Zeyu Gao, Chengkai Hou, Chaoyue Li, Zhuangzhe Wu, Jiaming Liu, Yao Mu, Peng Jia, Li Zhang 等 9 位作者
Pretrained generative policies provide strong behavior priors for robot control, but adapting them efficiently with online reinforcement learning remains difficult. A central challenge is how to improve a frozen generative policy without destroying the structure learned from offline demonstrations. Noise-space residual methods address this by modifying the policy's input noise, but existing noise-space methods typically regulate adaptation through fixed latent feasible regions, which may exclude valuable noise edits. In contrast, action-space residual methods are more sample-efficient, but their efficiency can still be further improved. We propose Conservative Noise Directional Optimization (CNDO), a noise-space residual RL method that improves a frozen generative policy by learning state- and noise-conditioned directions around Gaussian latent samples. CNDO removes predefined latent feasible regions and instead regulates noise-space adaptation through the soft conservative constraint, which consists of conservative value estimation and gated execution. We further introduce Conservative Action-Noise Directional Optimization (CANDO), which adds an action-space residual, combining structured latent-space improvement with local action correction. Experiments show that, once CNDO narrows the gap between noise-space and action-space residual learning, CANDO further improves over single-space optimization, achieving 76.1 NAUC and a 91.4% final success rate, surpassing the best single-space results by 6.6 NAUC and 4.1% success rate. More demos and info are available on https://cando-rl.github.io/.
Wei Guo, Bo Yuan, Ye He, Jiaming Liang, Molei Tao, Yongxin Chen
We study the gradient query complexity of sampling from a density $π(x)\propto\mathrm{e}^{-V(x)}$ on $\mathbb{R}^d$, where $V$ has a $β$-Lipschitz gradient but need not be convex. Our approach uses the proximal sampler, which alternates Gaussian perturbation with sampling a position conditional on the noisy observation. We implement its observation chain using the high-order noisy conditional sampler of [OpenAI 2026], obtaining improved dimension dependence under functional inequalities. If $π$ satisfies a log-Sobolev inequality (LSI) with constant $α$, then for every fixed $ν>0$, there is a finite constant $C_ν$ depending only on $ν$ such that the algorithm returns a sample within total-variation distance $\varepsilon$ using at most $C_νκ(d+κ+\varepsilon^{-1}+\|\nabla V(x_0)\|^2/β)^ν$ queries, where $κ=β/α$ and $x_0$ is an arbitrary reference point for initialization. The analysis controls center-dependent local errors along exact proximal histories and removes the final observation noise by conditional decoding. Under a Poincaré inequality (PI), we obtain a corresponding guarantee from a warm start with a known bound on its Rényi divergence. An oracle lower bound shows that a stationary point alone, which suffices under LSI, is insufficient under PI.
AI 速览:PIVOT 将教师生成的纠正片段插入学生 rollout,并对这些片段施加 token 级 KL 监督,与 RLVR 目标联合训练,以缓解困难推理任务中稀疏奖励无学习信号的问题。
Reinforcement learning from verifiable rewards (RLVR) is limited by sparse outcome-level feedback on hard reasoning tasks: when all rollouts in a group fail, rewards provide no learning signal. Stronger teachers can provide additional guidance, but this raises a central question: how can such signals be incorporated into RLVR to support successful rollouts while remaining learnable for the student? We distinguish two complementary mechanisms: trajectory-level intervention, which improves access to reward-bearing trajectories, and token-level supervision, which provides dense targets to guide student learning. Our controlled experiments show that either mechanism alone can remain insufficient, motivating their combination. We therefore introduce PIVOT, which inserts teacher-generated corrections into student rollouts and applies token-level KL supervision to these segments alongside the RLVR objective. Beyond their combination, we systematically analyze where to intervene and how to supervise, yielding a recipe for effective guidance. Across hard logic games and mathematical reasoning benchmarks, PIVOT consistently outperforms existing methods, nearly doubling mean avg@8 on logic games from 19.5% for the best-performing baseline to 35.6%.
We introduce a Stein variational framework for sampling from a target density $p\propto e^{-U}$ when the target potential $U$ is possibly non-smooth. The key idea is to introduce a smoother reference potential $U_0$ and the anchor weight $a=e^{U-U_0}$. The resulting anchored Stein variational gradient descent (SVGD) algorithm is able to target $p\propto e^{-U}$ without computing the gradient of $U$ and include standard SVGD as a special case. In particular, we allow the target potential $U$ to be locally Lipschitz while the reference potential $U_0$ is continuously differentiable, along with other suitable assumptions. Under this low regularity regime, we establish a Kullback-Leibler first variation formula for anchored perturbations, identify the corresponding steepest descent direction in the reproducing kernel Hilbert space and prove a nonasymptotic convergence bound for the anchored SVGD algorithm in terms of an anchored kernelized Stein discrepancy. Finally, we also provide guidance on constructing a suitable reference potential $U_0$ based on $U$.
Jinghan Yu, Junhao Xiao, Chenyu Zhu, Jiaming Li, Jia Li, HanMing Deng Huazhong University of Science and Technology, Xirui Wang, Guoli Jia Tsinghua University 等 12 位作者
Existing text-guided image editing methods primarily rely on end-to-end pixel-level inpainting paradigm. Despite its success in simple scenarios, this paradigm still significantly struggles with compositional editing tasks that require precise local control and complex multi-object spatial reasoning. This paradigm is severely limited by 1) the implicit coupling of planning and execution, 2) the lack of object-level control granularity, and 3) the reliance on unstructured, pixel-centric modeling. To address these limitations, we propose I2E, a novel "Decompose-then-Action” paradigm that revisits image editing as an actionable interaction process within a structured environment. I2E utilizes a Decomposer to transform unstructured images into discrete, manipulable object layers and then introduces a physics-aware Vision-Language-Action Agent to parse complex instructions into a series of atomic actions via Chain-of-Thought reasoning. Further, we also construct I2E-Bench, a benchmark designed for multi-instance spatial reasoning and high-precision editing. Experimental results on I2E-Bench and multiple public benchmarks demonstrate that I2E significantly outperforms state-of-the-art methods in handling complex compositional instructions, maintaining physical plausibility, and ensuring multi-turn editing stability.
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cs.CL · cs.CV
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Lawrence Lim, Jiaming Liu, Vikas Kalagi, Divyakant Agrawal University of California, Santa Barbara, Amr El Abbadi University of California, Santa Barbara
A promising direction for enabling private queries to large language models (LLMs) is with homomorphic encryption (HE). An open problem is performing token sampling under HE. In this paper, we introduce Hyperion, an efficient HE algorithm for inverse transform sampling, enabling private token sampling with 1 comparison depth, O(1) amortized comparisons, and O(\log n) rotations. We implement our approach and demonstrate that it samples tokens in 0.14 seconds for 32k tokens (\approx 4.4\mu \mathrm{s} per token) on GPU, achieving a 100\times latency improvement over prior work.
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表