Fight World Model: Customizable Combat through Visual Interaction Proxies
Jiahua Li, Zixu John, Tom Zhong, Fuping Wu, Tianhao Xu, Ruicheng Zhang, Jun Zhou, Zunnan Xu
AI 速览:FWM 将规则驱动的战斗执行与视频渲染分离,用可执行引擎和确定性编译器生成交互代理,从而在无需重训渲染器的情况下支持可定制战斗规则与角色外观。
A playable, programmable game world must maintain persistent state, enforce executable rules, and support extensible gameplay mechanics. Existing video world models can generate plausible combat, yet struggle to keep hit reactions and health updates consistent with game rules. We introduce Fight World Model (FWM), which separates rule-governed combat execution from video rendering. An executable engine maintains state and resolves interactions. A deterministic compiler encodes these outcomes and attempted actions in a spatially and temporally aligned interaction proxy. The proxy aligns action and skill windows, brief hit reactions, and persistent health by fighter identity and timing. These cues can be controlled separately to render interactions under modified rules. Identity-bound references preserve character appearance across side switches. We train FWM on FightWorld Corpus, spanning 52 skill effects, 187 character-appearance variants, and 15 arenas. Without retraining the renderer, FWM supports damage scaling, limited-hit immunity, lifesteal, and multi-stage skill mechanisms beyond the native game. It also allows character and arena customization. Experiments demonstrate the effectiveness of FWM, which outperforms existing game world models in action fidelity, hit reactions, health-state consistency, and character appearance preservation. Our project is available at https://fight-world-model.github.io.
Xueting Li, Qi Liu, Chenghao Xu Hohai University, Xu Yang, Guangtao Lyu, Jiahua Li Xidian University, Cheng Deng
High-resolution visual tokens impose substantial computational burdens owing to extreme redundancy in Large Visual Language Models (LVLMs). Existing visual token pruning methods typically leverage simple metrics derived from human experience, such as attention or similarity, to rank and select tokens within a highly entangled feature space. However, these metrics lack interpretability and often introduce human bias, failing to capture the genuine semantic significance of tokens, especially amidst the inherent semantic complexity and ambiguity of visual tokens. To mitigate this limitation, we propose a novel Semantically Comprehensive Token Selection (SCTS) method for unbiased, interpretable visual token pruning via a concept-driven paradigm. To unravel the model’s intrinsic semantic representation mechanism, we first introduce a Sparse Autoencoder to disentangle visual features into an interpretable space, with each dimension encoding a distinct semantic concept. We then formulate the token pruning task as a Maximum Concept Coverage problem, quantifying the Marginal Semantic Gain (MSG) of each token’s contribution to uncovered concepts and iteratively selecting tokens with the highest MSG. This concept-centric approach prioritizes tokens with unique semantic contributions, guaranteeing semantic comprehensiveness while preserving robust performance even at high compression ratios. Extensive experiments across multiple LVLM architectures and benchmarks verify that SCTS consistently outperforms state-of-the-art approaches, achieving a superior trade-off between computational efficiency and semantic completeness.
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表