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首次观测 · 记录 #1CVF · CVPR 2026:cvf:1cb333f0af2d7c952fdb31eddc443480CVF · CVPR 2026

General Process Reward Modeling for Robotic Reinforcement Learning

Tan, Huajie, Chen, Sixiang, Xu, Yijie, Wang, Zixiao, Chi, Cheng, Ji, Yuheng, Lyu, Yaoxu, Zhao, Zhongxia 等 15 位作者

原文摘要

The primary obstacle for applying reinforcement learning (RL) to real-world robotics is the design of effective reward functions. While recently learning-based Process Reward Models (PRMs) are a promising direction, they are often hindered by two fundamental limitations: their reward models lack step-aware understanding and rely on single-view perception, leading to unreliable assessments of fine-grained manipulation progress; and their reward shaping procedures are theoretically unsound, often inducing a semantic trap that misguides policy optimization. To address these, we introduce Dopamine-Reward, a novel reward modeling method for learning a general-purpose, step-aware process reward model from multi-view inputs. At its core is our General Reward Model (GRM), trained on a vast 3,400+ hour dataset, which leverages Step-wise Reward Discretization for structural understanding and Multi-Perspective Reward Fusion to overcome perceptual limitations. Building upon Dopamine-Reward, we propose Dopamine-RL, a robust policy learning framework that employs a theoretically-sound Policy-Invariant Reward Shaping method, which enables the agent to leverage dense rewards for efficient self-improvement without altering the optimal policy, thereby fundamentally avoiding the semantic trap. Extensive experiments across diverse simulated and real-world tasks validate our approach. GRM achieves state-of-the-art accuracy in reward assessment, and Dopamine-RL built on GRM significantly improves policy learning efficiency. For instance, after GRM is adapted to a new task in a one-shot manner from a single expert trajectory, the resulting reward model enables Dopamine-RL to improve the policy from near-zero to 95% success with only 150 online rollouts (approximately 1 hour of real robot interaction), while retaining strong generalization across tasks.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:2a75940ac91223a728c6b98cc6affafcCVF · CVPR 2026

Do You Have Freestyle? Expressive Humanoid Locomotion via Audio Control

Li, Zhe, Chi, Cheng, Wei, Yangyang, Zhu, Boan, Huang, Tao, Sun, Zhenguo, Peng, Yibo, Wang, Pengwei 等 12 位作者

原文摘要

Humans intuitively move to sound, but current humanoid robots lack expressive improvisational capabilities, confined to predefined motions or sparse commands. Generating motion from audio and then retargeting it to robots relies on explicit motion reconstruction, leading to cascaded errors, high latency, and disjointed acoustic-actuation mapping. We propose RoboPerform, the first unified audio-to-locomotion framework that can directly generate music-driven dance and speech-driven co-speech gestures from audio. Guided by the core principle of "motion = content + style", the framework treats audio as implicit style signals and eliminates the need for explicit motion reconstruction. RoboPerform integrates a ResMoE teacher policy for adapting to diverse motion patterns and a diffusion-based student policy for audio style injection. This retargeting-free design ensures low latency and high fidelity. Experimental validation shows that RoboPerform achieves promising results in physical plausibility and audio alignment, successfully transforming robots into responsive freestyle performers capable of reacting to audio.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:444feda5930d2c4699d458b20bae8a25CVF · CVPR 2026

Action-Sketcher: From Reasoning to Action via Visual Sketches for Robotic Manipulation

Tan, Huajie, Co, Peterson, Xu, Yijie, Rong, Shanyu, Ji, Yuheng, Chi, Cheng, Chen, Xiansheng, Zhao, Zhongxia 等 11 位作者

原文摘要

Long-horizon robotic manipulation is increasingly important for real-world deployment, requiring spatial disambiguation in complex layouts and temporal resilience under dynamic interaction. However, existing end-to-end and hierarchical Vision-Language-Action (VLA) policies often rely on text-only cues while keeping plan intent latent, which undermines referential grounding in cluttered or underspecified scenes, impedes effective task decomposition of long-horizon goals with close-loop interaction, and limits causal explanation by obscuring the rationale behind action choices. To address these issues, we first introduce Visual Sketch, an implausible visual intermediate that renders points, boxes, arrows, and typed relations in the robot's current views to externalize spatial intent, connect language to scene geometry, and provide a human-verifiable bridge between high-level reasoning and low-level control. Building on Visual Sketch, we present Action-Sketcher, a VLA framework that operates in a cyclic See -> Think -> Sketch -> Act workflow coordinated by adaptive token-gated strategy for reasoning triggers, sketch revision, and action issuance, thereby supporting reactive corrections and human interaction while preserving real-time action prediction. To enable scalable training and evaluation, we curate diverse corpus with interleaved images, text, Visual Sketch supervision, and action sequences, and train Action-Sketcher with a multi-stage curriculum recipe that combines interleaved sequence alignment for modality unification, language-to-sketch consistency for precise linguistic grounding, and imitation learning augmented with sketch-to-action reinforcement for robustness. Extensive experiments on cluttered scenes and multi-object tasks, in simulation and on real-world tasks, show improved long-horizon success, stronger robustness to dynamic scene changes, and enhanced interpretability via editable sketches and step-wise plans.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:64a4e8b49f7d869a0f88da1f35c36621CVF · CVPR 2026

GIFT: Global Irreplaceability Frame Targeting for Efficient Video Understanding

Ma, Junpeng, Zhou, Sashuai, Li, Guanghao, Gao, Xin, Cao, Yue, Zeng, Hengyu, Yan, Yuxiang, Wang, Zhibin 等 12 位作者

原文摘要

Video Large Language Models (VLMs) have achieved remarkable success in video understanding, but the significant computational cost from processing dense frames severely limits their practical application. Existing methods alleviate this by selecting keyframes, but their greedy decision-making, combined with a decoupled evaluation of relevance and diversity, often falls into local optima and results in erroneously selecting irrelevant noise frames. To address these challenges, we propose GIFT: Global Irreplaceability Frame Targeting, a novel training-free framework that selects frames by assessing their intrinsic irreplaceability. Specifically, we first introduce Directed Diversity to quantify a frame's uniqueness conditioned on relevance, which allows us to formulate a unified irreplaceability score. Subsequently, our Budget-Aware Refinement strategy employs a adaptive iterative process that first secures a core set of frames with the highest irreplaceability, and then shifts its priority to building crucial temporal context around these selections as the budget expands. Extensive experiments demonstrate that GIFT achieves a maximum average improvement of 12.5% across long-form video benchmarks on LLaVA-Video-7B compared to uniform sampling. Code will be released soon.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:6d2e8a2fc1199600f14c65c0db38a770CVF · CVPR 2026

From Manuals to Actions: A Unified VLA Model for Chain-of-Thought Manual Generation and Robotic Manipulation

Gu, Chenyang, Liu, Jiaming, Chen, Hao, Huang, Runzhong, Wuwu, Qingpo, Li, Xiaoqi, Liu, Zhuoyang, Li, Ying 等 12 位作者

原文摘要

Vision-Language-Action (VLA) models have recently emerged, demonstrating strong generalization in robotic scene understanding and manipulation. However, when confronted with long-horizon tasks that require defined goal states, such as LEGO assembly or object rearrangement, existing VLA models still face challenges in coordinating long-horizon planning with precise manipulation.Therefore, we aim to endow a VLA model with the capability to infer the "how" process from the "what" outcomes, transforming goal states into executable procedures. In this paper, we introduce ManualVLA, a unified VLA framework built upon a Mixture-of-Transformers (MoT) architecture, enabling coherent collaboration between multimodal manual generation and action execution. Unlike prior VLA models that directly map sensory inputs to actions, we first equip ManualVLA with a planning expert that generates intermediate manuals consisting of images, visual prompts, and textual instructions. Building upon these multimodal manuals, we design a Manual Chain-of-Thought (ManualCoT) reasoning process that feeds them into the action expert, where each manual step provides explicit control conditions, while its latent representation offers implicit guidance for accurate manipulation. To alleviate the burden of data collection, we develop a high-fidelity digital-twin toolkit based on 3D Gaussian Splatting, which automatically generates manual data for planning expert training. ManualVLA demonstrates strong real-world performance, achieving an average success rate 32% higher than the previous hierarchical SOTA baseline on LEGO assembly and object rearrangement tasks.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:9f96ce3cd90e3fc80830cb93d30df1fdCVF · CVPR 2026

SaPaVe: Towards Active Perception and Manipulation in Vision-Language Action Models for Robotics

Liu, Mengzhen, Zhou, Enshen, Chi, Cheng, Han, Yi, Rong, Shanyu, Chen, Liming, Wang, Pengwei, Wang, Zhongyuan 等 9 位作者

原文摘要

Active perception and manipulation are crucial for robots to interact with complex scenes. Existing methods struggle to unify semantic-driven perception actively with robust, viewpoint-invariant execution accordingly. To this end, we propose SaPaVe, an end-to-end framework that jointly learns these capabilities in a data-efficient manner. Central to our approach is a decoupling of camera and manipulation actions, contrary to shared-action-space, and learning in a bottom-up strategy: we first train semantic camera control on our proposed large-scale dataset, then jointly optimizes both action types via hybrid data. To support this, we introduce ActiveViewPose-200K, comprising 200k image-language-camera movement pairs for semantic camera movement learning, and a 3D geometry-aware module that improves execution robustness under dynamic viewpoints. We further present ActiveManip-Bench, the first benchmark filling the gap to evaluate active manipulation. Extensive experiments in both simulation and real-world settings show that SaPaVe outperforms recent VLA models such as GR00T N1 and pi0, achieving up to 31.25% higher success rates in real-world tasks. Our results show that tightly coupled perception and execution, when trained with decoupled yet coordinated strategies, enable efficient and generalizable active manipulation.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:fccccce0f4c872f041f14580b4b2008dCVF · CVPR 2026

UniEdit-I: Training-free Image Editing for Unified VLM via Iterative Understanding, Editing and Verifying

Bai, Chengyu, Chen, Jintao, Bai, Xiang, Chen, Yilong, She, Qi, Lu, Ming, Zhang, Shanghang

原文摘要

Recent advances in diffusion models and vision-language models (VLMs) have significantly enhanced the controllability of image editing. Methods like FlowEdit enable step-by-step editing along a visible, noise-free trajectory, where each intermediate result is a clear image, eliminating the need for full noise inversion. However, these approaches still operate in pixel space or VAE latent space, where intermediate outputs often suffer from visual artifacts, distortions, or unrealistic details--making reliable semantic evaluation difficult. Furthermore, they remain open-loop systems, applying static edits without feedback to guide or correct the editing process adaptively. We propose UniEdit-I, the first training-free, closed-loop image editing framework that operates entirely within the semantic latent space of a unified VLM by introducing an Understanding-Editing-Verifying (UEV) loop:(1) Understanding: parses the source image and editing instruction into a structured source prompt and a minimal target specification;(2) Editing: applies dynamic semantic offsets, with a configurable feedback weighting mechanism that adaptively modulates editing intensity based on real-time alignment feedback;(3) Verifying: leverages the VLM's own multimodal reasoning capability to evaluate the intermediate output along multiple semantic dimensions and trigger early stopping or refinement. By transforming the VLM from a post-hoc evaluator into an in-process conductor, UniEdit-I establishes the first semantics-driven, self-correcting closed-loop image editing pipeline. Evaluated on GEdit-Bench, UniEdit-I achieves state-of-the-art performance without any fine-tuning or architectural modifications, and even surpasses several large-scale pre-trained editors.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表