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新论文 · v1arXiv:2611.02877

ProtoFusion: Protocol-Guided Prompt Refinement for Generative Infrared and Visible Image Fusion

Pengwei Liang, Junjun Jiang, Junhui Hou

Infrared and visible image fusion integrates complementary information from both modalities to provide a more comprehensive representation of the scene. We propose ProtoFusion, a protocol-guided generative framework for infrared and visible image fusion. Instead of relying on fixed fusion operators, hand-crafted objectives, or manually specified one-shot prompts, ProtoFusion formulates fusion as protocol-constrained generation. It represents fusion intent with a structured protocol, consisting of environment state cards, grounding principles, and a style profile, which explicitly specifies which evidence should be preserved or suppressed and which properties the fused result should satisfy. To optimize this protocol, we introduce protocol-guided prompt refinement, a closed-loop learning framework that iteratively performs generation, evaluation, and revision under multimodal evidence. Once learned, the optimized protocol is fixed at inference time and directly guides fusion generation. To address residual source inconsistencies, we further incorporate structured belief construction, which organizes modality reliability, scene evidence, and cross-modal conflicts into a structured representation for conservative correction after generation. Extensive experiments on standard benchmarks show that ProtoFusion improves quantitative performance, achieves favorable results in aesthetic evaluation, and produces visually coherent fusion outputs. Project Page: {https://erfect2020.github.io/ProtoFusion/}.

尚无 AI 解读,展示原文摘要

cs.CV
arXiv ↗PDF ↗
新论文 · v1arXiv:2611.02784

HLSClaw: Bringing Vibe Coding to High-Level Synthesis through Skill-Based Agentic Harness

Jinming Ge, Shang Liu, Jiawei Liang, Shangkun Li, Afzal Ahmad, Jiang Xu, Linfeng Du, Wei Zhang

LLM agents are rapidly shifting software development toward intent-driven \emph{vibe coding}, yet their effectiveness drops sharply in high-level synthesis (HLS), where code optimization must jointly consider design structure, directive search, and downstream hardware constraints. Existing HLS optimization approaches, including both heuristic-based methods and recent LLM-assisted pipelines, typically operate at fixed abstraction levels or in weakly coupled stages, limiting their ability to leverage the strong interplay between source code restructuring and directive search outcomes. Our key insight is that HLS optimization can be reframed from a fixed, hardwired transformation pipeline into a skill-based agentic control problem: an LLM agent equipped with modular, executable optimization skills and a feedback-driven orchestrator can autonomously navigate the coupled space of code restructuring and directive search. This motivates the design of HLSClaw, the first HLS-specific, skill-based agentic harness for holistic HLS optimization. On real-world HLS benchmarks, HLSClaw achieves a 39.12x geometric-mean latency speedup, outperforming the compiler baseline ScaleHLS by 1.98x, and surpassing the commercial coding agents Claude Code and Codex by 1.86x and 1.70x, respectively, while maintaining strong timing robustness.

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cs.LG · cs.SE
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.40636

探究视觉基础模型中的空间状态表征

Probing Spatial State Representations in Visual Foundation Models

Baiqiao Yin, Zhongang Cai, Ruisi Wang, Qiwei Liang, Lei Yang, Ziwei Liu

AI 速览:该研究通过四个层级的冻结特征探针,检验视觉基础模型在流式自我中心观测下是否具备可维持、可预测更新并可用于目标导向动作的空间状态表征。

An observer sees only part of the surrounding world, yet must keep track of what lies beyond the current view. Spatial perception therefore involves more than recognizing individual images: it calls for a persistent spatial state that is updated under self-motion and used to guide action. Do visual foundation models provide representations that support such a state? We study this question through four levels of spatial capability---spatial structure, object persistence, predictive spatial update, and actionability---using frozen-feature probes on ten representations under streaming egocentric observations of static indoor environments. The resulting capability profiles vary across tasks, network layers, and prefix lengths: strong readout of the visible scene does not ensure accurate object persistence or future-feature retrieval. Matched controls separate readout accuracy from reliance on visual history and motion. Native future prediction retains recoverable spatial structure, but a spatial reader trained on real features does not transfer to predicted features unchanged. Finally, goal-dependent candidate selection does not establish reliable continuous action utility: predicted actions respond to goal changes, yet supplying the correct goal does not reliably improve progress. Across the four levels, object persistence and actionability build on camera-pose readout, whereas feature prediction builds on visible-scene readout. Together, these findings motivate evaluating spatial representations not only by what can be decoded from them, but by whether that information is maintained beyond observation, updated predictively, and used for goal-directed action.

cs.CV · cs.AI
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.39278

WorldFlow: Joint Video and 3D Motion Prediction via Large-Scale Pretraining

Yuhao Lu, Jiongxu Chen, Hexiang Wei, Jiajin Wu, Juelin Li, Mingjian Liang, Fan Yang, Zhuowei Liang 等 12 位作者

Predicting future physical states stands as a central challenge in embodied intelligence. Existing video world models leave 3D dynamics implicit, action-based formulations remain tied to specific robot configurations, and 3D motion prediction models use flow-only supervision, providing a limited learning signal for physical dynamics. To circumvent these limitations, we introduce \method{}, a generative world model that jointly predicts future video and query-based 3D trajectories. By parameterizing 3D motion as continuous displacement tokens aligned with the video grid, a unified Mixture-of-Transformers (MoT) backbone jointly denoises both modalities under a rectified-flow objective. This formulation couples explicit geometric dynamics with visual evolution, effectively unlocking the physical commonsense embedded within pretrained video models. To empirically scale and validate this unified architecture, we train \method{} on a heterogeneous mixture of 1.44 million object-level samples spanning simulated and real-world domains. We further introduce WorldFlowBench, comprising 1,678 evaluation samples from 11 data sources across simulated and real-world interactions, including spatial reasoning tasks. Across all three evaluation sets, WorldFlow achieves the lowest average displacement error (ADE) and final displacement error (FDE) among the evaluated learning-based methods. Notably, on the challenging SpatialCog set, WorldFlow achieves an ADE of 0.060 m, a 54.2\% reduction compared with the strongest external baseline. It also reduces ADE and FDE by 55.9\% and 68.5\%, respectively, compared with its flow-only variant. Project page: https://worldflow-rbs.github.io/.

尚无 AI 解读,展示原文摘要

cs.CV · cs.AI · cs.RO
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.38610

Repairs for Whom? Evaluator-Executor Mismatch in Selecting Repairs for Failed LLM Agents

Yijun Liao, Fanwei Liang

When an LLM agent fails, repair methods choose which action to replace and what to put in its place. They often score candidate repairs with greedy replay, a stronger model, an environment oracle, or a judge that reads the failed log. We ask whether these evaluators pick repairs that help the agent that will actually execute them. Holding failed trajectories and candidate single-step repairs fixed, we label every candidate with independent rollouts of the deployed policy and measure how much deployment value each evaluator's choice loses. On failures not screened for repair value, pre-specified tests show that greedy replay loses 0.08-0.13 in expected net success gain in ALFWorld and 0.06-0.13 in net reward in WebShop, relative to selection with the deployed agent's own rollouts. At an equal rollout budget, selecting repairs for Qwen2.5-7B with Qwen2.5-14B rollouts loses 0.25 in ALFWorld and 0.07 in WebShop, twenty 14B rollouts per candidate are worth no more than two of the 7B agent's own, and fresh rollouts confirm that the two models prefer opposite repairs on selected disagreement cases. Between similar-sized models from different families, the losses appear in both directions in both environments (0.07-0.17). The scoring executor also changes repair-location labels and method rankings. Repairs should be verified with the executor that will run them, and repair labels should name their executor.

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cs.SE · cs.CL
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.37299

Structured Representation Probing for Risk Anticipation in End-to-End Autonomous Driving

Jiawei Liang, Tianrui Lou, Le Yang, Xianghao Jiao, Wei Wang, Xiaochun Cao

End-to-end driving policies form structured internal representations of traffic, ego behavior, and road constraints. These representations offer a monitoring interface for anticipating failures, complementing risk signals from trajectories, controls, and manually designed features. We introduce the Structured Representation Probe (SRP), a lightweight monitor that reads actor, ego, and map representations from a frozen policy. SRP learns a separate linear risk direction for each source and aggregates element scores through cardinality-normalized log-mean-exp pooling, retaining sensitivity to salient evidence while reducing dependence on token count. Event-window supervision links the readout to upcoming hard failures, and auxiliary event type heads jointly train the source directions across failure modes. Online alerting uses a single generic score without modifying the driving policy. Bench2Drive experiments on DriveTransformer, UniAD, and VAD show higher frame-level PR-AUC and ROC-AUC than the evaluated runtime baselines. On DriveTransformer at a horizon of 2 seconds, ROC-AUC reaches 0.833 versus 0.715 for temporal consistency, with 2.67% readout runtime overhead. The trained probes also retain the ability to distinguish impending failures on new routes.

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cs.LG
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.35075

Zero-HLM: Generalizable Humanoid Loco-Manipulation without Real Robot Data

Dianyi Yang, Mengya Liu, Zhumei Wang, Yu Liu, Xiaochen Zhang, Yixuan Li, Le Ma, Yuhang Yang 等 12 位作者

Learning generalizable humanoid loco-manipulation remains bottlenecked by costly real-world demonstrations. Simulation provides a scalable alternative, but requires visually faithful, physics-ready scenes and executable whole-body motions. We present Zero-HLM, a real-to-sim-to-real framework that transforms smartphone captures and simulated source demonstrations into scalable training data for humanoid loco-manipulation. Gaussian-guided agentic real-to-sim reconstruction aligns visual and physical scenes; motion-environment co-adaptation uses rollout feedback to correct whole-body references and interaction geometry. We generate 4,800 physically validated demonstrations for zero-shot transfer across three Unitree G1 tasks. Simulation-trained GR00T N1.7 achieves 66.7% mean full-task success, versus 46.7% with real-data training. On generalized configurations, expanded simulation training raises pooled success from 23% for base-trained real-data policies to 69%, without additional real demonstrations. Project page: https://young-bit.github.io/zero-hlm/

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cs.RO
arXiv ↗PDF ↗
首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.2191ACL Anthology · ACL 2026

SPARD: Self-Paced Curriculum for RL Alignment via Integrating Reward Dynamics and Data Utility

Xuyang Zhi, Peilun Zhou Xiaohongshu, Chengqiang Lu Xiaohongshu, Hang Lv University of Science and Technology of China, Yiwei Liang, Rongyang Zhang, Yan Gao, Yiwu Xiaohongshu 等 13 位作者

The evolution of Large Language Models (LLMs) is shifting the focus from single, verifiable tasks toward complex, open-ended real-world scenarios, imposing significant challenges on the post-training phase. In these settings, the scale and complexity of reward systems have grown significantly, transitioning toward multi-objective formulations that encompass a comprehensive spectrum of model capabilities and application contexts. However, traditional methods typically rely on fixed reward weights, ignoring non-stationary learning dynamics and struggling with data heterogeneity across dimensions. To address these issues, we propose SPARD, a framework that establishes an automated, self-paced curriculum by perceiving learning progress to dynamically adjust multi-objective reward weights and data importance, thereby synchronizing learning intent with data utility for optimal performance. Extensive experiments across multiple benchmarks demonstrate that SPARD significantly enhances model capabilities across all domains. Our code is publicly available at https://github.com/USTC-StarTeam/SPARD.

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cs.CL

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

ACL Anthology · ACL 2026 ↗PDF ↗