跳到正文
研踪PaperTrail

YOUR RESEARCH, IN SIGHT

让下一篇重要论文,不再错过。

覆盖计算机全学科,以 AI 为快捷入口。关注方向、作者和关键词,把发现变成持续的研究积累。

部分采集异常
正在读取账号与研究记录…

全站更新概况

+1030新增论文
+790其中 AI 相关
+128已有论文修订
+100新增 AI 导读

arXiv 最近完成扫描:2026-11-11 22:38 · 全站最近入库:2026-11-11 22:47各信源进度 →

统计口径与数据新鲜度

统计 2026-11-10 23:29 — 2026-11-11 23:29(北京时间) · 点击数字查看对应简报;AI 相关包含在新增论文内。

最近完成检查:2026-11-11 22:38最近发现新增版本:2026-11-11 22:47库内论文最新更新时间:2026-11-11 08:00

每分钟刷新已保存的数据。空检查不代表采集异常;新收录可能包含历史论文。AI 导读按新增版本计数。

21,673 已收录论文18,321 AI 相关6,056 有修订112 HF 社区发现

浏览论文库

时间范围跟随排序:版本更新、本站收录或首次发表。最新收录可能包含历史论文。部分信源异常,查看状态 →

找到 2 篇论文 · 按版本更新时间排序上轮扫描起点 2026-11-11 22:33(北京时间)
新论文 · v1arXiv:2611.10475

WordEval: Evaluating Word-Native Operation Fidelity in Document Editing

Jinyoung Park, Yupan Huang, Shimin Zhang, Jiayu Ding, Yilin Jia, Yuzhong Zhao, Tengchao Lv, Wenshan Wu 等 21 位作者

原文摘要

Microsoft Word is a central environment for office automation, and the faithful execution of its editing operations is an important capability for document agents. Unlike plain-text editing, editing in Word modifies a structured object model, where the requested effect is realized in object properties. Existing benchmarks, however, evaluate office workflows or desktop automation, treating word-processor documents as one task domain among many and verifying outcomes with keyword matching, per-task property checks, or screenshot comparison. We introduce WordEval, an operation-fidelity benchmark that instead centers evaluation on Word editing operations, testing whether each requested edit is realized as intended changes to Word objects and properties. It contains 642 cases across 15 Word feature areas, ranging from text and lists to charts, shape geometry, and SmartArt. 546 atomic cases cover 231 commands, 96 compositional cases combine multiple edits in a single document, and a Word-native oracle checks task-specific object properties and preservation conditions. Cases are constructed from editing-unit specifications, yielding controlled input documents, reference documents, and aligned oracle checks. Each compositional case is linked to corresponding atomic cases, supporting fine-grained diagnosis of editing failures. We evaluate eight agent systems and find that many struggle on the Atomic track, with performance varying across feature areas. Moreover, every system scores lower on Compositional than on Atomic, with gaps that vary substantially by system. Exact atomic-intent links and recorded failure diagnoses provide complementary views of this variation.

cs.CV

版本更新 · v2arXiv:2610.37257

GameVerse:面向长时程交互式世界建模的分钟级游戏视频数据集

GameVerse: A Minute-Scale Gameplay Dataset for Long-Horizon Interactive World Modeling

Kang He, Wenshuo Peng, Chuanhao Li, Zihui Gao, Xiaojie Xu, Zhengyuan Lin, Yuzhe Ding, Donghong Ji 等 10 位作者

AI 速读 基于摘要

作者构建了包含69.7K片段、1,655小时、约3.5亿帧的分钟级游戏视频数据集GameVerse,用于支撑长时程交互式世界模型训练。

cs.CV

查看原文摘要

Recent advances in interactive world models have made it possible to generate controllable, dynamic environments from action inputs. Yet current models struggle to maintain coherence beyond roughly one minute of rollout, a limitation rooted not in model capacity but in the scarcity of long-horizon training data. Existing gameplay video datasets typically consist of clips under ten seconds, with captions that describe whole clips in coarse and undifferentiated text, which is insufficient for controllable long-horizon generation. We address this with GameVerse, a minute-scale gameplay video dataset purpose-built for long-horizon interactive world modeling. GameVerse contains 69.7K clips spanning 1,655 hours and 349.6 million frames across diverse first- and third-person gameplay, including 1,358 hours of continuous two-minute sequences, an order of magnitude longer than prior datasets. Clips pass through a unified pipeline of scene-consistent segmentation, quality filtering, camera pose estimation, and event-based caption annotation. Each clip is paired with a temporally stable camera trajectory that remains coherent across minutes, together with captions that separate static scene context from dynamic foreground events and align to event boundaries rather than fixed time windows. Comprehensive analysis shows that GameVerse surpasses existing public datasets in scale, diversity, and annotation quality. Experiments further demonstrate that training on GameVerse substantially extends the temporal horizon of interactive world models.