AI 速览:PIVOT 将教师生成的纠正片段插入学生 rollout,并对这些片段施加 token 级 KL 监督,与 RLVR 目标联合训练,以缓解困难推理任务中稀疏奖励无学习信号的问题。
Reinforcement learning from verifiable rewards (RLVR) is limited by sparse outcome-level feedback on hard reasoning tasks: when all rollouts in a group fail, rewards provide no learning signal. Stronger teachers can provide additional guidance, but this raises a central question: how can such signals be incorporated into RLVR to support successful rollouts while remaining learnable for the student? We distinguish two complementary mechanisms: trajectory-level intervention, which improves access to reward-bearing trajectories, and token-level supervision, which provides dense targets to guide student learning. Our controlled experiments show that either mechanism alone can remain insufficient, motivating their combination. We therefore introduce PIVOT, which inserts teacher-generated corrections into student rollouts and applies token-level KL supervision to these segments alongside the RLVR objective. Beyond their combination, we systematically analyze where to intervene and how to supervise, yielding a recipe for effective guidance. Across hard logic games and mathematical reasoning benchmarks, PIVOT consistently outperforms existing methods, nearly doubling mean avg@8 on logic games from 19.5% for the best-performing baseline to 35.6%.
Kuan Zhang, Dongchen Liu, Qiyue Zhao, Tianyu Xin, Yue Su, Haisheng Wang, Han Yin, Hongbo Ma 等 15 位作者
The real world unfolds along a single set of physics laws, yet human intelligence demonstrates a remarkable capacity to generalize experiences from this singular physical existence into a multiverse of games, each governed by entirely different rules, aesthetics, physics, and objectives. This omni-reality adaptability is a hallmark of general intelligence. As Artificial Intelligence progresses towards Artificial General Intelligence, the multiverse of games has evolved from mere entertainment into the ultimate ground for training and evaluating AGI. The pursuit of this generality has unfolded across four eras: from environment-specific symbolic and reinforcement learning agents, to current large foundation models acting as generalist players, and toward a future creator stage where agent both creates new game worlds and continually evolves within them. We trace the full lifecycle of a generalist game player along four interdependent pillars: Dataset, Model, Harness, and Benchmark. Every advance across these pillars can be read as an attempt to break one of five fundamental trade-offs that currently bound the whole system. Building on this end-to-end view, we chart a five-step roadmap, progressing from single-game mastery to the ultimate creator stage in which the agent simultaneously creates and evolves within theoretical game multiverse. Taken together, our work offers a unified lens onto a rapidly shifting field, and a principled path toward the omnipotent generalist agent capable of seamlessly mastering any challenge within the multiverse of games, thereby paving the way for AGI.