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首次观测 · 记录 #1CVF · CVPR 2026:cvf:14fe67ddf1bd05b71861b61ca376cf8dCVF · CVPR 2026

Localizing, Structuring, and Rendering: Bridging 3D and 2D Vision-Language-Action Models for Robotic Manipulation

Zhao, Yunlong, Deng, Xiaoheng, Cao, Yichao, Chen, Yi, He, Xiangjian, You, Shan, Yang, Shuo, Fan, Lei 等 10 位作者

Robotic manipulation in complex 3D environments requires unifying spatial reasoning with intuitive visual perception, which is a capability that current Vision-Language-Action paradigms address separately. While 3D VLAs excel in geometric and physical reasoning, they lack intuitive, image-level understanding and dense visual semantics; conversely, 2D VLAs (even with depth image) provide rich visual intuition and semantic continuity but miss explicit spatial global grounding. We introduce DiffRender-VLA, a differentiable rendering-based framework that bridges 3D and 2D Vision-Language-Action models through gradient-consistent visual mediation. It generates differentiable images by localizing the next end-effector target with a world-aligned cube marker, differentiably structuring surrounding geometry whose color encodes spatial relations to the marker, and rendering adaptive viewpoints optimized to reveal the target-environment spatial relationships. These differentiable images serve as visual bridges, embedding spatial semantics while allowing gradients from 2D VLAs to backpropagate into 3D representations, thereby coupling geometric reasoning with visual perception. This closed differentiable loop unifies reasoning and perception, substantially improving performance under occlusion, clutter, and complex spatial manipulation tasks, achieving average improvements of +12.1% over state-of-the-art methods. Codes are available at https://github.com/zyl123456aB/DIFFVLA.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:326f19fb000be1e5146d87c0cdffbd62CVF · CVPR 2026

Talk2Move: Reinforcement Learning for Text-Instructed Object-Level Geometric Transformation in Scenes

Tan, Jing, Zhang, Zhaoyang, Shen, Yantao, Cai, Jiarui, Yang, Shuo, Wu, Jiajun, Xia, Wei, Tu, Zhuowen 等 9 位作者

We introduce Talk2Move, a reinforcement learning (RL) based diffusion framework for text-instructed spatial transformation of objects within scenes. Spatially manipulating objects in a scene through natural language poses a challenge for multimodal generation systems. While existing text-based manipulation methods can adjust appearance or style, they struggle to perform object-level geometric transformations--such as translating, rotating, or resizing objects--due to scarce paired supervision and pixel-level optimization limits. Talk2Move employs Group Relative Policy Optimization (GRPO) to explore geometric actions through diverse rollouts generated from input images and lightweight textual variations, removing the need for costly paired data. A spatial reward guided model aligns geometric transformations with linguistic description, while off-policy step evaluation and active step sampling improve learning efficiency by focusing on informative transformation stages. Furthermore, we design object-centric spatial rewards that evaluate displacement, rotation, and scaling behaviors directly, enabling interpretable and coherent transformations.Experiments on curated benchmarks demonstrate that Talk2Move achieves precise, consistent, and semantically faithful object transformations, outperforming existing text-guided editing approaches in both spatial accuracy and scene coherence.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:3a519b3627b2e7f613ec271cb33e99a0CVF · CVPR 2026

Accelerating Diffusion Model Training under Minimal Budgets: A Condensation-Based Perspective

Huang, Rui, Shao, Shitong, zhou, zikai, Zhao, Pukun, Guo, Hangyu, Ye, Tian, Bai, Lichen, Yang, Shuo 等 9 位作者

Diffusion models have achieved remarkable performance on a wide range of generative tasks, yet training them from scratch is notoriously resource-intensive, typically requiring millions of training images and many GPU days. Motivated by a data-centric view of this bottleneck, we adopt a condensation-based perspective: given a large training set, the goal is to construct a much smaller condensed dataset that still supports training strong diffusion models under minimal data and compute budgets. To operationalize this perspective, we introduce Diffusion Dataset Condensation (D2C), a two-phase framework comprising Select and Attach. In the Select phase, a diffusion difficulty score combined with interval sampling is used to identify a compact, informative training subset from the original data. Building on this subset, the Attach phase further strengthens the conditional signals by augmenting each selected image with rich semantic and visual representations. To our knowledge, D2C is the first framework that systematically investigates dataset condensation for diffusion models, whereas prior condensation methods have mainly targeted discriminative architectures. Extensive experiments across data budgets from 0.8% to 8% of ImageNet, model architectures, and image resolutions demonstrate that D2C dramatically accelerates diffusion model training while preserving high generative quality. On ImageNet 256x256 with SiT-XL/2, D2C attains a FID of 4.3 in just 40k steps using only 0.8% of the training images, corresponding to about 233x and 100x faster training than vanilla SiT-XL/2 and SiT-XL/2 + REPA, respectively. Code: https://github.com/xie-lab-ml/Diffusion-Dataset-Condensation.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:72bad7eb928daa4dcea95ec94658e639CVF · CVPR 2026

APEX: A Decoupled Memory-based Explorer for Asynchronous Aerial Object Goal Navigation

Zhang, Daoxuan, Chen, Ping, Xia, Xiaobo, Su, Xiu, Zhen, Ruichen, Xiao, Jianqiang, Yang, Shuo

The Aerial Object Goal Navigation, a challenging frontier in Embodied AI, requires an Unmanned Aerial Vehicle (UAV) agent to autonomously explore, reason, and identify a specific target using only visual perception and language description. However, existing methods struggle with the memorization of complex spatial representations in aerial environments, reliable and interpretable action decision-making, and inefficient exploration and information gathering. To address these challenges, we introduce **APEX** (Aerial Parallel Explorer), a novel hierarchical agent designed for efficient exploration and target acquisition in complex aerial settings. APEX is built upon a modular, three-part architecture: 1) Dynamic Spatio-Semantic Mapping Memory, which leverages the zero-shot capability of a Vision-Language Model (VLM) to dynamically construct high-resolution 3D Attraction, Exploration, and Obstacle maps, serving as an interpretable memory mechanism. 2) Action Decision Module, trained with reinforcement learning, which translates this rich spatial understanding into a fine-grained and robust control policy. 3) Target Grounding Module, which employs an open-vocabulary detector to achieve definitive and generalizable target identification. All these components are integrated into a hierarchical, asynchronous, and parallel framework, effectively bypassing the VLM's inference latency and boosting the agent's proactivity in exploration. Extensive experiments show that APEX outperforms the previous state of the art by +4.2% SR and +2.8% SPL on challenging UAV-ON benchmarks, demonstrating its superior efficiency and the effectiveness of its hierarchical asynchronous design.

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cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:7633e3f7ca17349283032e3afd4e2701CVF · CVPR 2026

CRAFT: Aligning Diffusion Models with Fine-Tuning Is Easier Than You Think

Sun, Zening, Xie, Zhengpeng, Bai, Lichen, Shao, Shitong, Yang, Shuo, Xie, Zeke

Aligning Diffusion models has achieved remarkable breakthroughs in generating high-quality, human preference-aligned images. Existing techniques, such as supervised fine-tuning (SFT) and DPO-style preference optimization, have become principled tools for fine-tuning diffusion models. However, SFT relies on high-quality images that are costly to obtain, while DPO-style methods depend on large-scale preference datasets, which are often inconsistent in quality. Beyond data dependency, these methods are further constrained by computational inefficiency. To address these two challenges, we propose Composite Reward Assisted Fine-Tuning (CRAFT), a lightweight yet powerful fine-tuning paradigm that requires significantly reduced training data while maintaining computational efficiency. It first leverages a Composite Reward Filtering (CRF) technique to construct a high-quality and consistent training dataset and then perform an enhanced variant of SFT. We also theoretically prove that CRAFT actually optimizes the lower bound of group-based reinforcement learning, establishing a principled connection between SFT with selected data and reinforcement learning. Our extensive empirical results demonstrate that CRAFT with only 100 samples can easily outperform recent SOTA preference optimization methods with thousands of preference-paired samples. Moreover, CRAFT can even achieve 11-220xfaster convergences than the baseline preference optimization methods, highlighting its extremely high efficiency.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:d4558c1fda3e2f4e05fcb0be2fe5f93aCVF · CVPR 2026

DeltaQuant: 4-bit Video Diffusion Models with Spatiotemporal Delta Smoothing

Li, Xingyang, Tesfai, Samuel, Zhang, Zhekai, Xi, Haocheng, Yang, Shuo, Zhang, Lvmin, Sun, Yufei, Peng, Kelly 等 15 位作者

Video diffusion models have achieved remarkable generative performance, but their substantial computational and memory costs pose significant challenges for deployment, especially on consumer GPUs. As recent advances in attention optimization mitigate previous computational bottlenecks, linear layers now dominate both computational cost and inference memory. In this work, we focus on quantizing both weights and activations to 4 bits to accelerate these layers. Previous methods, such as SVDQuant, overlook the highly dynamic nature of activations across denoising timesteps, where outlier channels and magnitudes vary dramatically. However, video data inherently exhibits strong activation similarity among neighboring tokens in space and time, which we term spatiotemporal activation similarity, analogous to how video codecs exploit intra- and inter-frame redundancy. Leveraging this property, we introduce DeltaQuant, which partitions activations into local 3D spatiotemporal cubes and uses each cube's mean token as a \coretoken, quantizing only the small differences (delta tokens) to 4 bits while keeping core tokens in FP8. This decomposition substantially reduces quantization error with minimal overhead.For weight quantization, DeltaQuant incorporates SVDQuant's low-rank decomposition to further reduce quantization error.We also implement an efficient kernel that translates DeltaQuant's computational benefits into real-world speedups.Extensive experiments on Wan 2.2 I2V, Wan 2.2 T2V, and LTX-Video T2V demonstrate that DeltaQuant maintains high generation fidelity.On Wan 2.2, it compresses model size by 2.9x and reduces memory footprint by 2.3x. DeltaQuant is compatible with efficient attention mechanisms and few-step distillation. When integrated with these techniques, it achieves an additional 3.0x acceleration, for a total 111.8x end-to-end speedup. Code and models will be released upon publication.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:e119090978e57cd18771828f2928355dCVF · CVPR 2026

HiconAgent: History Context-aware Policy Optimization for GUI Agents

Zhou, Xurui, Chen, Gongwei, Xie, Yuquan, Li, Zaijing, Zhou, Kaiwen, Wang, Shuai, Yang, Shuo, Tian, Zhuotao 等 9 位作者

Graphical User Interface (GUI) agents require effective utilization of historical context to perform sequential navigation tasks. While incorporating past actions and observations can significantly improve decision-making, naively using full history leads to excessive computational overhead and potential distraction from irrelevant information. In this work, we introduce ****HiconAgent****, a GUI agent trained with ****History Context-aware Policy Optimization (HCPO)**** for effective and efficient utilization of historical information. HCPO explicitly optimizes history usage in both sampling and policy updates by integrating two complementary components: ****(1) Dynamic Context Sampling (DCS)**** presents the agent with variable-length histories during sampling, enabling adaptive use of the most relevant historical context to improve sequential decision quality; ****(2) Anchor-guided History Compression (AHC)**** refines the policy update phase via a dual-branch optimization strategy, where the compressed branch drops history observations while keeping history actions as information flow anchors. The compressed and uncompressed branches are coupled through a history-enhanced alignment loss to enforce consistent history usage, achieving efficiency with minimal performance degradation. Extensive experiments on mainstream GUI navigation benchmarks demonstrate the strong performance of our model. Despite its smaller size, HiconAgent-3B outperforms GUI-R1-7B by ****+8.46****% grounding and ****+11.32****% step successful rate on GUI-Odyssey, while achieving comparable results on AndroidControl and AITW, with up to ****2.47x computational speedup**** and ****60% FLOPs reduction****.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:eb919a1b8135c87153cc692ac8d905a3CVF · CVPR 2026

Long-SCOPE: Fully Sparse Long-Range Cooperative 3D Perception

Wang, Jiahao, Xu, Zikun, Zhang, Yuner, Jiang, Zhongwei, Lu, Chenyang, Yang, Shuocheng, Wang, Yuxuan, Zhong, Jiaru 等 11 位作者

Cooperative 3D perception via Vehicle-to-Everything communication is a promising paradigm for enhancing autonomous driving, offering extended sensing horizons and occlusion resolution. However, the practical deployment of existing methods is hindered at long distances by two critical bottlenecks: the quadratic computational scaling of dense BEV representations and the fragility of feature association mechanisms under significant observation and alignment errors. To overcome these limitations, we introduce Long-SCOPE, a fully sparse framework designed for robust long-distance cooperative 3D perception. Our method features two novel components: a Geometry-guided Query Generation module to accurately detect small, distant objects, and a learnable Context-Aware Association module that robustly matches cooperative queries despite severe positional noise. Experiments on the V2X-Seq and Griffin datasets validate that Long-SCOPE achieves state-of-the-art performance, particularly in challenging 100-150m long-range settings, while maintaining highly competitive computation and communication costs.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗