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新论文 · v1arXiv:2611.10660

Dynamics-Informed Action Learning for Goal-Conditioned Latent Planning

Yinuo Jiang, Guangzhi Wang, Yiran Wang, Junfu Pu, Cheng Cheng, Honghao Chen, Cheng Cheng, Ying Shan

原文摘要

Latent world models enable visual control by planning action sequences in compact representation spaces, but a gap remains between how latent dynamics are learned and how they are used for planning. First, teacher-forced training does not expose the dynamics model to the recursively predicted latent states encountered during planning. Second, sampling-based planners typically initialize action search from goal-agnostic proposals, without exploiting the action-conditioned dynamics learned by the world model. We introduce Dynamics-Informed Action Learning (DIAL) to bridge these two gaps. During training, rollout alignment exposes the forward model to its own autoregressive latent predictions, while multi-step inverse supervision trains a lightweight inverse dynamics head to infer actions from latent-state transitions. We further apply the inverse head to model-generated transitions with its parameters held fixed, encouraging predicted rollouts to retain action-relevant information. At test time, DIAL autoregressively couples the inverse and forward dynamics to construct a dynamics-informed action sequence toward the goal, which initializes the mean of the Cross-Entropy Method (CEM) proposal distribution. The subsequent CEM search then refines this initialization using the standard sampling and updating procedure. Experiments across four visual control benchmarks demonstrate that DIAL outperforms existing latent world models and planning baselines in both standard and long-horizon scenarios.

cs.CV · cs.RO

新论文 · v1arXiv:2610.40276

TaskFrame: Connecting Task-Level Planning with Frame-Level Control for Game Agents

Guangzhi Wang, Junfu Pu, Yiran Wang, Xingyilang Yin, Honghao Chen, Cheng Cheng, Lingen Li, Yinan Zhou 等 13 位作者

原文摘要

Building general game agents requires both high-level task reasoning and low-latency action control in rapidly changing visual environments. These capabilities favor models with substantially different computational profiles, making them difficult to realize within a single model. In this work, we present TaskFrame, a hierarchical planner-controller framework that connects task-level planning with frame-level keyboard-and-mouse control. A vision-language task planner decomposes a high-level goal into an ordered sequence of atomic instructions and is optimized through supervised learning and dependency-aware GRPO. The hidden states of special goal tokens that terminate each atomic instruction provide continuous goal embeddings that are cached and reused across control steps. A causal Transformer controller combines the embedding of the active goal with recent observations to predict discrete keyboard and mouse-button actions and continuous camera motion at every game step. We train the system in three stages: planner training, controller pretraining, and joint alignment. Experiments in Minecraft show that TaskFrame is competitive with general-purpose vision-language models on instruction decomposition, and that in closed-loop evaluation the agent achieves a higher combat success rate than the evaluated baselines.

cs.CV · cs.AI