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新论文 · v1arXiv:2611.09175

SIFR: Stable Signed Flow Reinforcement

Runlong Liao, Xingqian Xu, Lizhang Chen, Baiyu Su, Yufan Huang, Zhonghao Wang, Akash Gokul, Ming-Yu Liu 等 10 位作者

原文摘要

Reward-based fine-tuning of flow models requires effectively promoting high-reward and suppressing low-reward samples, while maintaining training stability over many rounds of iterative updates. Iterative reward fine-tuning provides a simple starting point, but the positive reward weights give no explicit unfitting signal, and repeated reweighting concentrates the distribution and causes collapse. We propose Stable Signed Flow Reinforcement (SIFR), which replaces the reward weights by signed advantages to supply the missing unfitting signal, and constrains the velocity drift from a reference model to stabilize the updates, with a Lagrange multiplier that adapts the regularization strength to a prescribed drift budget. We further show that existing flow RL methods fall within this framework: they implicitly minimize the signed loss, differing in their regularization choices. We validate SIFR on SD3.5 Medium (2.5B) and FLUX.2 Klein (9B) and scale it to Cosmos 3 Super Text2Image (64B): across all 12 backbone--reward pairs with preference and rule-based rewards, it matches or exceeds existing methods, reaches their peak rewards much faster, and keeps improving over long training where they plateau or collapse.

cs.LG · cs.AI · cs.CV

版本更新 · v2arXiv:2609.38377

PhyProbe: Rethinking Physical Consistency Evaluation in Generated Videos

Max Ku, Jiaojiao Fan, Zekun Hao, Francesco Ferroni, Heng Wang, Wenhu Chen, Ming-Yu Liu, Prithvijit Chattopadhyay

原文摘要

Evaluating the physical consistency of generated videos remains a fundamental challenge. Existing approaches rely on off-the-shelf vision-language models, which can often be myopic to physical dynamics, or fine-tuned evaluators trained on human annotations, which overfit to dataset-specific cues and fail to generalize. A key challenge is that existing supervision sources provide either relative ordering or absolute scores, but not both reliably and consistently across varied settings. To this end, we introduce PhyProbe, an evaluator that extracts features from a frozen pretrained spatio-temporal encoder and maps them to a scalar physical consistency violation score via a lightweight scoring head. PhyProbe is trained through a unified objective combining pairwise ranking, regression on noisy scalar annotations, and anchor-based calibration over a curated set of heterogeneous supervision sources. Experiments show that PhyProbe outperforms prior methods on most pairwise benchmarks spanning real-generated and generated-generated pairs under varying correspondence, with the largest gains in no-correspondence and generated-generated settings where existing fine-tuned evaluators degrade sharply. PhyProbe achieves strong correlation with human judgments, with close agreement between rank-based and linear metrics, indicating that scores are both well ordered and anchored to a stable [0, 1] scale. Further, despite being trained on supervision indicative of physical consistency, without explicit general-preference labels, PhyProbe also performs competitively on human preference benchmarks: consistent with the observation that physics violations are entangled with broader quality degradations.

cs.CV

新论文 · v1arXiv:2611.06627

Interactive World Simulation with Cosmos for Physical AI

NVIDIA, :, Anis Ahmad, Jon Allen, Malik Aqeel Anwar, Jesse Archer, Maciej Bala, Piotr Barejko 等 90 位作者

原文摘要

We present a shared framework that adapts Cosmos world foundation models for real-time interactive world simulation in Physical AI. By streaming visual observations in response to actions and scene controls, the framework enables users and embodied agents to interact with evolving virtual environments. It supports both predicting the visual consequences of actions and generating observations from physical state maintained by an external simulator. We demonstrate this approach across camera navigation and robot manipulation, controllable video transfer, and multi-view autonomous vehicle (AV) simulation. These examples provide a shared foundation for developing interactive virtual environments for Physical AI training and evaluation. Our code and model checkpoints are available at https://github.com/nvidia/cosmos and https://huggingface.co/collections/nvidia/cosmos3-examples. The project website is available at https://research.nvidia.com/labs/cosmos-lab/cosmos-simulation.

cs.AI · cs.CV · cs.LG · cs.RO