L3G-World: Real-Time Infinite World Generation with Latent 3D Gaussian Memory
Jinhyeok Choi, JoungBin Lee, Jongmin Lee, Minkyeong Jeon, Jiyoung Kim, Kaeun Han, Yoonjin Yoon, Seungryong Kim
AI 速览:提出潜在3D高斯记忆(L3G)与视频扩散Transformer交替自回归生成,实现实时、长时程空间一致的世界生成。
Interactive world models generate visual content conditioned on user actions, yet maintaining spatial consistency over long-horizon exploration in real time remains challenging. Existing approaches rely on either temporal context or explicit 3D memory, both of which scale poorly because memory grows with the length of the generated stream. Moreover, explicit 3D memories condition latent video generators by re-encoding RGB renderings, which precludes real-time generation. In this paper, we introduce a Latent 3D Gaussian Memory (L3G) that combines the efficiency of feed-forward reconstruction with a compact, rapidly renderable scene representation. Building on this memory, we propose L3G-World, in which a memory updater and a video diffusion transformer (DiT) alternate autoregressively to generate spatially consistent worlds. The memory updater spawns Gaussians in newly observed regions and refines existing ones, so that the memory grows with scene extent rather than stream length. Each Gaussian further stores a VAE latent feature, allowing the memory to be rendered directly into the DiT's latent space without VAE re-encoding. Experiments show that L3G-World achieves state-of-the-art generation quality and long-horizon spatial consistency, with up to $38.6\times$ fewer 3D primitives, $3.2\times$ faster memory updates, and $359\times$ faster memory rendering relative to the most efficient prior 3D-memory baseline for each metric, enabling real-time world generation at 9 FPS.
ThinkWorld: World Imagination Reinforces Chain-of-Dynamics Reasoning
Chaehyun Kim, Chi-Pin Huang, Jisoo Kim, Min-Hung Chen, Yu-Chiang Frank Wang, Seungryong Kim, Fu-En Yang
AI 速览:提出 ThinkWorld 框架,用 Chain-of-Dynamics(CoD)离散运动 token 作为跨具身的统一动作表示,并通过世界想象与强化学习利用无动作标注视频进行监督。
Vision-Language-Action (VLA) models have made substantial progress in robotic manipulation, but their generalization remains constrained by the diversity and coverage of action-labeled robot demonstrations. Human videos provide much broader behavioral and environmental experience, while learning from them faces a fundamental trade-off between scalable data and explicit action grounding. We introduce ThinkWorld, a VLA learning framework that grounds action reasoning in world dynamics and strengthens it through reinforcement learning with world imagination. ThinkWorld represents each action thought as a Chain-of-Dynamics (CoD), a sequence of discrete motion tokens that captures the intermediate dynamics connecting the current world to a future state and serves as a common action representation across embodiments. We first initialize CoD with action-labeled demonstrations, then predict the future induced by each CoD and reinforce those whose predictions better match the observed outcome. This enables videos without action annotations to provide direct supervision from observed state transitions, allowing human and robot experience to refine the same reasoning space. Experiments in simulation and on real robots demonstrate effective human-to-robot transfer and strong generalization to unseen tasks and environments.
Siyoon Jin, Dahyun Chung, Honggyu An, Sangbeom Lim, Wonjin Nam, Jaewoo Jung, WonJun Moon, Seungryong Kim
Cross-view object correspondence identifies the same object across views. However, existing methods often rely on frame-wise matching or sequential tracking, which can propagate correspondence errors under appearance changes or occlusions. Therefore, we introduce cross-view temporal object correspondence, which requires preserving object identity across both views and time from a query mask. To address this, we propose XTrack, a unified framework which repurposes a pretrained video DiT with semantic and spatiotemporal priors for RGB-to-mask latent transport, jointly modeling cross-view matching and temporal tracking. However, naive video DiTs do not guarantee accurate cross-view grounding and often attend to semantically similar yet incorrect objects across views. Thus, we introduce focal cross-view attention alignment, hard negative conditioning, and local context crop strategies to ensure reliable grounding. Finally, beyond these architectural enhancements, we also tackle the lack of dense annotation by introducing a pseudo-label curation pipeline that converts sparse Ego-Exo4D annotations into dense supervision to enable effective video-level training. Our results demonstrate the effectiveness of XTrack as a unified framework, ensuring robust temporal consistency and identity preservation.
Eunbeen Hong, Hyeonseo Yu, Honggyu An, Jooho Son, Hyunah Ko, Soowon Son, Chaehyun Kim, Jahyeok Koo 等 11 位作者
4D novel view synthesis (NVS) aims to render dynamic scenes across viewpoints and timestamps, which requires jointly inferring 3D structure and temporal dynamics. Existing monocular feed-forward methods often rely on explicit 4D Gaussian representations, which are prone to temporal inconsistency and severe rendering artifacts. We present FL4N, the first feed-forward latent 4D NVS model. Instead of relying on explicit 4D primitives, FL4N encodes a 4D scene prior into a unified latent representation across space and time. Our core insight is that learning temporal dynamics as residuals on top of a pretrained static latent prior enables effective 4D modeling with limited dynamic training data. To this end, we introduce a lightweight dynamic encoder that leverages static scene features to disentangle object motion from camera-induced parallax. Trained solely with an image synthesis objective, FL4N achieves state-of-the-art 4D NVS quality while rendering in real time. Its learned latent representation generalizes to real-world videos and disentangles viewpoint from time.