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首次观测 · 记录 #1CVF · CVPR 2026:cvf:11c5658667825732d674374f326ea883CVF · CVPR 2026

Forecasting 3D Scanpaths in Egocentric Video

Ryan, Fiona, Ananthabhotla, Ishwarya, Qian, Yijun, Hoffman, Judy, Rehg, James M., Ithapu, Vamsi Krishna, Murdock, Calvin

原文摘要

Forecasting gaze behavior is an important task for understanding user intent and creating AR/VR systems that can anticipate where users will look and interact next. While prior works have addressed predicting scanpaths in static images, forecasting gaze in egocentric videos presents new challenges due to the dynamic nature of the scene and the camera wearer's continuous movement through the 3D environment. To address these challenges, we formulate the novel task of egocentric scanpath prediction as forecasting a sequence of future fixations in 3D Cartesian coordinates relative to the last observed camera pose, producing a 3D scanpath that is grounded in the environment. We propose a transformer architecture that leverages egocentric video frames, head pose, and past 3D gaze observations to predict future 3D fixation sequences. We evaluate our method on the Aria Digital Twin dataset. Our findings establish a baseline for the novel task of 3D scanpath prediction and highlight important architectural elements for our task.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:1bf273015917927d6428bcf83206e501CVF · CVPR 2026

Gaze Target Estimation Anywhere with Concepts

Cao, Xu, Yang, Houze, Gunda, Vipin, Zhou, Zhongyi, Xu, Tianyu, Kowdle, Adarsh, Kim, Inki, Rehg, James M.

原文摘要

Estimating human gaze targets from images in-the-wild is an important and formidable task. Existing approaches primarily employ brittle, multi-stage pipelines that require explicit inputs, like head bounding boxes and human pose, in order to identify the subject of gaze analysis. As a result, detection errors can cascade and lead to failure. Moreover, these prior works lack the flexibility of specifying the gaze analysis task via natural language prompting, an approach which has been shown to have significant benefits in convenience and scalability for other image analysis tasks. To overcome these limitations, we introduce the Promptable Gaze Target Estimation (PGE) task, a new end-to-end, concept-driven paradigm for gaze analysis. PGE conditions gaze prediction on flexible user text or visual prompts (e.g., "the boy in the red shirt" or "person in point [0.52, 0.48]") to identify a specific subject for gaze analysis. This approach integrates subject localization with gaze estimation, and eliminates the rigid dependency on intermediate analysis stages. We develop a scalable data engine to generate Gaze-Co (Gaze Estimation with Concepts), a dataset and benchmark of 120K high-quality, prompt-annotated image pairs. We also propose GazeAnywhere, the first model designed for PGE. GazeAnywhere uses a transformer-based detector to fuse features from frozen encoders and simultaneously solves subject localization, in/out-of-frame presence, and gaze target heatmap estimation. GazeAnywhere achieves state-of-the-art performance on multiple PGE benchmarks, setting a strong baseline for this new problem even on a difficult out-of-domain, real-world clinical dataset. GazeAnywhere is open-sourced in github.com/IrohXu/GazeAnywhere.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:6f4dc2ba081dddb07ffeb50c43ff2e6cCVF · CVPR 2026

Omni-MMSI: Toward Identity-attributed Social Interaction Understanding

Li, Xinpeng, Lai, Bolin, Chen, Hardy, Deng, Shijian, Xie, Cihang, Zhou, Yuyin, Rehg, James M., Tian, Yapeng

原文摘要

We introduce Omni-MMSI, a new task that requires comprehensive social interaction understanding from raw audio, vision, and speech input. The task involves perceiving identity-attributed social cues (e.g., who is speaking what) and reasoning about the social interaction (e.g., whom the speaker refers to). This task is essential for developing AI assistants that can perceive and respond to human interactions. Unlike prior studies that operate on oracle-preprocessed social cues, Omni-MMSI reflects realistic scenarios where AI assistants must perceive and reason from raw data. However, existing pipelines and multi-modal LLMs perform poorly on Omni-MMSI because they lack reliable identity attribution capabilities, which leads to inaccurate social interaction understanding. To address this challenge, we propose Omni-MMSI-R, a reference-guided pipeline that produces identity-attributed social cues with tools and conducts chain-of-thought social reasoning. To facilitate this pipeline, we construct participant-level reference pairs and curate reasoning annotations on top of the existing datasets. Experiments demonstrate that Omni-MMSI-R outperforms advanced LLMs and counterparts on Omni-MMSI. Project page: https://sampson-lee.github.io/omni-mmsi-project-page.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:7d15fc31110a781b193e986f0649412fCVF · CVPR 2026

How Much 3D Do Video Foundation Models Encode?

Huang, Zixuan, Li, Xiang, Lv, Zhaoyang, Rehg, James M.

原文摘要

Videos are continuous 2D projections of 3D worlds. After training on large video data, will global 3D understanding naturally emerge? We study this by quantifying the 3D understanding of existing Video Foundation Models (VidFMs) pretrained on vast video data. We propose the first model-agnostic framework that measures the 3D awareness of various VidFMs by estimating multiple 3D properties from their features via shallow read-outs. Our study presents meaningful findings regarding the 3D awareness of VidFMs on multiple axes. In particular, we show that state-of-the-art video generation models exhibit a strong understanding of 3D objects and scenes, despite not being trained on any 3D data. Such understanding can even surpass that of large expert models specifically trained for 3D tasks. Our findings, together with the 3D benchmarking of major VidFMs, provide valuable observations for building scalable 3D models.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:b18bfaf39e157dcf61f6b8cd0ab16b38CVF · CVPR 2026

Toward Diffusible High-Dimensional Latent Spaces: A Frequency Perspective

Lai, Bolin, Wang, XuDong, Rambhatla, Saketh, Rehg, James M., Kira, Zsolt, Girdhar, Rohit, Misra, Ishan

原文摘要

Latent diffusion has become the default paradigm for visual generation, yet we observe a persistent reconstruction-generation trade-off as latent dimensionality increases: higher-capacity autoencoders improve reconstruction fidelity but generation quality eventually declines. We trace this gap to the different behaviors in high-frequency tokenization and detokenization. Through controlled perturbations in both RGB and latent domains, we analyze encoder/decoder behaviors and find that decoders depend strongly on high-frequency latent components to recover details, whereas encoders under-represent high-frequency contents, yielding insufficient exposure and underfitting in high-frequency bands for diffusion model training. To address this issue, we introduce FreqWarm, a plug-and-play frequency warm-up curriculum that increases early-stage exposure to high-frequency latent signals during diffusion or flow-matching training -- without modifying or retraining the autoencoder. Applied across several high-dimensional tokenizers, FreqWarm consistently improves generation quality: decreasing gFID by 14.11 on Wan2.2-VAE, 6.14 on LTX-VAE, and 4.42 on DC-AE-f32, while remaining architecture-agnostic and compatible with diverse backbones. Our study shows that explicitly managing frequency exposure can successfully turn high-dimensional latent spaces into more diffusible targets.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表