40003

Humanoid Dodgeball: Learning Fast Dynamic Obstacle Avoidance Motions for Humanoids

Aoqian Zhang, Chunzheng Wang, Haoran Chen, Annan Tang, Cheng Xiang, Fan Shi, Shuzhi Sam Ge

Humanoids have become increasingly agile and capable in real-world environments. To operate safely in dynamic scenarios, they must rapidly evade fast-moving obstacles while maintaining stability and physically feasible whole-body motion. Learning such behaviors remains challenging due to the high-dimensional dynamics of humanoid systems and the need to jointly balance reactive obstacle avoidance, motion naturalness, and control robustness. In this work, we present Humanoid Dodgeball, a reinforcement learning (RL) framework for agile dynamic obstacle avoidance in humanoids. Our method enables highly dynamic whole-body evasive maneuvers against incoming projectiles through threat-aware reward shaping, while multiple direction-specific adversarial motion priors regularize the learned behaviors toward stable and diverse human-like motions. Extensive simulation and hardware experiments demonstrate that the proposed framework substantially improves dynamic obstacle avoidance performance across diverse obstacle speeds and launch distances, while preserving robust and physically plausible humanoid motions.

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cs.RO
arXiv ↗PDF ↗
版本更新 · v2arXiv:2610.22686

Multimodal Filesystem Memory For Long-Horizon Embodied Agents

Chloe Su, Jiahan Li, Zhenting Qi, Chaoran Cheng, Haoyu Chen, Sejoon Jun, Weirui Ye, Yilun Du

Agents operating over long horizons need an effective memory that allows them to reuse their experience throughout long interactions. If the entire history of an interaction is retained, it becomes difficult to find the relevant experience, while compressing it into summaries may result in the loss of visual and spatial details that are required later on. We present \textbf{MFM}, a multimodal filesystem memory architecture that keeps complementary types of agent memory. \textbf{Episodic memory} stores the observations, actions, and outcomes, and \textbf{spatial memory} associates experiences with locations. \textbf{Semantic and procedural memory} build up general knowledge and reusable methods of acting, and \textbf{working memory} holds the current plans. MFM makes use of searchable textual records to connect these different representations to the underlying multimodal episodes. The agents are able to find previous experiences by means of contextual cues and to examine the original observations in order to recover details that are missing from their textual descriptions. Through consolidation, the agents convert experience into higher-level knowledge and procedures while still keeping references to the original episodes. In the case of long-horizon Minecraft and computer-use tasks, MFM leads to improved performance with three base models. With GPT-6-Astra, MFM completes \emph{Mine Diamond from Scratch} and reaches 16 out of 24 milestones on the \emph{Ender Dragon} task, as against 12.7 for the best baseline. On CUABench-KiCad it attains a mean reward of 0.440, as compared to 0.400 for the best baseline and 0.267 in the case of no persistent memory.

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cs.CL
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.34452

AuRA: From Atoms to Bits through Autonomous Robot Interaction

Xinchen Yu, Yoonkyo Jung, Haoran Chen, Zikui Cai, Aayush Talreja, Seungjae Lee, Hyunjin Kim, Furong Huang

Simulation enables robot-learning experiments at scale, but acquiring physics-informed digital twins often requires human manipulation and manual annotation of recorded interactions. To reduce this reliance on human effort, we present AuRA, a system that automates robot interaction and data preparation for digital-twin reconstruction. AuRA combines execution-aware grasp selection, gripper-motion measurements derived from robot states, and registered pre-interaction geometry and appearance priors. These choices enable autonomous collection, avoid reliance on visual gripper tracking, and recover object information obscured by the robot. Across 13 deformable objects, AuRA reduces active human labor and wall-clock collection time per successfully reconstructed asset by 88.5% and 55.4%, respectively. Relative to the human-collected PhysTwin baseline, AuRA improves seven of nine metrics for future prediction under known gripper motion, including a 28.1% reduction in one-way $L_1$ Chamfer distance. It also achieves similar mean silhouette IoU and Chamfer distance under the evaluated unseen interactions. These results highlight the potential of autonomous robot interaction to support more efficient digital-twin acquisition with comparable reconstruction quality.

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cs.RO
arXiv ↗PDF ↗