One-step and few-step text-to-image generation must accurately render the details specified in the prompt despite limited opportunities for refinement. Distribution matching distillation (DMD) uses score differences to bring the generated distribution closer to a reference distribution. Following prior work, we estimate this difference with internal velocity branches, avoiding a separate fake-score network. We ask whether an explicit moment constraint improves this learned score supervision. A decomposition of the reverse-KL field into a Gaussian moment component and a non-Gaussian residual identifies statistics that can be constrained explicitly. We introduce Intrinsic Distribution Matching (IDM), which retains the full DMD correction and matches feature means and per-coordinate standard deviations using the generator's exponential-moving-average (EMA) copy, requiring no external feature encoder. Experiments use full-parameter and low-rank adaptation (LoRA) tuning on Z-Image-Turbo 6B and Qwen-Image 20B. At two network evaluations, IDM reaches 94.25% and 90.20% on Chinese and English LongText-Bench, the highest scores among the compared methods at this budget. Controlled ablations show gains from the added moment loss, while generator EMA features perform competitively with an external DINOv2 encoder across the five reported metrics. Code is available at https://github.com/inclusionAI/IDM.
Yang Liu, Jiacheng Liu, Hengtao Li, Yuheng Huang, Zijian Yang, Ji Dai, Maoxin Wang, Yi Gao 等 17 位作者
Extending Vision-Language-Action models (VLAs) to humanoid robots requires coordinated whole-body control and diverse demonstrations that are costly to collect in real-world scenarios. Although egocentric human demonstrations provide a complementary source of task experience, differences in visual embodiment and missing robot proprioception complicate transfer to humanoid policies. To address these challenges, we introduce HuGe, a family of Humanoid Generalist VLAs pre-trained on over 2,000 hours of egocentric human and robot data. Specifically, HuGe employs three existing representative VLA architectures to predict latent motion tokens for a pretrained whole-body controller, together with hand-control signals. Based on this, we introduce a three-stage training pipeline that combines egocentric pre-training, humanoid adaptation, and downstream fine-tuning. To facilitate transfer across embodiments, we construct pseudo-proprioceptive states through simulation playback during pre-training and modify arm appearance in egocentric observations through re-rendering during downstream fine-tuning. With this pipeline, HuGe achieves the state-of-the-art on simulation benchmark HumanoidArena. Furthermore, real-world experiments on the Unitree G1 indicate that augmenting robot demonstrations with visually adapted egocentric demonstrations significantly increases success on a pick-and-drop task.