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新论文 · v1arXiv:2611.06321

EnzymeRSI: A dual-loop recursive self-improvement system for enzyme design

Genoria AI Team, Yuejie Hou, Lixiang Yang, Yisi Liu, Weiting Tang, Yueyuxiao Yang, Meng Yang

Improvement in enzyme engineering is usually pursued by optimising which candidates to assay within a fixed model and workflow; when the bottleneck arises from a mismatched method or a failing workflow, that route is difficult to escape. We present EnzymeRSI, a dual-loop system for recursive self-improvement (RSI). The outer loop evolves harness assets without changing model weights, the inner loop develops prediction and selection algorithms under controlled conditions, and a cloud laboratory system is specified to close the physical loop with quality-controlled feedback. By updating its prediction strategy through iterative comparison, the outer loop raised the mean development-set Spearman correlation on ProteinGym by 0.044 across five assays, reaching 0.335 on CD19 and 0.683 on OPSD (rhodopsin); of the two first places, only CD19 was produced by the outer loop itself. In the self-improvement of the ThermoMPNN algorithm the inner loop reached a PCC of 0.849, and on TadA-Bench it reached a Spearman correlation of 0.307 in 1.13 h. In three prospective wet-lab tests of the system's experimental decision-making, 10 of the 32 candidates that had not been pre-specified for the luciferase RLuc showed at least twice the wild-type activity; a recommended variant of the cytidine deaminase A3A raised 5mC conversion to 90.2%; and path selection in evolution raised the catalytic efficiency of the DNA polymerase KOD-E on a modified substrate to 31.1 times that of the parent. By treating the organisation of the research workflow and the development of algorithms as a single falsifiable dry-to-wet loop, this work offers an evolutionary paradigm for moving beyond the blind spots of a fixed method and for autonomous enzyme engineering.

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cs.AI
arXiv ↗PDF ↗
新论文 · v1arXiv:2611.04952

Artifact-to-Capability: Diagnosing Breaks in Capability Formation of Self-Evolving Agents in a Controlled Environment

Ziqian Ban, Haoxiang Yang, Yanfei Zhang, Shixin Liang, Haoran Yu, Xu Lin, Shaobin Zhao, Xuran Li 等 9 位作者

Self-evolving agents write interaction experience into artifacts and reuse them in later tasks. Most work supports such methods with three proxy signals: artifacts accumulate, behavior changes once they are loaded, and metrics rise. We call this signal-based evaluation. What these signals are meant to indicate, however, has not been defined. To fill this gap, we define capability formation from artifacts as five sequentially dependent properties, two of which form a checkpoint for capability formation, and introduce three-scale diagnosis, which judges these properties at the state, game, and lineage levels. In freestyle Gomoku, Reflexion, Voyager, and DGM evolve with the same base model and all show the three signals, yet each exhibits a distinct capability-formation break. Reflexion shows a legalization gain: its pass rate rises only because more of its moves are legal. Voyager shows a compositional override: components that are sound on their own combine to miss all 20 available one-move wins. DGM shows loss-only drift: after passing the checkpoint, later versions only lose passing states. These counterexamples show that signal-based evaluation cannot determine whether a capability has formed.

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cs.AI
arXiv ↗PDF ↗
版本更新 · v3arXiv:2511.16145

Rethinking the Unsupervised Paradigm in Time Series Anomaly Detection: An Empirical Study and Minimalist Baseline

Zhijie Zhong, Zhiwen Yu, Kaixiang Yang, Yongheng Liu, Jun Jiang, C. L. Philip Chen

Time series anomaly detection (TSAD) research predominantly focuses on unsupervised architectures to model normal data dynamics under label scarcity. However, practical deployments frequently archive historical operational incidents, questioning whether continuous unsupervised architectural scaling remains the most cost-effective pursuit. In this paper, we empirically quantify the trade-offs between supervisory signals and model complexity. We introduce STAND, a deliberately minimalist supervised baseline based on bidirectional recurrent encoding. Across five benchmark datasets evaluated under a strictly disjoint out-of-sample temporal protocol, minimalist supervised models achieve competitive or superior accuracy relative to complex unsupervised alternatives. Furthermore, controlled label-scaling and few-shot evaluations confirm that these supervisory advantages persist under constrained historical event budgets, while STAND exhibits higher prediction certainty and sharper event delineation than reconstruction-based baselines. These findings encourage the TSAD community to complement algorithmic complexity with data-centric label utilization when annotations are accessible. The source code, benchmark datasets, and an extended Supplementary Document are publicly available at https://emorzz1g.github.io/STAND.

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cs.LG · cs.AI
arXiv ↗PDF ↗
新论文 · v1arXiv:2611.02499

Fast-Slow Evolutionary Occupancy Prediction via Controlled Dynamics

Runhe Yang, Zhiyuan Zhou, Yuxiang Yan, Xuetong Yang, Yikai Pan, Jiacheng Tang, Zhuolin He, Jianhua Han 等 10 位作者

3D semantic occupancy prediction provides dense geometric and semantic scene representations for autonomous driving, where both high accuracy and low response latency are crucial for safe downstream forecasting and planning. Existing methods usually exhibit different accuracy-latency characteristics. Performance-oriented models provide stronger geometric and semantic predictions, while deployment-friendly models provide faster responses. This motivates EvoOcc, a fast-slow evolutionary occupancy prediction framework that jointly exploits their complementary strengths to improve the accuracy-latency balance without changing the upstream architectures. EvoOcc models evolutionary occupancy prediction as a continuous time controlled dynamical system, enabling flexible adaptation to variable slow system delays and irregular fast system arrivals. The framework further decomposes the evolution process into dual state evolution where ego state evolution compensates for the deterministic coordinate shifts and scene state evolution models the genuine geometric and semantic scene changes. Extensive experiments on three different fast-slow system pairs and irregular prediction arrivals show that EvoOcc consistently improves over fast system baselines while maintaining much lower latency than the slow system, indicating a favorable accuracy-latency balance and stable behavior under practical inference situations.

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cs.CV
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.38939

Optimization-based lane-changing trajectory planning in mixed traffic with embedded input convex neural networks

Yuanxiang Yang, Yu Liu, Fabricio Oliveira, Yu Han, Claudio Roncoli

Lane-changing (LC) maneuvers are highly challenging vehicle interactions, with substantial implications for traffic safety and efficiency. Developing effective LC strategies for connected and automated vehicles in mixed traffic is complicated by the uncertainty associated with surrounding-vehicle behavior and the computational burden of embedding realistic prediction models within optimization schemes. To capture these complex interactions while retaining tractability, this study proposes a data-driven optimization framework that embeds neural network (NN) surrogates for safety and lateral comfort within a Bézier-curve-based trajectory planner. Specifically, the safety cost during the LC process is quantified via a surrogate composed of an input convex recurrent neural network (ICRNN) encoding the planned trajectory, a fully input convex neural network (FICNN) embedding the LC duration, and a partially input convex neural network (PICNN) decoder fusing them with historical traffic states; separately, another FICNN surrogate approximates the optimal lateral comfort cost as a function of the LC duration. Both surrogates are embedded via linear programming (LP) formulations, avoiding the binary variables required by conventional mixed-integer programming (MIP) approaches for NN-embedded optimization. We further theoretically establish their exactness at optimality and extend the framework to problems with additional analytical objective terms and multiple surrogates. Experiments on a hybrid dataset combining real-world and simulated trajectories demonstrate that the proposed method achieves surrogate accuracy competitive with unconstrained baselines while substantially improving optimization efficiency over conventional MIPs. Closed-loop simulations further show that the proposed planners markedly reduce the weighted planning cost and consistently outperform baseline methods.

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math.OC · cs.LG
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.36068HF 社区推荐

Rollback: Experience Backtracking in World Models for Policy Improvement

Jiayi Luo, Yang Zhang, Liliang Chen, Nan Wang, Chen Gao, Boxiang Qiu, Zhuoxuan Li, Baorui Peng 等 16 位作者

Action-conditioned world models offer a scalable alternative to costly real-world interaction for improving robot policies. However, existing world-model-based methods largely treat world models as forward-only surrogates of the physical environment, leaving untapped a capability no physical environment affords: rewinding to past decision points to explore counterfactual futures. We introduce Rollback, a policy improvement paradigm that turns world models from passive simulators into counterfactual engines: it rolls back to critical decision points, branches into alternative actions, and contrasts their outcomes to attribute success to individual decisions. This concentrates imagination where it matters most and distills counterfactual outcomes into fine-grained, action-level supervision without a separately learned value model. We build a scalable training system that unifies distributed world-model search with asynchronous real-robot execution, forming a self-reinforcing cycle: real-world experience continually sharpens the world model, and a sharper world model in turn drives further policy improvement. We term the world-model side of this cycle test-time physics grounding, a capability that hand-built physics simulators lack: while the world model serves as the training environment, real transitions from the policy it trains correct its dynamics through a lightweight LoRA pipeline. Experiments on three challenging real-world tasks show that Rollback improves success rates over the strongest baseline by an absolute 10.67%, 11.11%, and 11.85% on block extraction, ball tossing, and tabletop curling, respectively, while achieving more stable improvement throughout training. Although initialized from teleoperated demonstrations far below human level, Rollback surpasses the average success rate of human players on both ball tossing and tabletop curling within 8 hours of training.

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cs.RO · cs.AI · cs.LG
arXiv ↗PDF ↗