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首次观测 · 记录 #1CVF · CVPR 2026:cvf:07d44555621779f80b6877f72408d1feCVF · CVPR 2026

Blink: Dynamic Visual Token Resolution for Enhanced Multimodal Understanding

Feng, Yuchen, Zhang, Zhenyu, Gu, Naibin, Chen, Yilong, Fu, Peng, Lin, Zheng, Wang, Shuohuan, Sun, Yu 等 11 位作者

原文摘要

Multimodal large language models (MLLMs) have achieved remarkable progress on various vision-language tasks, yet their visual perception remains limited. Humans, in comparison, perceive complex scenes efficiently by dynamically scanning and focusing on salient regions in a sequential "blink-like" process. Motivated by this strategy, we first investigate whether MLLMs exhibit similar behavior. Our pilot analysis reveals that MLLMs naturally attend to different visual regions across layers and that selectively allocating more computation to salient tokens can enhance visual perception. Building on this insight, we propose Blink, a dynamic visual token resolution framework that emulates the human-inspired process within a single forward pass. Specifically, Blink includes two modules: saliency-guided scanning and dynamic token resolution. It first estimates the saliency of visual tokens in each layer based on the attention map, and extends important tokens through a plug-and-play token super-resolution (TokenSR) module. In the next layer, it drops the extended tokens when they lose focus. This dynamic mechanism balances broad exploration and fine-grained focus, thereby enhancing visual perception adaptively and efficiently. Extensive experiments validate Blink, demonstrating its effectiveness in enhancing visual perception and multimodal understanding.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:2bb024e72ed17f81d64845e6d36e4894CVF · CVPR 2026

MedLoc-R1: Performance-Aware Curriculum Reward Scheduling for GRPO-Based Medical Visual Grounding

Yang, Guangjing, Qin, Ziyuan, Zhang, Chaoran, Du, Chenlin, Wang, Jinglin, Sun, Wanran, Zhang, Zhenyu, Ji, Bing 等 9 位作者

原文摘要

Medical visual grounding serves as a crucial foundation for fine-grained multimodal reasoning and interpretable clinical decision support. Despite recent advances in reinforcement learning (RL) for grounding tasks, existing approaches such as Group Relative Policy Optimization (GRPO) suffer from severe reward sparsity when directly applied to medical images, primarily due to the inherent difficulty of localizing small or ambiguous regions of interest, which is further exacerbated by the rigid and suboptimal nature of fixed IoU-based reward schemes in RL. This leads to vanishing policy gradients and stagnated optimization, particularly during early training. To address this challenge, we propose MedLoc-R1, a performance-aware reward scheduling framework that progressively tightens the reward criterion in accordance with model readiness. MedLoc-R1 introduces a sliding-window performance tracker and a multi-condition update rule that automatically adjust the reward schedule from dense, easily obtainable signals to stricter, fine-grained localization requirements, while preserving the favorable properties of GRPO without introducing auxiliary networks or additional gradient paths. Experiments on three medical visual grounding benchmarks demonstrate that MedLoc-R1 consistently improves both localization accuracy and training stability over GRPO-based baselines. Our framework offers a general, lightweight, and effective solution for RL-based grounding in high-stakes medical applications. Code and checkpoints will be released after acceptance.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:336f0a9d9de2d7cf8841f358d383dee9CVF · CVPR 2026

Reclaiming Lost Text Layers for Source-Free Cross-Domain Few-Shot Learning

Zhang, Zhenyu, Chen, Guangyao, Zou, Yixiong, Li, Yuhua, Li, Ruixuan

原文摘要

Source-Free Cross-Domain Few-Shot Learning (SF-CDFSL) focuses on fine-tuning with limited training data from target domains (e.g., medical or satellite images), where CLIP has recently shown promising results due to its generalizability to downstream tasks. Current works indicate CLIP's text encoder is more suitable for cross-domain tasks, however, we find that removing certain middle layers of the text encoder can effectively improve performance in SF-CDFSL, which we call the Lost Layers. In this paper, we delve into this phenomenon for a deeper understanding. We discover that instead of being harmful for the SF-CDFSL task, the information in these layers is actually beneficial, but visual gaps prevent this useful information from being fully utilized, making these layers seem redundant.Based on this understanding, unlike current works that simply remove these layers, we propose a method to teachs the model to re-utilize information in these lost layersat both the layer and encoder levels, guiding the re-learning of the visual branch under domain shifts. Our approach effectively addresses the issue of underutilized information in the text encoder. Extensive experiments across various settings, backbones (CLIP, SigLip, PE-Core), and tasks (4 CDFSL datasets and 10 Meta-dataset datasets) demonstrate the effectiveness of our method. We will release the code.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:7e0bdf2be405b84c5ec8a6e43cbab7adCVF · CVPR 2026

Muses: Designing, Composing, Generating Nonexistent Fantasy 3D Creatures without Training

Lu, Hexiao, Sun, Xiaokun, Cai, Zeyu, Guo, Hao, Tai, Ying, Yang, Jian, Zhang, Zhenyu

原文摘要

We present Muses, the first training-free method for fantastic 3D creature generation in a feed-forward paradigm. Previous methods, which rely on part-aware optimization, manual assembly, or 2D image generation, often produce unrealistic or incoherent 3D assets due to the challenges of intricate part-level manipulation and limited out-of-domain generation. In contrast, Muses leverages the 3D skeleton--a fundamental representation of biological forms--to explicitly and rationally compose diverse elements. This skeletal foundation formalizes 3D content creation as a structure-aware pipeline of design, composition, and generation. Muses begins by constructing a creatively composed 3D skeleton with coherent layout and scale through graph-constrained reasoning. This skeleton then guides a voxel-based assembly process within a structured latent space, integrating regions from different objects. Finally, image-guided appearance modeling under skeletal conditions is applied to generate a style-consistent and harmonious texture for the assembled shape. Extensive experiments establish Muses' state-of-the-art performance in terms of visual fidelity and alignment with textual descriptions, and potential on flexible 3D object editing.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:989a36cafd9b3f17245b8b8228b8c686CVF · CVPR 2026

VINS-120K: Ultra High-Resolution Image Editing with A Large-Scale Dataset

Chen, Zhizhou, Guan, Shanyan, Gao, Zhanxin, Ci, En, Ge, Yanhao, Li, Wei, Zhang, Zhenyu, Yang, Jian 等 9 位作者

原文摘要

Directly editing ultra-high-resolution (UHR) images is valuable but underexplored, primarily due to the lack of high-quality data and the challenge in modeling high-frequency texture details. We introduce VINS-120K, the first large-scale dataset for instruction-based UHR image editing, comprising 120K carefully curated triplets of instruction, input image, and edited image. Each image exceeds 4K resolution (\geq4096x4096) and is filtered through a rigorous multi-stage pipeline to ensure visual quality, instruction alignment, and aesthetic fidelity. Built on VINS-120K, we further develop a high-frequency-aware post-adaptation strategy to extend pretrained non-high-resolution models to the UHR regime. We also present VINS-4KEval, a benchmark covering diverse editing types, to facilitate consistent evaluation in UHR settings. Experiments confirm that our work improves fine-grained detail synthesis and texture realism in UHR image editing.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:9f2a7395b8b9b31c2853bc61aafe5678CVF · CVPR 2026

Mind the Discriminability Trap in Source-Free Cross-domain Few-shot Learning

Zhang, Zhenyu, Zou, Yixiong, Li, Yuhua, Li, Ruixuan, Chen, Guangyao

原文摘要

Source-Free Cross-Domain Few-Shot Learning (SF-CDFSL) focuses on fine-tuning with limited training data from target domains (e.g., medical or satellite images), where Vision-Language Models (VLMs) such as CLIP and SigLIP have shown promising results. Current works in traditional visual models suggest that improving visual discriminability enhances performance. However, in VLM-based SF-CDFSL tasks, we find that strengthening visual-modal discriminability actually suppresses VLMs' performance. In this paper, we aim to delve into this phenomenon for an interpretation and a solution.By both theoretical and experimental proofs, our study reveals that fine-tuning with the typical cross-entropy loss (L_ vlm ) inherently includes a visual learning part and a cross-modal learning part, where the cross-modal part is crucial for rectifying the heavily disrupted modality misalignment in SF-CDFSL.However, we find that the visual learning essentially acts as a shortcut that encourages the model to reduce L_ vlm without considering the cross-modal part, therefore hindering the cross-modal alignment and harming the performance.Based on this interpretation, we further propose an approach to address this problem: first, we perturb the visual learning to guide the model to focus on the cross-modal alignment. Then, we use the visual-text semantic relationships to gradually align the visual and textual modalities during the fine-tuning. Extensive experiments on various settings, backbones (CLIP, SigLip, PE-Core), and tasks (4 CDFSL datasets and 11 FSL datasets) show that we consistently set new state-of-the-art results. We will release the code.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:f86cc07ab2a91d4740bf0aa5fffa70b9CVF · CVPR 2026

MorphAny3D: Unleashing the Power of Structured Latent in 3D Morphing

Sun, Xiaokun, Cai, Zeyu, Tang, Hao, Tai, Ying, Yang, Jian, Zhang, Zhenyu

原文摘要

3D morphing remains challenging due to the difficulty of generating semantically consistent and temporally smooth deformations, especially across categories. We present MorphAny3D, a training-free framework that leverages Structured Latent (SLAT) representations for high-quality 3D morphing. Our key insight is that intelligently blending source and target SLAT features within the attention mechanisms of 3D generators naturally produces plausible morphing sequences. To this end, we introduce Morphing Cross-Attention (MCA), which fuses source and target information for structural coherence, and Temporal-Fused Self-Attention (TFSA), which enhances temporal consistency by incorporating features from preceding frames. An orientation correction strategy further mitigates the pose ambiguity within the morphing steps. Extensive experiments show that our method generates state-of-the-art morphing sequences, even for challenging cross-category cases. MorphAny3D further supports advanced applications such as decoupled morphing and 3D style transfer, and can be generalized to other SLAT-based generative models. Project page: https://xiaokunsun.github.io/MorphAny3D.github.io/.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表