Nan Huang, Mario Tapia-Pacheco, Kun Zhou, Yiming Huang, Kevin José Barrientos Díaz, Tiffany Amariuta, Jingbo Shang
Reliable automated research requires agents to vet data, verify analyses, and generate hypotheses grounded in trustworthy evidence, potentially reducing routine scientific workload while allowing scientists to focus on interpretation and discovery. Existing benchmarks often only assess analytical task completion or hypothesis generation separately rather than testing whether reliable evidence supports valid and novel claims. We introduce DISCERN (Data Integrity and Scientific Capability: Evidence, Reasoning, and Novelty), a controlled benchmark on real, publicly available datasets that evaluates three key levels of an automated research workflow. The first two levels test data integrity and analysis verification under confounds and tool traps, while the third tests hypothesis generation and revision under adversarial review, including counterfactual cases in which evidence consistent with real data and documented scientific phenomena conflicts with established expectations, motivating alternative explanations and testable hypotheses. Across 203 tasks, eight life-science tracks, and eight models, DISCERN shows that strong aggregate performance can mask level-specific weaknesses. Agents earn perfect scores in only 60.8% of Level 1, 34.2% of Level 2, and 0.6% of Level 3 evaluations, with penalties attributed to rejection of sound data, failure to carry recognized limitations into conclusions, and wide variation in hypothesis production. Cross-track rankings by token and code use are substantially more stable than rankings by evidence judgment, suggesting greater consistency in computational effort than in evidence-based reasoning. These profiles identify opportunities for supervised scientific assistance, but current agents do not yet demonstrate reliable autonomous analysis or discovery. Code and data: https://huggingface.co/datasets/discern-bench-anon/discern-benchmark
Recent advances in vision-language-action (VLA) and world-action models (WAMs) have significantly improved robotic manipulation, yet deploying robots in the open world demands a higher level of autonomy beyond executing predefined tasks. Robot agents offer a promising paradigm for this transition, integrating task discovery, contextual reasoning, physical execution, and adaptive recovery into a closed interaction loop. However, existing benchmarks largely evaluate isolated capabilities, failing to capture the complexity of open-world robot autonomy. We introduce RobotAgentBench (RAB), a comprehensive benchmark for evaluating robot agents in realistic, open-world household environments. Through an agent-assisted, human-in-the-loop real-to-sim pipeline, RAB constructs 50 diverse household layouts with interactive objects and physically grounded tasks, encompassing 90 atomic tasks, 18 short-horizon tasks, 8 long-horizon tasks, and 4 open-ended scenarios. RAB provides a multi-level evaluation of robot agent capabilities: (1) task-level assessments systematically examine five complementary dimensions: task discovery, context reasoning, manipulation, failure recovery, and robustness; (2) scenario-level evaluation assesses how agents integrate these capabilities to autonomously fulfill high-level user needs. Furthermore, RAB enables systematic comparisons of standalone VLA/WAM models and diverse robot agent architectures under a unified planning-execution-verification framework. Extensive experiments reveal substantial gaps between manipulation and autonomy, demonstrate the advantages of agentic architectures and recursive self-improvement, and highlight the remaining challenges toward open-world robot autonomy.
Ruihan Chen, Qiming Li, Xiaocheng Feng, Weihong Zhong Harbin Institute of Technology, Xiaoliang Yang Harbin Institute of Technology, Yuxuan Gu Harbin Institute of Technology, Zekun Zhou Harbin Institute of Technology, Yunfei Lu Huawei Technologies Ltd. 等 12 位作者
Large Vision–Language Models (LVLMs) have shown strong potential as multilingual Graphical User Interface (GUI) agents, as evidenced by existing GUI benchmarks. However, these benchmarks exhibit two primary limitations: (1) although Perception and Reasoning (P R) capabilities are fundamental for GUI agents, current benchmarks lack fine-grained diagnostics to identify which specific capabilities lead to task failures, hindering targeted improvements; (2) existing benchmarks fail to provide a strictly aligned cross-lingual evaluation environment, introducing confounding factors that prevent isolating the language impact on GUI agent performance. To address these issues, we propose the Multilingual P R GUI Benchmark (MPR-GUI-Bench), featuring strictly aligned environments across six languages and eight fine-grained P R tasks. Our benchmark reveals consistent P R gaps between English and non-English settings, particularly on reasoning-intensive tasks. To leverage the superior English P R capabilities for bridging cross-lingual gaps, we identify layers sensitive to language and propose GUI-XLI, a GUI Cross-Lingual Intervention method that aligns non-English hidden states with their English counterparts at these layers during inference. Experiments show that GUI-XLI effectively reduces the cross-lingual gaps, with an average gain of 6.5% in non-English settings.
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cs.CL · cs.CV
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Yanbin Yin, Kun Zhou University of California, San Diego, Zhen Wang University of California, San Diego, Xiangdong Zhang New York University, Yifei Shao, Shibo Hao University of California, San Diego, Yi Gu University of California, San Diego, Jieyuan Liu 等 14 位作者
The recent explosion of large language models (LLMs), each with its own general or specialized strengths, makes scalable, reliable benchmarking more urgent than ever. Standard practices nowadays face fundamental trade-offs: closed-ended question-based benchmarks (MMLU) struggle with saturation as newer models emerge, while crowd-sourced leaderboards (Chatbot Arena) rely on costly and slow human judges. Recently, automated methods (LLM-as-a-judge) shed light on the scalability, but risk bias by relying on one or a few “authority” models. To tackle these issues, we propose Decentralized Arena (), a fully automated framework leveraging collective intelligence from all LLMs to evaluate each other. It mitigates single-model judge bias by democratic, pairwise evaluation, and remains efficient at scale through two key components: (1) a coarse-to-fine ranking algorithm for fast incremental insertion of new models with sub-quadratic complexity, and (2) an automatic question selection strategy for the construction of new evaluation dimensions. Across extensive experiments across 66 LLMs, attains up to 97% correlation with human judgements, while significantly reducing the cost.
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Ziqiao Xi, Shuang Liang, Qi Liu University of California, San Diego, Jiaqing Zhang, Letian Peng, Fang Nan University of California, San Diego, Meshal Nayim, Tianhui Zhang University of California, San Diego 等 12 位作者
To close the gap between LLM-based agents and humans in planning and reasoning, agents need large-scale, diverse environments for continuous learning—yet building such environments is itself prohibitively expensive. We present C-World, an environment creation system that enables users to build agent environments on demand. We define a complete agent environment through four components: an Action Space of 5,571 format-unified tools across 204 common applications, a Task Distribution engine that synthesizes long-horizon workflows with wild constraints, a Transition Function implemented as a state controller that injects realistic failures and perturbations, and a Reward Signal combining verifiable metrics with LLM-based judgment. C-World operates in two modes: a realistic mode grounded in live API execution, and a synthesized mode powered by the World Engine, which approximates tool behavior without live service access, enabling scalable environment creation—including environments for domains and tools that do not yet exist in the real world. Evaluation of nine state-of-the-art LLMs reveals that planning ability is uniformly strong but execution remains the bottleneck, and that constraint following—not tool invocation—is the dominant failure mode. The World Engine achieves Spearman \rho = 0.883 ranking correlation with real execution, and fine-tuning on just 1,170 C-World trajectories outperforms baselines trained on 119k samples, demonstrating C-World’s dual value as a rigorous evaluation environment and a scalable data engine. Our code and data are available at https://ziqiao-git.github.io/C-World/.
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Zhensheng Wang Beijing Normal University, ZhanTeng Lin, Wenmian Yang Beijing Normal University, Kun Zhou, Yiquan Zhang Elmleaf Ltd., Weijia Jia Beijing Normal University and Beijing Normal-Hong Kong Baptist University
The advancement of large language models (LLMs) has enhanced tabular question answering (Tabular QA), yet they struggle with open-domain queries exhibiting underspecified or uncertain expressions. To address this, we introduce the ODUTQA-MDC task and the first comprehensive benchmark to tackle it. This benchmark includes: (1) a large-scale ODUTQA dataset with 209 tables and 25,105 QA pairs; (2) a fine-grained labeling scheme for detailed evaluation; and (3) a dynamic clarification interface that simulates user feedback for interactive assessment. We also propose MAIC-TQA, a multi-agent framework that excels at detecting ambiguities, clarifying them through dialogue, and refining answers. Experiments validate our benchmark and framework, establishing them as a key resource for advancing conversational, underspecification-aware Tabular QA research.
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cs.CL · cs.MA
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Letian Peng, Kun Zhou University of California, San Diego, Longfei Yun Facebook, Yupeng Hou University of California, San Diego, Jingbo Shang University of California, San Diego
Role-playing (RP) agents rely on behavioral profiles to act consistently across diverse narrative contexts, yet existing profiles are largely unstructured, non-executable, and weakly validated, leading to brittle agent behavior. We propose Codified Decision Trees (CDT), a data-driven framework that induces an executable and interpretable decision structure from large-scale narrative data. CDT represents behavioral profiles as a tree of conditional rules, where internal nodes correspond to validated scene conditions and leaves encode grounded behavioral statements, enabling deterministic retrieval of context-appropriate rules at execution time. The tree is learned by iteratively inducing candidate scene–action rules, validating them against data, and refining them through hierarchical specialization, yielding profiles that support transparent inspection and principled updates. Across multiple benchmarks, CDT substantially outperforms human-written profiles and prior profile induction methods, indicating that codified and validated behavioral representations lead to more reliable agent grounding.
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Yifan Li, YuKai Gu, Yingqian Min, Zikang Liu, Yifan Du, Kun Zhou University of California, San Diego, Min Yang Bytedance, Xin Zhao Renmin University of China 等 9 位作者
Recent breakthroughs in video generation have demonstrated an emerging capability termed Chain-of-Frames (CoF) reasoning, where models resolve complex tasks through the generation of continuous frames. While these models show promise for Generative Video Reasoning (GVR), existing evaluation frameworks often rely on single-frame assessments, which can lead to outcome-hacking, where a model reaches a correct conclusion through an erroneous process. To address this, we propose a process-aware evaluation paradigm. We introduce VIPER, a comprehensive benchmark spanning 16 tasks across temporal, structural, symbolic, spatial, physics, and planning reasoning. Furthermore, we propose Process-outcome Consistency (POC@r), a new metric that utilizes VLM-as-Judge with a hierarchical rubric to evaluate both the validity of the intermediate steps and the final result. Our experiments reveal that state-of-the-art video models achieve POC@1.0 only about 20% and exhibit a significant outcome-hacking. We further explore the impact of test-time scaling and sampling robustness, highlighting a substantial gap between current video generation and true generalized visual reasoning. Our benchmark are released at https://github.com/RUCAIBox/VIPER.
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表