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首次观测 · 记录 #1CVF · CVPR 2026:cvf:b8b5b8a3f89f3aa4f92de2c6a5e90f32CVF · CVPR 2026

MOON2.0: Dynamic Modality-balanced Multimodal Representation Learning for E-commerce Product Understanding

Nie, Zhanheng, Fu, Chenghan, Zhang, Daoze, Wu, Junxian, Guan, Wanxian, Wang, Pengjie, Xu, Jian, Zheng, Bo

原文摘要

Recent Multimodal Large Language Models (MLLMs) have significantly advanced e-commerce product understanding. However, they still face three challenges: (i) the modality imbalance induced by modality mixed training; (ii) underutilization of the intrinsic alignment relationships among visual and textual information within a product; and (iii) limited handling of noise in e-commerce multimodal data. To address these, we propose MOON2.0, a dynamic modality-balanced MultimOdal representation learning framework for e-commerce prOduct uNderstanding. It comprises: (1) a Modality-driven Mixture-of-Experts (MoE) that adaptively processes input samples by their modality composition, enabling Multimodal Joint Learning to mitigate the modality imbalance; (2) a Dual-level Alignment method to better leverage semantic alignment properties inside individual products; and (3) an MLLM-based Image-text Co-augmentation strategy that integrates textual enrichment with visual expansion, coupled with Dynamic Sample Filtering to improve training data quality. We further release MBE2.0, a co-augmented Multimodal representation Benchmark for E-commerce representation learning and evaluation at https://huggingface.co/datasets/ZHNie/MBE2.0. Experiments show that MOON2.0 delivers state-of-the-art zero-shot performance on MBE2.0 and multiple public datasets. Furthermore, attention-based heatmap visualization provides qualitative evidence of improved multimodal alignment of MOON2.0.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:caa687c583cd79758424f380560c79e0CVF · CVPR 2026

Towards Storytelling Animations: Joint Synthesis of Human and Camera Motions

Cheng, Boyuan, Xi, Yingjie, He, Rui, Na, Jinhe, Cao, Ying, Wang, Pengjie, Zhang, Jian J., Yang, Xiaosong

原文摘要

To tell a story effectively, a 3D animation often necessitates carefully planned behaviors of both characters and the camera in the 3D scene, where the camera placement and movement determine how the characters are displayed on screen. Thus, creating storytelling animations can be challenging. While significant progress has been made in the fields of character motion synthesis and virtual cinematography, previous methods focus on either character motion generation or camera motion generation, falling short of handling the two tasks simultaneously. In this paper, we propose a novel diffusion-based generative model to jointly synthesize character and camera motions in 3D space for creating storytelling 3D animations. Our model treats individual characters and the camera in a 3D scene as independent, equally important entities, and explicitly models pairwise interactions among them in the generation process. By being trained on a mixture dataset of real and synthetic character-camera motion data, our model is capable of generating high-quality multi-character motions coupled with compelling camera motions. We show that our model outperforms existing specialized approaches on the human motion generation and camera motion tasks.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表