Safe autonomous driving requires more than recognizing the current scene: the ego vehicle must anticipate how surrounding traffic participants will evolve under its own motion. However, existing end-to-end driving models typically encode scenes into dense visual or BEV features, leaving object-level interactions implicit. We propose (INTERACT INTERaction-aware Action-Conditioned Trajectory learning), a three-stage framework that learns a slot-based object-centric world model from unlabeled driving videos and transfers it to trajectory planning. INTERACT first learns recurrent slots that group dense visual features into temporally structured scene-entity representations without object annotations. It then infers latent ego actions from slot context and video transitions, and uses them to condition future slot prediction, capturing how ego motion and surrounding entities co-evolve. Finally, the learned slots, latent actions, and future slot predictions are distilled into a trajectory planner to guide trajectory generation and selection. Extensive experiments on NAVSIM and nuScenes validate the effectiveness of INTERACT. In particular, it achieves state-of-the-art performance on NAVSIM, with improvements in safety-critical collision metrics.
In autonomous driving, 3D LiDAR semantic segmentation is expected to adapt to evolving environments and recognize previously unseen categories, making generalized category discovery under test-time adaptation (GCD-TTA) an important problem. However, existing works treat GCD and TTA separately, while the limited semantic information in 3D point clouds makes GCD-TTA under domain shift more prone to feature collapse when combining GCD with TTA. To address this issue, we propose a two-stage framework for GCD-TTA in 3D LiDAR semantic segmentation. Specifically, in the first stage, we adaptively aggregate local 3D features according to geometric density variations and obtain reliable pseudo labels under a global class-wise prototype consistency constraint. In the second stage, we cast category discovery as an optimal transport assignment process for globally consistent grouping of novel categories. Meanwhile, semantic features from 2D vision foundation models are fused with 3D point cloud features to enrich 3D semantic information and promote a more separable feature space. Extensive experiments on Synth4D to SemanticKITTI, SynLiDAR to SemanticKITTI, and Synth4D to nuScenes demonstrate the effectiveness of our framework. Under a unified evaluation protocol, our method achieves the best overall mIoU on 9 out of 10 benchmark splits and improves the overall mIoU by up to 12.21 points over the strongest re-implemented baseline.
LucidLyra: Feed-Forward Generative 3D Scene Reconstruction and Joint Understanding via Multi-Task Distillation
Oliver Hahn, Rodrigo Marcuzzi, Sangeetha Grama Srinivasan, Alessandro Burzio, Sherwin Bahmani, Jiahui Huang, Stefan Roth, Shengyu Huang 等 10 位作者
AI 速览:LucidLyra 从视频潜变量出发,以前馈方式生成可查询语义与实例的三维高斯场景,无需逐场景优化。
We present LucidLyra, a framework that makes generatively reconstructed 3D scenes directly queryable for semantics and instances in a feed-forward manner from video latents. While generative 3D reconstruction can synthesize virtual environments from a single image, downstream applications in robotics and physical AI require not only visual realism but also access to scene semantics and object identities. Existing 3D understanding approaches, however, require captured multi-view scenes, have limited generalization capabilities, or rely on expensive per-scene processing and optimization. To bridge this gap, our method distills complementary knowledge from a camera-controlled video diffusion model and frozen 2D vision foundation models into a unified model to jointly infer 3D Gaussians encoding geometry, appearance, open-vocabulary semantics, and class-agnostic instance cues. The resulting scenes support novel-view rendering, open-vocabulary segmentation, and object grouping without per-scene optimization, while training requires neither manual 3D annotations nor captured multi-view data. Our method outperforms baselines combining state-of-the-art 3DGS segmentation approaches with generative 3D scene reconstruction on curated synthetic and real-image-conditioned benchmarks, while preserving reconstruction quality. Furthermore, our latent formulation naturally extends to monocular video, reconstructing structured dynamic 3D scenes across time. By turning renderable but unstructured outputs into queryable 3D worlds, LucidLyra enables downstream applications including 3D scene editing, 3D asset mining, and robotic simulation.
Open-Set Test-Time Adaptation (OSTTA) operates on non-stationary target streams where covariate and semantic shifts coexist. Existing TTA methods often obtain adaptation signals by updating model parameters or maintaining mutable memories, which can be costly and vulnerable to unknown samples. We present TALOR, a lightweight, backward-free rectification module that uses the source linear head as a geometric anchor. The head-induced basis decomposes each normalized feature into high-gain principal coordinates and low-gain tail coordinates. TALOR estimates a soft-routed affine correction in the principal subspace, combining a regime-level principal bias with a tail-conditioned slope that captures sample-level tail-to-principal coupling. Using weighted ridge regression, it subtracts this drift estimate from the principal coordinates, reconstructs the feature and feeds it into the source head. On the ImageNet-C benchmark with six csOOD datasets, TALOR outperforms the next-best UniEnt by 2.2% H-score while running 2.5x faster and using only 12% of its GPU memory; as a post-correction plug-in, it further boosts COME to 68.4% H-score with only 2% additional memory overhead.
Min Lu, Yuanfeng He, Anthony Chen, Jianhuang He, Pu Wang, Daniel Cohen-Or, Hui Huang
Artistic styles often embed abstraction beyond surface appearance, involving deliberate reinterpretation of structure rather than mere changes in texture or color. Conventional style transfer methods typically preserve the input geometry and therefore struggle to capture this deeper abstraction behavior, especially for illustrative and nonphotorealistic styles. In this work, we introduce Abstraction in Style (AiS), a generative framework that separates structural abstraction from visual stylization. Given a target image and a small set of style exemplars, AiS first derives an intermediate abstraction proxy that reinterprets the target's structure in accordance with the abstraction logic exhibited by the style. The proxy captures semantic structure while relaxing geometric fidelity, enabling subsequent stylization to operate on an abstracted representation rather than the original image. In a second stage, the abstraction proxy is rendered to produce the final stylized output, preserving visual coherence with the reference style. Both stages are implemented using a shared image space analogy, enabling transformations to be learned from visual exemplars without explicit geometric supervision. By decoupling abstraction from appearance and treating abstraction as an explicit, transferable process, AiS supports a wider range of stylistic transformations, improves controllability, and enables more expressive stylization.
World models are emerging as a fundamental component of policy learning for real-world agents, enabling agents to predict future world states and plan actions within a learned representation of the dynamic environment. Existing approaches, however, often model appearance, metric geometry represented by projected LiDAR depth, and ego motion either partially or independently, overlooking the fact that these modalities are different projections of a shared underlying world state. This separation can lead to information loss and cross-modal inconsistency, ultimately limiting downstream performance. Motivated by this unified view of the world, we propose DriveUniTok, a unified multimodal tokenizer for driving world-action models (WAMs) that encodes these modalities in a single decodable continuous latent. We freeze DriveUniTok and adapt a pretrained diffusion model, DriveUniWAM, to predict future unified latents; the tokenizer then decodes them into future appearance, projected LiDAR depth, and ego trajectories. Experiments on NAVSIM demonstrate that our unified design achieves better future prediction and planning performance at lower downstream computational cost than separate-stream alternatives. With reinforcement learning post-training, DriveUniWAM achieves a PDMS of 91.54, reaching state-of-the-art performance among the evaluated WAM-based planners.
VLA models have emerged as the mainstream for embodied intelligence, which decouples reasoning and execution via action chunks. To enable real-time deployment of VLA models, existing studies investigate edge-cloud collaborative inference, which pose two challenges to the action chunk mechanism. (1) Edge-cloud collaboration complicates system latency components, hindering the determination of valid ranges for action chunks. (2) Latency fluctuations in cross-edge update links under edge-cloud scenarios make it difficult to schedule replanning requests. To address these, we analyze the key factors affecting action chunk usable ranges and replanning request timing, revealing phase dependence and edge-cloud latency constraints. Based on these insights, we propose ActECC, which enables Action Chunk Temporal Harnessing through kinematics-guided usable range assessment and delay-aware replanning scheduling. Experiments show that ActECC reduces per-action latency by up to 27.4% and cloud calls by up to 45.1%, while lowering average execution error compared with existing edge-cloud collaborative.
Junkai Chen, Huihui Huang Singapore Management University, Yunbo Lyu, Junwen An national university of singaore, National University of Singapore, Jieke Shi Singapore Management University, Chengran Yang, Ting Zhang Monash University, Haoye Tian 等 13 位作者
Large language model-powered code agents are rapidly transforming software engineering, yet the security risks of their generated code have become a critical concern. Existing benchmarks have provided valuable insights, but they fail to capture scenarios in which vulnerabilities are actually introduced by human developers, making fair comparisons between humans and agents infeasible. We therefore introduce SecureVibeBench, a benchmark of 105 C/C++ secure coding tasks sourced from 41 projects in OSS-Fuzz for code agents. SecureVibeBench has the following features: (i) realistic task settings that require multi-file edits in large repositories, (ii) aligned contexts based on real-world open-source vulnerabilities with precisely identified vulnerability introduction points, and (iii) comprehensive evaluation that combines functionality testing and security checking with both static and dynamic oracles. We evaluate 5 popular code agents like OpenHands, supported by 5 LLMs (e.g., Claude sonnet 4.5) on SecureVibeBench. Results show that current agents struggle to produce both correct and secure code, as even the best-performing one, produces merely 23.8% correct and secure solutions on SecureVibeBench.
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cs.CL · cs.AI
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Weiqin Wang, Yile Wang Shenzhen University, Kehao Chen Fuzhou University, Hui Huang Shenzhen University
Test-time reinforcement learning mitigates the reliance on annotated data by using majority voting results as pseudo-labels, emerging as a complementary direction to reinforcement learning with verifiable rewards (RLVR) for improving reasoning ability of large language models (LLMs). However, this voting strategy often induces confirmation bias and suffers from sparse rewards, limiting the overall performance. In this work, we propose subgroup-specific step-wise confidence-weighted pseudo-label estimation (SCOPE), a framework integrating model confidence and dynamic subgroup partitioning to address these issues. Specifically, SCOPE integrates the proposed step-wise confidence into pseudo-label estimation, prioritizing high-quality reasoning paths over simple frequency count. Furthermore, it dynamically partitions the candidate outputs pool into independent subgroups by balancing reasoning quality against exploration diversity. By deriving local consensus via repeat sampling for each subgroup, SCOPE provides diverse supervision targets to encourage broader exploration. We conduct experiments across various models and benchmarks, experimental results show that SCOPE consistently outperforms recent baselines. Notably, SCOPE achieves relative improvements of 13.1% on challenging AIME 2025 and 8.1% on AMC.
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表