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arXiv 最近完成扫描:2026-11-15 10:52 · 全站最近入库:2026-11-14 15:09各信源进度 →

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新论文 · v1arXiv:2611.09825

BitDecoding-FP4:通过算法-系统协同设计的原生FP4 KV缓存解码

BitDecoding-FP4: Native FP4 KV Cache Decoding via Algorithm-System Co-Design

Dayou Du, Woon Yee Ng, Guangming Sheng, Nick Lau, Jianyi Cheng, Luo Mai

AI 速读 基于摘要

提出算法与系统协同设计的原生FP4 KV缓存解码方案,在保持接近BF16精度的同时提升长上下文LLM服务吞吐。

cs.AI · cs.AR · cs.CL · cs.PF

查看原文摘要

The key-value (KV) cache dominates memory capacity and bandwidth in long-context LLM serving. While 4-bit microscaling formats (NVFP4, MXFP4) shrink the cache and run attention on FP4 Tensor Cores, a fundamental gap remains between algorithmic quantization and system-aware acceleration: existing FP4 KV systems use vanilla quantization that causes severe accuracy drops, whereas accuracy-oriented 4-bit algorithms rely on vector codebooks whose lookup overhead degrades decoding throughput. We present BitDecoding-FP4, an algorithm--system co-design for accurate and efficient native FP4 KV decoding. We mitigate three error sources: Dual-Residual Query Quantization splits queries into two FP4 tensors, cutting query logit error from 60% to 1%; Underflow-Aware Probability Scaling prevents E4M3 scales from rounding long-context probabilities to zero; and Outlier-Aware Key Quantization combines static smoothing, Hadamard rotation, and scale search to suppress key outliers under token-wise scaling. At the system level, we remove the softmax bottleneck via transposed softmax with fused probability quantization and stacked query MMA on paged KV caches. Across dense and MoE models with GQA and MLA, BitDecoding-FP4 stays within 0.5 points of BF16 KV accuracy with NVFP4 (1 point with MXFP4), and tracks BF16 KV in RL training rollouts. In end-to-end serving on NVIDIA B300 with Qwen3-4B and Qwen3-30B-A3B, it delivers 2.4-3.0$\times$ higher peak serving throughput than BF16 KV. The implementation is available at https://github.com/OpenBitSys/BitDecoding-FP4.

新论文 · v1arXiv:2611.02028

LARK: Lean-Assisted Reasoning for LLM-Generated GPU Kernels

Zixi Zhang, Jiayi Nie, Haoran Wu, Yujie Yan, Yann Herklotz, Rika Antonova, Robert Mullins, Yiren Zhao 等 10 位作者

原文摘要

Efficient GPU kernels are typically low-level and hardware-specific, and LLM agents can now generate them faster than experts can verify. Existing approaches rely on testing, which provides evidence but not a guarantee of correctness. We introduce LARK, an agentic framework that automatically and formally verifies GPU kernels against their PyTorch reference implementations. LARK proves equivalence in functional and memory behavior under exact arithmetic and establishes a new trust boundary: human effort is only needed to verify operator-level Lean semantics ahead of kernel generation time, instead of checking every single line of generated code. LARK formalizes the GPU machine model and the semantics of each operation in Lean 4 once per target language, and the Lean 4 semantics of any incoming kernel is derived from these pre-built definitions. LLM agents then automate the proof in two steps. First, an agent decomposes the whole kernel semantics into smaller segments and Lean 4 verifies this segmentation, which addresses the intractability of proving equivalence for large kernels directly. Second, agents write Lean proofs that each kernel segment matches its high-level PyTorch counterpart. Together, the two steps give whole-program equivalence. We demonstrate that LARK can be used 1) to ensure correctness in existing code-generation agents and 2) to automatically verify human-written kernel libraries. On the KernelCraft GPU tasks, combined with a simple ReAct agent, LARK enables GLM 5.3 to fully verify 10 of 12 Level-1 kernels and Opus 5.5 all 5 Level-2 kernels. Moreover, over 10 production kernels randomly sampled from popular open-source LLM serving frameworks, LARK verifies 9 and identifies a new data race bug in the tenth. We believe LARK represents a significant step toward verifiable code generation in the agentic era.

cs.AI