Object navigation requires a robot to search for an unobserved target in an unknown environment by deciding where to explore next under partial observability. Effective search resembles human-like exploration: selectively probing visually promising frontiers while relying on spatial memory to avoid redundant revisits. We propose IntentNav, a spatial-visual imitation framework that learns human-like ObjectNav policies from human demonstrations. To infer high-level search intent from low-level human actions, we introduce Frontier-based Human-Intent Labeling, which looks ahead in human demonstrations and labels the frontier that best explains the demonstrator's future search direction. We construct a spatial-visual candidate space, where BEV memory tracks explored regions, unexplored frontiers, and trajectory history, while egocentric visual memory provides semantic cues for each candidate. A VLM policy is trained to select among these grounded candidates, using Intent-Aligned Objective to encourage consistent and human-like exploration. IntentNav achieves state-of-the-art performance among learning-based methods on the MP3D, HM3D-v1, and HM3D-v2 ObjectNav benchmarks, attaining the best success rate among all compared methods. The proposed candidate-level navigation interface transfers zero-shot to wheeled, quadruped, and humanoid robots without further VLM fine-tuning. \href{https://wmn7.github.io/IntentNav/}{Project page}.
Yunpeng Lyu, Chao Cao, Ji Zhang, Howie Choset, Zhongqiang Ren
Routing problems such as Hamiltonian Path Problem (HPP), seek a path to visit all the vertices in a graph while minimizing the path cost. This paper studies a variant, HPP with Probabilistic Terminals (HPP-PT), where each vertex has a probability representing the likelihood that the robot's path terminates there, and the objective is to minimize the expected path cost. HPP-PT arises in target object search, where a mobile robot must visit all candidate locations to find an object, and prior knowledge of the object's location is expressed as vertex probabilities. While routing problems have been studied for decades, few of them consider uncertainty as required in this work. The challenge lies not only in optimality ordering the vertices, as in standard HPP, but also in handling history dependency: the expected path cost depends on the order in which vertices were previously visited. This makes many existing methods inefficient or inapplicable. To address the challenge, we propose a search-based approach RPT* with solution optimality guarantees, which leverages dynamic programming in a new state space to bypass the history dependency and novel heuristics to speed up the computation. Building on RPT*, we design a Hierarchical Autonomous Target Search (HATS) system that combines RPT* with either Bayesian filtering for lifelong target search with noisy sensors, or autonomous exploration to find targets in unknown environments. Experiments in both simulation and real robot show that our approach can naturally balance between exploitation and exploration, thereby finding targets more quickly on average than baseline methods.
Muyi Bao, Yuxin Cai, Hang Xu, Zongtai Li, Jinxi He, Jingfan Tang, Chen Lv, Ji Zhang 等 10 位作者
Vision-language models (VLMs) have become a common foundation for vision-and-language navigation in continuous environments (VLN-CE). Yet most VLM-based methods cast navigation as low-level action prediction, an interface that is ambiguous, tied to short-horizon motion primitives, and inefficient due to repeated VLM querying. We propose Goal2Pixel, a pure pixel-based paradigm that reformulates VLN-CE as navigable pixel grounding. Rather than predicting actions, Goal2Pixel uses the image plane as a unified spatial interface between VLM reasoning and robot motion: the model predicts a visible navigable pixel, which is back-projected into a 3D waypoint for forward navigation. Non-forward actions are encoded by auxiliary left/right/bottom regions for turning and stopping. To support long-horizon navigation, we propose ViKeyMem, a visibility-aware keyframe memory, achieving a favorable performance-efficiency trade-off while reducing training cost by over 50%. To adapt pretrained VLMs to navigable pixel grounding, we introduce semantic embeddings and coordinate-aware auxiliary losses. Among methods trained without external data, Goal2Pixel achieves competitive state-of-the-art performance on R2R-CE and RxR-CE. On R2R-CE Val-Unseen, it achieves 54.1% SR and 52.5% SPL with only 7.75 VLM calls per episode. Compared with direct action prediction, Goal2Pixel improves SR by 21.2 percentage points while requiring 6 times fewer VLM calls. Project Page: https://baobao0926.github.io/Goal2Pixel/.
Fuwen Luo, Shengfeng Lou, Chi Chen, Ziyue Wang Tsinghua University, Tsinghua University, Chenliang Li Alibaba Group, Weizhou Shen, Jiyue Guo, Peng Li Tsinghua University 等 12 位作者
Video temporal understanding is crucial for multimodal large language models (MLLMs) to reason over events in videos. Despite recent advances in general video understanding, current MLLMs still struggle with fine-grained temporal reasoning. While reinforcement learning (RL) has been explored to address this issue recently, existing RL approaches remain limited in performance on time-sensitive tasks. In this work, we propose MUSEG, a novel RL-based method that enhances temporal understanding by introducing timestamp-aware multi-segment grounding. MUSEG enables MLLMs to align queries with multiple relevant video segments, promoting more comprehensive temporal reasoning. To facilitate effective learning, we design a customized RL training recipe with phased rewards that progressively guides the model toward temporally grounded reasoning. Extensive experiments on temporal grounding and time-sensitive video question answering (QA) tasks demonstrate that MUSEG significantly outperforms existing methods and generalizes well across diverse temporal understanding scenarios.
尚无 AI 解读,展示原文摘要
cs.CL · cs.CV
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Weikang Yuan, Kaisong Song, Zhuoren Jiang Zhejiang University, Junjie Cao, Yujie Zhang, Jun Lin, Kun Kuang Zhejiang University, Ji Zhang Alibaba Group 等 9 位作者
Legal consultation is essential for safeguarding individual rights and ensuring access to justice, yet remains costly and inaccessible to many individuals due to the shortage of professionals. While recent advances in Large Language Models (LLMs) offer a promising path toward scalable, low-cost legal assistance, current systems fall short in handling the interactive and knowledge-intensive nature of real-world consultations. To address these challenges, we introduce LeCoDe, a multi-turn benchmark dataset constructed from publicly available real-world legal consultation content and carefully processed into a de-identified, structured research resource for evaluating and advancing research on LLMs in legal consultation settings. LeCoDe contains 3,696 multi-turn consultation cases with 110,008 dialogue turns. The dataset is further enriched through expert annotation, including key facts, fact importance, and advice summaries. Furthermore, we propose a comprehensive evaluation framework that assesses LLMs’ consultation capabilities in terms of (1) clarification capability and (2) professional advice quality. This unified framework incorporates 12 metrics across two dimensions. Through extensive experiments on various general and domain-specific LLMs, our results reveal significant challenges in this task, with even state-of-the-art models like GPT-4 achieving only 35.9% recall for clarification and 59.1% overall score for advice quality, highlighting the complexity of professional consultation scenarios. Based on these findings, we further explore several strategies to enhance LLMs’ legal consultation abilities. Our benchmark contributes to advancing research in legal domain dialogue systems, particularly in simulating more real-world user-expert interactions. The resource is available at https://github.com/PiLab-ZJU/LeCoDe.
尚无 AI 解读,展示原文摘要
cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Cheng Qian University of Illinois at Urbana-Champaign, Emre Can Acikgoz, Bingxuan Li, Xiusi Chen University of Illinois at Urbana-Champaign, Yuji Zhang University of Illinois at Urbana-Champaign, Bingxiang He, Qinyu Luo Johns Hopkins University and Tsinghua University, Tsinghua University, Gokhan Tur 等 11 位作者
Agents built on vision-language models increasingly face tasks that demand anticipating future states rather than relying on short-horizon reasoning. Generative world models offer a promising remedy: agents could use them as external simulators to foresee outcomes before acting. This paper empirically examines whether current agents can leverage such world models as tools to enhance their cognition. Across diverse agentic and visual question answering tasks, we observe that some agents rarely invoke simulation (fewer than 1%), frequently misuse predicted rollouts (approximately 15%), and often exhibit inconsistent or even degraded performance (up to 5%) when simulation is available or enforced. Attribution analysis further indicates that the primary bottleneck lies in the agents’ capacity to decide when to simulate, how to interpret predicted outcomes, and how to integrate foresight into downstream reasoning. These findings underscore the need for mechanisms that foster calibrated, strategic interaction with world models, paving the way toward more reliable anticipatory cognition in future agent systems.
尚无 AI 解读,展示原文摘要
cs.CL · cs.AI · cs.CV
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表