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arXiv 最近完成扫描:2026-11-09 07:12 · 全站最近入库:2026-11-08 06:02各信源进度 →

统计口径与数据新鲜度

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新论文 · v1arXiv:2611.02767

GaussFlaw: Fine-Grained Perceptual Diagnosis for 3D Gaussian Splatting

Shaocheng Shen, Zihan Zheng, Kejin Li, Lu Liu, Xiaoyun Zhang, Qiang Hu, Wenjun Zhang

原文摘要

3D Gaussian Splatting (3DGS) enables photorealistic novel- view synthesis with real-time rendering, yet fine-grained di- agnosis of its rendering artifacts remains challenging. These artifacts are typically spatially localized and exhibit diverse degradation patterns, making them difficult to character- ize using global quality metrics and image-level assessment benchmarks, which provide no explicit indication of where they occur or what types of artifacts they represent. To ad- dress this limitation, we introduce GaussFlaw-80K, the first large-scale dataset for fine-grained perceptual diagnosis in 3DGS. Constructed through a model-assisted human-in-the- loop pipeline, GaussFlaw-80K contains 80,049 artifact re- gions across 14,289 rendered images, each annotated with a pixel-level mask and one of eight flaw labels spanning ge- ometric, blending, and photometric degradations. These an- notations turn 3DGS artifact diagnosis into an explicit and measurable task. Building on this dataset, we propose Ge- oCritic, a geometry-guided multi-task model that integrates RGB appearance with depth-derived cues to jointly localize artifacts and classify their flaw types. Beyond evaluation, we further demonstrate the downstream benefits of fine-grained diagnosis through three complementary targeted operations: Gaussian densification, attribute correction, and outlier prun- ing. Experiments show that GeoCritic achieves an AUC-J of 0.9507 and an Acc@1 of 80.08%, while diagnosis-guided re- finement improves all reported global and crop-level metrics across diverse datasets and 3DGS backbones.

cs.CV

版本更新 · v2arXiv:2610.39576

Bayesian Offline Multi-Agent Reinforcement Learning with Latent World Models

Xi Xiong, Lu Liu, Yiming Li, Jakob Foerster

原文摘要

Model-based offline multi-agent reinforcement learning (MARL) provides a promising approach to multi-agent decision-making under partial observability, where the global state is unavailable from offline data. However, limited dataset coverage can lead to substantial out-of-distribution (OOD) model errors, which may mislead policy optimization and degrade downstream performance. Existing model-based offline MARL methods typically rely on access to global states or mitigate model errors through pessimistic or conservative policy optimization, leaving the reliability and refinement of learned world models less explored. We propose a Bayesian offline MARL framework that infers latent global states from decentralized observation-action histories and iteratively refines a posterior world model using only offline data. Building on posterior information loss, we extend this criterion to the multi-agent setting as multi-agent posterior information loss (MPIL), which provides a reliability measure for world model refinement and offline evaluation. Theoretically, we establish an upper bound on policy regret that is monotonic in MPIL and further characterize its dependence on the size and state-joint-action coverage of the offline dataset. Experiments on partially observable multi-agent variants of D4RL MuJoCo tasks demonstrate competitive policy performance across diverse offline data conditions, while MPIL-guided refinement improves world model prediction and downstream policy performance. These results support a principled connection between world model reliability, offline data coverage, and policy performance in partially observable offline MARL.

cs.MA

新论文 · v1arXiv:2610.40333

RFW-A:面向500多个类别、40万件铰接资产的智能体程序化生成

RFW-A: Agentic Procedural Generation of 400K Articulated Assets over 500 Categories

Yuanbo Lyu, Changjian Pan, Saining Zhang, Yi Yang, Peishuo Li, Zhiheng Li, Jialu Liu, Junhao Chen 等 22 位作者

AI 速读 基于摘要

RFW-A 将智能体程序合成与程序化生成结合,先由智能体构建并验证类别级可复用生成器,再以程序化执行低成本批量产出铰接资产,并构建了 RFW-A-400K 数据集。

cs.CV

查看原文摘要

High-quality articulated assets are essential for embodied perception, simulation, and manipulation, yet constructing them at scale remains difficult. Manual annotation and procedural modeling require substantial human effort. Recent agentic systems automate asset construction through program synthesis, but repeat costly reasoning and refinement for every new asset. Our key observation is that assets within a category can share construction logic despite variations in structure and appearance. Agentic synthesis and procedural generation are therefore complementary: agents can construct reusable programs, while procedural execution reuses the resulting logic across many samples. We therefore present RFW-A, which combines the two in a new articulated-asset generation paradigm. Starting from existing articulated programs, RFW-A organizes reusable components and their dependencies into category-level generators. Agents test and refine these generators across sampled configurations and motion states. Once constructed and validated, the generators produce diverse assets through procedural execution with no further model calls or token charges. The estimated API cost of generator authoring averages $10.62, amortizing to $0.05 per asset over 200 assets, versus $1.24 for the sampled per-asset agentic synthesis baseline. Using RFW-A, we built RFW-A-400K, containing over 400K sim-ready articulated assets across more than 500 categories. Experiments show high structural and kinematic validity and stable execution across physics simulators. Beyond asset validity, training with RFW-A-400K improves part-level articulation estimation on seen and unseen categories, while policies trained in simulation with retrieved and program-edited assets transfer zero-shot to real articulated objects.