Wei Wang, Wenqiao Zhang, Zheqi Lv, Zheng Dong, Yingjie Niu, Jiaqi Zhu, Jun Xiao, Chao Li 等 9 位作者
Vision-language-action (VLA) policies can select among discrete candidates for pick-and-place manipulation or generate continuous action chunks for motion control. Improving both forms of decision making through a common mechanism while retaining the capabilities of a pretrained policy is an important adaptation problem. Inspired by Jev's structured, probabilistic decision interface, we propose JevVLA, a lightweight energy-based adaptation framework for VLA policies. JevVLA instantiates this inspiration by modeling the relative quality of action proposals: with the base policy frozen, it learns a differentiable scalar energy conditioned on observations, task context, and actions, using execution feedback, expert corrections, or demonstration-derived preferences. JevVLA uses this single learned action preference function in two ways: its values compare discrete candidates, while its action gradients correct continuous actions or guide their generation. Candidate selection and continuous control thus share one trainable decision core. Each benchmark uses independently trained weights and fixed input/output encodings, while retaining the same core network with approximately 80,000 trainable parameters. On the held-out test sets, JevVLA improves task success over the respective matched base-policy controls by 1.28, 2.31, 1.60, 1.52, and 1.28 percentage points on MetaWorld MT50, VIMA, LanguageTable, LIBERO Plus, and CLIPort, respectively. These results support the feasibility of a lightweight, Jev-inspired energy model for adapting both discrete action selection and continuous action guidance. The JevVLA implementation will be open-sourced at https://github.com/ZJU4EmbodiedAI/JevVLA.
Haolei Xu Zhejiang University, Haiwen Hong Alibaba Group, Hongxing Li, Rui Zhou, Yang Zhang, Longtao Huang Alibaba Group, Hui Xue, Yongliang Shen Zhejiang University 等 10 位作者
Multimodal Mixture-of-Experts (MoE) models have achieved remarkable performance on vision-language tasks. However, we identify a puzzling phenomenon termed Seeing but Not Thinking: models accurately perceive image content yet fail in subsequent reasoning, while correctly solving identical problems presented as pure text. Through systematic analysis, we first verify that cross-modal semantic sharing exists in MoE architectures, ruling out semantic alignment failure as the sole explanation. We then reveal that visual experts and domain experts exhibit layer-wise separation, with image inputs inducing significant routing divergence from text inputs in middle layers where domain experts concentrate. Based on these findings, we propose the Routing Distraction hypothesis: when processing visual inputs, the routing mechanism fails to adequately activate task-relevant reasoning experts. To validate this hypothesis, we design a routing-guided intervention method that enhances domain expert activation. Experiments on three multimodal MoE models across six benchmarks demonstrate consistent improvements, with gains of up to 3.17% on complex visual reasoning tasks. Our analysis further reveals that domain expert identification locates cognitive functions rather than sample-specific solutions, enabling effective transfer across tasks with different information structures.
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cs.CL · cs.CV
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Recent advances in reasoning models have demonstrated remarkable capabilities on mathematical and coding tasks. However, their effectiveness in embodied domains, where the agent must continuously interact with environments and process observation-action interleaved trajectories, remains largely unexplored. We present Embodied-Reasoner, a reasoning model for interactive embodied tasks. Unlike mathematical reasoning that relies primarily on logical deduction, embodied scenarios demand spatial understanding, temporal reasoning, and ongoing self-reflection based on interaction history. To address these challenges, we synthesize 9.3k coherent Observation-Thought-Action trajectories containing 64k ego-centric images and 90k diverse reasoning processes (analysis, spatial reasoning, reflection, planning, and verification). We develop a three-stage training recipe that progressively enhances the model’s capabilities through imitation learning, rejection sampling tuning on self-exploration trajectories, and reflection tuning. The evaluation shows that our model significantly outperforms advanced visual reasoning models, e.g., exceeds OpenAI o1, o3-mini, and Claude-3.7 by +9%, 24%, and +13%. Analysis reveals that our model exhibits fewer repeated searches and logical inconsistencies, with particular advantages in complex long-horizon tasks. Real-world testing further validates the effectiveness of our approach.
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Zhengxi Lu, Jiabo Ye, Fei Tang Nankai University, Yongliang Shen Zhejiang University, Haiyang Xu, Ziwei Zheng Xi'an Jiaotong University, Weiming Lu Zhejiang University, Ming Yan Alibaba Group 等 11 位作者
GUI agents have demonstrated remarkable progress in automating complex user interface interactions. However, training such agents for long-horizon tasks remains challenging. Single-turn reinforcement learning conditions on expert histories during training but self-generated histories during deployment, causing distribution mismatch. Online multi-turn methods eliminate this gap via environment interaction but suffer from sparse rewards and prohibitive costs. We propose \underline{\textbf{E}}xperience-driven \underline{\textbf{M}}ulti-turn \underline{\textbf{P}}olicy \underline{\textbf{O}}ptimization (\textbf{EMPO}), which leverages expert trajectories as environment experiences for on-policy multi-turn training. The agent constructs self-generated history throughout rollouts; when actions match expert experiences, the trajectory provides valid state transitions, and a Patch Module recovers mismatched steps to maintain on-policy rollouts. EMPO further incorporates discounted future rewards and dual-level advantage estimation to capture long-horizon dependencies. We also propose \textbf{AndroidControl-Real}, an evaluation metric strongly correlated with real-world performance (R^2=0.934). With only 1K public trajectories as RL experiences, our method achieves substantial gains over the base model (e.g., +12.0% on AndroidWorld and +23.8% on AITW) and achieves competitive performance against strong baselines such as UI-TARS-7B and GPT-4o, demonstrating better generalization than prior single-turn RL approaches. Code available: https://anonymous.4open.science/r/UI-S1-0DAF.
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Zhengxi Lu, Fei Tang Nankai University, Guangyi Liu, Jin Ma, Kaitao Song Apple, Xu Tan, Wenqi Zhang Zhejiang University, Weiming Lu Zhejiang University 等 11 位作者
MLLM-based GUI agents have demonstrated strong capabilities in complex user interface interaction tasks. However, long-horizon scenarios remain challenging, as these agents are burdened with tasks beyond their intrinsic capabilities, suffering from memory degradation, progress confusion, and math hallucination. To address these challenges, we present \textbf{UI-Copilot}, a collaborative framework where the GUI agent focuses on task execution while a lightweight copilot provides on-demand assistance for memory retrieval and numerical computation. We introduce memory decoupling to separate persistent observations from transient execution context, and train the policy agent to selectively invoke the copilot as Retriever or Calculator based on task demands. To enable effective tool invocation learning, we propose \underline{\textbf{T}}ool-\underline{\textbf{I}}ntegrated \underline{\textbf{P}}olicy \underline{\textbf{O}}ptimization (\textbf{TIPO}), which separately optimizes tool selection through single-turn prediction and task execution through on-policy multi-turn rollouts. Experimental results show that UI-Copilot-7B achieves state-of-the-art performance on challenging MemGUI-Bench, outperforming strong 7B-scale GUI agents such as GUI-Owl-7B and UI-TARS-1.5-7B. Moreover, UI-Copilot-7B delivers a 17.1% absolute improvement on AndroidWorld over the base Qwen model, highlighting UI-Copilot’s strong generalization to real-world GUI tasks. Code website: https://anonymous.4open.science/r/UI-Copilot-0535.
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Jie Cao, Tianwei Lin, Bo Yuan, Rolan Yan, Hongyang He Manifolda.Ai, Wenqiao Zhang Zhejiang University, Juncheng Li Zhejiang University, Dongping Zhang China Jiliang University 等 10 位作者
Recent studies integrate Low-Rank Adaptation (LoRA) and Mixture-of-Experts (MoE) to further enhance the performance of parameter-efficient fine-tuning (PEFT) methods in Large Language Model (LLM) applications. Existing methods employ homogeneous MoE-LoRA architectures composed of LoRA experts with either similar or identical structures and capacities. However, these approaches often suffer from representation collapse and expert load imbalance, which negatively impact the potential of LLMs. To address these challenges, we propose a heterogeneous Mixture-of-Adapters (MoA) approach. This method dynamically integrates PEFT adapter experts with diverse structures, leveraging their complementary representational capabilities to foster expert specialization, thereby enhancing the effective transfer of pre-trained knowledge to downstream tasks. MoA supports two variants: (i) Soft MoA achieves fine-grained integration by performing a weighted fusion of all expert outputs; (ii) Sparse MoA activates adapter experts sparsely based on their contribution, achieving this with negligible performance degradation. Experimental results demonstrate that heterogeneous MoA outperforms homogeneous MoE-LoRA methods in both performance and parameter efficiency. Our project is available at https://github.com/DCDmllm/MoA.
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表