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arXiv 最近完成扫描:2026-11-15 06:43 · 全站最近入库:2026-11-14 15:09各信源进度 →

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新论文 · v1arXiv:2611.17286

当智能体不是期望效用最大化者时的虚拟博弈:双动作博弈中的几何分析

Fictitious Play When Agents Are Not Expected-Utility Maximizers: A Geometric Analysis in $2$-Action Games

Hao Liang, Solaleh Mohammadi, Kaiqing Zhang

AI 速读 基于摘要

研究用非线性评价泛函替代期望效用最大化的非线性虚拟博弈(NL-FP),在2×2博弈中给出几何收敛分析,并揭示2×n博弈中收敛可能失败的条件。

cs.GT · eess.SY · math.OC

查看原文摘要

Fictitious play (FP) is one of the earliest and most fundamental learning procedures in games, where each agent independently chooses a best response to the empirical distribution of opponents' past actions by maximizing the expected payoff with respect to it. However, learning agents may not always be expected-utility maximizers: they may use nonlinear evaluation functionals to account for the uncertainty induced by the opponents, e.g., via risk measures. In this work, we study nonlinear fictitious play (NL-FP), in which each pure action is evaluated by a general, possibly nonlinear functional of the payoff distribution induced by the opponent's empirical belief. To analyze NL-FP, we first identify a single-crossing property (SCP) of evaluation functionals that preserves the classical geometry of FP in $2\times2$ games. Furthermore, we conduct a novel geometric analysis of the convergence behavior of NL-FP in $2\times2$ games, even when the SCP fails. Beyond $2\times2$ games, we show that the convergence of NL-FP in $2\times n$ ($n\ge3$) games may fail even for continuous-time NL-FP, when the two-action player uses conditional value-at-risk (CVaR) in a $2\times3$ game. In addition, we identify a finite-crossing condition that ensures convergence of the selected continuous-time dynamics and the discrete-time iterates in general $2\times n$ games, which also provides new insights into the global landscape of continuous-time classical FP in such games.

版本更新 · v2arXiv:2608.13535

Joint Communication-Control Strategy Optimization with Partially Nested Information Structures: The Linear-Quadratic Case

Haoyi You, Kaiqing Zhang

原文摘要

In this paper, we formalize a joint communication-control strategy optimization (JCCO) problem in multi-agent linear systems with quadratic costs, under the common-information-based (CIB) framework from decentralized stochastic control. For computational tractability, we focus on such JCCO problems with partially nested (PN) information structures (ISs). In particular, with a baseline communication protocol that leads to a PN IS, we establish a series of conditions under which the partial nestedness is preserved under the (additional) communication strategies to be optimized, while violating them may cause nonlinearity or non-existence of the optimal control strategies, with open-loop communication strategies. Under these conditions, we then develop a dynamic-programming-based approach to compute the optimal control strategies of JCCO with open-loop communication strategies, which yields a set of closed-form Riccati Equations. As a byproduct of independent interest, such an approach also offers a new way to solve decentralized linear-quadratic control with PN ISs and output feedback, under the CIB framework and the aforementioned conditions. Finally, we extend such an approach to JCCOs with closed-loop communication strategies, yielding a more tractable dynamic program than an infinite-dimensional CIB-belief-based one.

eess.SY · cs.MA · math.OC

新论文 · v1arXiv:2610.37571

TeamGym: A Gym for Team Decision-Making by AI Agents with Distributed Information

Chanwoo Park, Jaywoong Jeong, Zachary Wojtowicz, Yubin Kim, Taekyun Lee, Kaiqing Zhang, Asuman Ozdaglar

原文摘要

Many real-world decisions require teams to integrate information distributed across participants. Yet AI agents are still primarily trained and benchmarked in isolation. We introduce TeamGym, an environment for evaluating and training language model-based agents on team decision-making problems constructed from real-world legal, finance, medical, and software engineering corpora. TeamGym introduces a method to identify a minimal set of facts, each element of which is necessary and all of which are collectively sufficient for a correct final decision, which we call pivotal information. This enables TeamGym to both control the distribution of pivotal information and track how well agents identify and integrate pivotal information when making team decisions. Examining 8 language models on 12 source corpora, we find that current AI agents often fail to effectively share information: Distributing pivotal information across participants lowers success rate by 22.9 percentage points on average relative to giving the same information to a single model (a communication gap). We also document that participants do not effectively retrieve decision-relevant information on their own: A team's success rate is lowered by a further 19.9 points when participants must identify and extract pivotal information from source material rather than receiving it directly (a retrieval gap). To help remedy these deficits, we use TeamGym to train policies through reinforcement learning on team decision loss. Across two policy-training experiments, we find that training improves final-decision quality and induces emergent coordination in participation, speaker selection, and communication, even though the reward evaluates only the final decision.

cs.AI