跳到正文
研踪PaperTrail

YOUR RESEARCH, IN SIGHT

让下一篇重要论文,不再错过。

覆盖计算机全学科,以 AI 为快捷入口。关注方向、作者和关键词,把发现变成持续的研究积累。

部分采集异常
正在读取账号与研究记录…

全站更新概况

+7272新增论文
+6090其中 AI 相关
+125已有论文修订
+122新增 AI 导读

arXiv 最近完成扫描:2026-11-05 12:14 · 全站最近入库:2026-11-05 12:13各信源进度 →

统计口径与数据新鲜度

统计 2026-11-04 13:57 — 2026-11-05 13:57(北京时间) · 点击数字查看对应简报;AI 相关包含在新增论文内。

最近完成检查:2026-11-05 12:14最近发现新增版本:2026-11-05 12:13库内论文最新更新时间:2026-11-05 02:59

每分钟刷新已保存的数据。空检查不代表采集异常;新收录可能包含历史论文。AI 导读按新增版本计数。

15,949 已收录论文13,765 AI 相关3,571 有修订112 HF 社区发现

浏览论文库

时间范围跟随排序:版本更新、本站收录或首次发表。最新收录可能包含历史论文。部分信源异常,查看状态 →

找到 3 篇论文 · 按版本更新时间排序上轮扫描起点 2026-11-05 12:12(北京时间)
新论文 · v1arXiv:2611.03634

WebHarbor: Docking Real Websites for Evolving GUI Agent Environments

Zhaoyang Wang, Qianhui Wu, Boyu Gou, Demi Wang, Jiacheng Zhang, Peichun Hua, Qize Li, Shi Qiu 等 57 位作者

GUI web agents require realistic and interactive environments that remain stable during both evaluation and training. Live website evaluation suffers from changing content, access restrictions, and limited coverage of authenticated workflows, while existing synthetic environments for training often lack functional depth and visual fidelity. We propose WebHarbor, a suite of 153 executable and dockerized website environments that faithfully reconstruct the visual interfaces, content, and functional workflows of real-world web services under deterministic control. We build WebHarbor through task-driven human-agent collaboration, where environments evolve as new tasks expand their functional scope, coding agents implement the required changes, and human contributors audit visual fidelity, functional correctness, and task validity. The resulting suite comprises 3,518 tasks spanning multi-step and post-authentication workflows, where existing works often fail to cover. Beyond reliable evaluation, WebHarbor provides high-fidelity synthetic web environments for cost-efficient reinforcement learning (RL). We demonstrate that a Qwen 4B-level GUI agent trained with RL in WebHarbor generalizes to unseen tasks and performs competitively with leading open-source GUI web agents across four benchmarks. The code and data are publicly available at https://github.com/aiming-lab/WebHarbor.

尚无 AI 解读,展示原文摘要

cs.AI · cs.CL · cs.LG
arXiv ↗PDF ↗
新论文 · v1arXiv:2611.01626

Special and General Computational Aesthetics

Ganqing Luo, Chuan Li, Liaoruxing Zhang, Xin Jin

Computational aesthetics is a field at the intersection of computer science, artificial intelligence, aesthetics, and other disciplines. As AI has developed, the field has formed relations of inclusion, intersection, or support with computational art, AI art, AI aesthetics, AI-generated content (AIGC), computational creativity, affective computing, and neuroaesthetics. Without distinguishing scope, objectives, and methods, it may be narrowed to image aesthetic quality assessment or expanded into an umbrella term for AI's involvement in art. We analyze its internal structure and its relations with neighboring concepts, and propose a two-level scope: special computational aesthetics (SCA) and general computational aesthetics (GCA). SCA centers on aesthetic measurement and aesthetic process modeling. The former primarily corresponds to "Aesthetic Perception": computationally identifying and representing aesthetic attributes and predicting human aesthetic evaluations; the latter primarily to "Aesthetic Understanding": computationally describing, testing, and explaining how human aesthetic perception and judgment are formed. GCA extends this core to include "Aesthetic Generation," namely artistic generation guided by computational aesthetic models. Some computational aesthetic tasks can also use non-AI methods. Research in this scope using AI algorithms and models we define as AI aesthetics, which may involve the special core and the general extension. "Aesthetic Generation" intersects with AIGC, AI art, and computational creativity, but belongs to the general extension defined here only when computational aesthetic models substantively constrain, guide, or optimize artwork generation. We also draw on Feng Peng's discussion of the computability of beauty, aesthetic experience, and art as a theoretical reference for clarifying boundaries between computational aesthetics and related concepts.

尚无 AI 解读,展示原文摘要

cs.CV · cs.AI
arXiv ↗PDF ↗
首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.1620ACL Anthology · ACL 2026

Utility-Oriented Visual Evidence Selection for Multimodal Retrieval-Augmented Generation

Weiqing Luo Arizona State University, Zongye Hu, Xiao Wang Arizona State University, Zhiyuan Yu Texas A&M University - College Station, Haofeng Zhang Morgan Stanley, Ziyi Huang Arizona State University

Visual evidence selection is a critical component of multimodal retrieval-augmented generation (RAG), yet existing methods typically rely on semantic relevance or surface-level similarity, which are often misaligned with the actual utility of visual evidence for downstream reasoning. We reformulate multimodal evidence selection from an information-theoretic perspective by defining evidence utility as the information gain induced on a model’s output distribution. To overcome the intractability of answer-space optimization, we introduce a latent notion of evidence helpfulness and theoretically show that, under mild assumptions, ranking evidence by information gain on this latent variable is equivalent to answer-space utility. We further propose a training-free, surrogate-accelerated framework that efficiently estimates evidence utility using lightweight multimodal models. Experiments on MRAG-Bench and Visual-RAG across multiple model families demonstrate that our method consistently outperforms state-of-the-art RAG baselines while achieving substantial reductions in computational cost. We release our code at https://github.com/Hcnaeg/utility-mrag.

尚无 AI 解读,展示原文摘要

cs.CL · cs.CV

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

ACL Anthology · ACL 2026 ↗PDF ↗