LucidLyra: Feed-Forward Generative 3D Scene Reconstruction and Joint Understanding via Multi-Task Distillation
Oliver Hahn, Rodrigo Marcuzzi, Sangeetha Grama Srinivasan, Alessandro Burzio, Sherwin Bahmani, Jiahui Huang, Stefan Roth, Shengyu Huang 等 10 位作者
AI 速览:LucidLyra 从视频潜变量出发,以前馈方式生成可查询语义与实例的三维高斯场景,无需逐场景优化。
We present LucidLyra, a framework that makes generatively reconstructed 3D scenes directly queryable for semantics and instances in a feed-forward manner from video latents. While generative 3D reconstruction can synthesize virtual environments from a single image, downstream applications in robotics and physical AI require not only visual realism but also access to scene semantics and object identities. Existing 3D understanding approaches, however, require captured multi-view scenes, have limited generalization capabilities, or rely on expensive per-scene processing and optimization. To bridge this gap, our method distills complementary knowledge from a camera-controlled video diffusion model and frozen 2D vision foundation models into a unified model to jointly infer 3D Gaussians encoding geometry, appearance, open-vocabulary semantics, and class-agnostic instance cues. The resulting scenes support novel-view rendering, open-vocabulary segmentation, and object grouping without per-scene optimization, while training requires neither manual 3D annotations nor captured multi-view data. Our method outperforms baselines combining state-of-the-art 3DGS segmentation approaches with generative 3D scene reconstruction on curated synthetic and real-image-conditioned benchmarks, while preserving reconstruction quality. Furthermore, our latent formulation naturally extends to monocular video, reconstructing structured dynamic 3D scenes across time. By turning renderable but unstructured outputs into queryable 3D worlds, LucidLyra enables downstream applications including 3D scene editing, 3D asset mining, and robotic simulation.
Learning Motion-Expressive 4D Gaussian Representations from Monocular Videos with Flow Splatting
Jinzhao Li, Miao Liu
AI 速览:提出具有时变均值与协方差的运动表达型4D高斯表示,并通过Flow Splatting渲染光流实现稠密运动监督,从单目视频重建动态3D场景。
Reconstructing dynamic 3D scenes from monocular videos remains challenging because limited observations provide insufficient motion constraints. Conventional 4D Gaussian representations model spatiotemporal appearance efficiently, but the restricted temporal evolution of each primitive makes complex nonlinear dynamics difficult to represent compactly. We propose a motion-expressive 4D Gaussian representation with time-varying means and covariances. By analytically differentiating Gaussian trajectories, we obtain Gaussian velocities and introduce Flow Splatting to render optical flow while accounting for camera motion, enabling dense motion supervision. This formulation jointly models scene appearance and motion within a unified set of 4D Gaussian primitives. We further introduce an initialization strategy based on the sampling theorem and a velocity consistency regularizer to stabilize optimization. Experiments on DAVIS and NVIDIA Dynamic Scenes demonstrate a favorable trade-off between reconstruction quality and efficiency under challenging monocular settings.
The Illusion of Power Capping in LLM Decode: A Phase-Aware Energy Characterisation Across Attention Architectures
Bole Ma, Ayesha Afzal, Jan Eitzinger, Gerhard Wellein
AI 速览:作者报告在NVIDIA H200上,功耗封顶对以HBM等待为主的LLM自回归解码阶段几乎无效,而锁定SM时钟可在几乎不损失吞吐的情况下回收最高32%的解码能耗。
Power capping is a common GPU energy lever in LLM serving, and it appears to work: the cap is set, the GPU reports drawing less than it, and the energy budget is met. We show the cap does little for the phase that dominates LLM serving: autoregressive decode. Across four attention paradigms (GQA, MLA, Gated DeltaNet, and Mamba2) on an NVIDIA H200 under vLLM eager execution, decode kernels wait on HBM and the GPU idles between kernel launches, so decode draws less than half of the GPU's 700W rating and throughput stays within a few percent under every cap we set. The cap engages only when a large batch runs a long generation. Locking the SM clock instead lowers power without slowing memory-bound decode and recovers up to 32% of decode energy at minimal throughput loss. We identify three architecture-dependent frequency-scaling classes and find that, once prefill is measured without prefix caching, the recurrent architectures pay no prefill penalty: their linear-time mixing undercuts quadratic attention on long prompts, so their efficient decode adds to the prefill saving and lowers total request energy from the first output token at large batch.
AI infrastructure, the chips and software that train and serve AI models, is designed in layers. Layers make the system manageable, but they also fix which choices an optimizer can consider. Gains that need the chip and its software to change together are excluded before optimization begins: the formulation leaves them out. Language-model agents make it possible to revisit these boundaries, but an agent's proposal cannot show by itself that a design is correct or optimal. We present Formulaic, a flow that divides the work. The agent writes the formulation, a mathematical solver optimizes within it, and verification and measurement check its assumptions and results. The agent refines the problem step by step, from the computation graph toward the chip. Each step is a template: a family of programs with the conditions under which they are correct. Wall relaxation searches the chip by pricing the hardware limits that bind the software. This paper takes a first step, through separate studies rather than one end-to-end run. On NVIDIA GB10, templates the agent wrote run complete Qwen3-8B layers $1.075\times$ faster than SGLang. In a simulated Ventus GPU study, joint design cuts the worst-scenario cycles of Qwen2.5-0.5B to 0.428 of the reference, against 0.934 for software alone. On a five-step GEMM refinement chain, reusing proofs makes checking $2.51\times$ faster.
Human cognition flexibly draws on a shared perceptual foundation to understand environments, attend to referenced entities, reason about spatial relationships, and act. Endowing aerial robots with an analogous functional organization remains challenging, as existing systems are often specialized for individual capabilities, dependent on offboard computation, or unable to sustain closed-loop operation on resource-constrained platforms. We present OpenFlyV2, a unified onboard vision-language-action architecture that uses a shared vision-language representation to support semantic understanding, language-grounded perception, spatial reasoning, and continuous aerial control within a single model. A compact action expert converts the shared multimodal context into short-horizon flight waypoints, while motion-aware temporal memory and action priors reduce the computational cost of closed-loop execution. We construct \dataset{}, a simulation-based dataset comprising approximately 70,000 navigation trajectories and 60,000 vision-language instruction--response pairs. OpenFlyV2 generates action chunks, each comprising 12 waypoints, entirely onboard at 10 Hz using an NVIDIA Jetson Orin NX. It transfers zero-shot from simulation to physical quadrotor flight, achieving a 48\% navigation success rate across four real-world environments without real-world aerial training data. Extensive results demonstrate that broad vision-language competence and continuous closed-loop flight can coexist within a single model on a resource-constrained aerial platform. Code will be made publicly available at https://github.com/Ideal-ljl/AeroBrain.
Kevin Sasso, Chris Fiegel, Francis Aitken, Nicolas Tsingos, Nicholas Tong
Skywalker Sound, a premier audio post-production facility, operates more than 200 M4 Max Mac Studios on a 10Gb Ethernet network. When not in use by artists, these machines sit idle, representing massive untapped unified memory and compute capacity. While these fleets are excellent candidates for distributed machine learning alongside existing NVIDIA GPU clusters, PyTorch lacks an accelerated distributed backend for Apple's Metal Performance Shaders (MPS). To bridge this gap, we introduce the Metal Communication Collective Library (MCCL), the first open-source MPS backend for multi-node PyTorch training over switched Ethernet. We evaluate its performance and scalability across 24 nodes, demonstrating that large all-reduce operations reach 98-99.7% of TCP goodput. Training a 113.5M-parameter Vision Transformer (ViT) scales from 198 to 4,568 samples/s, achieving 95.9% parallel efficiency. Benchmarked against an NVIDIA A100 GPU, one M4 Max Mac equals roughly 1.7x the throughput of FP32 matrix multiplication, and 5.5 Macs match an A100 using TF32. Harnessing 100 idle Macs for 12 hours nightly offsets approximately $200,000 annually in equivalent cloud compute costs. Our results demonstrate that existing Mac infrastructure can be seamlessly repurposed for high performance distributed training without abandoning the standard PyTorch codebase.
AI compute is becoming large and fast-changing electrical loads. Its impacts on data center infrastructure and power grids depend not only on total energy consumption, but also on how their power draw moves over sub-second to minute timescales, including peaks, ramps, and synchronized fluctuations across accelerators. Existing energy benchmarks for large language models (LLMs) report aggregate quantities such as joules per token and rarely release the underlying time-series measurements, leaving these power dynamics poorly characterized and difficult to model. We introduce LLM-PowerTrace, an open dataset of time-resolved, per-GPU power traces for LLM fine-tuning and inference, sampled every 100\,ms on varying NVIDIA platforms paired with complete workload and system metadata. For fine-tuning, LLM-PowerTrace profiles open model families spanning a wide range of model sizes and fine-tuning methods, together with controlled sweeps over batch size, sequence length, precision, parallelism, and checkpointing. For inference, it covers variations in concurrency, GPU frequency, KV-cache and weight quantization, prompt and output lengths, and request-arrival patterns. LLM-PowerTrace profiles a set of open model families across a wide range of model sizes, and controlled sweeps over batch size, sequence length, precision, parallelism, and checkpointing for fine-tuning, and it sweeps concurrency, GPU frequency, KV cache and weight quantization, prompt and output lengths, and request arrival patterns for inference. Built upon power traces, we define power-grid-facing metrics as well as AI-compute power\&energy scaling law for extrapolating beyond the measured settings. Together, LLM-PowerTrace provides a dataset foundation for modeling, forecasting, and managing the fast-changing electrical behavior of AI compute.
Sparsh Gupta, Kamalavasan Kamalakkannan, Maxim Moraru, Galen Shipman, Patrick Diehl
Scientific applications still rely heavily on legacy Fortran codebases built for homogeneous, CPU-based systems. As High-Performance Computing (HPC) shifts toward GPU-accelerated architectures, many accelerators lack native Fortran bindings, creating a need to translate and optimize legacy code for portability. Kokkos offers performance portability through a single-source C++ abstraction, but manual porting from Fortran demands significant expertise and time. While large language models (LLMs) show promise in source-to-source code generation, their use in autonomous workflows for translating and optimizing parallel code is largely unexplored. This paper presents an agentic AI workflow in which specialized LLM agents collaborate to translate, validate, compile, run, test, debug, and optimize Fortran kernels into portable Kokkos C++ programs without human intervention, bounded by configurable retry and optimization thresholds. We evaluate the pipeline over five runs per configuration on an NVIDIA A100, characterizing its variability in success rates, token cost, and optimization behavior, on benchmark kernels including a real-world multi-file kernel from a production climate model. Proprietary models such as GPT-5 and o4-mini-high completed the full workflow most reliably, producing optimized code that exceeded the Fortran baselines for only a few U.S. dollars, whereas open-weights models such as gpt-oss-120b and Qwen3.5-397B-A17B handled simpler kernels but struggled with complex Kokkos abstractions such as parallel reductions and hierarchical parallelism. This work demonstrates, at the kernel level, the feasibility of agentic AI for Fortran-to-Kokkos transformation and, more broadly, for structured software-engineering tasks such as automated code modernization and refactoring.
Weight-only, lossy quantization substantially reduces the storage and memory requirements for serving large language models (LLMs), but the growing key-value (KV) cache remains a bottleneck for long-context inference on personal devices. We present Group-Adaptive Additive Codec (GAAC), a lossless KV compression and serving system that exploits exponent redundancy to reduce storage and accelerate attention without introducing KV approximation. GAAC encodes BF16 exponents using calibrated per-channel base-plus-offset codes over contiguous ranges. GAAC adapts code widths across small groups while preserving KV values bit-for-bit. A fused attention kernel reconstructs KV tiles on the fly, avoiding full-cache decompression. Block-wise compression and fixed-capacity slots support incremental cache updates and paged serving. Across five tested models, GAAC achieves 1.405-1.407$\times$ lossless BF16 KV compression. We also study compression performance on low-precision tensors FP8 E4M3 caches ( 1.09-1.14$\times$) and E5M2 caches (1.25-1.30$\times$). On NVIDIA DGX Spark, GAAC accelerates decode attention at a 64K-token context by 1.19-1.27$\times$ and end-to-end W4A16 decode steps by 1.04-1.15$\times$. In serving, it reduces resident KV memory by approximately 26% and increases aggregate throughput by 13-29% under comparable KV-memory budgets. On Apple M4, GAAC achieves 1.02-1.25$\times$ attention speedups, demonstrating portability beyond NVIDIA GPUs.
Buyin Deng, Kai Luo, Lingxin Huang, Xinqi Liu, Fei Cheng, Hang Zheng, Liming Yin, Kailun Yang
Maintaining consistent target identities and observation histories is essential for mobile robot perception. Panoramic Multi-Object Tracking (MOT) benefits from broad visual coverage but must address coordinate discontinuities at the equirectangular image seam and fluctuations in relative-depth estimates. Such fluctuations can undermine depth-aware association, highlighting the need for temporally consistent depth cues. We propose CylindTrack, a depth-aware cylindrical tracking-by-detection framework that jointly models panoramic topology and temporal depth consistency. Depth-Temporal Trajectory Modeling (DTM) maintains instance depth and its rate of change as filtered trajectory states. Spherical Spatio-Temporal Consistency Learning (SSTC) combines a Temporal Mixer with Spherical Geometry-aware Attention to refine depth-aware representations. A Topology-Aware Cylindrical Motion Model (TCMM) represents horizontal motion in an unwrapped angular state and incorporates periodic overlap, angular consistency, and filtered depth cues into association. Experiments on QuadTrack and JRDB demonstrate improved identity consistency and trajectory continuity, with HOTA scores of 33.67 and 31.12 and IDF1 scores of 40.45 and 34.33, respectively. The framework processes 28.56 and 21.34 frames per second, respectively, on an NVIDIA GeForce RTX 3090 GPU under the reported evaluation settings. These results support persistent panoramic multi-object tracking for mobile robot perception. The source code will be released at https://github.com/warriordby/CylindTrack.
Serverless platforms increasingly host machine learning (ML) inference workflows, modeled as directed acyclic graphs (DAGs) of interdependent functions. Beyond container startup, each ML node must load libraries, model weights, and CUDA kernels before it can run. These costs accumulate along dependent DAG paths and place initialization on the end-to-end critical path. Existing systems optimize one half of this problem. DAG-agnostic pre-loading prepares nodes the request may never reach, wasting host and GPU memory. DAG-aware serving routes and scales whole functions, leaving the loading stages inside a node untouched. This paper presents GearUp, a serverless DAG inference serving system that removes ML-node loading from the end-to-end critical path at low resource cost. GearUp profiles the loading stages of each node and schedules them inside the slack time the DAG exposes, hiding initialization behind upstream execution. It reuses initialized instances within and across requests to avoid redundant cold starts. A probabilistic, traffic-adaptive keep-alive policy sets how long idle instances are retained, balancing memory cost against cold-start risk under bursty load. On the AMBER Alert and FINRA-ML workflows with NVIDIA L40S GPUs, GearUp reduces median end-to-end latency by 64.5% and 75.9% against SMIless, for median speedups of 3.1x and 10.0x over cold execution. Integrated GPU and host memory allocation fall by up to 83.9% and 94.6% against eager pre-loading in InstaInfer. GearUp achieves 4.2x strong scaling on four workers.
We introduce Nemotron 3.5 Super and Nemotron 3.5 Lightning, open and efficient Mixture-of-Experts Hybrid Mamba-Transformer models designed for reasoning, long-context understanding, and agentic workloads. Super is a 120B-parameter, 12B-active multimodal model, while Lightning is a smaller 30B-parameter, 3B-active text model; both designed for efficient deployment. Both models combine large-scale distillation, long-context training, and native speculative decoding, while Super further incorporates Indic continued pretraining and agentic software-engineering mid-training. We develop a comprehensive post-training pipeline spanning supervised fine-tuning and reinforcement learning (RLVR and RLHF), complemented in Super by specialized teacher training and multi- teacher on-policy distillation (MOPD). This transforms Super from a text-only base model into a multimodal agent capable of reasoning over text, images, video, and interactive tool environments. We further explore test-time scaling through parallel agent execution and self-verification. Across training and deployment, we jointly optimize capability and efficiency. Indic continued pretraining improves Indian-language benchmarks by up to 9.82 percentage points, while agentic mid-training strengthens software-engineering capabilities and robustness across agent harnesses. The post-trained Super model achieves 51.78% on SWE-bench Pro, surpassing Nemotron 3 Ultra despite using approximately 4.6x fewer active parameters. Post-training MTP boosting improves speculative- decoding acceptance length by up to 21.8% under probabilistic draft sampling, while NVFP4 quantization achieves 99.62% median accuracy recovery relative to BF16. Inference optimizations enable up to 4,856 output tokens/s/GPU on GB200 while sustaining at least 50 tokens/s/user.
Single-GPU deployment of 70B-parameter language models on an NVIDIA GPU is constrained by device memory, long-context throughput, and engineering integration cost. We cast single-GPU inference as a budget-aware design problem over these three axes and study how pruning, quantization, and KV-cache compression interact under realistic execution. Controlled ablations show that layer-wise pruning makes weight quantization more robust. KV-cache sparsification complements INT8 KV quantization by reducing memory without hurting decoding speed, while static vector quantizers often conflict with dynamic caching. Guided by these coupling results and explicit budget tracking, we assembled a practical pipeline and compressed a 70B model to about 33 GB, sustained about 57 tokens/s on 10k token prompts on a single A40, and kept absolute accuracy within 5% on common and reasoning benchmarks. We contribute design rules and a reproducible evaluation protocol that jointly report quality, memory, and end-to-end speed, and we provide a foundation for automated pipeline search under realistic single-GPU constraints.
Chen Tessler, Yifeng Jiang, Alec Otto, Yi Shi, Umar Iqbal, Gal Chechik, Xue Bin Peng
Humanoid controllers often require task-specific training despite sharing the need for balance and whole-body coordination. We present Metatron, a promptable whole-body execution layer combining a generative base policy with a programmable skill layer. The base policy receives partial goals, collectively called a prompt, that can combine timed body-part targets, velocity commands, and style cues. It produces diverse whole-body motions consistent with these goals. Training combines motion capture, synthetic recovery trajectories, and retargeted scene-interaction motions. After training, the policy is frozen. Stateful programs called skills express task intent as prompts at each control step, drawing rough geometric sketches that the policy turns into coordinated movement. Skills are ordinary code, refined by coding agents that analyze motion data and fit compact rules without task-specific policy training. On the physical Unitree G1, one frozen checkpoint supports walking, recovery, teleoperated object pickup, and sitting on furniture. Comparative evaluations show higher reaching success and push robustness than the tested reference-tracking pipelines. The same recipe produces climbing and acrobatics on a simulated character. Metatron enables coding agents to turn learned motor capabilities into new skills through code, without further policy training.
Parth A. Gandhi, Avital Aviv, Prasanna N. Wudali, Yuval Elovici, Asaf Shabtai
An agent skill packages natural-language instructions, scripts, and reference files that an LLM-based agent loads for a task. Skills may access the file system, shell, and network under user-authorized permissions; weaknesses can lead to unsafe execution. Existing scanners primarily target malicious skills, not unintended vulnerabilities in public repositories, and analyze skills in isolation, overlooking multi-skill interactions. To address these gaps, we developed a six-module scanner: Content Extraction, Local Analysis, Composite Analysis, Validation, Reporting, and Mitigation. Local Analysis detects unintended vulnerabilities in benign skills. On a 556-case leaderboard subset of SkillTrustBench, it achieved 95.90% recall with a 4.22% false positive rate; on a balanced sample of 1,000 MalSkillBench skills, its F1 was 0.947, outperforming Cisco's Skill Scanner, NVIDIA's SkillSpector, AgentSkillsScanner, and SkillSieve. In 1,587 skills from the 75 most-starred GitHub repositories, three analysts confirmed 53 of 59 findings (89.8% precision) across 23 repositories. We developed proof-of-concept (PoC) attacks for each vulnerability, disclosed 10 medium- and high-severity cases to maintainers, and tested mitigations on the remaining cases. Composite Analysis models dependencies among skills through shared resources, invocations, and instruction-mediated interactions. On SCR-Bench, its F1 score was 0.991 (98.7% precision, 99.6% recall), versus 0.816-0.858 for three SkillsGuard configurations released with CompoSkill. It identified two composite findings on GitHub, validated by PoC attacks. The Mitigation module recommends skill substitution, patches, and configuration changes. For 47 of 55 GitHub findings, mitigations prevented PoC attacks in all trials while preserving tested legitimate functionality.
Jinane Bazzi, Mariam Rakka, Fadi Kurdahi, Mohammed E. Fouda, Ahmed Eltawil
The growing demand for deploying Small Language Models (SLMs) on edge devices, including laptops, smartphones, automotive and robotic computing platforms, and high-performance embedded systems, has exposed fundamental inefficiencies in existing accelerators. While GPUs handle prefill workloads efficiently, the autoregressive decoding phase is dominated by GEMV operations that are inherently memory-bound, resulting in poor utilization and prohibitive energy costs at the edge. In this work, we present EdgeCIM, a hardware-software co-design framework for accelerating autoregressive decoding of SLMs on edge devices in latency-critical applications. At its core is a CIM macro, implemented in 65 nm, coupled with a tile-based mapping strategy that balances pipeline stages, maximizing parallelism while alleviating DRAM bandwidth bottlenecks. Our simulator enables design space exploration of SLMs up to 4B parameters, identifying hardware configurations that optimize latency and energy according to a configurable objective function. On LLaMA3.2 3B (INT4), EdgeCIM achieves 1.76x and 3.21x higher throughput than NVIDIA Jetson AGX Orin and Orin Nano Super operating in MAXN mode, respectively, and 7.07x higher throughput than Qualcomm's Snapdragon-X Elite. Extensive benchmarks on TinyLLaMA 1.1B, LLaMA3.2 (1B, 3B), Phi 3.5 mini 3.8B, Qwen2.5 (0.5B, 1.5B, 3B), SmolLM2 1.7B, SmolLM3 3B, and Qwen3 (0.6B, 1.7B, 4B) reveal that our accelerator, at INT4 precision, achieves on average 336.4 tokens/s and 173 tokens/J. These results establish EdgeCIM as a compelling solution towards real-time, energy-efficient, latency-critical SLM inference at the edge.
Borui Xu, Hongshi Tan, Wenqi Jiang, Bingsheng He, Ming Wu, Jason Zeng, Michael Heinrich
Vision-language-action (VLA) models increasingly run on edge devices aboard robots, where inference latency constrains closed-loop robot control. However, it remains unclear how to design VLA models, their inference software and edge hardware so that robots can run VLA inference in real time. Most VLA models report only task success, while prior studies cover limited action-generation strategies, divide inference into at most three stages, and lack comparisons of inference optimizations on the same models. Therefore, we introduce VLA-HWBench, a benchmark that measures 18 open VLA models on NVIDIA Jetson AGX Thor and AMD Ryzen AI Max+ PRO 395, with a seven-stage inference breakdown. Our study reveals three insights. First, action-generation strategy matters more than model size. It dominates 14 of 19 Jetson configurations, latency varies by $82\times$ on Jetson and $157\times$ on AMD, and parameter count explains at most 15% of latency variance. Models that generate long action chunks in a few flow-matching steps keep up with control, whereas token-by-token decoding does not. Second, kernel fusion with 4-bit weights helps most, running $π_{0.5}$ and GR00T N1.7 2.6-2.9$\times$ faster than PyTorch with torch.compile, but it exists for only these two models and only on the Jetson. Optimization also moves the time to the stages it shortens least, as CPU preprocessing grows from 12% to 39% of the GR00T N1.7 call. Third, after optimization, memory bandwidth limits only the stages that process few tokens on the Jetson, such as the denoising steps, whereas software limits all other stages, from unfused kernels to serial preprocessing on the host CPU. Overall, low-latency edge VLAs should use few action-generation iterations, inference software should extend kernel fusion and low-bit weights to more models and platforms, and edge hardware needs high memory bandwidth and a fast host CPU.
Shiyi Cao, Ziming Mao, Dacheng Li, Joseph E. Gonzalez, Ion Stoica
The rapid progress of software engineering agents drives interest in applying them to open-ended problems such as GPU kernel optimization. However, we find that existing coding agents converge to local optima on real-world, expert-written kernels (e.g., FlashInfer). We introduce Evolving Agent Teams, a multi-agent framework that escapes such local optima. It features (1) a central supervisor that diagnoses each local optimum and restructures a team of agents; and (2) a persistent file system that comprises a learning document, an evolution history, and per-team artifacts, grounding restructuring with accumulated experience. Under a matched token budget, Evolving Agent Teams consistently outperforms strong coding-agent baselines. With an extended token budget, Evolving Agent Teams generates a CUDA kernel that reaches 1.2x mean speedup over the production FlashInfer MLA paged decode kernel from scratch and wins on 36 of 47 production workloads from FlashInfer-Bench (0.86-0.99x on the remaining 11). It also demonstrates superior performance on tasks such as KDA prefill on AMD MI350X (3.01x over vLLM) and NVIDIA B200 (3.44x over FlashKDA), MoE expert-offload serving on Apple silicon (30.3 tokens/s decode for Qwen3.8-Flash-Next in MLX 4-bit on a 48 GB M4 Pro), and RoboDojo robot manipulation (62.1 on held-out seeds vs. 55.3 for the best leaderboard entry). Code is available at https://github.com/caoshiyi/EAT.
Stationary tail computation for high-dimensional reflected Brownian motions (RBMs) remains computationally challenging. Building on NN4MGF's shared-coordinate basic-adjoint-relationship (BAR) framework, we develop Holomorphic Cauchy Networks (HCNs). Native complex-valued rational Cauchy subnetworks enforce holomorphicity on pole-free domains, removing sampled Cauchy-Riemann penalties and their input-derivative graphs. Exact origin anchoring and boundary-coordinate exclusion enforce structural identities, while anchored interactions represent dependent transforms. Under holomorphic-log assumptions, we establish simultaneous value and first-derivative approximation for the constrained architectures and a mixed-derivative lower bound for coordinate-only representations under nonzero cross-covariance. Closed-form real-axis derivatives and sequential backpropagation further control memory. On the same NVIDIA H100 NVL, the tested 30D HCN configuration uses approximately tenfold less peak allocated memory and has 9.7-fold lower mean update time than NN4MGF; extrapolation to the respective scheduled update counts gives a projected full-schedule update-time ratio of 58.2. With 64 million sampled base inputs per high-dimensional run, HCN reaches 50 dimensions on a laptop GPU with 6.367% mean relative error over thresholds 1 through 8. Degree-matched comparisons yield lower reported mean relative errors over the primary evaluation ranges, including 1.422% versus 6.684% on the 2D Harrison non-product benchmark. An exploratory 10D correlated example illustrates the interaction extension.
Indexer-TopK, which computes scores and selects the top-$k$ candidates, is a key primitive in long-context sparse attention for large language models and vector retrieval for recommendation systems and vector databases. However, existing GPU-based Indexer-TopK kernels like DeepSeek Sparse Attention (DSA) typically separate scoring from selection and materialize the full score matrix in high-bandwidth memory. This strategy is inefficient for large score matrices, such as those encountered in long-context sparse attention, due to excessive global-memory traffic, costly synchronization, and prohibitive memory overhead. In this study, motivated by the curse of dimensionality, we observe that sparse attention scores exhibit a concentration phenomenon, with scores falling within a narrow range. Based on this observation, we propose LiteTopK, an efficient fused Indexer-TopK kernel. LiteTopK samples a small subset of data to estimate query-data score ranges, then partitions candidates into bins accordingly. This design allows LiteTopK to maintain a slightly relaxed threshold online and write back only promising candidates, reducing unnecessary I/O and memory overhead while preserving exact top-$k$ correctness. Building on LiteTopK, we further propose LiteDSA, which packs the overlapping candidates of neighboring query tokens into a shared key/value list for joint attention and uses per-query masks to preserve each token's original top-$k$ membership while reducing memory traffic. We integrate LiteTopK into three widely used LLM training and inference systems: vLLM, SGLang, and Megatron-LM. Experiments in a production environment with eight NVIDIA B200 GPUs demonstrate prefill speedups of up to $1.49\times$ across GLM-5.2, DeepSeek-V4-Flash, and Hy-4-Preview at a context length of 1M tokens, without compromising model capabilities.
Chao-Yeh Chen, Tiffany Chen, Lin Duan, Tianyi Hu, Yu-Hsiang Huang, Umar Iqbal, Jiefeng Li, Edy Lim 等 15 位作者
We introduce EgoHand, a monocular 3D hand reconstruction model that achieves state-of-the-art performance on egocentric video. Central to our approach is the curation of a high-quality training corpus of 14 million images, combining synthetic data, in-the-wild video, and multi-camera motion capture to balance scene diversity and supervision quality. The model adopts SOMA-Hand as its parametric representation and processes 2D hand crops with a transformer encoder, incorporating camera cues and an auxiliary 2D branch to improve geometric consistency and image alignment. Zero-shot evaluations on HOT3D, ARCTIC, and H2O demonstrate strong out-of-domain generalization, with lower joint-position, root-translation, and acceleration errors than competing baselines at an inference latency of approximately 9.01 ms. A blinded user preference study further shows that participants favor EgoHand's reconstructed hand poses over those from Apple EgoDex and Ropedia Xperience-10M. We release the EgoHand model and source code under the OpenMDW license, allowing free commercial use of the model.
GPU clusters have become essential computing resources for AI and scientific research in academia and industry. However, their high cost and growing demand often result in long queueing delays. While previous monitoring efforts have operated at second- or minute-level frequencies, they primarily informed job-level scheduling for clusters and lacked the detail needed to optimize GPU-level utilization. This paper presents an in-depth study of a university research GPU cluster, analyzing resource usage at 100 ms intervals. We have developed a lightweight monitoring tool that leverages Nvidia's DCGM library to capture fine-grained "compute utilization" metrics within GPUs. Deployed on a cluster with 89 nodes and 319 GPUs, our tool collected data over several months. This paper focuses on a 10-day period with 7,399 jobs submitted by 150 users from 12 departments. Our study reveals three key findings: (1) the GPU cluster exhibits significant underutilization, with over 70% of jobs using less than 20% of GPU memory and 50% averaging below 5% Streaming Multiprocessor (SM) utilization; (2) 80% of jobs have a drastic mismatch between their requested and actual durations, significantly limiting the scheduler's effectiveness; and (3) the multi-GPU jobs we examined show highly periodic communication patterns. These findings suggest there is plenty of room in the middle: substantial utilization gains are available through better job scheduling and GPU multitasking, independent of hardware or application improvements. Our monitoring solution is available as open-source software at https://github.com/als244/gpu_server_monitoring.
Direct-policy World Action Models (WAM) have demonstrated the benefits of decoupling action generation from explicit future visual prediction for efficient inference in autonomous driving and embodied control. However, they still require tens of denoising steps to achieve competitive action quality, incurring substantial latency and hindering real-time deployment. Simply reducing the number of denoising steps will collapse the nonlinear multi-step denoising trajectory into coarse updates, substantially degrading action quality. To reduce the denoising steps while enabling real-time action generation, we present an effective world action model with one-step action generation, namely OSWAM, for autonomous driving and embodied control. We argue that it is the absence of structured action priors in random noise initialization that forces direct-policy WAMs to recover coherent action sequences through iterative denoising. Hence, we construct imagination tokens to initialize the diffusion process, providing physical priors and action-conditioned representations. We further introduce privileged information distillation with future conditioning to enhance future-aware action generation. As a result, OSWAM can efficiently and effectively generate high quality actions in just one diffusion step. Our experiments demonstrate that OSWAM achieves comparable or even better results in both autonomous driving and embodied control than direct-policy WAM and Joint-WAM that require tens of steps. It obtains approximately $3\times$ speedup over direct-policy WAM baselines and supports real-time compiled inference with latency as low as 40ms on an NVIDIA RTX 5090 GPU. The project page is available at https://gwenzhang.github.io/OSWAM/
High-resolution video matting requires preserving fine details, such as hair strands and soft transparency, while maintaining consistency across frames. Memory-based methods achieve strong matting quality by matching current-frame features with information stored from earlier frames, but this process becomes increasingly costly as resolution grows. We present MatAnyone-E, an efficient extension of MatAnyone 2 that focuses computation where it is most needed. Our approach first performs low-resolution propagation to identify uncertain regions that require closer inspection and the memory candidates most relevant to them. It then performs high-resolution matching only for these regions using the selected memory, while reusing low-resolution matching results elsewhere. This strategy reduces both the number of locations requiring detailed matching and the amount of memory searched, while preserving the information needed to produce a complete matte. We further reduce the cost of generating high-resolution mattes with a lightweight decoder designed around measured runtime bottlenecks and trained to reproduce the original decoder's representations. Experiments show that MatAnyone-E maintains matting quality comparable to MatAnyone 2 while achieving an estimated 7.4x inference speedup and reducing peak GPU memory usage to 7.6% of the usage of MatAnyone 2 at 4K. With compilation-enabled inference on a single NVIDIA H200 GPU, it reaches 73.07 FPS at 1080p and 28.62 FPS at 4K.
WebGPU's security-focused design imposes per-operation validation that compounds across the many small dispatches in neural network inference, yet the true cost of this overhead is poorly characterized. We present a systematic characterization of WebGPU dispatch overhead for LLM inference at batch size 1, spanning four GPU vendors (NVIDIA, AMD, Apple, Intel), two native implementations (Dawn, wgpu-native) and three browsers (Chrome, Safari, Firefox), and two model sizes (Qwen2.5-0.5B and 1.5B). Our primary contribution is a sequential-dispatch methodology that reveals naive single-operation benchmarks overestimate dispatch cost by ${\sim}20\times$. The true per-dispatch cost of WebGPU API overhead alone is 24-36 $μ$s on Vulkan and 32-71 $μ$s on Metal, while the total per-operation overhead including Python cost is ${\sim}95$~$μ$s, which turns out to be a distinction critical for optimization. On Vulkan, kernel fusion improves throughput by 53%, while CUDA fusion provides no benefit, confirming that per-operation overhead is a primary differentiator. LLM inference was tested across three major operating systems (Linux, Windows, macOS). We built $\texttt{torch-webgpu}$, a PrivateUse1-based out-of-tree PyTorch backend and an FX-to-WebGPU compiler, which on our reference platform achieves 11--12% of CUDA performance. At dtype-matched float32, RTX PRO 2000 achieves 1.4$\times$ WebGPU's throughput despite ${\sim}6\times$ less compute than RTX 5090. For dispatch overhead, backend choice is the dominant factor, although implementation choice also matters substantially within a backend (2.2$\times$ for Metal). In terms of dispatch vs kernel compute efficiency, we conclude that at batch=1 with the current dispatch-heavy pipeline, per-operation overhead dominates regardless of kernel quality. All code, benchmarks, and raw data are open source.
Rotationally equivariant architectures improve the physical fidelity of machine-learned (ML) universal materials models based on graph neural networks (GNNs). However, their scalability is limited by the use of non-trivial, high-precision tensor operations during both training and inference. Adopting the reduced-precision formats of matrix multiplication units (MMUs), e.g., FP8 instead of FP32, provides massive increases in throughput, up to 30x (60x) on NVIDIA Hopper (Blackwell) GPUs, but may lead to drastic loss of accuracy. Here, we introduce tailored 'emulated' low-precision operations under the integer Ozaki scheme to accelerate the 'SO(2)-equivariant' processing layers of GNNs, which dominate the runtime of (1) many state-of-the-art ML interatomic potentials (MLIPs) and (2) most universal ML Hamiltonian (MLH) models. Our framework, FlashSO(2), outperforms TF32, the most accurate native low-precision MMU format, in throughput, accuracy, and memory footprint at once. At the SO(2) layer level, it reaches 40x (7x) the throughput of MALOQ's (UMA's) reference implementation, an MLH (MLIP) model, sustaining up to 236 (232) effective Tflop/s on an NVIDIA GH200, 3.5x the FP32 peak. At the model level, FlashSO(2) helps train MALOQ 3.9x faster than its pure-FP32 version while reducing peak memory by 58% at no loss in accuracy. In molecular dynamics simulations with UMA, the speedup factor is 3.3x, and the peak memory is reduced by 51%. FlashSO(2) thus pushes the speed-accuracy Pareto frontier of equivariant materials models beyond the native low-precision formats and substantially lowers the resources required to exploit their scaling laws.
Sizhe Chen, Sanjay Kariyappa, Liwei Jiang, Chong Xiang, Jihye Choi, Chaowei Xiao, G. Edward Suh
The recent incident in which OpenAI agents autonomously compromised Hugging Face's infrastructure illustrates the importance of instruction hierarchy (IH): an LLM should follow lower-priority instructions, such as user requests, only when they do not conflict with higher-priority instructions, such as system policies. IH can be effectively improved by fine-tuning LLMs on simulated examples of instruction conflicts, whose diversity is key to teaching LLMs to properly handle conflicts at test time. However, our decomposition of a task into goals and constraints reveals a conflict type -- goal-goal conflicts -- that is absent from existing IH training sets from OpenAI and NVIDIA. We show the importance of this conflict type: fine-tuning Qwen3.5-9B and Gemma4-12B-it on examples of this conflict type significantly improves IH on a wide range of real-world tasks unseen in training; adding these examples to existing IH training sets for fine-tuning also gives better IH adherence. The IH gains come with trivial mean utility changes on no-conflict tasks across eight benchmarks. Our work advocates including this new conflict type in IH training, even if these examples do not reflect typical LLM use.
Large language model agents that use tools could take on part of the electronic health record and desk work that occupies physicians' time, but in many hospitals the medical information systems run inside closed networks, so the model and the agent harness must also be inside the network. We designed, implemented, and deployed LLENS, a clinical support AI agent platform that runs inside the closed network of Hokkaido University Hospital on a single host with 8 NVIDIA H200 GPUs, the open-weight model Kimi K2.6 (~1 trillion parameters), and a web application rebuilt from Open WebUI. The harness has 10 components, including page image reading, full-text attachment input, a path-addressed document tree without a vector index, a network-isolated sandbox, artifact return, self-checking of generated output, subagents, and saved procedures. Kimi K2.6 was chosen from 3 open-weight candidates and scored 480/500 on the 2026 Japanese Medical Licensing Examination; it generated 119 tokens/s for a single user and served 16 concurrent requests at 908 tokens/s in total. On 180 questions over hospital documents (3 seeds each), mean accuracy was 10.7% with no documents, 81.3% with fixed retrieval (top 10 chunks of one lexical search), and 97.2% with interactive access, in which the model reads with document tools and the sandbox (15.9 percentage points above fixed retrieval, 95% CI 10.9-21.3); the difference lay in filtering/counting questions (16.7% vs 87.8%). In an automated test of 13 work scenarios (4 runs each), the expected components were triggered in all runs for 12, and 5 scenarios were run with synthetic data on the deployment host. The platform has run on the hospital network since September 14, 2026.
LLMs on edge devices are constrained by limited memory and bandwidth. Although 1.58-bit ternary weights greatly reduce model storage, long-context inference is increasingly bottlenecked by KV-cache traffic and attention. Existing accelerators also use separate datapaths for ternary linear layers and attention, incurring hardware and execution overhead. We present SPARTA, a sparse ternary LLM accelerator for efficient long-context edge inference. SPARTA integrates: (1) a phase-aware sparse dataflow exploiting heterogeneous sparsity across compute-bound prefill and memory-bound decode; (2) a unified compute fabric mapping ternary SpMM/SpMV and bit-serial attention onto shared processing elements to exploit zero-weight and zero-bit sparsity; and (3) an adaptive two-stage attention engine combining page-level Top-k selection to reduce K-cache accesses with token-level Top-p pruning to reduce V-cache traffic. SPARTA reduces KV traffic by 4.1-4.8x over full attention and 1.3-1.5x over a state-of-the-art sparse-attention scheme, with task-dependent quality loss. Compared with NVIDIA Jetson AGX Orin, SPARTA achieves 3.9x higher generation throughput and 8.3x higher end-to-end energy efficiency on average; versus AMD Ryzen 7 9700X, the gains are 5.0x and 81.7x. It also delivers 1.6-12.0x higher throughput, 2.0-4.2x higher energy efficiency, and 1.3-51.4x higher area efficiency than FIGLUT, TeLLMe, and MCBP.
Can AI agents autonomously train useful language models and improve them using feedback from users? We introduce RSI Arena, a two-stage study of autonomous post-training as a step toward recursive self-improvement. Ten frontier models act as training agents, each starting from NVIDIA Nemotron 3.5 Lightning 30B-A3B Base. During a six-day first stage, each agent has 1,000 GPU-hours and $300 in API credit on a shared 64-GPU cluster, independently selecting data, implementing training procedures, and choosing checkpoints. We evaluate their models on 20 benchmarks and through blind human evaluations. All ten agents produce working assistants, with the strongest model, trained by GPT-6 Astra, closing a median of 76% of the base-to-Instruct gap across 12 capability benchmarks. Its human-preference rating is also close to NVIDIA Instruct after statistical adjustment for answer length and formatting. In Stage 2, each agent receives the comparison records and votes involving its Stage 1 model and is given three additional days for further training. Using NVIDIA Instruct as a common reference across the two evaluation rounds, we observe an improvement from Stage 1 to Stage 2 in the style-adjusted relative rating of eight of the ten models. We show that benchmark gains were modest, with no clear link to preference gains, while some agents encouraged longer responses and one model showed increased harmful compliance on StrongREJECT. RSI Arena provides an auditable setting for studying how human feedback can guide autonomous model development. It takes a step toward recursive self-improvement with human feedback (RSIHF), in which people help define what improvement means for the AI systems they use.