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arXiv 最近完成扫描:等待完成 · 全站最近入库:2026-11-02 00:39各信源进度 →

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新论文 · v1arXiv:2610.39585

TactoHand: Learning Geometry-Based Dense Hand-Surface Interaction Fields from Video

Ziheng Xi, Weibo Li, Jiayi Yu, Sipeng Zheng, Wanpeng Zhang, Haiweng Xu, Hao Luo, Chuan Mao 等 9 位作者

Understanding how humans interact with the world requires a representation of physical interactions at the hand surface. Tactile sensing captures these interactions, but collecting tactile data at scale requires specialized hardware. We introduce TactoHand, a model that predicts three dense hand-surface interaction fields---contact, proximity, and 3D force---from monocular video. We derive geometry-based contact and proximity labels and motion-derived force labels from eligible training data within a curated collection spanning approximately 50 million source frames. TactoHand uses a temporal transformer to aggregate visual evidence across frames, while three learned queries decode the corresponding hand-surface fields. A differentiable physics layer further constrains force predictions using observed object motion. Across in-domain and out-of-domain benchmarks, TactoHand improves contact and proximity estimation over prior methods. In addition, physics supervision reduces position and rotation errors in motion rollouts, and the predicted contact and proximity fields improve downstream hand-object reconstruction. Together, these results show a scalable, low-cost path to learning hand-surface interaction fields without collecting tactile measurements. Code will be released at https://github.com/zhenqis123/Tactohand.

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cs.CV
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.39320

BEVLight: Generalizable Traffic Signal Control from UAV Bird's-Eye Views

Maonan Wang, Yuxin Cai, Junming Liu, Zhengyan Huang, Yi Yu, Ding Wang, Yifeng Zhang, Yirong Chen

Learning-based traffic signal control (TSC) has achieved promising performance, but most methods rely on structured traffic states that must be estimated from sensor observations in real deployments. Visual TSC learns signal decisions directly from images, yet existing methods depend on fixed roadside cameras and remain tied to specific intersection configurations and visual domains. UAVs offer on-demand bird's-eye-view (BEV) observations that jointly capture intersection topology and traffic dynamics, making them a promising sensing platform for visual TSC. We present BEVLight, a generalizable TSC framework that directly maps BEV observations to signal actions. BEVLight grounds visual features onto individual lanes and composes them along the junction topology into movement and phase representations, allowing a shared policy to score candidate phases across heterogeneous intersection layouts and signal plans. To train the policy, we develop a web-based virtual teleoperation platform and collect over 5K human control decisions together with their underlying traffic states. Simulator-provided traffic states first supervise lane- and movement-level representations, after which human phase selections and rankings supervise the phase scorer. Re-rendering the recorded trajectories under diverse appearances preserves both forms of supervision and encourages robustness to visual changes. Closed-loop experiments demonstrate zero-shot generalization across traffic demands, signal plans, and intersections: BEVLight reduces average waiting time by 7--9\% relative to perception-to-control visual baselines and matches or outperforms structured-state RL controllers that receive ground-truth traffic states, achieving the lowest waiting time in 12 of 16 scenarios. An offline study further shows that BEVLight transfers to real UAV observations without target-domain adaptation.

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eess.SY · cs.LG
arXiv ↗PDF ↗
版本更新 · v4arXiv:2609.38905

EmbodiRSI: Recursive Self-Improvement for Data-Efficient Robot Adaptation

Haoran Lang, Haotao Lu, Shiyu Sang, Haoyang Luo, Guo Chen, Qun Li, Jingyi Yu, Ye Shi 等 9 位作者

Adapting robot manipulation policies to new tasks and environments remains highly data-intensive, while the data needed for further improvement depends on the policy's current capabilities and failure modes. We introduce EmbodiRSI, an agentic system for recursive self-improvement (RSI) in a real-to-sim-to-real setting, where task-specific simulations are constructed from target deployment scenarios and used as low-cost environments for iterative policy improvement before transfer back to the physical world. EmbodiRSI uses policy execution feedback to guide subsequent experience acquisition and policy updates. Two complementary mechanisms close this loop: Collaborative Error Correction generates agent-assisted corrective trajectories from policy-reached states, while Adaptive Data Collection directs expert demonstration generation toward the current policy's weaknesses. The task-specific simulation serves as a reusable workspace for policy warm-up, repeatable evaluation, failure diagnosis, and targeted data generation across successive RSI rounds. Across three tabletop environments and 14 subtasks, EmbodiRSI increases scene-balanced autonomous simulation success from 50.4% to 83.5% over two RSI updates. With 400 adaptive simulated trajectories and only ten real-world refinement trajectories per subtask, EmbodiRSI achieves 83.1% scene-balanced autonomous real-world success, compared with 75.0% for adaptation using 200 real-world demonstrations per subtask. These results demonstrate that feedback-driven recursive improvement in deployment-specific simulations can enable data-efficient adaptation of embodied policies to physical environments.

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cs.RO
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.38518

Self-Consistency Geometry Injection for Multi-view Consistent Image Generation

Yupeng Xiao, Yankai Wu, Jianjie Luo, Jiajie Lin, Yi Yu, Zhenguo Yang

Recent diffusion models have achieved impressive progress in single image to multi-view generation by synthesizing consistent novel views efficiently. Existing methods usually explicitly or implicitly couple geometry inference and texture synthesis, making generation vulnerable to inaccurate geometry prediction. Although several geometry-guided methods have explored decoupling, they usually treat predicted geometry as a fixed condition and do not explicitly model whether the geometry is reliable. We therefore propose Reliability-Guided Multi-View Generation (RGMV), which comprises a parameter-free Self-Consistency Geometry Gate (SCG) and a Reliability-aware Geometry Injection (RGI) module. Specifically, a geometry proposal generator produces multiple geometry predictions for the same reference image and target viewpoints under different stochastic sampling configurations. SCG measures their spatial agreement to derive a reliability map, which RGI uses to modulate the injection strength of geometry-conditioned residuals in the RGB synthesis model. Moreover, RGMV can adapt to different geometry proposal generators. As a result, RGMV preserves stronger geometric guidance in stable regions while attenuating unreliable geometry cues before they propagate into multi-view RGB generation. Extensive experiments show that reliability-aware geometry injection improves the geometric quality of multi-view generation. Code: https://github.com/WISLab-GDUT/RGMV.

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cs.CV · cs.GR
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.35773

A Unified Arena for LLM Agents across Diverse Eurogame

Fengrui Zhang, Xiang Li, Ruomeng Ding, Jiayi Yuan, Yuchen Huang, Zhaoyang Han, Xiaoliang Wang, Daoyuan Chen 等 9 位作者

Interactive environments offer a practical way to evaluate large language model (LLM) agents, and competitive games extend this evaluation to decisions shaped by competing goals and other agents' choices. Yet existing evaluations confined to individual games or execution frameworks leave unclear which competitive advantages persist across settings. We introduce DECE (Diverse Eurogame Competitive Environments), a unified arena spanning ten Eurogames with shared interfaces and evaluation protocols. These games combine lasting strategic commitments, competition over shared resources, and multiple routes to victory. Our primary study evaluates 12 model-harness configurations, spanning nine models and four execution harnesses, in 480 three-player matches across ten games. The main and supplementary studies comprise 1,032 completed matches in total. These comparisons reveal broad cross-game ranking agreement alongside game-specific strengths. Matched studies show that the same model can perform differently across execution harnesses, adding another source of variation to these profiles. These performance advantages do not consistently translate into better token or cost efficiency, making resource use an additional consideration when comparing configurations. Together, the findings support evaluating complete agent configurations by both their competitive performance across games and the resources needed to achieve it.

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cs.AI
arXiv ↗PDF ↗
首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.1624ACL Anthology · ACL 2026

SOAR: Supervision from Observation for Agentic Reinforcement Learning

Meng Li, Lei Li Tencent, Xiting Wang Renmin University of China, Yi Yuan, Zheng Wei Tencent Technology (Beijing) Company Limited, Brucebian Tencent AI Lab, Zang Li Tencent

Agentic reinforcement learning enables large language models to solve long-horizon tasks by interacting with the environment and internalizing tool-use behavior into their reasoning. Prior work assigns supervision primarily based on outcome rewards or external reward models, but largely ignores environment observations, a critical source of learning. Consequently, agents may identify successful actions without understanding how the environment responds, producing suboptimal policies. To address this, we propose SOAR (Supervision from Observation for Agentic Reinforcement Learning), which assigns positive advantages to observation tokens proportional to the negative entropy of preceding actions. This encourages the agent to learn from outcomes of confident actions, grounding policy updates in environment dynamics and improving anticipation of tool-call consequences. Empirical results across three domains and 14 benchmarks show that SOAR improves performance, yielding gains of up to 7.0% on general reasoning tasks and 16.9% on deep research tasks, while reducing erroneous and inefficient tool usage.

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cs.CL · cs.AI

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

ACL Anthology · ACL 2026 ↗PDF ↗
首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.981ACL Anthology · ACL 2026

Agentic Memory: Learning Unified Long-Term and Short-Term Memory Management for Large Language Model Agents

Yi Yu Wuhan University, Liuyi Yao Alibaba Group, Yuexiang Xie Alibaba Group, Qingquan Tan Wuhan University, Jiaqi Feng Wuhan University, Yaliang Li Alibaba Group, Libing Wu Wuhan University

Large language model (LLM) agents face fundamental limitations in long-horizon reasoning due to finite context windows, making effective memory management critical. Existing methods typically handle long-term memory (LTM) and short-term memory (STM) as separate components, relying on heuristics or auxiliary controllers, which limits adaptability and end-to-end optimization. In this paper, we propose Agentic Memory (AgeMem), a unified framework that integrates LTM and STM management directly into the agent’s policy. AgeMem exposes memory operations as tool-based actions, enabling the LLM agent to autonomously decide what and when to store, retrieve, update, summarize, or discard information. To train such unified behaviors, we propose a three-stage progressive reinforcement learning strategy and design a step-wise GRPO to address sparse and discontinuous rewards induced by memory operations. Experiments on five long-horizon benchmarks demonstrate that AgeMem consistently outperforms strong memory-augmented baselines across multiple LLM backbones, achieving improved task performance, higher-quality long-term memory, and more efficient context usage.

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cs.CL · cs.AI

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

ACL Anthology · ACL 2026 ↗PDF ↗