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统计口径与数据新鲜度

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首次观测 · 记录 #1CVF · CVPR 2026:cvf:277a30e31f922a42f05423740d1d3461CVF · CVPR 2026

Mitigating The Distribution Shift of Diffusion-based Dataset Distillation

Xu, Yue, Hu, Chenyu, An, Pengyu, Li, Yong-Lu

原文摘要

Dataset Distillation (DD) seeks to create small, synthetic datasets for efficient model training. While diffusion models are powerful generators, their use in DD is hampered by distribution shifts between synthetic and ideal distilled data, leading to suboptimal performance. We identify two critical shifts. First, considering the small capacity of the synthetic data, an optimal synthetic distribution for DD should be a simplification of the real data distribution, rather than replicating the original data's complexity. Second, there is a hazardous empirical deviation in the synthetic dataset from this learned distribution due to the data sampling process. To address these, we introduce a two-stage approach. During diffusion training time, we mitigate the distribution shift by employing an L1 sparsity regularizer, compelling the diffusion model to learn a compact and semantically sparse manifold. Then, during sampling time, we abandon the flawed sequential sampling paradigm and instead synchronously denoises the entire synthetic dataset with distribution regularizers. This framework systematically mitigates both identified distribution shifts. Experiments show our method achieves state-of-the-art performance with superior computational efficiency.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a1b5ce775217b75c3c35cfebf4652a01CVF · CVPR 2026

Diagnose, Correct, and Learn from Manipulation Failures via Visual Symbols

Zeng, Xianchao, Zhou, Xinyu, Li, Youcheng, Shi, Jiayou, Li, Tianle, Chen, Liangming, Ren, Lei, Li, Yong-Lu

原文摘要

Vision-Language-Action (VLA) models have recently achieved remarkable progress in robotic manipulation, yet they remain limited in failure diagnosis and learning from failures. Additionally, existing failure datasets are mostly generated programmatically in simulation, which limits their generalization to the real world. In light of these, we introduce ViFailback, a framework designed to diagnose robotic manipulation failures and provide both textual and visual correction guidance. Our framework utilizes explicit visual symbols to enhance annotation efficiency. We further release the ViFailback dataset, a large-scale collection of 58,128 Visual Question Answering (VQA) pairs along with their corresponding 5,202 real-world manipulation trajectories. Based on the dataset, we establish ViFailback-Bench, a benchmark of 11 fine-grained VQA tasks designed to assess the failure diagnosis and correction abilities of Vision-Language Models (VLMs), featuring ViFailback-Bench Lite for closed-ended and ViFailback-Bench Hard for open-ended evaluation. To demonstrate the effectiveness of our framework, we built the ViFailback-8B VLM, which not only achieves significant overall performance improvement on ViFailback-Bench but also generates visual symbols for corrective action guidance. Finally, by integrating ViFailback-8B with a VLA model, we conduct real-world robotic experiments demonstrating its ability to assist the VLA model in recovering from failures. Project page: https://x1nyuzhou.github.io/vifailback.github.io/

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a9c1fc093afefa3d73c6c476ea59d6f0CVF · CVPR 2026

IPR-1: Interactive Physical Reasoner

Zhang, Mingyu, Zhuo, Lifeng, Tan, Tianxi, Xie, Guocan, Nie, Xian, Li, Yan, Zhao, Renjie, He, Zizhu 等 11 位作者

原文摘要

Humans learn by observing, interacting with environments, and internalizing physics and causality. We explore whether agents can similarly acquire human-like reasoning through interaction and experience. To study this, we introduce a Game-to-Unseen (G2U) benchmark of 1,000+ heterogeneous games that exhibit significant visual domain gaps. Existing approaches, including VLMs and world models, struggle with underlying physics and causality due to overfitting on visual details. VLM/VLA agents reason but lack look-ahead in interactive settings, while world models imagine but imitate visual patterns rather than analyze physics and causality. We therefore propose IPR (Interactive Physical Reasoner), using world-model rollouts to score and reinforce a VLM's policy, and introduce PhysCode, a physics-centric action code aligning semantic intent with dynamics to provide a shared action space for prediction and reasoning. Pretrained on 1,000+ games, IPR performs robustly on levels from primitive intuition to goal-driven reasoning, and even surpasses GPT-5 overall. We find that performance improves with more training games and interaction steps, and that the model also zero-shot transfers to unseen games. These results support physics-centric interaction as a path to steadily improving physical reasoning. Further demos and details can be found at https://mybearyzhang.github.io/ipr-1.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表