Nan Lu, Ethan Lee, Ruicheng Ao, David Simchi-Levi, Junwei Lu
We study offline inference for the optimal value in reinforcement learning under finite state and action spaces. Two new nuisances are derived as fixed points of a self-induced Bellman equation, in which we approximate the maximum Bellman operator by its softmax correspondence. We propose a debiased estimator through the Neyman orthogonality and establish its asymptotic normality under diverging horizons even when the behavior policy changes with time, as long as the nuisances have the statistical rates that can be achieved by many machine learning methods. We provide a concrete estimating procedure for these nuisances and show they can lead to valid inference. Synthetic experiments validate the numerical performance of our inference method, and we implement it in real-life decision-making problems, including bike repositioning and AI agentic tool use.
AI 速览:该研究考察由大生成模型构成的多智能体系统在共享资源竞争、顺序交接与集体决策等场景中自发出现的群体性失败模式。
Multi-agent systems composed of large generative models are rapidly moving from laboratory prototypes to real-world deployments, where they jointly plan, negotiate, and allocate shared resources to solve complex tasks. While such systems promise unprecedented scalability and autonomy, their collective interaction also gives rise to failure modes that cannot be reduced to individual agents. Understanding these emergent risks is therefore critical. Here, we present a pioneer study of such emergent multi-agent risk in workflows that involve competition over shared resources (e.g., computing resources or market share), sequential handoff collaboration (where downstream agents see only predecessor outputs), collective decision aggregation, and others. Across these settings, we observe that such group behaviors arise frequently across repeated trials and a wide range of interaction conditions, rather than as rare or pathological cases. In particular, phenomena such as collusion-like coordination and conformity emerge with non-trivial frequency under realistic resource constraints, communication protocols, and role assignments, mirroring well-known pathologies in human societies despite no explicit instruction. Moreover, these risks cannot be prevented by existing agent-level safeguards alone. These findings expose the dark side of intelligent multi-agent systems: a social intelligence risk where agent collectives, despite no instruction to do so, spontaneously reproduce familiar failure patterns from human societies.
Recently, Group Relative Policy Optimization (GRPO) and its variants have been developed for policy optimization and demonstrated notable performance gains. However, these methods usually incur substantial computational overhead due to per-question multi-rollout sampling and repeated per-token probability evaluation across rollouts. Furthermore, low-information or highly homogeneous trajectories can degrade downstream learning signal efficiency, hindering model optimization and limiting final performance. To address these issues, we propose FastRL, a novel plug-and-play reinforcement learning framework that simultaneously improves training efficiency and the effectiveness of policy learning. Specifically, 1) We introduce an advantage-aware pruning strategy to selectively preserve high-advantage trajectories while maximizing inter-trajectory gradient diversity. 2) Then, we design an adaptive rollout sampling mechanism to dynamically adjust the sampling scale across different training stages based on historical pruning distributions, balancing exploration adequacy and computational efficiency. Experiments demonstrate that FastRL can be seamlessly integrated into GRPO, DAPO, and GSPO variants, achieving an average 2.07$\times$ training speedup on Geometry3K and GeoQA8K-R1V, along with an approximately 1.64\% improvement in average accuracy on visual reasoning benchmarks. Source codes will be available at https://github.com/Nicozwy/FastRL.
Can AI agents autonomously train useful language models and improve them using feedback from users? We introduce RSI Arena, a two-stage study of autonomous post-training as a step toward recursive self-improvement. Ten frontier models act as training agents, each starting from NVIDIA Nemotron 3.5 Lightning 30B-A3B Base. During a six-day first stage, each agent has 1,000 GPU-hours and $300 in API credit on a shared 64-GPU cluster, independently selecting data, implementing training procedures, and choosing checkpoints. We evaluate their models on 20 benchmarks and through blind human evaluations. All ten agents produce working assistants, with the strongest model, trained by GPT-6 Astra, closing a median of 76% of the base-to-Instruct gap across 12 capability benchmarks. Its human-preference rating is also close to NVIDIA Instruct after statistical adjustment for answer length and formatting. In Stage 2, each agent receives the comparison records and votes involving its Stage 1 model and is given three additional days for further training. Using NVIDIA Instruct as a common reference across the two evaluation rounds, we observe an improvement from Stage 1 to Stage 2 in the style-adjusted relative rating of eight of the ten models. We show that benchmark gains were modest, with no clear link to preference gains, while some agents encouraged longer responses and one model showed increased harmful compliance on StrongREJECT. RSI Arena provides an auditable setting for studying how human feedback can guide autonomous model development. It takes a step toward recursive self-improvement with human feedback (RSIHF), in which people help define what improvement means for the AI systems they use.
Qifan Liang, Yuansen Liu, Ruixin Wei national university of singaore, National University of Singapore, Nan Lu, Junchuan Zhao, Ye Wang
While controllable Text-to-Speech (TTS) has achieved notable progress, most existing methods remain limited to inter-utterance-level control, making fine-grained intra-utterance expression challenging due to their reliance on non-public datasets or complex multi-stage training. In this paper, we propose TED-TTS, a training-free controllable framework for pretrained zero-shot TTS to enable intra-utterance emotion and duration expression. Specifically, we propose a segment-aware emotion conditioning strategy that combines causal masking with monotonic stream alignment filtering to isolate emotion conditioning and schedule mask transitions, enabling smooth intra-utterance emotion shifts while preserving global semantic coherence. Based on this, we further propose a segment-aware duration steering strategy to combine local duration embedding steering with global EOS logit modulation, allowing local duration adjustment while ensuring globally consistent termination. To eliminate the need for segment-level manual prompt engineering, we construct a 30,000-sample multi-emotion and duration-annotated text dataset to enable LLM-based automatic prompt construction. Extensive experiments demonstrate that our training-free method not only achieves state-of-the-art intra-utterance consistency in multi-emotion and duration control, but also maintains baseline-level speech quality of the underlying TTS model. Audio samples are available at https://aclanonymous111.github.io/TED-TTS-DemoPage/.
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Zhi Zeng, Jiaying Wu National University of Singapore, Minnan Luo Xi'an Jiaotong University, Di Zhang, Yifei Yang, Xiangzheng Kong, Herun Wan, Zihan Ma
Video misinformation detection is often approached as a binary veracity classification problem, overlooking the complex reasoning required to explain how and why content misleads. Existing benchmarks fail to capture the diversity of manipulation strategies, such as AI-generated edits and out-of-context manipulation, and do not evaluate whether models can provide process-level justifications for their judgments. We address these limitations with MisVideoQA, a multi-turn benchmark designed to assess comprehensive understanding and reasoning in video misinformation analysis. MisVideoQA covers 12 fine-grained deception categories and evaluates models along six dimensions, progressing from perceptual attribution to intent and persuasion analysis. Recognizing that standard MLLMs struggle to sustain such structured, evidence-based deduction, we propose MisAgent, a Delphi-inspired multi-agent framework in which specialized agents collaboratively integrate multimodal cues with external evidence. Experimental results show that state-of-the-art multimodal large language models perform poorly on MisVideoQA, while MisAgent consistently improves reasoning accuracy and explanation quality. Together, our benchmark and framework establish a unified foundation for reliable, interpretable, and evidence-grounded video misinformation analysis.
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cs.CL · cs.MA · cs.CV
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表