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首次观测 · 记录 #1CVF · CVPR 2026:cvf:002942adad252d4093d55016458b2f85CVF · CVPR 2026

VQ-VA World: Towards High-Quality Visual Question-Visual Answering

Gou, Chenhui, Chen, Zilong, Wang, Zeyu, Li, Feng, Zhu, Deyao, Duan, Zicheng, Li, Kunchang, Deng, Chaorui 等 13 位作者

This paper studies Visual Question-Visual Answering (VQ-VA): generating an image, rather than text, in response to a visual question---an ability that has recently emerged in proprietary systems such as NanoBanana and GPT-Image. To also bring this capability to open-source models, we introduce VQ-VA World, a data-centric framework built around an agentic pipeline for large-scale, targeted data construction. Leveraging web-scale deployment, this pipeline crawls a massive amount of ~1.8M high-quality, interleaved image-text samples for model training. For evaluation, we further release IntelligentBench, a human-curated benchmark that systematically assesses VQ-VA along the aspects of world knowledge, design knowledge, and reasoning. Training with VQ-VA World data yields strong empirical gains: it helps LightFusion attain 53.06 on IntelligentBench, substantially surpassing the best prior open-source baselines (i.e., 7.78 from vanilla LightFusion; 1.94 from UniWorld-V1), and significantly narrowing the gap toward leading proprietary systems (e.g., 81.67 from NanoBanana; 82.64 from GPT-Image). By releasing the full suite of model weights, datasets, and pipelines, our work will greatly stimulate future research on VQ-VA. Our project is publicly available at https://github.com/chenhuigou/VQ-VA-World.

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cs.CV · cs.AI

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:55985e4af48d04a950c30c378bded744CVF · CVPR 2026

GardenDesigner: Encoding Aesthetic Principles into Jiangnan Garden Construction via a Chain of Agents

Li, Mengtian, Yang, Fan, Xiong, Ruixue, Fan, Yiyan, Xie, Zhifeng, Wang, Zeyu

Jiangnan gardens, a prominent style of Chinese classical gardens, hold great potential as digital assets for film and game production and digital tourism. However, manual modeling of Jiangnan gardens heavily relies on expert experience for layout design and asset creation, making the process time-consuming. To address this gap, we propose GardenDesigner, a novel framework that encodes aesthetic principles for Jiangnan garden construction and integrates a chain of agents based on procedural modeling. The water-centric terrain and explorative pathway rules are applied by terrain distribution and road generation agents. Selection and spatial layout of garden assets follow the aesthetic and cultural constraints. Consequently, we propose asset selection and layout optimization agents to select and arrange objects for each area in the garden. Additionally, we introduce GardenVerse for Jiangnan garden construction, including expert-annotated garden knowledge to enhance the asset arrangement process. To enable interaction and editing, we develop an interactive interface and tools in Unity, in which non-expert users can construct Jiangnan gardens via text input within one minute. Experiments and human evaluations demonstrate that GardenDesigner can generate diverse and aesthetically pleasing Jiangnan gardens. Project page is available at https://monad-cube.github.io/GardenDesigner.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:69615fa0900c941ab9d9a0ad4b50dbe3CVF · CVPR 2026

RetimeGS: Continuous-Time Reconstruction of 4D Gaussian Splatting

Wang, Xuezhen, Ma, Li, Shen, Yulin, Wang, Zeyu, Sander, Pedro V.

Temporal retiming, the ability to reconstruct and render dynamic scenes at arbitrary timestamps, is crucial for applications such as slow-motion playback, temporal editing, and post-production. However, most existing 4D Gaussian Splatting (4DGS) methods overfit at discrete frame indices but struggle to represent continuous-time frames, leading to ghosting artifacts when interpolating between timestamps. We identify this limitation as a form of temporal aliasing and propose RetimeGS, a simple yet effective 4DGS representation that explicitly defines the temporal behavior of the 3D Gaussian and mitigates temporal aliasing. To achieve smooth and consistent interpolation, we incorporate optical flow-guided initialization and supervision, triple-rendering supervision, and other targeted strategies. Together, these components enable ghost-free, temporally coherent rendering even under large motions. Experiments on datasets featuring fast motion, non-rigid deformation, and severe occlusions demonstrate that RetimeGS achieves superior quality and coherence over state-of-the-art methods.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:8f1df61bd402db2e2eb452991851207eCVF · CVPR 2026

When Visualizing is the First Step to Reasoning: MIRA, a Benchmark for Visual Chain-of-Thought

Zhou, Yiyang, Tu, Haoqin, Wang, Zijun, Wang, Zeyu, Muennighoff, Niklas, Nie, Fan, Deng, Chaorui, Yan, Shen 等 14 位作者

We propose MIRA (Multimodal Imagination for Reasoning Assessment), a new benchmark designed to evaluate models in scenarios where generating intermediate visual images is essential for successful reasoning. Unlike traditional Chain-of-thought (CoT) methods that rely solely on text, tasks in MIRA require models to generate and utilize intermediate images --- such as sketches, structural diagrams, or path drawings --- to guide their reasoning process. This setup closely mirrors how humans solve complex problems through "drawing to think". To solve this, MIRA focuses on tasks that are intrinsically challenging and involve complex structures, spatial relationships, or reasoning steps that are difficult to express through language alone (e.g., tracking a die's movement on a board and summing the face-down values after each roll). To ensure that our evaluation data is of high-quality, we include 546 multimodal problems, annotated with intermediate visual images and final answers. We also propose a unified evaluation protocol for MIRA that spans three levels of evaluation input: direct input with image and question only, text-only CoT (Text-CoT) input with image and thinking prompts, and Visual-CoT input with both annotated image clues and textual thinking prompts. To probe the upper bound of model capacity on our benchmark, we also report pass@k and majority voting accuracies under different k settings. Experimental results show that existing multimodal large language models (MLLMs), including strongest private models (e.g., GPT-5, o3, Gemini 2.5 Pro) as well as strong open-weight models (e.g., Qwen2.5-VL, GLM 4.5V), perform poorly when relying solely on textual prompts. However, when intermediate visual cues are provided, model performance improves consistently, yielding an average relative gain of 33.7% across all models and tasks. We also probe the upper bound by expanding the search space and designing textual prompts aligned with Visual-CoT, but both yield only limited improvements compared to our Visual-CoT setting. These results underscore the critical role of imagined visual information in enabling successful reasoning on MIRA.

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cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:b14a5c6e7ea2e7c849db056496f875aaCVF · CVPR 2026

Do VLMs Perceive or Recall? Probing Visual Perception vs. Memory with Classic Visual Illusions

Sun, Xiaoxiao, Li, Mingyang, Yuan, Kun, Sun, Min Woo, Endo, Mark, Wu, Shengguang, Li, Changlin, Zhang, Yuhui 等 10 位作者

Large Vision-Language Models (VLMs) often answer classic visual illusions "correctly" on original images, yet persist with the same responses when illusion factors are inverted, even though the visual change is obvious to humans. This raises a fundamental question: do VLMs perceive visual changes or merely recall memorized patterns? While several studies have noted this phenomenon, the underlying causes remain unclear. To move from observations to systematic understanding, this paper introduces VI-Probe, a controllable visual-illusion framework with graded perturbations and matched visual controls (without illusion inducer) that disentangles visually grounded perception from language-driven recall. Unlike prior work that focuses on averaged accuracy, we measure stability and sensitivity using Polarity-Flip Consistency, Template Fixation Index, and an illusion multiplier normalized against matched controls. Experiments across different families reveal that response persistence arises from heterogeneous causes rather than a single mechanism. For instance, GPT-5 exhibits memory override, Claude-Opus-4.1 shows perception-memory competition, while Qwen variants suggest visual-processing limits. Our findings challenge single-cause views and motivate probing-based evaluation that measures both knowledge and sensitivity to controlled visual change. Data and code are available at https://sites.google.com/view/vi-probe/.

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cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:bce08890cdb51189329b3f7281d9a5adCVF · CVPR 2026

Tea-Adapter: Teacher Adapter for Efficient Conditional Generation

Zhang, Yinhan, Ma, Yue, Yi, Fangqiu, Qi, Chenyang, Zhang, Chi, Feng, Kunyu, Wang, Zeyu

We propose Tea-Adapter, a plug-and-play adapter designed to efficiently integrate conditional knowledge from a smaller teacher model into a larger student video diffusion model. Existing controllable video DiT methods face critical challenges: full fine-tuning of billion-parameter models is extremely expensive. At the same time, ControlNets introduce substantial parameter overhead and exhibit limited flexibility for novel multi-condition compositions. To overcome these issues, Tea-Adapter introduces a novel reverse distillation method that enables large video diffusion models to inherit precise control capabilities from smaller, efficiently tuned teacher diffusion models, eliminating the need for full fine-tuning. Moreover, recognizing the intrinsic relationships between different conditions, we replace the cascaded ControlNet design with a Mixture of Condition Experts (MCE) layer. This structure dynamically routes diverse conditional inputs within a unified architecture, supporting both single-condition control and multiple condition combinations without additional training cost. To achieve cross-scale knowledge transfer, we further develop a Feature Propagation Module to ensure efficient and temporally consistent feature propagation across video frames. Experiments demonstrate that Tea-Adapter enables high-fidelity, multi-condition video synthesis, making advanced, controllable video generation feasible on low-resource hardware.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:bf9e72501610e34d4bc31109655e6d1cCVF · CVPR 2026

UAVLight: A Benchmark for Illumination-Robust 3D Reconstruction in Unmanned Aerial Vehicle (UAV) Scenes

Du, Kang, Liao, Xue, Xia, Junpeng, Guo, Chaozheng, Gu, Yi, Guan, Yirui, Wang, Duotun, Huang, Sheng 等 9 位作者

Illumination inconsistency is a fundamental challenge in multi-view 3D reconstruction. Variations in sunlight direction, cloud cover, and shadows break the constant-lighting assumption underlying both classical multi-view stereo (MVS) and structure from motion (SfM) pipelines and recent neural rendering methods, leading to geometry drift, color inconsistency, and shadow imprinting. This issue is especially critical in UAV-based reconstruction, where long flight durations and outdoor environments make lighting changes unavoidable.However, existing datasets either restrict capture to short time windows, thus lacking meaningful illumination diversity, or span months and seasons, where geometric and semantic changes confound the isolated study of lighting robustness.We introduce UAVLight, a controlled-yet-real benchmark for illumination-robust 3D reconstruction. Each scene is captured along repeatable, geo-referenced flight paths at multiple fixed times of day, producing natural lighting variation under consistent geometry, calibration, and viewpoints. With standardized evaluation protocols across lighting conditions, UAVLight provides a reliable foundation for developing and benchmarking reconstruction methods that are consistent, faithful, and relightable in real outdoor environments.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:ea63a5f4fa7a98b9bc360c2ec9d42ea3CVF · CVPR 2026

AdvFM: Lookahead Flow-Matching Velocity-Field Attacks for Imperceptible and Transferable Adversarial Examples

Liu, Runze, Wang, Zeyue, Sun, Fanghui, Liu, Rui, Yan, Yihan, Wang, Shen, Zhang, Zhaoyang

Unrestricted adversarial attacks based on generative models typically operate either directly in image space or through diffusion-style denoising and re-noising, which limits transferability and robustness against defenses. We revisit this problem through the lens of flow matching and continuous-time velocity fields, and propose AdvFM, a velocity-field attack that injects adversarial signals into the flow-matching dynamics instead of the pixel space. Given a noisy state x_t, AdvFM perturbs the reconstruction at t = 1 and converts this perturbation into a change of the velocity field, yielding a state update that amplifies the inner PGD step in the noisy space. We further introduce a lookahead variant that optimizes a two-point objective over the current and rolled-out reconstructions, reducing temporal mismatch along the ODE trajectory. From a theoretical perspective, we show that compared to diffusion-based attacks, AdvFM enjoys: (i) larger single-step increases in the black-box loss via step amplification, (ii) reduced gradient variance and stronger surrogate-target alignment due to Gaussian smoothing, enhancing its transferability, and (iii) perturbations that concentrate in robust-tangent directions, thereby aligning with robust gradients of adversarially trained models and surviving purification more effectively; the lookahead variant further lowers gradient noise for a two-point robust objective. Extensive experiments demonstrate that AdvFM achieves promising performance in both black-box transferability and a suite of adversarial training and purification defenses.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:fa771119edf30fd77084bf9c6dfd6f8cCVF · CVPR 2026

Motus: A Unified Latent Action World Model

Bi, Hongzhe, Tan, Hengkai, Xie, Shenghao, Wang, Zeyuan, Huang, Shuhe, Liu, Haitian, Zhao, Ruowen, Feng, Yao 等 16 位作者

While a general embodied agent must function as a unified system, current methods are built on isolated models for understanding, world modeling, and control. This fragmentation prevents unifying multimodal generative capabilities and hinders learning from large-scale, heterogeneous data. In this paper, we propose Motus, a unified latent action world model that leverages existing general pretrained models and rich, sharable motion information. Motus introduces a Mixture-of-Transformer (MoT) architecture to integrate three experts (ie, understanding, video generation, and action) and adopts a UniDiffuser-style scheduler to enable flexible switching between different modeling modes (ie, world models, vision-language-action models, inverse dynamics models, video generation models, and video-action joint prediction). Motus further leverages the optical flow to learn latent actions and adopts a recipe with three-phase training pipeline and six-layer data pyramid, thereby extracting pixel-level "delta action" and enabling large-scale action pretraining. Experiments show that Motus achieves superior performance against state-of-the-art methods in both simulation (a +15% improvement over X-VLA and a +45% improvement over Pi-0.5) and real-world scenarios(improved by +11 48%), demonstrating unified modeling of all functionalities and priors significantly benefits downstream robotic tasks.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗