We introduce AvatarPointillist, a novel framework for generating dynamic 4D Gaussian avatars from a single portrait image. At the core of our method is a decoder-only Transformer that autoregressively generates a point cloud for 3D Gaussian Splatting. This sequential approach allows for precise, adaptive construction, dynamically adjusting point density and the total number of points based on the subject's complexity. During point generation, the AR model also jointly predicts per-point binding information, enabling realistic animation. After generation, a dedicated Gaussian decoder converts the points into complete, renderable Gaussian attributes. We demonstrate that conditioning the decoder on the latent features from the AR generator enables effective interaction between stages and markedly improves fidelity. Extensive experiments validate that AvatarPointillist produces high-quality, photorealistic, and controllable avatars. We believe this autoregressive formulation represents a new paradigm for avatar generation, and we will release our code to inspire future research.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
While recent vision-language models (VLMs) demonstrate strong image understanding, their ability to "think with images," i.e., to reason through multi-step visual interactions, remains limited. We introduce VISTA-Gym, a scalable training environment for incentivizing tool-integrated visual reasoning capabilities in VLMs. VISTA-Gym unifies diverse real-world multimodal reasoning tasks (7 tasks from 13 datasets in total) with a standardized interface for visual tools (e.g., grounding, parsing), executable interaction loops, verifiable feedback signals, and efficient trajectory logging, enabling visual agentic reinforcement learning at scale. While recent VLMs exhibit strong text-only reasoning, both proprietary and open-source models still struggle with tool selection, invocation, and coordination. With VISTA-Gym, we train VISTA-R1 to interleave tool-use with agentic reasoning via multi-turn trajectory sampling and end-to-end reinforcement learning. Extensive experiments across 11 public reasoning-intensive VQA benchmarks show that VISTA-R1-8B outperforms state-of-the-art baselines with similar sizes by 9.51%-18.72%, demonstrating VISTA-Gym as an effective training ground to unlock the tool-integrated reasoning capabilities for VLMs.
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cs.CV · cs.CL · cs.AI
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Continual Learning (CL) enables Vision-Language Models (VLMs) to acquire new capabilities while retaining prior knowledge, for example, by employing task-specific adapters. Existing CL approaches typically optimize these adapters to convergence, often with (near-)orthogonality constraints to reduce interference; however, isolating adapters in orthogonal subspaces can suppress cross-task transfer and sharing. To address this problem, we provide a new perspective based on PAC-Bayesian analysis: once the per-task optimization has converged, adapters should be further shaped to satisfy \underline P hase-like tr\underline A nsition \underline C ons\underline T raints (PACT) -- a two-part formulation that (i) specifies a phase-like transition relation among adapters and (ii) imposes explicit constraints that enforce this relation. Under PACT, adapter dynamics resemble the phase transition of water: the system gravitates toward either a "frozen" (history-preserving, tightly constrained) or a "melted" (task-adaptive, free) regime, while moving between them smoothly rather than via hard thresholds. We operationalize PACT by coupling stability and plasticity regularizers within a two-branch Vision Transformer (ViT), seeding adapters with a Stable Adapter Initialization (SAI), and introducing a Prior Anchoring (PA) mechanism, thereby inducing phase-like adapter dynamics. Across diverse CL settings, PACT surpasses state-of-the-art methods while reducing the number of trainable parameters by 36.96% relative to standard adapter-based baselines. Our code will be released publicly.
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cs.CV · cs.CL
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
This paper proposes the first task for high-speed 3D point tracking using multi-view Event-RGB hybrid cameras. We design a cuboid observation device comprising 4 RGB cameras (30fps) and 2 Event cameras to synchronously capture high-speed motions, and propose MER-Tracker, a high-frame-rate 3D point-tracking network that fuses the complementary strengths of dual modalities. We first respectively extract 2D motion-change features from the RGB and Event modalities, then apply linear interpolation and anchor sampling to fuse the discrete RGB 3D features and continuous Event 3D features after 3D lifting, and finally employ a LoRA-tuned Transformer based on temporal correlationship to predict the high-frame-rate 3D point trajectories over fast motions, accomplishing high-speed 3D point tracking. To verify the effectiveness of our method, we construct both real-world and simulated high-speed motion datasets. Experiments on these datasets show that our method achieves accurate high-speed 3D point tracking at high-frame-rate (150fps), outperforming state-of-the-art methods.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
We present UIKA, a feed-forward animatable Gaussian head model from an arbitrary number of pose-free inputs, including a single image, multi-view captures, and smartphone-captured videos. Unlike the traditional avatar method, which requires a studio-level multi-view capture system and reconstructs a human-specific model through a long-time optimization process, we rethink the task through the lenses of model representation, network design, and data preparation. First, we introduce a UV-guided avatar modeling strategy, in which each input image is associated with a pixel-wise facial correspondence estimation. Such correspondence estimation allows us to reproject each valid pixel color from screen space to UV space, which is independent of camera pose and character expression. Furthermore, we design learnable UV tokens on which the attention mechanism can be applied at both the screen and UV levels. The learned UV tokens can be decoded into canonical Gaussian attributes using aggregated UV information from all input views. To train our large avatar model, we additionally prepare a large-scale, identity-rich synthetic training dataset. Our method significantly outperforms existing approaches in both monocular and multi-view settings. See more details in our project page: https://zijian-wu.github.io/uika-page/.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Dyadic interactive head generation aims to synthesize realistic head motions that respond both verbally and non-verbally to an interlocutor in real-time conversation. The existing works often focus on offline scenarios, and struggle with a shallow understanding of the multimodal conversational context while also lacking long-term coherence. To address these limitations, we propose MimicTalker, a novel method for producing real-time, contextually-aware, and long-term consistent interactive head motions. To this end, we propose a Multimodal Interactive Context Extraction (MICE) module to capture both instantaneous and long-term multimodal interactive information from the interlocutor. To enhance in-depth conversational understanding, we propose a Semantic-enhanced Dynamic Interaction (SDI) module to integrate the intentions and topics of the conversation, which are automatically extracted through an LLM-based analyzer. Further, we propose a semantic-guided Motion Style Memory (MSM) mechanism, enabling the long-term motion consistency throughout the conversation. We conduct experiments on both short conversational segments (25 seconds) and extended dialogues (6 minutes), and the comprehensive experiments demonstrate that our method significantly outperforms existing approaches.
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cs.CV · cs.CL
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表