Real-world forgery is inherently heterogeneous: it manifests not only as digital manipulation but also as physical spoofing, and is carried not only by images but also by videos. Despite substantial progress, a unified anti-forgery foundation model covering such a broad threat spectrum remains absent. In this paper, we present Venus-DefakerOne2, which substantially extends the forensic capability boundary along both the forgery-form and media-type dimensions. Trained on tens of millions of open-source and in-house samples, it incorporates two key designs. Tide-Style-Tuning alternates LoRA and full-parameter fine-tuning to balance computational efficiency, generalization, and hard-sample fitting while mitigating catastrophic forgetting. Entropy-based Test Adaptation determines the optimal prediction modality by analyzing prediction entropy. Venus-DefakerOne2 achieves new state-of-the-art performance across a comprehensive suite of benchmarks, including DeepFake faces (96.7%), AI-generated images (93.3%), tampered documents (87.6%), manipulated natural images (89.6%), physical spoofs (93.1%), and AI-generated videos (96.0%). It significantly outperforms both specialized expert models and its predecessor, DefakerOne, establishing itself as a powerful and versatile foundation model for binary-decision forensic tasks.
Yijun Zhou, Minghao Shao, Ke Zhang, Renkai Yuan, Hongbo Yuan, Bin Hu, Bozhao Qian, Hongxia Shen 等 23 位作者
Game development stresses coding agents in ways general software engineering does not: correctness depends on how engine APIs, serialized scene state, and runtime behavior interact, not on source code alone. Existing benchmarks mainly target platforms such as Godot and heavily rely on LLM judges or coarse task-level outcomes. We present UnityBench-Mini3D, a benchmark of 77 project-level Unity tasks organized around seven expert-defined skill categories rather than tutorials or genres, with three difficulty tiers. Each task pairs a complete Unity project with natural-language requirements and is evaluated using 1,178 held-out, human-authored milestone tests covering scene structure, component configuration, and runtime behavior. This in-engine evaluation provides deterministic partial credit, localizes failures, and distinguishes partial implementations from complete solutions without relying on subjective judges. Across 21 models and 9 coding harnesses, the average pass rate reaches 80.9% on easy tasks but falls to 35.2% on hard tasks, with just 57.7% overall. UnityBench-Mini3D provides a reproducible, diagnostic testbed distinguishing systems across difficulty levels.