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新论文 · v1arXiv:2611.14115

LEASH: Stay Safe in Agentic Robotics

Qinfeng Zhu, Weiguang Zhao, Ke Sun, Xihao Guo, Yunxi Jiang, Rui Zhang, Lei Fan, Kaizhu Huang

原文摘要

Foundation models such as GPT and Claude have shown strong capabilities in spatial understanding and embodied intelligence. These advances make agentic robotics a promising path toward artificial general intelligence in robotics. However, we find that using foundation models to control robots poses serious safety risks, and comprehensive safety evaluation is still lacking. We introduce RoboRisk, a comprehensive benchmark for evaluating safety in agentic robotics. Its 92 simulated tasks and 13 physical-robot tasks fall into five categories: Task-level Refusal (T), Plan Repair (P), Execution-time Hazard (E), Injection (I), and Sequential Memory (S). Prior benchmarks cover at most two of these categories, and several evaluate only text outputs. In contrast, RoboRisk covers all five and executes every task in closed loop. We evaluate six state-of-the-art foundation models on RoboRisk: GPT-6 Astra, GPT-6.1 Sol, GPT-6 Luna, Claude Opus 5.5, Gemini 4 Argon, and Grok 4.7. These models generally show high harm rates. We also evaluate two robot-specific APIs: the Dream API and PokeBot's RoboAPI. We further propose the Lease-Enforced Agentic Safety Harness (LEASH), which offers essential safety infrastructure for agentic robotics and can be integrated into nearly any agentic architecture. LEASH leverages a decision model (Jev or OpenAI's Decisions API) to implement task, action, and commit gates, which review the task, each action, and each irreversible operation in their visual context. The planner and all three gates share a common safety policy. Experiments on RoboRisk in simulation and on physical robots show that LEASH effectively reduces harm across all six foundation models. It largely preserves their task completion performance and adds little time and token overhead.

cs.RO

新论文 · v1arXiv:2611.14048

LaST0.5: A Generalist World Action Model with Interaction-Centric Latent Reasoning

Xuheng Zhang, Yiming Zhang, Jialin Gao, Hao Chen, Jiaming Liu, Ji Li, Runzhong Huang, Yinxi Wang 等 17 位作者

原文摘要

World Action Models (WAMs) have recently emerged as a promising paradigm for robotic manipulation, endowing policies with strong capabilities for modeling temporal and physical dynamics. Existing WAMs, encompassing both video-first action prediction and joint video-action modeling, directly transfer global physical representations from world models to action generation. However, global scene representations may underemphasize local robot-object interactions, creating a mismatch between representations optimized for world evolution and those required for manipulation. To bridge this gap, we propose LaST0.5, a novel WAM that introduces an interaction-centric physical representation between world modeling and action generation. Specifically, LaST0.5 learns a compact interaction-centric latent space under the supervision of visual interaction cues between the robot and the environment. This reasoning space is instantiated as a latent expert that bridges the world expert and the action expert within a Mixture-of-Transformers architecture. Furthermore, LaST0.5 performs adaptive world-to-action transfer by jointly predicting future representations and progress values, using progress consistency to adjust action execution and trigger future resampling. Finally, we pretrain LaST0.5 on a large-scale robotic data corpus comprising over 14k hours of data, establishing interaction-centric physical reasoning as a scalable and effective paradigm. LaST0.5 achieves 99.5% on LIBERO, surpasses the previous state of the art on ten evaluated RLBench tasks, and demonstrates robust long-horizon execution and precise dexterous manipulation in real-world experiments.

cs.RO

新论文 · v1arXiv:2611.13426

BioMem: Agentic Memory for Biomedical LLM Agents

Mingchen Li, Yongkang Xiao, Rumeng Li, Rui Zhang, Hong Yu

原文摘要

Large language models (LLMs) have demonstrated considerable potential in biomedical applications, while agentic memory systems have emerged as a promising approach to preserving and utilizing information across tasks and interactions. However, a fundamental question remains: how effectively and reliably do these systems retain, retrieve, update, and utilize biomedical information? In this study, we systematically investigate agentic memory in the biomedical domain, focusing on task effectiveness, retrieval quality, information fidelity, and long-term robustness. We evaluate five memory approaches across four LLMs in three representative settings: biomedical knowledge reasoning, clinical prediction, and long-term conversational memory. Our analyses reveal how memory construction, evidence relevance, and conversational history shape downstream biomedical performance, highlighting the distinct challenges of retrieving relevant information, preserving its fidelity, and effectively utilizing it for reasoning. Building on these findings, we introduce Hybrid Memory Retrieval and Utilization (HMRU), a training-free framework that jointly enhances evidence accessibility and task-aware utilization to improve biomedical reasoning and long-term conversational memory. HMRU achieves an average relative improvement of 8.6% across biomedical question-answering and conversational memory benchmarks, with additional gains in selected clinical prediction tasks. It further reduces conversational answer errors by 24.9% and closes 48.0% of the performance gap to full-context inference. Our findings provide a systematic characterization of biomedical agentic memory and practical insights into developing more effective and reliable memory-augmented LLM systems.

cs.CL

新论文 · v1arXiv:2611.12296

RecoGEM: A Serving System for Production-Scale Generative Recommendation

Xiangrui Yang, Yunfeng Zhao, Jiawei Yang, Fangyu Zhang, Enrui Zhao, Liang Zeng, Cheng Peng, Minhui Xie 等 11 位作者

原文摘要

Generative recommendation (GR) is moving industrial recommender systems (RecSys) from scoring candidate items to autoregressively generating item identifiers. This shift promises higher recommendation quality, but makes serving substantially harder: each request executes a short sequence of dependent decoding steps that explore a large item space and select promising candidates on the latency-critical path. GR not only creates structural mismatches with conventional RecSys pipelines, but also challenges the architectural and optimization assumptions of LLM serving stacks, making direct adoption of existing systems difficult. We present RecoGEM, our production GR serving system. RecoGEM uses a runtime--engine decoupling architecture to move GR-specific serving responsibilities, such as candidate-state transitions and live artifact updates, to a dedicated runtime. Its execution engine exploits GR's short token sequences, large candidate populations, and predictable step shapes to optimize self-attention, candidate selection, and execution planning. RecoGEM has been deployed for over nine months across our production lines, serving applications with hundreds of millions of users and supporting more than ten GR model families. On our OneModel production workloads, RecoGEM reaches over 1,000 QPS per serving instance with P99 latency below 35 ms and a 2.88$\times$ throughput improvement over representative baselines.

cs.DC · cs.AI · cs.IR

新论文 · v1arXiv:2611.12087

Compass 1: Towards Open-World and Persistent Embodied Navigation from Monocular RGB Videos

Hai Zhang, Siqi Liang, Yanjun Guo, Shoufeng Zhang, Yunhao Wang, Hangyu Du, Haoguang Mai, Hongchen Li 等 20 位作者

原文摘要

Embodied navigation requires agents to achieve persistent spatial awareness and long-horizon execution stability in open-world environments. However, existing navigation architectures struggle to sustain both capabilities, remaining effective only over a handful of recent frames. We present Compass 1, the first embodied navigation foundation model to unify language understanding and video generation while enabling memory backtracking through nearly 2mins of visual history. Without altering the underlying architecture, we introduce History Representation, which integrates sparse visual keyframes with an explicit History Representation Map to preserve long-term spatiotemporal context. To effectively leverage this history, we further introduce History Utilization, a structured VQA supervision protocol comprising three categories: task-stage grounding, exploration consistency, and spatiotemporal target retrieval, enabling map-grounded reasoning and stable persistent long-horizon navigation. To fuel this system, we establish a complete annotation pipeline for monocular RGB videos and open-source a massive dataset featuring over 500 hours of high-quality real-world interactions and over 2,000 hours of annotated web videos. Trained mainly on the distribution of 1m height camera, Compass 1 generalizes seamlessly across diverse embodiments and scenarios, ranging from indoor environments to pedestrian-dense streets, spanning wheeled robot at 0.35m, quadruped dog at 0.5m, humanoid at 0.85m, and aerial drone at 1.5m. Compass 1achieves a dominant overall success rate of 79.4% across open-world evaluations, compared to 17.8% for the strongest baseline. It demonstrates exceptional zero-shot execution exceeding 90% on foundational tasks, a 250% boost in exploration, and an unparalleled leap from 0% to 58% in challenging persistent history backtracking.

cs.CV · cs.RO

新论文 · v1arXiv:2611.11840

Correct Answers from Insufficient Histories: A Controlled Study of Agent Memory Evaluation

Quan Xue, Zerui Yang, Chaorui Zhang, Haolin Ruan, Xueyan Niu, Xuanyu Zheng, Xiyuan Wang, Weixi Zhang 等 10 位作者

原文摘要

An answer can match the reference for a complete agent history even when the reader's visible history does not determine it. We study this distinction using executable device logs. Our protocol separates reference agreement, certified evidence sufficiency, and context-appropriate behavior. Insufficiency requires two legal histories yielding byte-identical visible contexts but different answers; public chronology and query cutoffs certify sufficient prefixes. On 80 confirmation histories, Qwen3-32B matches 87 hidden references among 203 insufficient raw-prefix instances, with only seven appropriate abstentions. A fixed-input DeepSeek-V4-Flash replication matches 85 and abstains on 21 of the same 203 instances. Each reader makes 1,600 requests. Compact CSV's estimated appropriateness effects remain inconclusive: +3.16 percentage points, clustered 95% interval [0.00,6.57], for Qwen and +2.46, [-1.84,6.94], for DeepSeek. A separate held-out judge study achieves 99.38% correctness but retains support errors and truncations; a deterministic baseline solves all constructed cases. These results support an evaluation diagnosis across two hosted reader configurations, not gains for a general memory system or natural-language evidence assessment.

cs.AI

版本更新 · v2arXiv:2610.30631

Large language models show systematic failures in incorporating evolving medical knowledge

Min Zeng, Zaifu Zhan, Kai Yu, Rui Zhang

原文摘要

Medical knowledge evolves, yet whether large language models (LLMs) faithfully incorporate revisions into clinical recommendations remains unclear. We introduce ChronoEvo, comprising 1,709 recommendation-level revisions across 12 forms of medical knowledge change and 275 guideline lineages, to distinguish recognition of revised guidance from its full incorporation. With updated guideline evidence explicitly provided, revision recognition exceeded full incorporation across 14 models, with a 20.1-percentage-point gap in the strongest model. For Qwen3-4B, 90.8% of responses recognized revisions, 80.2% were clinically correct, and 58.5% fully incorporated them, yielding a 32.3-percentage-point gap. Two clinicians' adjudicated assessment of 300 responses yielded a 40.3-percentage-point gap in this enriched validation sample; 61 of 144 responses with incomplete incorporation were clinically incorrect. Prompting Qwen3-4B to prioritize revised evidence reduced outdated-content retention and improved clinical correctness without significantly improving full incorporation. These findings identify faithful incorporation of revised guidance as a distinct challenge for clinical LLM reliability.

cs.AI

新论文 · v1arXiv:2611.10768

BlenderFORGE: Framework for Optimizing Reactive 3D-Graphics Editing Ability of MLLMs

Zilin Guo, Tianrui Zhang, Yi Rong, Yichen Liu, Yuxin Guo, Jingcheng Ni, Lewei Lu, Zehuan Wu 等 9 位作者

原文摘要

Multimodal Large Language Models (MLLMs) have shown promise as interactive agents, yet precise, programmatic 3D graphics editing remains difficult to train because existing systems largely rely on closed-source model APIs and lack deterministic, state-verifiable execution environments. We present BlenderFORGE, a trainable data-environment-optimization framework for open-weight MLLM agents that edit explicit Blender scenes through Blender Python (bpy) code generation. BlenderFORGE targets four fundamental state-verifiable editing task families: object placement, shape-key editing, lighting adjustment, and material modification. It integrates three components: (1) a scalable perturbation-based data generation pipeline built from curated assets and large-scale 3D scene repositories; (2) an isolated Blender Sandbox for deterministic code execution, structured state export, and closed-loop reward computation; and (3) a two-stage training pipeline that uses offline teacher trajectories for cold-start Supervised Fine-Tuning (SFT) and sandbox-computed rewards for multi-turn tool-agentic Reinforcement Learning (AgentLoop-RL). Experiments across the four task families show that the resulting open-weight Qwen3-VL-8B and Qwen3.5-9B BlenderFORGE agents substantially improve over their base models and achieve competitive performance with several zero-shot proprietary MLLM baselines on selected metrics. Additional cross-benchmark evaluations and camera-reframing experiments provide evidence of transfer beyond the original training setting.

cs.AI

版本更新 · v2arXiv:2610.26239

CoRS: Fast Neural Flexible Job-Shop Scheduling via Composite Interval State Reuse

Sutong Jiang, Peng Zhao, Xuan Wu, Yan Wang, Jiaqi Wang, Rui Zhang, Yuan Jiang, You Zhou 等 9 位作者

原文摘要

Neural solvers for the Flexible Job-Shop Scheduling Problem (FJSP) typically refresh graph representations and update feasibility after every operation--machine decision. However, only feasibility must remain exact at every step, whereas graph encoding is substantially more expensive and can potentially be refreshed less frequently. We present CoRS, which decouples them: an interval-level graph representation is reused across multiple sequential decisions, while a stepwise feasibility state is updated after every action. This two-timescale design amortizes graph encoding without parallelizing action generation or relaxing scheduling constraints. CoRS further develops a feasibility-preserving composite-interval decoding scheme with dynamic constraint tracking and boundary state synchronization, which reduces representation refresh frequency while maintaining continuous feasible schedule construction. Furthermore, to alleviate representation staleness caused by interval-level state reuse, CoRS introduces enhanced static features as a compensation mechanism. By providing more comprehensive structural information of the scheduling problem, these features improve the model's perception of overall problem characteristics. Extensive experiments on synthetic and multiple public FJSP benchmarks demonstrate that CoRS significantly reduces inference time while maintaining competitive solution quality, achieving favorable speed-quality trade-offs under tight wall-clock budgets and low-latency scenarios.

cs.AI

版本更新 · v2arXiv:2610.15359

Adversarial Detection for Pre-trained Classifiers via Lipschitz-Margin Analysis with Certification

Rui Zhang, Youwen Zhu, Xinle Cao, Huazhen Yu, Jian Liu

原文摘要

Deep classifiers deployed in safety-critical services like autonomous-driving perception remain vulnerable to small adversarial perturbations. Certified $\ell_2$ defenses today face a costly trade-off: randomized smoothing (RS) requires hundreds of noisy queries per input, while Lipschitz networks (LN) constrain the architecture and sacrifice clean accuracy. We take a detection-oriented approach instead: rather than certifying that predictions are invariant inside an $\ell_2$ ball, we certify that adversarial inputs within an $\ell_2$ ball are \emph{detected} --- a guarantee aligned with security-critical deployments where missing an attack is costlier than flagging a clean input. To realize this, we prove a Lipschitz-margin reduction from certified $\ell_2$ robustness to certified detection, which reduces the problem to handling a single Lipschitz constant $L$. We introduce two detector families: $\mathbb{D}_{Adv}$, which estimates $L$ from a single defender-side perturbed pair, and $\mathbb{D}_{lc}$, which augments that pair with a local margin centroid to keep the estimate above what the certificate requires. Both deploy on any pretrained classifier without retraining. With a valid global bound, the detector is fully certified at that radius; with a local estimate $L'$, certification is sample-wise and applies only when our certified condition holds. Across MNIST, CIFAR-10, and ImageNet-1k on four backbones (LeNet-5, VGG16, ResNet-50, ViT-B/16), our detectors match or outperform five baselines (CTT, SortNet, CRM, ContraNet, A$^2$D). For CIFAR-10 with 1-Lipschitz SortNet, our reduction delivers $100\%$ certified detection at the lowest FPR among compared certified detectors; on the standard CIFAR-10 VGG16, our detectors reject all evaluated in-budget adversarial examples, with 62-82\% both rejected and formally certified.

cs.LG · cs.AI

版本更新 · v5arXiv:2608.18234

GigaBrain-WBC-0.5: A Behavior World Model for Robust Humanoid Whole-Body Tracking with Environment Interaction

Ziyang Cheng, Tianshu Tang, Jinxin Lan, Xinze Chen, Yuhan Gong, Zhichao Liu, Changzhong Wu, Yahao Mao 等 22 位作者

原文摘要

General-purpose motion trackers enable humanoid robots to follow diverse whole-body motions while maintaining balance, but are trained only on flat ground, failing to exploit bipedal mobility over complex terrain. Cross-terrain controllers, meanwhile, are task-specific or accept only low-dimensional locomotion commands. We introduce InterTrack, the first behavior world model (BWM) for robust whole-body tracking with environment interaction. Its Transformer jointly predicts the next action, state, and behavior distribution, learning environment-conditioned dynamics. To scale interaction training data, an automatic annotation pipeline reconstructs 3D support geometry from retargeted motions. At deployment, the policy handles commands implausible in the current environment in a "best-effort" manner. Quantitatively, InterTrack achieves an 81.3% success rate on terrain interaction (4.3 times the best evaluated baseline) and a 99.3% fall-recovery rate, while also improving free-space tracking and outperforming three leading tracking baselines across all of these regimes. To our knowledge, we provide the first demonstration of real-time cross-terrain whole-body teleoperation on a humanoid robot, alongside object interaction, stable responses to missing supports, and robust recovery from falls.

cs.RO · cs.AI · cs.LG

版本更新 · v3arXiv:2602.00359

Position: Agentic Evolution is the Path to Evolving LLMs

Minhua Lin, Hanqing Lu, Zhan Shi, Bing He, Rui Mao, Zhiwei Zhang, Zongyu Wu, Xianfeng Tang 等 15 位作者

原文摘要

As Large Language Models (LLMs) move from curated training sets into open-ended real-world environments, a fundamental limitation emerges: static training cannot keep pace with continual deployment environment change. Scaling training-time and inference-time compute improves static capability but does not close this train-deploy gap. We argue that addressing this limitation requires a new scaling axis-evolution. Existing deployment-time adaptation methods, whether parametric fine-tuning or heuristic memory accumulation, lack the strategic agency needed to diagnose failures and produce durable improvements. Our position is that agentic evolution represents the inevitable future of LLM adaptation, elevating evolution itself from a fixed pipeline to an autonomous evolver agent. We instantiate this vision in a general framework, A-Evolve, which treats deployment-time improvement as a deliberate, goal-directed optimization process over persistent system state. We further propose the evolution-scaling hypothesis: the capacity for adaptation scales with the compute allocated to evolution, positioning agentic evolution as a scalable path toward sustained, open-ended adaptation in the real world. Our code is publicly available at https://github.com/A-EVO-Lab/a-evolve.

cs.AI

版本更新 · v3arXiv:2608.14430

Designing Reinforcement Learning for Diffusion Models: A Unified Path-Space View

Yixian Xu, Yuanrui Zhang, Shengjie Luo, Kaiyuan Gao, Liwei Wang, Di He

原文摘要

Reinforcement learning (RL) post-training provides a direct way to align diffusion models with human preferences and task-specific rewards. However, current RL algorithms for diffusion models remain fragmented: reverse-trajectory methods rely on discretized likelihood ratios, whereas forward-matching methods train on reward-labeled noising versions of the rollout samples. This paper shows that these seemingly different losses arise from a single path-space principle. Starting from the regularized diffusion-RL objective, we use importance sampling between sampling SDEs to obtain an explicit policy-gradient estimator on trajectory space. The estimator contains the stochastic Itô integral underlying Flow-GRPO-type updates; we derive an equivalent variance-reduced value-gradient form that recovers the forward-matching structure of AWM and DiffusionNFT. This identifies the empirical gap between these method families as a variance-reduction effect rather than a difference in RL principle. The derivation yields a unified design space organized by value-gradient estimation, weight functions, and sampling choices. Within this space, we propose a multi-sample KDE value-gradient estimator that reuses rollout groups, together with scale-bounded weight families that retain stable existing recipes while excluding singular ones. Experiments on SD3.5-M and Qwen-Image models validate the variance-reduction explanation and show that the resulting recipe improves over prior diffusion-RL baselines.

cs.LG · cs.CV · stat.ML

版本更新 · v2arXiv:2604.23239

AdaMamba: Adaptive Frequency-Gated Mamba for Long-Term Time Series Forecasting

Xudong Jiang, Mingshan Loo, Wengen Li, Mingrui Zhang, Jihong Guan, Shuigeng Zhou

原文摘要

Time-series forecasting is foundational to a wide spectrum of web-scale services, spanning personalized recommendations, energy scheduling, and infrastructure capacity planning. Accurate long-term time series forecasting (LTSF) requires models to capture long-range temporal dependencies while adapting to periodic patterns that vary across variables. Although frequency-aware methods offer a global view of temporal dynamics, they typically rely on inflexible heuristic designs, such as predefined period lengths, manually selected or randomly sampled top-k frequency components, and separate spectral transformations. Consequently, they fail to account for time-frequency heterogeneity, where variables that appear synchronized in the time domain can differ substantially in the frequency domain. Meanwhile, Mamba-based forecasters, despite their efficiency in long-range modeling, introduce frequency information only as auxiliary signals, leaving spectral evidence disconnected from state transitions. In this work, we propose AdaMamba, a novel approach that explicitly internalizes input-dependent frequency information into the modeling of temporal dependencies. AdaMamba comprises an interaction learning module and an adaptive frequency-gated state space module: the former captures cross-variable dependencies and multi-scale temporal context, while the latter generates context-dependent frequency bases and unifies temporal forgetting into a single time-frequency gate that directly modulates state evolution. Extensive experiments on seven public LTSF benchmarks and four domain-specific datasets demonstrate that AdaMamba consistently outperforms state-of-the-art baselines while maintaining competitive computational efficiency.

cs.AI

版本更新 · v2arXiv:2611.00815

VCoT-SQL: Enhancing Text-to-SQL Generation through Dual Chain-of-Thought Validation Training

Rui Zhang, Yujia Su, Ruixuan Li, Yuhua Li, Yixin Su

原文摘要

Open-source LLMs provide a flexible alternative to closed-source models for Text-to-SQL but still struggle with complex queries. Finetuning with chain-of-thought (CoT) data improves reasoning, yet standard datasets lack CoT annotations, requiring synthetic generation. Existing synthesis methods only verify the final answer, allowing flawed reasoning steps to corrupt the training data. We propose VCoT-SQL, a framework that improves Text-to-SQL generation through intermediate-step validated CoT supervision and a dedicated SQL validator, which enables small open-source models to outperform frontier closed-source models. VCoT-SQL trains two complementary models on curated reasoning traces: an SQL generator using clause-level CoT templates where reasoning steps are verified via execution and schema alignment checks, and an SQL validator using diagnostic CoT templates to detect syntactic, semantic, and type level errors. We further design a hierarchical schema filtering pipeline that integrates and refines complementary retrieval strategies to distill relevant database elements. VCoT-SQL achieves 66.82% execution accuracy on challenging dataset BIRD dev and 86.8% on Spider test, improving the base 7B model by 7% on BIRD. Notably, our CoT synthesis relies on 7B models yet outperforms methods that use 72B-scale or even proprietary closed source teachers for data generation, demonstrating that rigorous step-level validation can be more effective than scaling up teacher model size. Our dataset and code are available at https://github.com/INTREBID/VCoT-SQL.

cs.AI

新论文 · v1arXiv:2611.06105

XuanJian-DINOSAR: A SAR Foundation Model Based on Global and Local Semantic Consistency

Chunxiao Wu, Huixin Huang, Jialei Pan, Qiang Liang, Tao Wu, Cheng Wu, Long Huang, Yuanji Li 等 12 位作者

原文摘要

Self-supervised pre-training on synthetic aperture radar (SAR) imagery enables transferable representations, but the optical-SAR domain gap and speckle perturbations limit representation stability. Most SAR foundation models use masked image modeling (MIM) through pixel reconstruction or structural feature prediction, which is sensitive to speckle or relies on predefined operators. Joint modeling of cross-view semantics and perturbation stability at corresponding spatial locations remains underexplored. We propose XuanJian-DINOSAR, a SAR foundation model based on global and local semantic consistency. We curate over 360K publicly available SAR target chips, detection images, and scene images spanning diverse targets, scenes, and sensors, and adapt an optically pre-trained DINOv2 model to SAR through self-supervised learning. The framework combines DINO global semantic self-distillation, iBOT local masked modeling, and KoLeo feature-distribution regularization to learn globally discriminative and locally structure-aware representations. We introduce a local semantic consistency branch tailored to SAR intensity statistics and coherent imaging characteristics. Shared geometric transformations produce spatially aligned teacher weak views and student strong views. Intensity transformations and Gamma multiplicative speckle perturbations are applied to student views, while a cosine consistency loss aligns patch tokens at corresponding locations, promoting stability under radiometric perturbations. This objective complements the cross-region and cross-scale semantic consistency of DINOv2 multi-crop training, jointly enforcing global and local semantic consistency. Experiments on multiple downstream classification and detection datasets demonstrate state-of-the-art performance on most evaluation metrics, validating the generality and transferability of the learned representations.

cs.CV

新论文 · v1arXiv:2611.05751

Scheduling Data to Compute: Hierarchical Data Pipelining for LLM Training on AMD GPUs

Gengyu Rao, Ghadeer Ahmed H Alabandi, Su Ann Chong, Thomas Huber, Kailash Gogineni, Subhajit Dutta Chowdhury, Saleel Kudchadker, Suchita Pati 等 31 位作者

原文摘要

Large language models (LLM) have been the key focus of recent machine learning breakthroughs. As the model size grows exponentially, the computation needed for training is astronomical. A GPU can do a huge amount of arithmetic. However, the data its compute units need is not always available when they are ready. This data may still be in slow memory or on another GPU. While the chip waits, expensive compute sits idle, and at scale even a small drop in utilization translates into substantial cost. In this paper, we treat this waiting time as the primary bottleneck. We focus on hardware features designed for explicit data movement. These features load data from off-chip memory onto the chip, rearrange it into the layout the computation requires as it is loaded, and transfer it between GPUs. By orchestrating them, we keep a steady pipeline of data flowing to the compute units so that they remain busy. We present kernel and framework implementations that address this bottleneck using three key data-movement instructions and hardware features. The Tensor Data Mover (TDM) moves tensor data from high-bandwidth memory (HBM) into on-chip memory. Transpose-load instructions transpose tensor data into the layout that LLM computations require as it is loaded on-chip. Finally, System DMA (SDMA) and Remote DMA (RDMA) move data between GPUs over the scale-up and scale-out networks, respectively. Our results show that TDM and transpose-load provide on average 1.88x and 1.19x speedup at the kernel level, respectively. The SDMA and RDMA lead to on average 1.16x and 1.33x speedup for computation overlapped with communication. This is the first AMD LLM training system to utilize all the GPU data pipelining features. Our implementation has been integrated into open source framework and library for AMD GPUs. https://github.com/AMD-AGI/Primus-Turbo https://github.com/AMD-AGI/Primus

cs.AR · cs.AI

新论文 · v1arXiv:2611.05320

PyRUA-DataFarm:用LLM智能体作为低成本遥操作员,生成可直接用于真实机器人的数据

PyRUA-DataFarm: LLM Agent as a Cost-Efficient Teleoperator for Real-Ready Robot Data

Kewei Zhang, Juncheng Ma, Guodong Lv, Duomin Wang, Feixiang Ruan, Ruiyang Si, Chuanrui Zhang, Yuxuan Chen 等 14 位作者

AI 速读 基于摘要

作者提出让编码智能体在仿真中重建任务并生成带动作标签的逼真多视角数据,以替代人工遥操作采集机器人示范。

cs.RO · cs.AI

查看原文摘要

Teleoperation remains the default way to collect robot demonstrations, but every episode costs robot and operator time, and every new task starts from scratch. We ask whether a coding agent can take over the teleoperator's job. In our DataFarm, the agent receives a data request and one calibration episode of the robot in the target scene and rebuilds the task in simulation: it writes the scene, an expert controller, and a success judge. The simulator supplies exact actions, and a video model conditioned on real images renders each rollout as photographic video, generating all camera views together consistently. The output is real-ready data: synchronized camera views labelled with the robot's actions, on which a policy can be trained directly and deployed on the real robot. Independent judges certify the expert and every rendered episode before admission. On five real-robot tasks, policies trained only on farm data match policies trained on as many teleoperated episodes (93 vs. 84 successes in 100 trials), and under an unseen tablecloth and coloured light they keep 87 successes where the teleoperation-trained policies fall to 46. Adapting a task is fully automatic and costs \$21 of API usage on average, paid once per task, plus \$5 for a render contract; every further episode costs \$0.80 on average for simulation, rendering, and review, with no robot or operator. One hour of three-view data for a task costs \$107 on average, these costs included, slightly below a quote of \$117 for teleoperation in China and below \$290 in labour alone in North America.

新论文 · v1arXiv:2611.05008

Learned Smartphone ISP on Mobile GPUs: Mobile AI 2026 Challenge Report

Andrey Ignatov, Georgy Perevozchikov, Radu Timofte, Yuhong He, Yuxuan Qiu, Tianyu Hao, Ruoqi Li, Yueqi Yang 等 22 位作者

原文摘要

With the increasing importance of mobile camera quality in modern smartphones, growing attention has been directed toward computational photography and advanced image signal processing (ISP) algorithms aimed at enhancing various perceptual attributes of captured images. This creates a need for efficient deep learning models for this problem that are not only performant but can also be deployed on constrained mobile hardware. In this Mobile AI challenge, we address this problem and propose the participants to design fast solutions that can reconstruct RGB photos from RAW Bayer camera data while running on popular smartphone GPUs from Qualcomm and Arm. For this, the participants were provided with a large-scale Fujifilm UltraISP dataset consisting of RAW-RGB image pairs captured with the Sony IMX586 Quad Bayer mobile sensor and a professional 102MP medium format FujiFilm GFX100 camera. The runtime of all models was evaluated on the Snapdragon 8 Elite Gen 5 and Dimensity 9500 chipsets with the Adreno and Mali GPUs, respectively. Top solutions proposed in this challenge are able to reconstruct high-quality 5MP RGB image from raw data on both platforms under 100 milliseconds. A comprehensive description of the models developed in the challenge is provided in this paper.

cs.CV · cs.AI

版本更新 · v3arXiv:2610.15897

Review Rarely Beats the Stronger Model: Separating Verification from Capability Transfer in LLM Pipelines

Yirui Zhang, Yash Raj Shrestha

原文摘要

Qwen3-8B reviewing Llama-3.1-8B in math adds 33.2 points, yet Qwen3-8B alone is 6.4 points more accurate than the result. Reviewing another model's answer is usually judged by its gain over the generator. We show that this confuses verification, which adds accuracy beyond either model alone, with capability transfer, where a stronger reviewer supplies answers it could have given on its own. Measured against the stronger model alone, across 48 pairs of 12 open-weight models (3B to 72B) in math, knowledge, code and reasoning, review beats it in only 9 of 96 review directions, and does worse the larger the capability gap. The reason is anchoring: the reviewer mostly follows the generator, discarding its own correct answers. Review costs 2.6 to 2.8 times as much as the stronger model alone, while a selector using the same two calls is 2.7 to 4.2 points more accurate than review and cheaper. Studies of verification should report the stronger model alone, not only the gain over the generator.

cs.CL · cs.AI

版本更新 · v2arXiv:2609.33518

SceneScaffold: Active Scene-State Construction for Unified 3D Scene Understanding

Xiangqi Li, Libo Huang, Jiarui Zhao, Weilun Feng, Chuanguang Yang, Zhulin An, Yongjun Xu

原文摘要

Recent 3D large multimodal models (3D-LMMs) rely on a visual bottleneck to compress complex 3D scene evidence into a limited number of visual tokens compatible with large language models (LLMs). Current visual bottlenecks, however, often passively compress heterogeneous 3D evidence into a homogeneous object-centric token sequence, leaving the spatial organization of the scene under-represented. This under-representation forces the LLM to recover spatial relations from a flattened token sequence, leading to unstable reasoning in relation-intensive and spatially ambiguous scenes. To address this issue, we propose SceneScaffold, an active scene-state construction framework for unified 3D scene understanding. SceneScaffold reformulates the visual bottleneck from a passive feature compressor into an active scene organizer, constructing a role-aware spatial scaffold before language reasoning. Specifically, SceneScaffold organizes superpoint-level visual evidence into scene-state components with distinct structural roles: entity states preserve core object semantics, scene-frame states maintain spatial references via boundary and region anchors, relation states encode object-environment interaction cues, and a global summary provides compact context. Through this role-aware construction, SceneScaffold provides the LLM with a spatially organized scene representation before language reasoning. Experiments on unified 3D scene understanding tasks, including 3D visual grounding, question answering, and dense captioning, demonstrate the effectiveness of SceneScaffold, while diagnostic results further show its applicability to relation-intensive and spatially ambiguous cases. Code is available at https://github.com/lixiangqi707/SceneScaffold.

cs.CV

新论文 · v1arXiv:2611.04323

FP4Quant: Efficient 4-Bit Communication Compression for Model-Parallel LLM Training

Man Liu, Xingchen Liu, Hairui Zhao, Guangming Tan, Dingwen Tao

原文摘要

The rapid scaling of large language models (LLMs) has made communication overhead a critical bottleneck in distributed model-parallel training. Although existing low-precision compression methods can effectively reduce communication costs, further reducing the communication footprint to ultra-low-bit formats such as FP4 introduces new challenges, including limited numerical range, sub-byte storage overhead, and increased computational cost from fine-grained quantization. In this paper, we present \textbf{FP4Quant}, a micro-grouped FP4 compression framework for efficient model-parallel LLM training. FP4Quant integrates a micro-grouped dual-scale FP4 quantization mechanism to preserve local tensor distribution characteristics, a warp-cooperative FP4 packing scheme to enable efficient sub-byte data representation, and a hybrid two-level FWHT pipeline to mitigate quantization errors with GPU-aware execution optimization. Experiments on NVIDIA H100 GPUs with Qwen-7B demonstrate up to 1.56$\times$ end-to-end throughput improvement over BF16, revealing a trade-off between throughput and model quality.

cs.AI

新论文 · v1arXiv:2611.04248

Navigating Runtime Dynamism in Semantic Query Serving

Hengrui Zhang, Xupeng Miao

原文摘要

LLM-powered semantic queries increasingly combine relational processing with multiple LLM-based operators over unstructured data. Efficiently serving such queries is challenging due to runtime dynamism at two coupled levels. Across queries, dynamic arrivals and heterogeneous resource demands continuously change scheduling priorities. Within a query, heterogeneous characteristics across fine-grained input batches cause operator costs and selectivities to vary throughout execution, making a statically optimized plan unreliable. These two forms of dynamism create a circular dependency: inter-query scheduling requires estimates of remaining LLM work, while the remaining work depends on runtime plan choices whose costs become observable only during execution. We present SeqoFlow, a runtime framework that jointly adapts query plans and schedules concurrent semantic queries. SeqoFlow enumerates equivalence-preserving plan alternatives under operator dependencies and decomposes queries into fine-grained units, enabling safe plan adaptation and query preemption at batch boundaries. To support both decisions without exhaustively profiling candidate plans on the target LLM, SeqoFlow uses lightweight speculative estimation to capture runtime costs. These estimates jointly guide plan adaptation and inter-query scheduling, closing the loop between query optimization and LLM inference. Experiments across diverse query structures, data distributions, and arrival rates show that SeqoFlow substantially reduces end-to-end latency compared to existing semantic query systems, adaptive query processing techniques, and conventional scheduling policies.

cs.DB · cs.AI

新论文 · v1arXiv:2611.04061

On the Primacy Bias in RLVR Training

Phuc Minh Nguyen, Ngoc-Hieu Nguyen, Parshin Shojaee, Chinh Duc La, Duy Minh Ho Nguyen, Rui Zhang, Khoa D. Doan, Ting Hua 等 9 位作者

原文摘要

Reinforcement Learning with Verifiable Reward (RLVR) has emerged as a promising approach for enhancing the reasoning capabilities of large language models. However, it still remains unclear whether RLVR can extend reasoning capabilities beyond what is already encoded in the base model. In this paper, we study this question through the lens of primacy bias: the tendency of models to over-rely on already-learned representations, disproportionately improving performance on problems they already handle well while underexploring harder ones that require departing from those representations. Through our controlled experiments and large-scale analysis, we show that RLVR training on mixed data tends to further sharpen performance on easier problems while yielding only marginal gains on harder ones. We find that although hard problems lead to modest gains overall, they are actually the ones that help most in expanding the model's reasoning capabilities and pushing the representations. However, prolonged training on these hard problems may also hurt and lead to forgetting on easy problems. These findings help to better understand some of the prior conflicting observations about RLVR, specifically, why on (OOD) domains where the base model performs poorly, improvements on hard problems can expand reasoning; while on well-trained domains, forgetting can reduce performance and mask genuine gains obtained from hard problems.

cs.AI

版本更新 · v2arXiv:2610.18321

CoSMO: Conformal Semantic Mapping for Open-World Safe Robot Navigation

Shuqi Wang, Yiwei Zheng, Pingrui Zhang, Yue Gao, Xiang Yin

原文摘要

Safe autonomous navigation requires not only geometric obstacle avoidance but also semantic awareness. Different object categories demand different safety clearances, and the set of relevant categories may expand as the robot explores novel environments. Vision-language models (VLMs) offer rich semantic representations for building maps of unknown scenes, yet their confidence scores are poorly calibrated, making raw predictions unreliable for safety-critical planning. Conformal prediction (CP) can provide coverage guarantees, but existing methods assume a fixed label set and stationary data, limiting their use in open-world settings. We propose Conformal Semantic Mapping for Open-World Safe Robot Navigation (CoSMO), a semantic safety mapping framework that transforms VLM embeddings into online-calibrated coverage sets and safety-aware obstacle dilations under distribution shift. By calibrating directly in the embedding space, CoSMO avoids the score rescaling that arises in confidence calibration as the vocabulary expands. Experiments on the Matterport3D (MP3D) dataset show that CoSMO reduces semantic collisions by 61.6% relative to a geometry-only baseline, while maintaining formal coverage guarantees even under delayed expert feedback. Real-world experiments on a quadruped robot further demonstrate generalization by achieving long-run empirical coverage of 90.73% against the 90% target. Project website: https://yangming911.github.io/cosmo-page/.

cs.RO

版本更新 · v2arXiv:2608.25654

When Answer Evaluation Misleads Confidence Selection: Fact-Grounded Form Grading for Open-Ended QA

Zhexi Feng, Bingrui Zhang, Wuxi Chen

原文摘要

Many benchmarks now prefer open-ended questions for testing LLM and NLP methods. We find that the choice of a calibration rule can flip when only the correctness labels change: on 141 pilot answers, rules chosen with exact-match labels look 0.239 Brier points better than raw confidence but are 0.103 worse under human labels. How such flips arise remains unclear. We look deeply into their mechanism: reference matching rejects many correct answers (exact match misses 42%), and an exact Brier identity shows these errors favour rules giving such answers lower confidence, which abstain on them at common thresholds. Guided by this, we propose FactForm, a grader that trusts reference matches and otherwise consults evidence retrieved from the question alone. One LLM call per answer fills a fixed-order closed form that a program scores. On 998 fresh EVOUNA answers with 400 fact-based human labels, FactForm reaches a balanced error of 0.077 and an AUROC of 0.985, against 0.112 and 0.930 for the best of eight traditional graders. Its same-model stability is no worse than that of LLM judges (mean absolute run-to-run difference 0.0136 against 0.0159 to 0.0206). We hope this helps benchmarks grade open-ended answers more accurately, with repeatable and discriminative scores.

cs.CL · cs.AI

新论文 · v1arXiv:2611.02203

Depth Anyviewpoint? Evaluating Monocular Depth Over Viewpoint Sequences

Theo Rode, Rui Zhang, Ryan Aubrey, Olivia Li, Jessica Huang, Liv Chu, Healani Dowd, Calden Wloka

原文摘要

Monocular depth estimation aims to predict depth maps from single RGB images (forgoing the need for stereo camera pairs) and has seen impressive leaps in performance in recent work due to the introduction of affine-invariant losses and the use of foundation model features. These monocular depth models predict affine-invariant depth, which describes the relative positions of objects in the scene instead of absolute depth. While these models demonstrate strong performance on single image benchmarks and qualitatively consistent predictions in video, their effectiveness at preserving consistent spatial structure has been less thoroughly explored. Many potential real-world applications, such as handling video streams as input, rely on coherent three dimensional consistency in scenes. Further, anchoring relative depth predictions to a metric reference for a given scene is a key challenge for applying monocular depth models to real-world situations. We develop a novel evaluation protocol for monocular depth models using video sequences with moving camera positions to test the consistency of prediction across variation in viewpoint. We demonstrate this methodology over diverse, real-world video sequences where we are able to anchor depth model output to metric depth values using structure from motion. Our work demonstrates open challenges in the development of broadly applicable monocular depth foundation models, particularly with their ability to provide temporal consistency over long time frames. We also identify challenges in the straightforward adoption of structure-from-motion as a metric grounding tool for monocular depth estimation models.

cs.CV

版本更新 · v2arXiv:2512.00557

NeuroVolve: Evolving personalized visual stimuli toward user-defined brain response targets

Haomiao Chen, Keith W Jamison, Daniel Chong, Yunrui Zhang, Mert R. Sabuncu, Amy Kuceyeski

原文摘要

A central question in neuroscience is what visual features drive brain responses across regions. Classic approaches rely on handcrafted stimuli to test specific hypotheses, limiting discovery to features defined before experiments. Here we introduce NeuroVolve, a data-driven generative framework for synthesizing images that achieve flexible, user-defined patterns of brain activation in individuals. NeuroVolve recovers established selectivity across visual cortical regions and, paired with subject-specific brain encoding models, generates personalized stimuli reflecting individual differences in neural preference. Beyond single-region selectivity, NeuroVolve uncovers multi-region response selectivity, characterizing how regions jointly represent visual content during naturalistic perception. We further demonstrate generalization beyond visual cortex: in a prospective fMRI experiment, NeuroVolve-generated stimuli targeting the amygdala, a classically non-sensory region, drove measured activation consistent with predictions in novel participants. Together, these results establish NeuroVolve as a less constrained, data-driven tool for probing individual-level neural selectivity across the brain.

cs.CV · q-bio.NC

新论文 · v1arXiv:2610.40333

RFW-A:面向500多个类别、40万件铰接资产的智能体程序化生成

RFW-A: Agentic Procedural Generation of 400K Articulated Assets over 500 Categories

Yuanbo Lyu, Changjian Pan, Saining Zhang, Yi Yang, Peishuo Li, Zhiheng Li, Jialu Liu, Junhao Chen 等 22 位作者

AI 速读 基于摘要

RFW-A 将智能体程序合成与程序化生成结合,先由智能体构建并验证类别级可复用生成器,再以程序化执行低成本批量产出铰接资产,并构建了 RFW-A-400K 数据集。

cs.CV

查看原文摘要

High-quality articulated assets are essential for embodied perception, simulation, and manipulation, yet constructing them at scale remains difficult. Manual annotation and procedural modeling require substantial human effort. Recent agentic systems automate asset construction through program synthesis, but repeat costly reasoning and refinement for every new asset. Our key observation is that assets within a category can share construction logic despite variations in structure and appearance. Agentic synthesis and procedural generation are therefore complementary: agents can construct reusable programs, while procedural execution reuses the resulting logic across many samples. We therefore present RFW-A, which combines the two in a new articulated-asset generation paradigm. Starting from existing articulated programs, RFW-A organizes reusable components and their dependencies into category-level generators. Agents test and refine these generators across sampled configurations and motion states. Once constructed and validated, the generators produce diverse assets through procedural execution with no further model calls or token charges. The estimated API cost of generator authoring averages $10.62, amortizing to $0.05 per asset over 200 assets, versus $1.24 for the sampled per-asset agentic synthesis baseline. Using RFW-A, we built RFW-A-400K, containing over 400K sim-ready articulated assets across more than 500 categories. Experiments show high structural and kinematic validity and stable execution across physics simulators. Beyond asset validity, training with RFW-A-400K improves part-level articulation estimation on seen and unseen categories, while policies trained in simulation with retrieved and program-edited assets transfer zero-shot to real articulated objects.

新论文 · v1arXiv:2610.40191

Video Generation Meets Agent Harness: Agentic Video Generation, Agentic World Modeling and Recursive Self-Improvement

Liaoyuan Fan, Yuhao Zheng, Dongxing Mao, Hangyu Ran, Siyuan Hu, Weijia Mao, Rui Zhao, Weijia Wu 等 21 位作者

原文摘要

Video generation is shifting from end-to-end synthesis toward agentic generation, where planning, tool use, and feedback enable coherent, controllable multi-shot videos. In parallel, video world models provide action-conditioned observations and predicted futures, serving as interactive environments for agents. We study their intersection through the agent harness: an executable runtime that constructs context, exposes tools, maintains state, routes feedback, and manages budgets around video models. This report examines three directions. First, agentic video generation, where harnesses coordinate scripting, shot planning, asset management, production, and editing, alongside the evaluation challenges of these systems. Second, agentic world modeling, where harnesses mediate observation, control, execution, and state. We discuss hybrid designs in which game engines or agent-written programs maintain world state while video models render observations, and how agents and world models can mutually evaluate and improve one another. Third, recursive self-improvement (RSI) in video model development, distinguishing output revisions, updates to harness state, generator parameters, and evaluators, and changes to the improvement procedure itself. We identify how these improvements feed back into subsequent development. Across these directions, we analyze essential agent capabilities, including audiovisual perception, long-horizon planning, memory, code-based interaction, feedback-guided control, skill reuse, and multi-agent coordination. We conclude with challenges in autonomous video production, lifelong memory, programmable hybrid control, autonomous model development, provenance, cost accounting, and evaluation linking video quality and task performance to sustained improvements in models and harnesses.

cs.CV