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arXiv 最近完成扫描:2026-11-10 06:03 · 全站最近入库:2026-11-09 13:22各信源进度 →

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版本更新 · v2arXiv:2611.06918

From Pixels to Actions -- Towards Native Vision-Language-Action Policies

Weichen Fan, Haiwen Diao, Penghao Wu, Siyuan Hu, Ziqi Huang, Tianqi Liu, Mingze Sun, Ziyi Wang 等 17 位作者

原文摘要

Vision-language-action models are typically built on a simple premise: perception is first compressed by visual encoders, and action reasoning begins only afterwards. Yet manipulation often hinges on precisely the visual signals most vulnerable to this abstraction, e.g., local geometry, boundaries, depth, and subtle state changes. This raises a fundamental question: should action policies inherit a fixed visual endpoint, or directly access evolving visual computation? We introduce NEO-VLA, a structurally encoder-free vision-language-action framework. Images are tokenized by lightweight patch convolutional layers and evolve jointly with language throughout the backbone, allowing a flow-matching action expert to draw from instruction-conditioned visual representations at different depths. This simple change reveals a consistent pattern. Native architectures outperform encoder-based counterparts under controlled comparisons; full fine-tuning reduces but does not erase the gap, and additional scale alone cannot recover it. More strikingly, layer-wise probing shows that the action-critical signals often peak well before the final visual representation. Across diverse manipulation settings and distribution shifts, NEO-VLA consequently achieves stronger and more robust control. Together, these results suggest that embodied control benefits from access to visual representations across the computational hierarchy, rather than a fixed encoder output.

cs.CV

版本更新 · v2arXiv:2606.23431

DexTeleop-0: Force-Aware Bimanual Dexterous Teleoperation with Ego-Centric Perception towards Shared Autonomy

Haichao Liu, Yuyao Jiang, Hyunsun Park, Yuanjiang Xue, Mingze Sun, Ziwei Liu, Ziwei Wang

原文摘要

Fine-grained, bimanual dexterous manipulation remains a foundational challenge in robotics. Embodiment gaps hinder accurate kinematic mapping, and visual tracking alone does not regulate contact forces. To address these limitations, we propose a tactile-driven adaptation strategy designed to enable fine-grained manipulation on top of teleoperation pipelines. Instantiated within our bimanual dexterous framework, DexTeleop-0, this strategy introduces a real-time optimization loop that adds robot-side contact corrections to human tracking commands using fingertip feedback. By estimating contact positions and forces, the system dynamically computes localized corrections using a contact-stiffness approximation and the kinematic Jacobian, with per-contact vector force tracking, soft predicted-contact-moment regularization, and bounded hand-joint residuals. We evaluate this tactile-driven adaptation strategy across both simulated environments and real-world hardware. Controlled simulation replay yields final-stage success rates of 91% for Ball Assembly and 62% for Stir in Cup, versus 88% and 49% for force tracking alone. Fixed-input replay on two hand types, seven-operator teleoperation, and external-force traces further assess contact assistance. The open-sourced project page can be found at https://henryhcliu.github.io/dexteleop-0.

cs.RO

新论文 · v1arXiv:2611.07437

IMUDINO: Self-distilled Foundation Model for Inertial Sensing

Zhoutong Ye, Chengwen Zhang, Zixuan Wang, Xufeng Jian, Zhe He, Qingyang Wan, Xutong Wang, Jiaqi Liu 等 12 位作者

原文摘要

We present IMUDINO, the first foundation model (FM) for inertial sensing to achieve competitive performance across diverse sensing tasks including human activity recognition (HAR), health, motion capture, and odometry. Prior inertial FMs often focus on one subfield of inertial sensing and sometimes underperform state-of-the-art supervised methods (e.g., in HAR), making their scope considerably narrower than FMs for vision and natural language. Moreover, they often require fixed input length and sampling rate, and generalize poorly to unseen sensor locations. To build a general-purpose foundation model for inertial sensing, we adapt the DINO self-supervised learning (SSL) paradigm to inertial data through a set of semantics-preserving motion transformations that simulate variations in motion pattern and sensor setup. For model architecture, we use a plain transformer encoder with frequency-aware positional encoding that natively supports varying input length and sampling rate. This simple setup proved remarkably effective for learning global and dense features generalizable across users, sensor setups, tasks, and, in the case of robot odometry, embodiments. We hope IMUDINO can serve as a backbone for inertial sensing and kickstart the development of general-purpose inertial FMs.

cs.LG · cs.AI · cs.CV

新论文 · v1arXiv:2611.03601

DiabAgent: Toward Agentic Physiological Control

Chengxi Li, Shaoxuan Li, Deyao Hong, Qingle Liu, Yi Huang, Puheng Bian, Minzhi Xu, Lanyue Zhang 等 16 位作者

原文摘要

As pretraining scales, medical language models have advanced rapidly in clinical question answering. Their ability to achieve effective physiological control through sustained intervention still lacks systematic quantitative evaluation. Type 1 diabetes provides a concrete setting: impaired insulin secretion creates dependence on exogenous insulin, with dosing continually adjusted using information about meals, exercise, illness, and glucose measurements. We introduce DiabAgent, a research suite for agentic physiological control comprising the Agentic Physiological Control (APC) framework, the DiabetSim simulator, and the SweetBench benchmark. APC controls glucose through medical-device tools, using ongoing observations to infer individual states, accumulate personal experience, and choose treatment actions. We build DiabetSim to simulate different patients, events, and device conditions for scalable virtual testing and training. Using DiabetSim, we construct SweetBench by instantiating 32 scenario designs as 212 glucose-control tasks. With Claude Opus 5.5 and a fixed decision interval of one hour, APC achieves a COGI of 73.5, compared with 71.2 for the open-source closed-loop baseline OpenAPS. Ablations further show that individual adaptation and contextual information improve glucose control. Combining high-frequency rule-based control with lower-frequency agent decisions shows potential for balancing control performance and computational cost. Our work provides a framework, simulator, and evaluation foundation for agents to participate in human physiological control.

cs.AI · cs.CL

版本更新 · v2arXiv:2607.27982

ViP-Rig: Visual-Prompted Controllable Rigging

Zihan Qin, Mingze Sun, Yifan Mao, Jialei Xu, Jingfeng Guo, Changrong Hu, Wenbo Zhao, Junjun Jiang 等 9 位作者

原文摘要

Rigging is inherently task-dependent because the same mesh may require different skeletons and deformation behaviors across animation tasks. In practice, artists often inspect an initial rig and repeatedly edit its skeletal structure and deformation behavior to meet specific animation requirements. Existing automatic methods primarily generate a plausible rig from geometry, offering limited explicit control over the resulting skeleton and deformation behavior. In this work, we present ViP-Rig, a visual-prompted framework that supports both prompt-first rigging and result-guided editing by injecting features extracted from user-drawn or edited 2D skeletal and rigidity prompts into frozen pretrained backbones. Specifically, ViP-Rig consists of two stages, Skeleton Generation and Skinning Prediction. In the first stage, the skeletal sketch is processed by the Dense-to-Compact Visual Prompt Encoding to produce compact, fixed-length conditioning tokens. The resulting tokens are injected into a frozen pretrained autoregressive generator through gated adapters to control joint placement and branching structure while preserving the generator's geometric prior. In the second stage, the rigidity map is processed using the same visual encoding design, while the pretrained skinning backbone remains frozen. The resulting tokens are symmetrically injected into the point and joint streams to modulate point-joint compatibility and the resulting skinning weights. Experiments on Articulation-XL2.0 and zero-shot evaluation on ModelsResource show that ViP-Rig more accurately recovers target skeletons and skinning weights than geometry-conditioned baselines under prompt-guided evaluation. Qualitative results further demonstrate explicit and localized control in both prompt-first rigging and result-guided editing.

cs.CV