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版本更新 · v2arXiv:2606.16190

Embedded Arena: Iterative Optimization via Hardware Feedback

Zhihan Zhang, Alexander Le Metzger, Jiuyang Lyu, Chun-Cheng Chang, Jiayi Shao, Yujia Liu, Emmanuel Azuh Mensah, Edward Wang 等 13 位作者

原文摘要

As AI moves into the physical world, from robots to environmental sensors to medical wearables, it increasingly relies on local inference to meet latency, communication, or privacy constraints. Optimizing models for heterogeneous edge hardware such as microcontrollers (MCUs) requires simultaneously satisfying hard physical constraints on memory, power, and temperature while preserving accuracy, a multidimensional optimization that is today performed manually by experts. We ask whether an LLM agent can autonomously navigate this complex, multi-turn pipeline guided by real hardware feedback, and introduce a hardware-in-the-loop agent arena in which the agent iteratively refines both model and firmware by compiling, flashing, and measuring on real hardware, enabling closed-loop optimization. Frontier models, including Claude Opus 4.7 and Gemini 3.1 Pro, fail entirely without hardware feedback (0% deployment success), whereas our hardware-in-the-loop formulation achieves the first successful deployment within three iterations and can surpass human expert results within seven. This agentic co-optimization achieves 250x compression for vision models with <3.3% accuracy loss and 400x for audio with <6% Feature Error Rate loss, enabling battery-free operation on a commercial MCU via solar harvesting. We demonstrate practical impact in two real-world systems: an elk-detection camera trap (96.7% accuracy) and a phonetic-transcription wearable (8.37% FER) for child development research.

cs.AR · cs.AI

新论文 · v1arXiv:2611.08615

s$^3$: Simple Scaling of Swarms via Cooperative Multi-agent RL

Kunal Jha, Gonçalo Faria, Shuyue Stella Li, Scott Geng, Faeze Brahman, Noah A. Smith, Yulia Tsvetkov, Max Kleiman-Weiner 等 9 位作者

原文摘要

Groups can achieve more than individuals in the same amount of time, but only if their members coordinate: they must decide who works on what and what to share. However, this organization in multi-agent systems today usually comes from arbitrary, static harnesses designed a priori without adapting to agent behaviors or task specifications. We ask whether agents can instead learn to organize themselves. We introduce s$^3$, the first multi-agent reinforcement learning method in which agents decide for themselves how long to work alone and when to share findings or read teammates' messages, with no predefined organization or roles. Our s$^3$ agents learn to take different approaches, read each other's work, exhibit emergent roles that complement each other in the swarm, and generalize to bigger teams. We study both coordination, where agents must combine private information, and parallel exploration, where sharing discoveries can make search more efficient. With matched training and inference budgets, s$^3$, swarms evaluated with twice as many agents as in training solve over 25$\times$ more coordination problems than the strongest baseline, and in exploration, communicating agents reduce repeated work by nearly 50% and outperform best-of-N by up to 9.4 percentage points. Rather than being designed in advance, s$^3$ enables organization to emerge from a shared goal. This opens the door to capable systems built from many models that learn to work together.

cs.MA · cs.AI

新论文 · v1arXiv:2611.08576

Q-OIL: Optimistic Exploration in Learning from Human Interventions

Pranav Teegavarapu, Sriyash Poddar, Rico Qi, Cleah Winston, Krisha Khandelwal, Aykut Onyol, Natasha Jaques, Abhishek Gupta

原文摘要

As robots are deployed in the real world, they will inevitably make mistakes. Human interventions provide valuable feedback for improving their behavior, enabling them to adapt online to new scenarios. However, studying human-in-the-loop robot learning is difficult: real-world experiments are slow and expensive, so most algorithm development relies on simulated human models. We show that common human modeling assumptions do not match how real people intervene in practice. Through analyzing intervention data from human participants, we find that humans tend to intervene when agent progress stalls, and that their corrective actions are often suboptimal. Motivated by these findings, we introduce a progress-based model of human intervention that achieves higher rank correlation with real-user algorithm rankings, enabling realistic algorithm benchmarking and development in simulation. Building on these insights, we propose Q-OIL, a method that adds optimistic bonuses to intervention transitions in reinforcement learning and softly guides exploration toward human corrections. We find that decoupled critics are critical for stability because they prevent the bonuses from backing up to pre-intervention states. As a result, Q-OIL learns more efficiently than competitive baselines, achieving 10-50% higher success in simulation and on real robots, and improving pretrained VLAs on two bimanual manipulation tasks. As we ground both evaluation and algorithms in realistic human behavior, this work provides a practical path toward scalable robot learning from interventions.

cs.RO · cs.AI

版本更新 · v2arXiv:2610.30105

Asymmetric On-Policy Distillation Learns In-Context Exploration

Sriyash Poddar, Yanda Bao, Jacob Krantz, Matthew Chang, Xavier Puig, Roozbeh Mottaghi, Natasha Jaques, Abhishek Gupta

原文摘要

Sequential decision-making under partial observability is difficult because agents must explore to infer hidden, task-relevant information before acting effectively. Learning such information-gathering behaviors tabula rasa via online reinforcement learning is sample-inefficient, whereas offline imitation averages expert actions across hidden states and fails to learn exploration. In this work, we propose ASTEROID, a simple and effective student--teacher supervised learning framework that can learn test-time exploration. Although a privileged expert never needs to explore, we demonstrate that a history-conditioned student can learn to do so when trained with on-policy contexts: the student first collects on-policy context under partial observability, and then imitates the privileged expert conditioned on that context. By distilling expert actions directly conditioned on the student's on-policy history, the student learns to systematically resolve partial observability, i.e., search while uncertain and exploit once the hidden state is revealed. This enables efficient test-time exploration (similar to Bayesian posterior sampling) without incurring the impractical training-data costs of reinforcement learning. Across a diverse range of eleven different environments, including discrete exploration benchmarks, robotic manipulation, navigation, and Procgen environments, ASTEROID achieves ~2x higher returns under fixed exploration budgets, uses ~100x fewer interactions than RL baselines, and outperforms frontier models at exploration. Finally, our method transfers policies trained in simulation to vision-denied real-world robot manipulation, exhibiting efficient exploration and increasing success by +40% over standard distillation. Overall, it provides a simple yet surprisingly effective framework to learn efficient test-time exploration.

cs.RO · cs.AI · cs.LG