Liu, Yifan, Zhan, Fangneng, Zhou, Kaichen, Du, Yilun, Liang, Paul Pu, Pfister, Hanspeter
Vision-language models (VLMs) struggle with 3D-related tasks such as spatial cognition and physical understanding, which are crucial for real-world applications like robotics and embodied agents. We attribute this to a modality gap between the 3D tasks and the 2D training of VLM, which led to inefficient retrieval of 3D information from 2D input. To bridge this gap, we introduce SandboxVLM, a simple yet effective framework that leverages abstract bounding boxes to encode geometric structure for VLMs. Specifically, we design a 3D Sandbox reconstruction and perception pipeline comprising four stages: generating multi-view priors with abstract control, proxy elevation, multi-view voting and clustering, and 3D-aware reasoning. Evaluated in zero-shot settings across multiple benchmarks and VLM backbones, our approach consistently improves spatial intelligence, achieving an 8.3% gain on SAT Real compared with baseline methods for instance. These results demonstrate that presenting VLMs with 3D abstractions substantially enhances their 3D reasoning ability without additional training, suggesting new possibilities for general-purpose embodied intelligence.
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cs.CV · cs.CL
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Reward models (RMs) are inherently non-neutral value functions designed and trained to encode specific objectives, such as human preferences or text-image alignment. RMs have become crucial components of text-to-image (T2I) generation systems where they are used at various stages for dataset filtering, as evaluation metrics, as a supervisory signal during optimization of parameters, and for post-generation safety and quality filtering of T2I outputs. While specific problems with the integration of RMs into the T2I pipeline have been studied (e.g. reward hacking or mode collapse), their robustness and fairness as scoring functions remains largely unknown. We conduct a large scale audit of RM robustness with respect to demographic biases during T2I model training and generation. We provide quantitative and qualitative evidence that while originally developed as quality measures, RMs encode demographic biases, which cause reward-guided optimization to disproportionately sexualize female image subjects, reinforce gender/racial stereotypes, and collapse demographic diversity. These findings highlight shortcomings in current reward models, challenge their reliability as quality metrics, and underscore the need for improved data collection and training procedures to enable more robust scoring.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Active 3D reconstruction enables an agent to autonomously select viewpoints to build accurate and complete scene geometry efficiently, rather than passively reconstructing scenes from pre-collected images. Existing active reconstruction methods often rely on geometric heuristics, which may result in redundant observations without improving reconstruction quality. To address this, we propose AREA3D, an active reconstruction agent for 3D reconstruction by leveraging feed-forward 3D models and vision-language guidance. The framework decouples view uncertainty modeling from feed-forward reconstruction, enabling precise uncertainty estimation without online optimization. Moreover, the integrated Vision-Language Model provides high-level semantic guidance that guides exploration beyond purely geometric cues. Extensive experiments on both scene-level and object-level benchmarks (Replica and OmniObject3D) demonstrate that AREA3D achieves state-of-the-art reconstruction accuracy, especially in sparse views.
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cs.CV · cs.CL
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Estimating robot pose from a monocular RGB image is a challenge in robotics and computer vision. Existing methods typically build networks on top of 2D visual backbones and depend heavily on labeled data for training, which is often scarce in real-world scenarios, causing a sim-to-real gap. Moreover, these approaches reduce the 3D-based problem to 2D domain, neglecting the 3D priors. To address these, we propose Robot Topological Alignment Graph (RoboTAG), which incorporates a 3D branch to inject 3D priors while enabling co-evolution of the 2D and 3D representations, alleviating the reliance on labels. Specifically, the RoboTAG consists of a 3D branch and a 2D branch, where nodes represent the states of the camera and robot system, and edges capture the dependencies between these variables or denote alignments between them. Closed loops are then defined in the graph, on which a consistency supervision across branches can be applied. Experimental results demonstrate that our method is effective across robot types, suggesting new possibilities of alleviating the data bottleneck in robotics.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表