Anticipating how users will interact with their surroundings is essential for proactive systems that provide timely assistance in extended reality and embodied applications. Prior work typically forecasts hand-object interactions directly from historical observations, leaving intention and contact geometry implicit. However, similar observation histories can precede semantically or geometrically distinct futures. Inspired by behavioral evidence that gaze can provide early cues for underlying intention, we propose Gaze2HOI, a gaze-aware framework that formulates hand-object interaction forecasting as a hierarchical problem comprising intention inference, contact grounding, and coupled hand-object motion generation. Specifically, Gaze2HOI first weights gaze cues by fixation strength and recency, and uses them to modulate the visual representations of a vision-language model (VLM) through Temporal Gaze Saliency Modulation (TGSM), thereby reducing semantic ambiguity in intention inference. Subsequently, an Anticipatory Contact Grounding (ACG) module maps these structured intentions into explicit contact, support, and placement fields, effectively mitigating geometric ambiguity. Driven by these explicit conditions, a diffusion-based model jointly generates the six-degree-of-freedom (6-DoF) object trajectories and future articulated motion of both hands. To evaluate Gaze2HOI, we further introduce EgoAIM, a phase-aware benchmark that organizes egocentric hand-object interactions into four phases defined by evolving hand-object relations and provides fine-grained intention annotations. Extensive experiments demonstrate that Gaze2HOI achieves state-of-the-art performance in both intention inference and motion forecasting, even approaching oracle-level end-to-end performance in specific interaction phases. Project page: https://gaze2hoi.github.io/.
Large language model (LLM)-based multi-agent systems (MAS) can solve complex problems beyond the reach of a single agent by decomposing tasks and coordinating complementary capabilities. Despite extensive research on MAS, existing work largely focuses on specific aspects or individual phases of their development and operation, resulting in fragmented perspectives with objectives and signals that are difficult to reconcile across these different settings. To bridge these disconnected perspectives, we conceptualize MAS development and operation as a three-phase lifecycle spanning design-time orchestration before execution, runtime intervention during execution, and post-hoc attribution after execution, and introduce MAS-Gate, a unified node-centric quantification applicable across these phases. Modeling each execution as a directed acyclic graph, MAS-Gate combines within-node utility, which estimates a node's contribution through changes in reference-answer likelihood, with inter-node strength, which approximates semantic uptake and potential downstream reach. We adapt this shared quantification to three objectives: providing a structure-aware dense reward for Orchestrator training, training an Editor to act on execution prefixes using paired rewards from completed edited and unedited trajectories, and supplying risk-ranked nodes as auxiliary evidence for LLM-based post-hoc attribution. Experiments spanning interaction environments, knowledge-intensive multi-hop question answering, general reasoning, and post-hoc attribution demonstrate that MAS-Gate improves workflow construction, targeted runtime editing, and LLM-assisted error localization over corresponding phase-specific baselines. Together, these results establish MAS-Gate as a unified structural interface for improving MAS generation, dynamic editing, and error attribution throughout the lifecycle.
Shiyu Ji, Yixuan Wang, Yijun Liu, Qingfu Zhu, Wanxiang Che
The increasing memory demand of the Key-Value (KV) cache poses a significant bottleneck for Large Language Models (LLMs) in long-context applications. Existing low-rank KV compression methods reduce this footprint by modifying model projections, limiting the flexibility to switch back to standard full-cache inference when sufficient memory is available. In this paper, we propose EchoKV, a flexible KV cache compression framework that supports on-demand transitions from full KV caching to compressed caching. Unlike traditional compression-decompression paradigms, EchoKV utilizes a lightweight network to reconstruct the discarded KV components from a partial subset, exploiting intrinsic inter-layer and intra-layer similarities among attention heads. We further introduce a lightweight two-stage fine-tuning strategy, requiring only a few minutes on a single A100 GPU for Llama-3.1-8B. Experimental results on LongBench and RULER demonstrate that EchoKV offers a competitive quality-cache trade-off across multiple compression ratios and backbone models while preserving the throughput of full-cache inference in short-context scenarios.
Jimmy Wang, Yifan Chou, Kaifeng Zhang, Yixuan Wang, Binghao Huang, Tao Yu, Saleh Nabi, Yunzhu Li
Predicting how the world evolves in response to robot actions is central to policy learning, evaluation, and planning. However, many action-conditioned world models predict future observations in 2D image or video space without explicitly modeling the underlying 3D scene, making spatial consistency across viewpoints and over long-horizon interactions challenging. We introduce 3D World Simulator, an action-conditioned multimodal world modeling framework that jointly predicts appearance, geometry, and tactile observations from a unified 3D representation. Our approach combines a hybrid particle-voxel autoencoder that compresses point clouds into compact 3D voxel latents with an action-conditioned latent dynamics model that predicts their evolution. The shared 3D representation supports geometrically consistent rendering from arbitrary viewpoints and flexible integration of spatially aligned tactile signals. Our experiments demonstrate interactive, long-horizon, multimodal prediction at 50 Hz. We then show how our model enables scalable data generation for policy training and evaluation using tactile and multi-view visual observations, including wrist-mounted and novel camera views. Furthermore, we scale our method to large datasets containing diverse objects and demonstrate model-based planning with unseen objects and robot configurations. Together, these results highlight the potential of hybrid particle-voxel dynamics as a foundation for multimodal 3D world simulation.
The advancement of multimodal learning is heavily constrained by the scarcity and high annotation cost of high-quality instruction data. While raw videos offer an abundant and dynamic source of visual knowledge, transforming them into precise instruction data remains highly challenging. To bridge this gap, we present VidUEU-Agent, an automated pipeline that synthesizes instruction data from raw videos for multimodal understanding, editing, and unified tasks. VidUEU-Agent follows a four-stage pipeline: it performs global perception to filter low-quality shots, mines keyframes and multimodal signals, constructs metadata and routes the metadata to synthesize instruction samples. More importantly, our agent framework can autonomously iterate the data distribution based on downstream training results, thereby optimizing data quality, balance, and training effectiveness. Scaling this pipeline, we construct VidUEU-100K, a large-scale dataset of 100K training samples spanning multiple domains and tasks, providing a robust foundation for developing comprehensive multimodal capabilities. Extensive experiments demonstrate that fine-tuning baseline models on VidUEU-100K yields significant and consistent performance gains across diverse representative benchmarks, validating the effectiveness of our proposed agent framework and dataset.
Yufei Xu, Fanxu Meng, Fan Jiang, Yuxuan Wang, Ruijie Zhou, Zhaohui Wang, Jiexi Wu, Zhixin Pan 等 14 位作者
Token-level sparse attention mechanisms, exemplified by DeepSeek Sparse Attention (DSA), achieve fine-grained key selection by scoring every historical key for each query through a lightweight indexer, then computing attention only on the selected subset. While the downstream sparse attention itself scales favorably, the indexer must still scan the entire prefix for every query, introducing an per-layer bottleneck that grows prohibitively with context length. We propose HISA (Hierarchical Indexed Sparse Attention), a plug-and-play replacement for the indexer that rewrites the search path from a flat token scan into a two-stage hierarchical procedure: (1) a block-level coarse filtering stage that scores pooled block representations to discard irrelevant regions, followed by (2) a token-level refinement stage that applies the original indexer exclusively within the retained candidate blocks. HISA preserves the identical token-level top-sparse pattern consumed by the downstream Sparse MLA operator and requires no additional training. On kernel-level benchmarks, HISA achieves up to speedup at 64K context. On Needle-in-a-Haystack and LongBench, we directly replace the indexer in DeepSeek-V3.2 and GLM-5 with our HISA indexer, without any finetuning. HISA closely matches the original DSA in quality, while substantially outperforming block-sparse baselines.
As deep learning (DL) models become increasingly complex and hardware architectures grow more heterogeneous, DL compilers play a critical role in optimizing computational efficiency and enabling scalable deployment. This paper presents a systematic analysis of DL compilers, covering their architectural evolution, compilation workflows, optimization techniques, and emerging research directions. We organize DL compiler architectures into frontend, middle-end, and backend stages, emphasizing the role of the middle-end in connecting high-level model representations with hardware-specific optimizations. We further examine representative DL compilers and recent optimization techniques across different compilation stages. Beyond architectural and technical analysis, we conduct an empirical evaluation of compiler behaviors to investigate the effectiveness of graph optimization, compilation overhead, and dynamic-shape handling. Experiments using PyTorch/TorchInductor on an NVIDIA RTX A6000 demonstrate that compiler benefits depend strongly on workload characteristics, with speedups of up to 8.21\times for fusion-friendly computation graphs, while other workloads exhibit limited improvements. Our results further reveal that compilation overhead can require thousands of executions to amortize, and dynamic-shape compilation reduces cumulative shape-transition costs by approximately 70\% at the expense of modest steady-state performance degradation. By combining systematic architectural analysis with quantitative experimental evidence, this work provides insights into the design, optimization, and practical deployment of modern DL compilers.
Frontier LLM agents can turn known vulnerabilities into working exploits, but are costly and often access-restricted due to their potential for malicious use. Open-weight models offer a more accessible alternative, but struggle to maintain progress across long exploitation chains. They also often fail to apply relevant security knowledge at the appropriate stage and in the right context to identify and evaluate promising attack directions. To address these limitations, we propose DoGNAVY-Exploit, a multi-agent harness built around two complementary designs: stage-aware decomposition with progressive expert knowledge disclosure, and hierarchical orchestration with parallel exploration. Specifically, DoGNAVY-Exploit uses configurable milestones to recast long-horizon exploitation as short, verifiable capability transitions and provides only the knowledge relevant to each stage. Within each milestone, a hierarchical architecture separates strategic planning from parallel execution: a planner proposes diverse attack routes, executors test them concurrently, and a controller accepts progress only when supported by runtime evidence. A shared structured memory consolidates verified facts, artifacts, replay steps, and failed routes across branches, allowing agents to build on collective progress and carry validated knowledge into subsequent milestones. In controlled benchmark environments, DoGNAVY-Exploit with GLM-5.2 achieves 97.5% Pass@1 on Cybench, and 97.5% zero-day and 100% one-day Pass@1 on CVE-Bench. On ExploitGym, it solves 79 tasks with GLM-5.2 and 157 with GLM-5.3, while the corresponding public Claude Code baselines solve 39 and 130 tasks, respectively. Ablation results further demonstrate that the stage-aware orchestration, expert knowledge, parallel exploration, and memory designs can substantially improve the exploitation capabilities of open-weight agents.
Purpose: Blended augmented reality (AR) overlays can provide ambiguous depth cues in which subsurface anatomy floats above the tissue surface. We investigate whether an interactive 3D cutaway visualization can improve robot-assisted target localization. Methods: We propose Virtual Box, an interactive 3D cutaway interface that allows users to independently manipulate the viewing perspective to inspect subsurface targets. In a controlled, counterbalanced within-subject tissue phantom study, 15 engineering students used Virtual Box and a depth-enhanced blended AR overlay to position a da Vinci instrument at virtual targets in a water tank. We used registered 3D transrectal ultrasound to measure 3D localization error and depth error. We also collected completion time and subjective ratings. Results: Virtual Box reduced mean 3D error from 12.92 to 4.96 mm (61.6% reduction) and depth error from 9.48 to 2.07 mm (78.2% reduction; both p < 0.001). Spatial understanding, depth perception, and confidence ratings were higher (all unadjusted p < 0.001), but completion time increased from 21.64 to 32.58 s (p = 0.008). Overall workload did not differ significantly. Conclusion: Virtual Box improved localization accuracy and perceived spatial understanding in this controlled task, with additional completion time, supporting further evaluation for surgical navigation.
Navigation world models predict future observations conditioned on navigation actions to support planning, but their generalization across real-world environments remains constrained by the limited coverage of action-labeled data. Action-free navigation videos provide diverse visual experience, yet lack the recorded actions required for action-conditioned training. We introduce OpenNWM, a generalist navigation world model with latent action pretraining. It learns universal latent actions from large-scale action-free videos through visual prediction pretraining, and further aligns them with physical motions via action-conditioned post-training. To support video pretraining, we curate NavAnywhere, a large-scale action-free navigation video dataset comprising 17.5 million visual observations from 15 heterogeneous sources. It captures navigation by ground robots, humans, and drones, with diverse viewpoints and motion patterns across five broad scene types: residential areas, public and commercial spaces, urban settings, parks, and natural landscapes. Experiments demonstrate improved visual prediction on in-domain and out-of-domain benchmarks, together with improved navigation performance. These results show that latent-action pretraining enables diverse, action-free videos to improve dynamics learning and generalization for open-world navigation.
EEG-based emotion recognition has become an active research area in brain-computer interfaces. However, fine-grained affective annotation is costly, so most datasets provide only a global label for each long EEG trial. For practical emotion recognition, trials are commonly divided into short temporal windows, with the global label propagated to all windows for training. This practice treats trial-level emotion as temporally uniform, although affective responses may fluctuate within a trial. Consequently, windows that weakly reflect or deviate from the global emotional state may receive unreliable labels, posing a key challenge to robust EEG-based emotion recognition. To address this challenge, we propose VARY, a variability-aware robust learning framework for EEG-based emotion recognition from coarse trial-level labels. VARY incorporates a Two-stage Sample Selection (TSS) strategy to identify EEG windows with reliable emotional labels, and introduces MixAug, a data augmentation method tailored for EEG to improve model robustness under limited and unreliable supervision. We comprehensively evaluate VARY under the setting of label-noise learning on two public datasets, using three network architectures and multiple label-noise settings. Our method demonstrates superior performance, achieving a maximum accuracy gain of 11.54% on the DREAMER dataset and 5.39% on the SEED dataset compared with the best-performing baseline, highlighting the effectiveness of VARY in learning from unreliable trial-level labels under intra-trial affective variability.
Riemannian Lyapunov Framework: Optimization as Closed Loop Control on Riemannian Manifolds
Yixuan Wang, Omkar Sudhir Patil, Warren E. Dixon
AI 速览:提出黎曼李雅普诺夫框架(RLF),把一阶优化统一表述为黎曼参数流形上的闭环受控动力系统,并给出收敛性分析。
We introduce the Riemannian Lyapunov Framework (RLF), a unified framework that represents first order optimization as a closed loop controlled dynamical system on a Riemannian parameter manifold. Within this framework, optimizers are specified by a quadruple $(M, g, Φ, η)$ consisting of a Riemannian metric, an internal state transition map, a direction field generator, and a lifting parameter. Classical and modern methods including SGD, Adam, AdamW, Lion and Shampoo are recovered as specific instantiations of this quadruple. The central structural object of the framework is a time indexed family of target submanifolds in the extended state space of parameters, velocities, and internal memory, which we call the Normally Attracting Invariant Manifold (NAIM) family. These submanifolds organize training dynamics into two timescales: a fast contraction of the velocity state onto the current target submanifold, followed by a slow descent along it. Using Riemannian backstepping, we construct a strict Lyapunov function on the extended state space and prove Uniform Ultimate Boundedness (UUB) of the optimization trajectory under a descent alignment assumption and bounded stochastic disturbances. Under the additional Polyak-Lojasiewicz (PL) condition, the Lyapunov function converges linearly to a bounded neighborhood of the optimum, defined as the drift of the target direction field between consecutive iterates after parallel transport. To validate the framework's generativity, we derive three concrete instantiations of the quadruple, each exercising a distinct design axis, and show on geometric diagnostics, image classification benchmarks, and language modeling that their empirical behavior matches the theoretical predictions. The framework casts optimizer design as controller synthesis, complementing heuristic perspectives by providing a constructive template with provable guarantees.
Yiming Yan, Hongyang Wang, Wenbo Chen, Xuan Wang, Jingguo Liu, Xian Li, Chen Qi, Leo Fan 等 15 位作者
Agentic reinforcement learning (RL) often requires repeated tool calls in task-specific environments. A training job may create thousands of these environments in bursts while sharing a cluster with other jobs. We present Sandman, a sandbox service built and operated at Amazon for agent tool execution and evaluation. It serves multiple production agentic RL workloads on shared Kubernetes. A training framework supplies a task image and uses commands and file operations in the returned sandbox. Files and processes persist across calls until the framework releases the environment. Sandman manages creation, readiness and cleanup. Each sandbox is a Kubernetes pod with a small daemon mounted into the unmodified image. In a scale test, Sandman held 11,858 concurrent tiny sandboxes. Four production SWE-bench Verified training campaigns created 3.1 million sandboxes in October 2026. We report the design trade-offs and operational lessons from handling creation bursts, preparing task environments, reclaiming abandoned sandboxes, and running evaluation under controlled conditions. We will open-source Sandman's daemon, provider and pool.
Recent advances in diffusion-based text-to-image generation have demonstrated promising results through visual condition control. However, existing ControlNet-like methods struggle with compositional visual conditioning - simultaneously preserving semantic fidelity across multiple heterogeneous control signals while maintaining high visual quality, where they employ separate control branches that often introduce conflicting guidance during the denoising process, leading to structural distortions and artifacts in generated images. To address this issue, we present PixelPonder, a novel unified control framework, which allows for effective control of multiple visual conditions under a single control structure. Specifically, we design a patch-level adaptive condition selection mechanism that dynamically prioritizes spatially relevant control signals at the sub-region level, enabling precise local guidance without global interference. Additionally, a time-aware control injection scheme is deployed to modulate condition influence according to denoising timesteps, progressively transitioning from structural preservation to texture refinement and fully utilizing the control information from different categories to promote more harmonious image generation. Extensive experiments demonstrate that PixelPonder surpasses previous methods across different benchmark datasets, showing superior improvement in spatial alignment accuracy while maintaining high textual semantic consistency.
Zhuoyun Li, Boxuan Wang, Jinwei Hu, Xiaowei Huang, Yi Dong
Large Language Models (LLMs) are increasingly being used as cognitive interfaces that shape how users interpret evidence, communicate, and make decisions. As deployed systems become more multimodal, tool-using, and multi-agent, safety failures no longer arise only from isolated harmful outputs, but also from how agents update, store, and propagate epistemic commitments across retrieval, memory, tools, and peer communication. In this paper, we define belief as an engineering abstraction for evidence-based commitments that guide downstream action. Building on this view, we propose the Explicit Belief Multi-Agent System (EB-MAS), which externalizes belief states into a structured substrate, uses belief operators to propose candidate updates, and applies a Cognitive Firewall to bound or reject updates that are weakly evidenced but strongly driven by vulnerability cues. We also discuss the risk of group belief at the group level, including manufactured consensus, collusion, and cascading misinformation, and outline practical integration challenges around grounding, false positives, scalability, and ethical misuse. Therefore, scalable agent safety requires not only better output filtering or stronger base models, but also explicit interfaces for tracing, calibrating, and constraining belief revision at runtime.
Chumeng Liang, Linxuan Wang, Xinyu Peng, Huabin Liu, XiaoXu Guo, Yuxin Chen, Ge Liu, Guang Lin 等 10 位作者
Speculative decoding accelerates language model inference by verifying multiple draft tokens in a single target-model pass. Recent parallel drafters have achieved breakthrough performance in frontier production models, but their effectiveness deteriorates as the entropy of target distributions increases due to insufficient draft diversity. To overcome this bottleneck without sacrificing parallelism, we introduce UBTree, a parallel drafter that couples a Unigram proposer with a Bigram selector to construct drafting Trees. The unigram proposer is trained with the standard cross-entropy objective to generate candidate tokens independently for each position, while a lightweight bigram selector predicts transition scores between adjacent candidate pairs. Unlike the proposer, the selector is trained with a renormalized KL objective on high-temperature data. This tree-native training broadens the supervision beyond the greedy path, encouraging plausible alternative branches that improve the chance of accepting additional tokens during tree verification. Across seven standardized benchmarks with Qwen3-4B and Qwen3-8B, UBTree achieves an average speedup of $5.84$--$6.94\times$ over autoregressive decoding and outperforms DARTree in all 28 comparisons. Production-scale evaluation further demonstrates UBTree's advantage over frontier baselines such as DSpark.
Xuan Wang, Jianan Jiang, Rongqian Chen, Tian Lan, Bin Li
Effective firefighter training requires practice under dynamic and stressful emergency conditions, yet real-world live-fire exercises are costly, risky, and difficult to scale. Virtual Reality (VR) offers a safe and controllable alternative, but many existing VR firefighter training systems rely on fixed scenarios or provide limited difficulty adaptation, making it difficult to maintain an appropriate level of challenge for skill development as trainees' performance changes over time. To address this limitation, we present ProACT, a performance-driven adaptive training system that regulates scenario difficulty through closed-loop interactions between trainee performance and simulated fire dynamics. Specifically, ProACT combines a global module that continuously adjusts scene-level fire spread dynamics in real time based on trainee performance with a local module that periodically updates object-level flammability across the environment. Our evaluation shows that ProACT improves both objective training performance and subjective user experience compared with existing adaptive and non-adaptive baselines. We further discuss how adaptive immersive environments can extend beyond firefighting to broader training domains.
Fixed-wing unmanned aerial vehicles experience operating-condition transitions, asynchronous sensor sampling, and control-system compensation that can obscure fault signatures. Existing temporal detection methods have limited capacity to represent coupled faults across subsystems, track their evolution, and constrain language-model diagnoses with quantitative evidence. This paper proposes TGTV, an interpretable fault detection and traceability framework that integrates spatiotemporal graph learning with a large language model. A temporal convolutional network and a graph attention network with weighted fused adjacency extract multiscale temporal patterns and spatial dependencies among sensors. A hybrid temporal Transformer and variational autoencoder then evaluates window-level anomalies using prediction errors and reconstruction probabilities. Continuous-time Shapley attribution identifies critical sensors and high-contribution intervals while preserving the temporal continuity of fault evolution. A structured evidence package combines detection results, graph relationships, temporal attribution, sensor attribution, and operating context. An evidence-constrained diagnosis protocol uses this package to generate flight-level conclusions with traceable evidence identifiers. Cross-flight holdout experiments on the public ALFA fixed-wing flight dataset yield a window-level area under the precision-recall curve of 0.976, accuracy of 0.973, recall of 0.902, and F1 score of 0.920. Flight-level fault diagnosis achieves recall of 0.943 and an F1 score of 0.944. These results demonstrate accurate anomaly detection and quantitatively supported fault-tracing cues, providing a basis for interpretable post-flight fault review and analysis.
Predictive maintenance is vital for commercial aviation, yet progress remains hindered by the lack of public, large-scale real-world datasets. As a result, most methods are developed and evaluated on proprietary data, limiting reproducibility. We introduce Pneuma, the first publicly available large-scale benchmark for predictive maintenance using onboard time series from in-service commercial aircraft. Built around bleed air systems, Pneuma contains over 920 million multivariate time steps across four aircraft types and 9 verified fault scenarios, directly aligned with real maintenance logs. The dataset exhibits key real-world challenges, including substantial class imbalance, subtle fault evolution patterns, and significant variance across aircraft configurations. We structure the benchmark around three tasks: multivariate forecasting, supervised fault classification, and unsupervised anomaly detection, with labels derived from actual maintenance records. Under unified settings, we evaluate over 25 models from four methodological families on 9 carefully curated subsets. The results reveal that even strong contemporary models struggle with subtle fault signatures. Further analyses show consistent gains from additional in-context examples and multivariate inference, while forecasting quality is strongly associated with anomaly detection performance. Together, these findings provide practical insights into effectively modeling complex real-world aviation time series. We hope Pneuma will serve as a rigorous and reproducible foundation for advancing data-driven predictive maintenance toward real-world deployment in commercial aviation.
Affect-controlled image generation should change how a scene feels while preserving what the prompt specifies. We study the temporal allocation of stochastic exploration and policy optimization in flow-matching models as a means of controlling this balance. During RL training, our semantic-first schedule uses deterministic ordinary differential equation (ODE) sampling during the high-noise phase and confines stochastic differential equation (SDE) exploration and group relative policy optimization (GRPO) to a late window. Controlled experiments separate exploration location, optimization location, and terminal-step sampling, showing distinct semantic benefits from late exploration and late updates. On FLUX.1-dev, semantic-first improves prompt faithfulness, independently evaluated affect accuracy, and human-rated semantic preservation and overall preference. The expanded semantic audit records 2.7% subject drift, while GRPO training time decreases by 41.1% relative to original full-path Flow-GRPO. Window-width experiments characterize the affect-semantic and computational trade-offs, and replication on SD3.5-Medium reproduces the scheduling advantage. These results establish denoising time as a practical control dimension for reliable emotional image generation.
Learning controllable world dynamics from heterogeneous interaction videos is challenging because robot embodiments use incompatible action spaces, while human videos lack native control labels. We present RynnWorld-Latent, a cross-embodiment video world model that uses the 3D-grounded latent actions introduced by RynnLAM as a shared conditioning interface. This representation enables joint pretraining on human interaction videos, robot demonstrations, and simulation rollouts without requiring a common native action space. Built on a pretrained video transformer, RynnWorld-Latent combines global action tokens with an identity-initialized local pathway that aligns actions with future video latents. We pretrain on 23 datasets comprising approximately 553.5M frames and adapt the model to target robots through post-training. The framework supports two data-generation routes: digital teleoperation uses target robot commands to generate action-video demonstrations, while latent-action synthesis transfers source motion to an edited initial frame and pairs the resulting rollout with retargeted pseudo robot actions. Experiments show improved video prediction metrics on public benchmarks and two real-robot platforms, alongside qualitative action following when different action sequences share the same initial observation. Synthetic mid-training improves policy success rates on LIBERO and LIBERO-Plus, and both generation routes improve real-world policy success rates over real-demonstration-only training in the evaluated settings. These results support universal latent actions as a scalable interface for learning controllable visual dynamics across heterogeneous embodiments.
Haoyu Sun, Wenxuan Wang, Mingyang Song, Jujie He, Weinan Zhang, Yang Liu, Yang Yang, Yu Cheng
Planning is central to LLM agents: before acting, an agent must decompose goals, select tools, reason over constraints, and decide when a task is infeasible. Yet existing agent evaluations often report only end-to-end success, making it difficult to determine whether failures stem from planning or execution. We introduce Agent Planning Benchmark (APB), a planning-specific diagnostic benchmark with 4,209 multimodal cases across 22 domains and five settings, covering holistic planning, feedback-conditioned step-wise planning, and robustness under extraneous tools, broken tools, and unsolvable tasks. Across 12 MLLMs, APB reveals systematic weaknesses in long-horizon planning, tool-noise robustness, calibrated refusal, and inference-time refinement. We further validate APB on 200 ToolSandbox tasks and 200 $τ^2$-bench tasks, where APB-guided refinement consistently improves plan correctness, plan grade, and downstream execution metrics across three representative models. APB thus serves as an upstream diagnostic complement to execution benchmarks. The APB benchmark and code are available in \href{https://github.com/Mikivishy/AgentPlanningBenchmark}{this URL}.
Social media enables cross-lingual communication, yet the meaning of user-generated content (UGC) is often distributed across text, images, and cultural knowledge, making translation challenging. Existing evaluations typically treat images as optional and assume textual information is sufficient, obscuring whether errors stem from missing visual evidence or inadequate cultural adaptation. We introduce \textbf{Culture-MMT}, a diagnostic benchmark for \textbf{distributed-evidence pragmatic reconstruction} in social-media translation. It contains 498 curated, de-identified UGC instances across 20 domains, categorized into Symbol, Visual, and Hybrid by their required evidence. We also develop a human-aligned domain-specific judge, Judger, and a controlled evaluation framework that systematically varies the evidence available to translators. Across 17 model configurations, real images improve performance by +0.280 on Visual and +0.197 on Hybrid, but only +0.050 on Symbol, while random images provide no comparable gains. Human-authored descriptions further show that jointly dependent cases remain more challenging even when visual facts are explicit. These results characterize culturally effective social-media translation as {meaning reconstruction from distributed evidence}, highlighting visual grounding and cultural-pragmatic adaptation as distinct model bottlenecks.
Omnimodal large language models (Omni-LLMs) are increasingly expected to assist users while observing continuous audiovisual streams. However, existing evaluations provide limited insight into how reliably these models connect stream evidence and user needs to timely, sustained interventions. We introduce \textbf{Omni-InteractScope}, a benchmark of 1,479 human-annotated, cross-reviewed interactions with 1,790 temporal targets across eight task groups. It links input modalities, event triggers, intervention types, and user needs, covering event-timed tool invocation and query-free assistance alongside notifications, warnings, state tracking, and continuous responses. Our experimental results on the proposed benchmark reveal three critical limitations of current Omni-LLMs: (1) \textbf{Timely tool invocation remains unreliable}: all 12 evaluated models produce an on-time first response for at most 40\% of tool-invocation targets, and joint timing-and-tool accuracy reaches at most 32.0\%. (2) \textbf{Query-free reminders remain poorly covered}: all evaluated models achieve lower timely reference-target recall on query-free reminders than on explicit questions, measured on their respective target sets. Reminder recall never exceeds 23.0\%. (3) \textbf{End-to-end guidance coverage remains limited}: nine models cover none of the 26 guidance sequences in full, and the remaining three cover only one to three sequences each. Targeted controls further show that tool-invocation scores alone do not establish event grounding and that reminder coverage depends on response history and frequency. These findings motivate developing and evaluating streaming assistants for timely action, initiative under general user needs, and coverage of entire response sequences.
Yijun Zhou, Minghao Shao, Ke Zhang, Renkai Yuan, Hongbo Yuan, Bin Hu, Bozhao Qian, Hongxia Shen 等 23 位作者
Game development stresses coding agents in ways general software engineering does not: correctness depends on how engine APIs, serialized scene state, and runtime behavior interact, not on source code alone. Existing benchmarks mainly target platforms such as Godot and heavily rely on LLM judges or coarse task-level outcomes. We present UnityBench-Mini3D, a benchmark of 77 project-level Unity tasks organized around seven expert-defined skill categories rather than tutorials or genres, with three difficulty tiers. Each task pairs a complete Unity project with natural-language requirements and is evaluated using 1,178 held-out, human-authored milestone tests covering scene structure, component configuration, and runtime behavior. This in-engine evaluation provides deterministic partial credit, localizes failures, and distinguishes partial implementations from complete solutions without relying on subjective judges. Across 21 models and 9 coding harnesses, the average pass rate reaches 80.9% on easy tasks but falls to 35.2% on hard tasks, with just 57.7% overall. UnityBench-Mini3D provides a reproducible, diagnostic testbed distinguishing systems across difficulty levels.
Recent advances have enabled unified omni-modal models in understanding audio, vision, and language. However, existing benchmarks, training data, and learning methods largely treat the modalities independently, leaving the capability of audio-visual joint reasoning poorly evaluated and insufficiently elicited. We address this gap with a benchmark, data engine, and learning method. First, we introduce OmniReasoningBench, a benchmark where both audio and visual evidence are indispensable. It comprises 1,150 multiple-choice and open-ended questions across two tasks, reasoning over video and reasoning beyond video. Second, we develop a data engine OmniQA. It automatically constructs evidence-grounded QA pairs that explicitly necessitate audio-visual joint reasoning, together with time-stamped clue chains that guide the annotation of thinking process. Besides our benchmark, this engine produces training data OmniReasoning-SFT-112K and OmniReasoning-RL-19K. Finally, we propose an on-policy self-distillation method Modality-Factored Self-Distillation (MFSD). It evaluates each sampled response under modality-specific clue contexts, disentangling the contributions of individual clues and their cross-modal interactions for token-level credit assignment. With our training data and learning method, our model OmniReasoning-30B-A3B achieves 50.0% on OmniVideoBench and 42.5% on OmniReasoningBench, improving the base model Qwen3-Omni-30B-A3B-Thinking by 12.8 and 9.3 percentage points, respectively. Moreover, it delivers substantial gains on general and long-video benchmarks, including Video-MME-v2. We hope our work offers a solid step for facilitating future research in omni-modal joint reasoning.
Boxuan Wang, Zhuoyun Li, Sarvapali D. Ramchurn, Xiaowei Huang, Yi Dong
Multi-agent large language model (LLM) systems can exhibit emergent behaviors through interaction, yet whether a similar phenomenon exists for reasoning alignment remains largely unexplored. We study whether agent interaction produces additional reference-grounded reasoning alignment beyond matched individual self-refinement, and introduce REMAP (Reference-Entailment-Matrix for Agentic Process), a framework that quantifies this effect through Semantic Coverage and interaction-specific alignment gains. Across diverse model families and two multi-hop reasoning benchmarks, we observe broadly positive interaction gains, particularly on reasoning content that depends on integrating evidence distributed across agents. These gains are consistently associated with independently measured peer-information recovery, while further analysis reveals composition-dependent heterogeneity effects and asymmetric information transfer across agent capability levels. Motivated by these findings, we further introduce a fact-level multi-agent communication framework that replaces full reasoning-trace exchange with compact, gap-aware, and selectively routed information. Our experiments show that compact fact exchange improves reasoning alignment and task performance while reducing communication overhead, whereas more selective communication exposes a trade-off between acquiring distributed information, retaining local content, and communication efficiency. Overall, our results show that collective emergent alignment can be quantified, linked to information-transfer patterns, and used to guide more effective multi-agent communication.
Christopher Latimer, Nicolò Boschi University of Bologna, Andrew Neeser Washington Post, Chris Bartholomew Vectorize, Gaurav Srivastava, Xuan Wang Virginia Polytechnic Institute and State University, Naren Ramakrishnan Virginia Tech
We demonstrate Hindsight, a working memory system for AI agents that organizes long-term memory into four logical networks and exposes three core operations. The world, experience, observation, and opinion networks separate objective facts from subjective beliefs, giving developers visibility into what an agent knows versus what it believes. The retain, recall, and reflect operations handle ingestion, retrieval, and reasoning respectively, with a parallel pipeline that combines vector search, keyword matching, graph traversal, and temporal filtering, backed by PostgreSQL with pgvector. Unlike existing systems such as MemGPT, Zep, and Mem0, Hindsight is the only one that jointly provides fact-belief separation, temporal entity graphs, evolving opinions with confidence scores, and configurable behavioral profiles. On LongMemEval and LoCoMo, Hindsight with a 20B open-source model reaches 83.6% and 83.2% accuracy, outperforming full-context GPT-4o and all prior memory systems; with Gemini-3 Pro, LongMemEval accuracy reaches 91.4%. Our interactive demo lets users build memory graphs through multi-session conversations, inspect how memories are classified, and watch opinions form and change. The system is open-source under the MIT license, available as a Python package (pip install hindsight-all) and Docker image, with 13.3K GitHub stars and 763 forks to date, and in production use at Fortune 500 enterprises. Video demo: https://youtu.be/4M2wS-yEmVA.
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cs.CL · cs.AI
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 3: System Demonstrations) · 2026 · 正式发表
Baoyu Jing, Zixuan Wang, Junwen Chen, Xin Dong, Bingfeng Deng
Large-scale integrity enforcement on short-form video platforms typically relies on multiple specialized vertical modules, each dedicated to a specific risk category. However, exhaustively executing these computationally intensive modules over massive content streams leads to substantial inference overhead, despite the fact that most content is benign and violations are usually confined to limited policy domains. To address this inefficiency, we propose RADAR, a lightweight risk-aware routing framework that selectively releases low-risk content while dispatching high-risk instances to appropriate vertical modules. Industrial deployment of such routing systems presents two major challenges: (1) systematic label sparsity caused by disjoint annotation pipelines across risk categories, and (2) the capacity-efficiency tradeoff inherent to compact routing architectures. To overcome these challenges, RADAR incorporates Validity-Aware Masking to handle fragmented supervision and Expert-Guided Knowledge Distillation to transfer knowledge from heavyweight expert models into the lightweight router. Experiments on large-scale real-world datasets demonstrate that the proposed masking strategy effectively mitigates disjoint annotation issues, while distillation substantially enhances routing accuracy, enabling the lightweight router to achieve competitive or superior performance compared to specialized expert models.
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 6: Industry Track) · 2026 · 正式发表
Yu Lei, Zixuan Wang, Yiqing Feng, Junru Zhang, Yahui Li, Liu Chu, Wang Tongyao, Dongyang Li
Recent industrial credit scoring models remain heavily reliant on manually tuned statistical learning methods. Despite their potential, deep learning architectures have struggled to consistently outperform traditional statistical models in industrial credit scoring, largely due to the complexity of heterogeneous financial data and the challenge of modeling evolving creditworthiness. To bridge this gap, we introduce FinLangNet, a novel framework that reformulates credit scoring as a multi-scale sequential learning problem. FinLangNet processes heterogeneous financial data through a dual-module architecture that combines tabular feature extraction with temporal sequence modeling, generating probability distributions of users’ future financial behaviors across multiple time horizons. A key innovation is our dual-prompt mechanism within the sequential module, which introduces learnable prompts operating at both feature-level granularity for capturing fine-grained temporal patterns and user-level granularity for aggregating holistic risk profiles. Notably, real world deployment yielded a 6.3 pp improvement in KS, along with a 9.9% reduction in bad debt rate.
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 6: Industry Track) · 2026 · 正式发表