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版本更新 · v2arXiv:2611.06343

Prism: Bidirectional Self-Teaching for Unified Multimodal Models

Peng Zhang, Qian Chen, Xianyin Zhang, Yimin Tian, Ruite Fei, Dongyi Lv, Lifan Guo, Chi Zhang 等 9 位作者

原文摘要

Unified Multimodal Models (UMMs) aim to support visual understanding and generation within a single model. Existing post-training methods either use understanding as a fixed teacher to improve generation, or rely on ground-truth trajectories to supervise both understanding and generation. Prism instead derives bidirectional supervision from self-generated interleaved rollouts, constructing training targets according to the reliability of their text and image chains. We propose Prism, a bidirectional self-teaching post-training method for UMMs. Like a prism decomposing mixed light, Prism decouples a coupled interleaved trajectory into a text chain and an image chain, assesses the reliability of each chain, and constructs a corresponding training target from their reliability states. Experiments on both SenseNova-U1 and BAGEL show that Prism improves both understanding and generation. On the generation side, GenEval improves from 85.8 to 89.2 (+3.4), and DPG improves from 86.1 to 87.3 (+1.2) on SenseNova-U1. On the understanding side, the total MME score improves from 2282.6 to 2311.6, and MMVP improves from 58.0 to 62.0. Consistent improvements are observed on BAGEL. These results highlight that Prism enables coordinated improvements in generation and understanding by constructing reliability-guided self-training targets from self-generated trajectories, without relying on an external verifier or externally annotated corrected trajectories during target construction. Code is available at https://github.com/aliyun/qwen-dianjin/tree/master/DianJin-Prism.

cs.CV · cs.AI

版本更新 · v3arXiv:2604.22904

Triple-Phase Sequential Fusion Network with Contrast Enhancement Kinetics for Hepatobiliary-Phase Liver MRI Synthesis

Qiuli Wang, Xinhuan Sun, Fengxi Chen, Yongxu Liu, Jie Cheng, Lin Chen, Jiafei Chen, Siwei Miao 等 12 位作者

原文摘要

Gadoxetate disodium-enhanced MRI is essential for the detection and characterization of hepatocellular carcinoma. However, acquisition of the hepatobiliary phase (HBP) requires a prolonged post-contrast delay, which reduces workflow efficiency and increases the risk of motion artifacts. In this study, we propose a Triple-Phase Sequential Fusion Network (TriPF-Net) with contrast enhancement kinetics to synthesize HBP images by leveraging the sequential information from pre-HBP sequences: while T1-weighted imaging serves as the indispensable baseline, the model adaptively integrates arterial-phase (AP) and venous-phase (VP) features when available. By modeling the tissue-specific contrast uptake and excretion dynamics across these three phases, TriPF-Net ensures robust HBP synthesis even under the stochastic absence of one or both dynamic contrast-enhanced sequences. In addition, clinical variables, including age, sex, total bilirubin, and albumin, are incorporated to enhance physiological consistency. Compared with conventional methods, TriPF-Net achieved superior performance on datasets from two centers. On the first-center dataset, the model achieved an MAE of 10.65, a PSNR of 23.27, and an SSIM of 0.76. On the second-center dataset, the model was trained independently, and the corresponding values were 12.41, 23.11, and 0.78, respectively. Moreover, lesion-level evaluation showed that the synthesized images achieved contrast comparable to that of real HBP images, with no significant difference in CNR (P = 0.2699). Blinded evaluations confirmed synthesized images were visually comparable to real HBP, with TriPF-Net remaining robust to missing input phases. This flexible solution enhances clinical workflow and lesion depiction, and may also serve as an automated quality control reference to flag real HBP acquisitions that warrant closer inspection.

eess.IV · cs.CV

新论文 · v1arXiv:2611.11560

LiveAsset: Learning Intent Assets from Corrective Interactions for Agent Runtime Control

Guanming Liu, Weihang Wang, Peng Zhang, Meng Wu, Kainan Tu, Jiahao Liu, Yu Zhang, Liuxin Zhang 等 11 位作者

原文摘要

Large language model (LLM) agents acting across web applications and online services often need multi-turn corrections to align their work with users' underspecified goals and preferences. In practice, users may identify problems in the current outcome without specifying the desired result, so learning user intentions requires interpreting each correction against the agent's preceding and revised outcomes. These expectations are often connected to a particular context, making it hard to know when they apply and how to ensure the agent later acts as the user expects. To this end, we propose LiveAsset, an intent harness that learns reusable intent assets from corrective interactions and uses them for runtime control of agent execution. LiveAsset jointly interprets each correction with the agent's original and revised results to infer user intent, incrementally updating the assets while preserving earlier requirements that remain applicable. The learned requirements guide agent execution from task entry and provide criteria for runtime verification, which uses the explanations to assess applicability before each reply is delivered and directs the agent to revise the result to address unmet requirements while preserving those already satisfied. Following a learning phase in which simulated users progressively reveal requirements through multi-turn corrections, we evaluate LiveAsset using same-task replay of the original requests on π-Bench, PERMA, and Vita and cross-task transfer on PAST-Bench and SkillEvolBench. Experiments show that LiveAsset better fulfills requirements learned from corrective interactions and improves performance on these benchmarks compared with memory, skill, and rule-based harness baselines. Code is available at github.com/landian60/LiveAsset.

cs.AI

版本更新 · v2arXiv:2603.03325

IntPro: Context-Aware Intent Inference via Selective Retrieval from User History

Guanming Liu, Meng Wu, Peng Zhang, Yu Zhang, Yubo Shu, Xianliang Huang, Kainan Tu, Ning Gu 等 11 位作者

原文摘要

Accurately understanding user intent in context is essential for large language models (LLMs) to provide effective assistance. However, observed behavior may support multiple plausible intents, making the current context alone insufficient for identifying the user's underlying goal. A user's interaction history may contain recurring context-to-intent patterns that help disambiguate the current intent. Leveraging such historical patterns requires deciding whether to invoke retrieval for the current context and, if so, forming queries that express plausible intents rather than relying on contextual similarity alone. We present IntPro, a proxy agent that learns to either infer intent directly from the current context or generate candidate intent explanations to retrieve intent-aligned records from the user's history. We design intent explanations as a shared intent-oriented natural-language form that expresses the observed action, its functional goal, and a cue-to-intent rationale. Label-conditioned explanations represent historical records, while candidate explanations generated from the current context serve as retrieval queries in the same form. IntPro first learns direct and retrieval-conditioned inference through Direct-and-Retrieval supervised fine-tuning (SFT). IntPro then uses multi-turn GRPO with a retrieval-decision reward to jointly optimize intent prediction and selective retrieval mechanism. Experiments across three scenarios and three model backbones demonstrate that IntPro consistently improves context-aware intent inference.

cs.CL · cs.AI · cs.LG

版本更新 · v6arXiv:2507.21183

MaPPO: Maximum a Posteriori Preference Optimization with Prior Knowledge

Guangchen Lan, Sipeng Zhang, Tianle Wang, Yuwei Zhang, Daoan Zhang, Xinpeng Wei, Xiaoman Pan, Hongming Zhang 等 10 位作者

原文摘要

As the era of large language models (LLMs) unfolds, Preference Optimization (PO) methods have become a central approach to aligning LLMs with human preferences and improving performance. We propose Maximum a Posteriori Preference Optimization (MaPPO), a methodology for learning from preferences that explicitly incorporates prior reward knowledge into the optimization objective. Building on the paradigm employed by Direct Preference Optimization (DPO) and its variants of treating preference learning as a Maximum Likelihood Estimation (MLE) problem, MaPPO integrates prior reward estimates into a principled Maximum a Posteriori (MaP) objective. This not only generalizes DPO and its variants, but also enhances alignment by mitigating the oversimplified binary classification of responses. Additionally, MaPPO introduces no additional hyperparameters, and supports preference optimization in both offline and online settings. In addition, MaPPO can be used as a plugin for DPO variants, including widely used SimPO, IPO, and CPO, and produce consistent improvements. Extensive empirical evaluations of different model sizes and model series on three standard benchmarks (MT-Bench, AlpacaEval 2.0, and Arena-Hard) demonstrate consistent improvements in alignment performance without sacrificing computational efficiency.

cs.LG · cs.AI · cs.CL

版本更新 · v2arXiv:2609.37151

FlowMAS: Learning Multi-Agent Workflow Topology via Information-guided Generative Flow Network

Haitao Wang, Chenjing Liang, Haipeng Zhang, Jiawei Hu, Sicheng Wang, Songzhu Mei, Chenglu Wen, Siqi Shen 等 9 位作者

原文摘要

Automated multi-agent systems offer clear advantages over manually designed ones in scalability and adaptability, but existing workflow topology methods still face important limitations. Search-based methods are often computationally expensive, textual-gradient-based methods rely on coarse-grained feedback, and existing generation-based methods are not well suited to discrete workflow topologies with complex dependencies. To address these limitations, we propose FlowMAS, a multi-agent workflow topology method based on Generative Flow Networks (GFlowNets). FlowMAS models workflow generation as reward-guided flow over the topology space and introduces three components: a GFlowNet-based topology generation backbone, a curiosity-driven module for structure-aware exploration, and an information-guided optimization module for evaluating intermediate topologies. Concretely, the curiosity-driven module encourages exploration of structurally novel workflows, while the information-guided module measures both the information contribution and the communication efficiency of different operators to favor more informative and effective collaboration patterns. Experiments on six benchmark datasets with three LLM backbones show that FlowMAS consistently outperforms multiple baselines.

cs.MA

新论文 · v1arXiv:2611.09124

Toward the Era of Agentic Embodied Intelligence

Chao Liang, Ke Chen, Fengxiaoxiao Li, Shibo Huang, Yufeng Sun, Zhaokai Yin, Jianhuan Lai, Haozhe Feng 等 10 位作者

原文摘要

Foundation models increasingly guide robot actions, yet sustained autonomy requires efficient control and failure recovery. We introduce A2-MEAS, an embodied multi-agent framework built around code as a scaling interface. Learned correction codes combine corrective language, spatial evidence, execution history, and action proposals. MetaBrain provides training supervision and runtime guidance. A correction encoder and adapter absorb this knowledge into policy weights during training, while fresh codes adapt behavior with frozen weights at deployment. The action model, A2-WLA, adds motion-aware history and a latent world model to a vision-language-action policy. Surprisingly, this simple design with action pretraining and task specialization reaches 0.5755 Q-score on the 50-task BEHAVIOR 2026 public subset before online correction, 2.21x the 2025 winner's reported 0.2605 across different benchmark editions and training configurations. On all 100 BEHAVIOR 2026 public tasks, A2-MEAS achieves 0.6411 Q-score and 45.40% task success. On RoboTwin 2.0, A2-WLA achieves 93.98% average success, rising to 95.05% with the complete system. Across 12 real-robot tasks in five household settings, A2-WLA achieves 57.92% average success versus 26.67% for pi0.5. In long-horizon pour-over coffee preparation, a history-conditioned adapter raises post-failure completion at two filter-handling steps from 14% to 94% and from 8% to 82%, compared with A2-WLA retries. Our training infrastructure delivers 427.1 samples per second, 4.03x the throughput of a pi0.5 reference implementation on matched hardware. We will release the system, models, training scripts, and infrastructure to support efficient embodied learning.

cs.RO

版本更新 · v2arXiv:2611.05445

LIBRA:可执行工具库的程序化归纳

LIBRA: Programmatic Induction of Executable Tool Libraries

Zekai Li, Zhenke Liu, Yonghao Li, Junhan Liu, Xulong Xiao, Jiapeng Zhang

AI 速读 基于摘要

LIBRA 通过让 LLM 提出工具调用契约,并在沙箱中验证这些组合,把扁平工具目录构建成可执行工具库,从而改善多工具任务的检索。

cs.SE · cs.AI · cs.IR

查看原文摘要

Large language model agents increasingly retrieve tools from large catalogs, yet most retrievers rank each tool independently by request similarity. For multi tool tasks, this recovers the goal matching tool while omitting prerequisite tools required by the workflow. We introduce LIBRA, a framework for Library Induction by Runtime Assembly that turns a flat tool catalog into an executable tool library. An LLM proposes per tool contracts of candidate invocations, reusable outputs and state changes, and success conditions; LIBRA then tests these compositions in a sandbox and retains the relations supported at runtime. Constructed before user queries, the library requires no dependency annotations, tool use trajectories, or task specific training, and supports both one-shot and agentic retrieval. On AppWorld, BFCL, and SciToolEval, LIBRA improves one-shot Recall and NDCG over the same dense retriever by 7.9 and 3.7 percentage points on average. Within ToolReAGt, it yields corresponding gains of 4.5 and 2.9 points after ten retrieval iterations.

版本更新 · v2arXiv:2610.09502

RT-DETR-World: Transferring Rich LLM Semantics to Real-Time Open-Vocabulary Detection

Yupeng Zhang, Ziyi Zhao, Juntao Cheng, Sheng Wang, Ningnan Guo, Ruize Han, Liang Wan

原文摘要

Open-vocabulary detection (OVD) recognizes categories unseen during training through textual category queries, yet achieving strong generalization with real-time efficiency remains challenging. Beyond vocabulary scaling, zero-shot generalization may benefit from reusable visual--semantic cues learned from seen data, including attributes, actions, states, and contextual relations. Existing real-time OVD methods primarily emphasize vocabulary coverage and efficient region/query--text matching; under strict efficiency constraints, compact detectors may struggle to absorb rich instance semantics and scene context. We propose RT-DETR-World, a compact DETR-style detector that transfers the rich semantics conveyed by descriptions during training while retaining lightweight query--text matching at inference. We construct GroundingCapv2 with three levels of supervision: category names for standard OVD, object descriptions conveying instance-level semantics, and image descriptions conveying object relations and scene context. These descriptions serve only as training-time semantic supervision. To help the compact detector absorb these semantics, we propose Dual-Path Description Alignment (DDA), combining a deployment-consistent MiniLM pathway with a training-only LLM teacher. MiniLM provides query--category supervision and object-description alignment, while offline teacher features supervise matched queries and global visual representations at the object and image levels, respectively. All teacher features are precomputed, and the teacher-side modules are removed after training. We further propose Relation-Aware Negative Relaxation (RNR), which uses teacher-derived semantic similarities to relax related negatives while preserving exact positives. Experiments demonstrate competitive zero-shot accuracy and a favorable accuracy--efficiency trade-off. The code will be released.

cs.CV

新论文 · v1arXiv:2611.07757

RIVER: Evidence-guided multi-agent retrieval for enzyme--reaction discovery

Yifan Chang, Yunze Li, Feifei Jiang, Juntao Wu, Xin Chen, Han Hu, Yucheng Wu, Wei Tang 等 15 位作者

原文摘要

Enzyme function annotation and the identification of candidate enzymes for a given reaction are essential steps in connecting genomic information to biochemical reaction networks. However, existing methods rely on sequence or structural similarity or on training with known enzyme--reaction pairs, making it difficult to integrate biochemical evidence across large candidate spaces; they also struggle with retrieval tasks involving enzyme families whose members are highly similar. Here, we introduce RIVER (Reaction--enzyme Inference via Evidence-guided Retrieval), a multi-agent framework for bidirectional enzyme--reaction retrieval that identifies potentially catalyzed reactions for a given enzyme and ranks candidate enzymes for a given reaction. RIVER coordinates large language models, specialized biochemical computational tools, and external knowledge resources to assemble evidence at multiple levels, including reaction chemistry, protein sequences and domains, catalytic mechanisms, and database annotations. Dedicated validation modules further examine evidence gaps and potential conflicts and rerank candidates using traceable evidence records. On public benchmarks, RIVER achieves the highest success rates in both enzyme retrieval and enzyme annotation. In family-specific enzyme retrieval, RIVER outperforms the evaluated baselines on the selected datasets and metrics. In Escherichia coli enzyme retrieval tasks constructed from recent literature, RIVER achieves the best retrieval results with closed-source and open-source model configurations, substantially outperforming closed-source general-purpose and biology-specialized multi-agent systems, including Claude Code, Codex, and Phylo Max. These results suggest that evidence-guided multi-agent retrieval can prioritize biochemically supported enzyme--reaction relationships, providing a basis for subsequent experimental validation.

cs.AI

版本更新 · v3arXiv:2606.14571

StreamMemBench: Streaming Evaluation of Agent Memory for Future-Oriented Assistance

Guanming Liu, Yuqi Ren, Hansu Gu, Peng Zhang, Weihang Wang, Jiahao Liu, Ning Gu, Tun Lu

原文摘要

A central role of personal-agent memory is to turn stored information and prior interactions into future-oriented assistance. In daily use, useful cues come from what the agent observes and how the user interacts with the agent, and the agent must carry them forward from the current request to similar future tasks. Existing memory benchmarks usually test dialogue recall or task improvement in isolation, leaving the trajectory from streaming observations to later assistance largely untested. We introduce StreamMemBench, a streaming benchmark that constructs a two-step task sequence around each evidence anchor from EgoLife egocentric streams. The initial task tests evidence use, while the follow-up task tests whether feedback and interaction experience are reused. Four metrics diagnose evidence recall, initial evidence use, feedback incorporation, and follow-up reuse. Experiments with eight memory systems across two backbones show that current systems often fail to use observed evidence or turn feedback into reliable follow-up behavior, even when evidence is stored or feedback is incorporated locally. StreamMemBench is publicly available at https://github.com/landian60/StreamMemBench.

cs.AI

版本更新 · v2arXiv:2606.05800

SALT: When More Rollouts Don't Help in Group-Based Policy Optimization and How to Make Them Matter

Powei Chang, Jinpeng Zhang, Chaoqun Sun, MiniWell Tsao, Lianrui Li, Jianxiang Xiang, Chenyu Wang, Yukang Gao 等 9 位作者

原文摘要

Reinforcement learning with verifiable rewards (RLVR) often adopts GRPO-style group-relative updates, sampling multiple rollouts per prompt to construct normalized learning signals. However, merely increasing the number of rollouts does not reliably strengthen learning: under GRPO-style group normalization, per-rollout policy-gradient features can concentrate into a low-rank, signed geometry, causing substantial cancellation during aggregation and weakening the effective update. We address this failure mode with SALT, a Subspace-Adaptive geometry pLug-in componenT that uses sample-wise gradient geometry to reweight the coefficients of group-relative updates. SALT estimates a dominant shared subspace from the mini-batch Gram geometry, decomposes group-relative coefficients into shared and residual channels, and adaptively amplifies the residual channel when signed cancellation is severe. Across diverse reasoning-oriented RLVR benchmarks and model scales, SALT improves effective update geometry and performance without modifying the reward model or the rollout sampling procedure.

cs.LG

版本更新 · v3arXiv:2602.11499

ImagineAgent: What if Agents Could Imagine? Reinforcing Open-Vocabulary HOI Comprehension through Generation

Zhenlong Yuan, Yue Wang, Dapeng Zhang, Kejin Cui, Rui Chen, Jing Tang, Lei Sun, Hongwei Yu 等 12 位作者

原文摘要

Multimodal Large Language Models have shown promising capabilities in bridging visual and textual reasoning, yet their reasoning capabilities in Open-Vocabulary Human-Object Interaction (OV-HOI) are limited by cross-modal hallucinations and limited viewpoints of images. To address this, we propose ImagineAgent, an agentic framework that integrates cognitive mapping, tool-augmented reinforcement learning (RL), and generative world modeling for robust OV-HOI understanding. Specifically, we first propose an innovative CoT dataset named hicodet-6K for supervised fine-tuning (SFT), which effectively bridges the perception-to-cognition gap by structuring perceived entities into interaction pairs for comprehensive predictions. Subsequently, we develop a multimodal tool library integrating online retrieval, image cropping, and generative modeling, enabling the agent to dynamically augment reasoning with domain-specific tools to resolve visual-semantic ambiguities and hallucinations during inference. Moreover, we incorporate a generative model to reconstruct alternative viewpoints, enabling the agent to 'imagine' under limited viewpoints. Finally, we propose a composite reward mechanism to jointly optimize prediction accuracy and tool efficiency. Evaluations on both SWIG-HOI and HICO-DET datasets demonstrate that our method achieves state-of-the-art performance while requiring merely 36.7% of the training data compared to existing methods, validating our robustness, empirical effectiveness and efficiency.

cs.CV

版本更新 · v2arXiv:2608.01320

Dense Language Generation Made Simple: Deterministic, Randomized, and Multi-Order Algorithms

Ziyi Cai, Shuangping Li, Yiheng Shen, Kangning Wang, Peng Zhang

原文摘要

Language generation in the limit is a theoretical framework for studying how a generator can learn to produce new valid strings from a stream of positive examples. In this model, an adversary chooses an unknown language from a countable family and enumerates its elements in an arbitrary order, while the generator must eventually output only elements of the language that have not yet appeared in the enumeration. Reliable generation is thus formalized through two eventual guarantees: validity and novelty relative to the observed data. To further quantify the breadth of the generator's outputs, Kleinberg and Wei (FOCS 2025, STOC 2026) introduced lower density as a measure of output coverage. Given an order representing the importance or relevance of possible outputs, lower density is the asymptotic lower bound, as $n$ grows, on the fraction of the first $n$ elements of the target language that the generator outputs before they appear in the data. Kleinberg and Wei showed that $1/2$ is the optimal lower-density guarantee for deterministic algorithms. We develop a simple and unified framework for obtaining optimal lower-density guarantees. We first give a deterministic algorithm that recovers the optimal guarantee of $1/2$ with a significantly simpler analysis than prior work. We then demonstrate the flexibility of our framework through two extensions. First, against an oblivious adversary, randomization raises the optimal guarantee to $1-1/e$. Second, for any finite collection of orders, the optimal deterministic and randomized guarantees can be achieved simultaneously with respect to every order, so accommodating multiple notions of importance or relevance entails no loss in the optimal guarantee.

cs.DS · cs.AI · cs.CL · cs.DM · cs.LG

版本更新 · v2arXiv:2610.37918

Venus-DefakerOne2: A Vision-Forensics Foundation Model with Broader Coverage

Chenfan Qu, Yachao Liang, Mingqi Fang, Jiangwei Xie, Zhenming Wang, Baoyue Zhang, Changjiang Jiang, Zheng Chang 等 31 位作者

原文摘要

Real-world forgery is inherently heterogeneous: it manifests not only as digital manipulation but also as physical spoofing, and is carried not only by images but also by videos. Despite substantial progress, a unified anti-forgery foundation model covering such a broad threat spectrum remains absent. In this paper, we present Venus-DefakerOne2, which substantially extends the forensic capability boundary along both the forgery-form and media-type dimensions. Trained on tens of millions of open-source and in-house samples, it incorporates two key designs. Tide-Style-Tuning alternates LoRA and full-parameter fine-tuning to balance computational efficiency, generalization, and hard-sample fitting while mitigating catastrophic forgetting. Entropy-based Test Adaptation determines the optimal prediction modality by analyzing prediction entropy. Venus-DefakerOne2 achieves new state-of-the-art performance across a comprehensive suite of benchmarks, including DeepFake faces (96.7%), AI-generated images (93.3%), tampered documents (87.6%), manipulated natural images (89.6%), physical spoofs (93.1%), and AI-generated videos (96.0%). It significantly outperforms both specialized expert models and its predecessor, DefakerOne, establishing itself as a powerful and versatile foundation model for binary-decision forensic tasks.

cs.CV

新论文 · v1arXiv:2611.02600

W2A: Distilling World Priors into Action Models for Real-Time Robotic Control

Xiaopeng Zhang, Yongjin Mu, Yueyang Weng, Chengzhi Zhao, Yanjie Li

原文摘要

World Action Models (WAMs) have recently shown great promise in robotic control, benefiting from the future imagination capability of large-scale pretrained video models. However, most existing WAMs require explicitly imagining future states at test time, incurring substantial computational overhead and latency that make them unsuitable for real-time robotic control. In this paper, we propose W2A, a two-stage distillation framework for real-time robotic manipulation that distills intermediate denoising representations from a video diffusion model into an action model during training, while entirely discarding the video model at test time. We hypothesize that although video latent representations are high-dimensional, a compressed low-dimensional subspace is sufficient to provide effective supervision for action generation. This makes it possible to transfer such information effectively into an action model. Extensive experiments in both simulation and real-world settings demonstrate competitive success rates while significantly improving inference efficiency. On LIBERO, W2A achieves a 95.9% average success rate. More importantly, W2A achieves about 21x faster inference than the representative WAM baseline.

cs.RO

版本更新 · v5arXiv:2509.24773

ViSSFlow: Unifying Video-Conditioned Sound and Speech Generation via Joint Learning

Xin Cheng, Yuyue Wang, Xihua Wang, Yihan Wu, Kaisi Guan, Yijing Chen, Peng Zhang, Xiaojiang Liu 等 10 位作者

原文摘要

Video-conditioned audio generation, including Video-to-Sound (V2S) and Visual Text-to-Speech (VisualTTS), has traditionally been studied as two separate tasks despite their shared objective of generating audio conditioned on visual content. Existing methods rely on task-specific architectures and training paradigms, while the possibility of a unified generative framework remains largely unexplored due to heterogeneous conditioning signals and limited joint training data. In this paper, we propose ViSSFlow, a unified flow-matching framework for both V2S and VisualTTS. To effectively integrate diverse conditioning modalities within a Diffusion Transformer (DiT), we introduce a disentangled condition aggregation mechanism that exploits the complementary roles of attention layers, using cross-attention to model semantic conditions and self-attention to capture temporally dense visual cues. Furthermore, contrary to the common assumption that joint optimization of V2S and VisualTTS causes task interference, we show that a single model can be trained end-to-end without sacrificing task-specific performance. To address the scarcity of paired training data covering both sound and speech generation, we further propose a simple yet effective feature-level data synthesis strategy that enables robust joint learning. Extensive experiments on V2S, VisualTTS, and joint generation benchmarks demonstrate that ViSSFlow consistently outperforms state-of-the-art task-specific baselines while providing a unified solution for video-conditioned audio generation. Code and demos are provided in Supplementary Material.

eess.AS · cs.AI · cs.CL · cs.CV · cs.SD

新论文 · v1arXiv:2611.01729

ODE Policy: Robot Learning via Action Dynamics, Not Actions

Jindou Jia, Jingliang Li, Kuangji Zuo, Tuo An, Yuxuan Hu, Mengfei Zhao, Bofan Lyu, Jiaqi Bai 等 12 位作者

原文摘要

Most robot policies, whether trained by imitation learning (IL) or reinforcement learning (RL), map observations to action values at discrete control steps and leave the continuity of physical motion to be learned implicitly. We propose ODE policy, which learns the dynamics of the action rather than the action itself. A neural ordinary differential equation (ODE) learns the vector field of the action by matching the integrated actions to the targets over short action chunks in IL and single control steps in RL. A lightweight diversity head captures multi-modal behavior by randomizing the direction of the field. At deployment, each action is integrated from the previous one, so the executed trajectory is continuous by construction. We evaluate it as a visuomotor policy, as the action head of vision-language-action (VLA) and world action models (WAMs), and as the actor of model-based RL against 14 baselines on unimanual, bimanual, dexterous, locomotion, and loco-manipulation tasks. In IL, against flow matching, it reaches 5.9$\times$ the success, 5.4$\times$ the generalization, and 3.9$\times$ the mode balance after one epoch, and generates actions 10.8$\times$ faster. It mostly moves more smoothly than human demonstrations. On 14 real-world tasks across single-arm, dual-arm, dexterous, and humanoid robots, it achieves the highest success rate. In RL, it further speeds up SuperMimic for humanoid motion tracking and smooths its actions. Efficient in learning, data, parameters, and execution, ODE policy offers a promising path to scaling robot learning.

cs.RO

版本更新 · v2arXiv:2610.37257

GameVerse:面向长时程交互式世界建模的分钟级游戏视频数据集

GameVerse: A Minute-Scale Gameplay Dataset for Long-Horizon Interactive World Modeling

Kang He, Wenshuo Peng, Chuanhao Li, Zihui Gao, Xiaojie Xu, Zhengyuan Lin, Yuzhe Ding, Donghong Ji 等 10 位作者

AI 速读 基于摘要

作者构建了包含69.7K片段、1,655小时、约3.5亿帧的分钟级游戏视频数据集GameVerse,用于支撑长时程交互式世界模型训练。

cs.CV

查看原文摘要

Recent advances in interactive world models have made it possible to generate controllable, dynamic environments from action inputs. Yet current models struggle to maintain coherence beyond roughly one minute of rollout, a limitation rooted not in model capacity but in the scarcity of long-horizon training data. Existing gameplay video datasets typically consist of clips under ten seconds, with captions that describe whole clips in coarse and undifferentiated text, which is insufficient for controllable long-horizon generation. We address this with GameVerse, a minute-scale gameplay video dataset purpose-built for long-horizon interactive world modeling. GameVerse contains 69.7K clips spanning 1,655 hours and 349.6 million frames across diverse first- and third-person gameplay, including 1,358 hours of continuous two-minute sequences, an order of magnitude longer than prior datasets. Clips pass through a unified pipeline of scene-consistent segmentation, quality filtering, camera pose estimation, and event-based caption annotation. Each clip is paired with a temporally stable camera trajectory that remains coherent across minutes, together with captions that separate static scene context from dynamic foreground events and align to event boundaries rather than fixed time windows. Comprehensive analysis shows that GameVerse surpasses existing public datasets in scale, diversity, and annotation quality. Experiments further demonstrate that training on GameVerse substantially extends the temporal horizon of interactive world models.

新论文 · v1arXiv:2610.39585

TactoHand: Learning Geometry-Based Dense Hand-Surface Interaction Fields from Video

Ziheng Xi, Weibo Li, Jiayi Yu, Sipeng Zheng, Wanpeng Zhang, Haiweng Xu, Hao Luo, Chuan Mao 等 9 位作者

原文摘要

Understanding how humans interact with the world requires a representation of physical interactions at the hand surface. Tactile sensing captures these interactions, but collecting tactile data at scale requires specialized hardware. We introduce TactoHand, a model that predicts three dense hand-surface interaction fields---contact, proximity, and 3D force---from monocular video. We derive geometry-based contact and proximity labels and motion-derived force labels from eligible training data within a curated collection spanning approximately 50 million source frames. TactoHand uses a temporal transformer to aggregate visual evidence across frames, while three learned queries decode the corresponding hand-surface fields. A differentiable physics layer further constrains force predictions using observed object motion. Across in-domain and out-of-domain benchmarks, TactoHand improves contact and proximity estimation over prior methods. In addition, physics supervision reduces position and rotation errors in motion rollouts, and the predicted contact and proximity fields improve downstream hand-object reconstruction. Together, these results show a scalable, low-cost path to learning hand-surface interaction fields without collecting tactile measurements. Code will be released at https://github.com/zhenqis123/Tactohand.

cs.CV

版本更新 · v3arXiv:2610.31466

AnyGameRenderer: Entity-Consistent Generative Rendering Across Games and an Entity-Level Benchmark

Ruicong Liu, Liangyang Ouyang, Fengbo Lan, Zhixiang Wang, Kaipeng Zhang

原文摘要

AI coding agents can now build small playable games in minutes, but the results usually look like programmer art: gray blockouts, colored geometric primitives, and flat semantic blobs. We present AnyGameRenderer, a video-to-video generative renderer that turns such footage into high-quality visuals with characters, motion detail, and effects. Throughout, it keeps the layout, camera, and every entity's position and timing intact. Our AnyGameRenderer generalizes across a wide range of genres that agents build, such as tower defense, auto-battlers, top-down survivors, turn-based battles, kart racing, and crowd runners. AnyGameRenderer takes plain video as its game-state input, with no complex representations such as engine G-buffers, per-object class labels, or low-poly proxies. Gray blockouts, colored primitives, semantic maps, and wireframes all work as input. It also preserves entity correspondence: group counts stay correct, and entities appear and disappear on the right frame. We implement AnyGameRenderer by LoRA fine-tuning MiniMax-H3 ref2va, a 33B reference-video-conditioned video generation model. Training uses ~10k paired clips from three sources: (i) multi-stream rendering data from 38 agent-made games; (ii) two-stream rendering data from Unreal Engine, with programmatically controlled crowds, count changes, and entity scales; and (iii) real gameplay recordings, with pairs reconstructed via 3D-box detection. To evaluate the entity correspondence, we propose an entity-level benchmark of 59 held-out cases with 753 entities, scored against ground-truth boxes. Compared with the base model, AnyGameRenderer better preserves entity correspondence: temporal match rises from 50.9% to 62.9%, missed count changes fall from 34.7% to 21.3%, and fewer entities are hallucinated or left unrendered. Project page: https://alaya-lab.github.io/AnyGameRenderer.

cs.CV

版本更新 · v3arXiv:2603.21491

Stable but Wrong: When Learning Stabilizes Away from the Truth

Zhipeng Zhang, Fujie Ren, Kai Li, Bo Qiu

原文摘要

Stable training is often treated as evidence that learning is succeeding, but stability characterizes optimization behavior rather than correctness relative to an external objective. We study what happens when the signal being optimized remains persistently biased. We define Stable but Wrong (SBW) as a learning state in which optimization remains active or stabilizes while the learned outcome stays systematically displaced from an independently defined objective. A minimal theoretical model shows that persistent systematic bias can separate a stable convergence point from the true objective even under standard conditions for stable convergence. We then introduce static and dynamic bias in reinforcement learning, supervised learning, and continual fine-tuning of large language models. Across these settings, optimization of the current learning signal continues or stabilizes while correctness relative to the external objective declines or remains displaced. Finally, two controlled challenge-correction experiments with external ground truth test whether a prespecified error can be exposed and changed. In controlled scientific discovery and CIFAR-10, targeted evidence corrects or reduces established errors more effectively than equal-budget general evidence, with no evident harm to paired correct states under the tested protocols. These experiments do not provide a general method for automatically discovering unknown errors. Overall, SBW identifies a basic limit of convergence and other internal optimization metrics as evidence of correctness in systems that learn through persistent bias and feedback.

cs.LG

新论文 · v1arXiv:2610.38266

Recursive Self-Improvement in Physical AI: Mechanisms, Evidence, and Evaluation

Xiaofeng Han, Kaize Luo, Zenghuang Fu, Zichong Zhu, Zhe Feng, Changwei Wang, Rongtao Xu, Weiliang Meng 等 9 位作者

原文摘要

Embodied systems can update policies, world models, skills, and executable programs from deployment experience, allowing one interaction to benefit later tasks. When a system also revises and reuses its data-acquisition, feedback, or learning procedures, experience changes the process that produces capability, introducing recursive self-improvement. This paper surveys research in physical AI through the connection between persistent capability and its improvement process. We first explain the functional distinction between learner updates and improvers, then compare policy learning, imagined experience, memory and skill accumulation, and executable harnesses. These approaches connect to revisions of curricula, rewards, and research programs in different ways. Contact validity, recovery, retention, and resource costs determine whether the resulting gains accumulate during continued deployment. An L0-L3 rubric distinguishes task-local adaptation, persistent capability gain, inherited process revision, and verified improver gain. Representative benchmarks and within-study contrasts relate these distinctions to existing results. We further propose common-data and interactive comparisons that evaluate reference and revised improvers from shared learner starts, separating the use of experience from its acquisition. This perspective connects the diverse methods, physical operating conditions, and evaluation evidence, underpinning embodied RSI. A comprehensive list of studies in this survey is available at https://github.com/nkd-lkz/physical-ai-rsi-survey.

cs.RO

新论文 · v1arXiv:2610.37833

Depth through Recurrence: Towards Ultra-Efficient On-Device ASR

Chen Feng, Tianyi Xu, Ramchalam Kinattinkara Ramakrishnan, Yicheng Lin, Shaojie Zhuo, Zhaocong Yuan, Chenzheng Su, Xiaopeng Zhang

原文摘要

Modern automatic speech recognition (ASR) systems have achieved remarkable accuracy by scaling model depth and capacity, but at the cost of increased memory, energy, and computational demands. On edge devices where ASR is often most needed, such as watches and glasses, deploying such large models is infeasible due to extremely constrained resources. This raises a fundamental question: can we achieve high representational power in deep ASR models without scaling up parameterization? In this work, we revisit the role of depth and identify layer wise representational dynamics, in which most layers learn functionally similar transformations. Motivated by this insight, we propose a block-recurrent ASR architecture that replaces parameterized depth with a small set of recurrent blocks, each consisting of weight-shared layers, thereby preserving effective depth while drastically reducing model size. Through representation-guided grouping and knowledge distillation, block-recurrent models retain the accuracy of large reference models while using an order of magnitude fewer parameters. Across Open ASR Leaderboard benchmarks, a model with only two shared blocks recovers 97.4% of the accuracy of large models on average. The compact backbone further enables efficient on-device personalization through lightweight MoE-LoRA adaptation, allowing user-specific models to match or surpass the accuracy of general-purpose ASR systems with significantly lower inference cost. By reusing weights across recurrent steps, the proposed architecture reduces memory-access overhead and inference energy consumption. Together, these results show that high quality ASR can be achieved without large parameterization, and that structured recurrence provides a principled path towards ultra-compressed, energy-efficient, and personalized speech recognition on the edge.

cs.LG

版本更新 · v3arXiv:2609.36932

Learn from the Gap: Differential-Aware Advantage Pruning with Adaptive Rollout Sampling for GRPO

Jiahua Yang, Zhiwei Yang, Xianpeng Zhang, Dongyu Chen, Xing Chen, Tianhuang Su, Haonan Lu, Quanlong Guan 等 10 位作者

原文摘要

Recently, Group Relative Policy Optimization (GRPO) and its variants have been developed for policy optimization and demonstrated notable performance gains. However, these methods usually incur substantial computational overhead due to per-question multi-rollout sampling and repeated per-token probability evaluation across rollouts. Furthermore, low-information or highly homogeneous trajectories can degrade downstream learning signal efficiency, hindering model optimization and limiting final performance. To address these issues, we propose FastRL, a novel plug-and-play reinforcement learning framework that simultaneously improves training efficiency and the effectiveness of policy learning. Specifically, 1) We introduce an advantage-aware pruning strategy to selectively preserve high-advantage trajectories while maximizing inter-trajectory gradient diversity. 2) Then, we design an adaptive rollout sampling mechanism to dynamically adjust the sampling scale across different training stages based on historical pruning distributions, balancing exploration adequacy and computational efficiency. Experiments demonstrate that FastRL can be seamlessly integrated into GRPO, DAPO, and GSPO variants, achieving an average 2.07$\times$ training speedup on Geometry3K and GeoQA8K-R1V, along with an approximately 1.64\% improvement in average accuracy on visual reasoning benchmarks. Source codes will be available at https://github.com/Nicozwy/FastRL.

cs.AI

新论文 · v1arXiv:2610.36689

PsyJev: Psychological Analysis via System-1 Judgment

Fangyuan Liu, Sirui Zhao, Xiaohao Wang, Guo Cheng, Peng Zhang, Enhong Chen

原文摘要

Self-disclosures on the Web support diverse psychological analyses, from recognizing expressed experiences to identifying symptom-relevant information. We study a shared, question-conditioned decision interface for this heterogeneous problem in content analysis. We organize PsyJudgeBench, comprising 13 annotated datasets and 82 questions across six psychological areas, while preserving source-specific criteria and masks for unobserved labels. We introduce PsyJev, a System-1 model that directly produces distributions over answers specified in each request. Joint supervised training establishes the shared judgment function, followed by Judgment-Anchored RLCD (JA-RLCD), which adapts logit-space reward optimization to heterogeneous psychological judgments through balanced supervision, selective retention of correct SFT predictions, and question-group reward optimization. The Qwen3.5-based 2B, 4B, and 9B models achieve 64.33, 66.21, and 67.56 average test F1, respectively. The 9B model exceeds the strongest external comparison by 2.54 points. Controlled 2B comparisons examine the training stages and anchored refinement. Further analyses examine question-conditioned judgment, inference cost, and probability quality, complemented by qualitative comparisons across models.

cs.AI

新论文 · v1arXiv:2610.36077HF 社区推荐

The Trinity:Capability-Driven Recursive Self-Improvement for Multimodal Agents

Weidong Tang, Ruiheng Wang, Jingxuan Zhang, Hexin Wang, Haoyuan Chen, Zhengfeiyang Zhang, Yixing Ma, Zichen Jiang 等 20 位作者

原文摘要

Multimodal intelligence can be viewed as human-guided co-evolution between worlds and agents through interaction. However, scaling this process faces two bottlenecks: constructing heterogeneous, verifiable environments is costly, and manual Harness iteration cannot keep pace with growing task diversity and complexity. A key insight is that tasks with different modalities and surface forms can share the same underlying capability requirements. We therefore introduce The Trinity, a recursive self-improvement framework coupling world generation with Harness evolution through three roles: Creator, Explorer, and Evolver. Drawing on verified execution trajectories, Evolver shifts the basis of task organization from surface categories to shared requirements, reorganizing the original task tree into a hierarchical capability tree. We introduce Capability-Driven Real2Sim2Real: for heterogeneous tasks at the same node, Creator abstracts their common requirements into simplified, verifiable simulated worlds for capability learning, while evaluation on original tasks measures transfer. Along this capability tree, Explorer progressively evolves reusable capability modules through selective inheritance, forming a Harness tree whose validated updates accumulate across iterations within a fixed topology. The resulting Harnesses specialize in different capabilities, motivating a Capability-Aware Harness Router that uses public task information to select compatible module configurations from the tree. Our evolved Harnesses improve mean performance by 34 points across 28 training benchmarks and 26 points across 18 unseen benchmarks, including two real-world embodied tasks.

cs.AI · cs.CV

新论文 · v1arXiv:2610.35500

Test-Time Confidence Adaptation under RL-Induced Trajectory Shift

Zhenzhen Ren, Xiaoqing Zhang, GuoBiao Li, Bowen Fang, Yanxi Wang, Xinpeng Zhang, Ke Han

原文摘要

Trajectory-based confidence estimation has shown promising performance for large language models (LLMs) by leveraging rich signals from their reasoning processes. However, we find that such confidence estimators can degrade substantially after agentic reinforcement learning (Agentic RL) as it induces substantial shifts in the reasoning trajectories. More importantly, despite these shifts, we uncover a reliability structure that is largely preserved across Base and RL models: $\textbf{more}$ $\textbf{stable}$ $\textbf{trajectories}$ $\textbf{remain}$ $\textbf{more}$ $\textbf{likely}$ $\textbf{to}$ $\textbf{produce}$ $\textbf{correct}$ $\textbf{answers}$. This preserved relationship provides a transferable, label-free reliability signal for post-RL confidence adaptation. Building on this finding, we propose $\textbf{StaR-TTA}$, a stability-guided framework for label-free test-time confidence adaptation. StaR-TTA jointly learns from correctness supervision and stability-derived reliability supervision on labeled Base trajectories, establishing the connection between trajectory stability and answer reliability. At test time, it reuses stability-induced reliability rankings from unlabeled RL trajectories to adapt confidence scores to the shifted trajectory distribution, without requiring target correctness labels. Across four QA benchmarks, StaR-TTA achieves an average AUROC of \(0.721\), with consistent improvements across unseen datasets, model families and scales, and different Agentic RL algorithms.

cs.AI

新论文 · v1arXiv:2610.35323

CRIM: Composable and Reusable Item Memory for Efficient Personalized Retrieval

Haolin Li, Haipeng Zhang, Mang Li, Zhaohui Xia, Xun Zhu, Miao Li, Yu Zhang, Ji Wu

原文摘要

Large language models incur substantial training and inference costs in personalized search and recommendation, as growing interaction histories lengthen request inputs and repeatedly expose the same item text to the model. We propose \textbf{C}omposable and \textbf{R}eusable \textbf{I}tem \textbf{M}emory (CRIM), a framework that separates item-level semantic encoding from request-level history modeling. A small set of learnable summary tokens compresses each item into compact continuous memories, while segment-level readout tokens (REC tokens) introduce predictive supervision within the interaction history. These memories are independent of users and queries and can therefore be reused across requests. At inference time, CRIM composes cached memories in interaction order and incorporates an optional query to produce a personalized retrieval representation, reducing repeated item-text encoding while retaining request-dependent contextual modeling. We further introduce a joint training mechanism that combines cached memories with sampled live re-encoding. Re-encoding only a few history items per request allows the retrieval objective to jointly optimize the item and request encoders at limited computational cost, while periodic cache refreshes maintain consistency. Extensive evaluation and cost analysis on MovieLens-1M, Qilin, and our new LazSeq dataset show that CRIM achieves state-of-the-art retrieval performance with substantially lower inference costs at the same backbone scale, while limiting item re-encoding during joint training. We will publicly release our code and dataset.

cs.IR · cs.CL

版本更新 · v2arXiv:2610.28467

Beyond Trajectory Statistics: Community-Consistent Human Mobility Generation via Evolving User-Location Graphs

Bo Liu, Tong Li, Jiapeng Zhang, Zhu Xiao, Zhuo Tang, Kenli Li

原文摘要

Human mobility data are fundamental to Web-based location services and broader urban applications, and mobility generation provides synthetic trajectories when real data are costly or inaccessible. Although recent mobility generators have incorporated collective mobility patterns, they primarily focus on individual trajectories and aggregate population dynamics, leaving evolving community structures formed by user-location interactions insufficiently modeled. In this paper, we study community-consistent human mobility generation. To this end, we formulate mobility generation as the generation of dynamic user-location graphs to model community structures and propose MOTION, a Multi-agent framework for cOmmuniTy-consIstent human mObility geNeration. MOTION consists of user agents, location agents, and a global manager agent. MOTION first detects coherent communities from historical mobility using the Leiden algorithm and extracts community-conditioned interaction priors to guide the generation process. Guided by these priors, the user agents plan mobility, search destination candidates, and infer user movements from the individual view. In parallel, selectively activated location agents infer likely user arrivals from the community view. The manager coordinates both views, diagnoses interactions causing deviations, and attributes targeted reflection signals to revise user decisions, location attraction, and source-user selection. Experiments on two real-world datasets show that MOTION outperforms baselines by at least 4.05% across reported metrics of individual trajectories, population and flow distributions, and community and graph structures. Further analyses confirm its robustness, privacy preservation, and downstream utility. The code is available at https://anonymous.4open.science/r/MOTION-04C4.

cs.AI