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新论文 · v1arXiv:2611.16632

Reins: Frontier Multimodal Models Driving Real Robot Arms on Long-Horizon Tasks, Zero-Shot

Pengfei Ye, Zhiyang Dou, Yuxiang Ma, Haonan Chen, Heng Yang, Edward H. Adelson

原文摘要

Frontier models such as GPT-6.1 Sol, GPT-6 Astra and Claude Opus 5.5 can now plan and call tools, yet they still struggle to drive real robots through long-horizon, contact-rich manipulation, blind while the arm moves and while they think. We present Reins, a harness in which an off-the-shelf model operates a dual-arm robot with 3D perception tools and atomic actions that report contact and grip. The model chains actions in one call, each with a condition that must hold, stopping at the first that fails; a second instance, the narrator, watches the cameras continuously and reports what changed with every result. From images, Reins also builds a simulation-ready twin of the scene for continual policy learning. With natural-language prompts and no task-specific code, GPT-6.1 Sol succeeds in 88% of real episodes on five tasks; without the harness, it fails every shell game, taking 8 times as long. Three frontier models perform alike but differ in tracking a scene that changes while the actor thinks. Code will be released upon publication.

cs.RO

新论文 · v1arXiv:2611.16590

AstroMemBench: A Benchmark for Memory Systems in Embodied Spacecraft Agents

You Wu, Guhong Zhang, Hongwei Li, Xinyue Hong, Yuan Jia

原文摘要

Long-term spacecraft autonomy requires embodied agents to use operational history under communication delays, time-critical operations, environmental uncertainty, complex physical interactions, power and computational constraints, and safety and reliability requirements. We introduce AstroMemBench and a Scenario-Challenge-Capability design method that maps these requirements to executable memory tests. The benchmark covers 16 memory subchallenges through 140 templates and 2240 instances across nine tasks in planetary surface operations, on-orbit servicing, and deep-space exploration. A deterministic environment scores actions for task completion, state changes, safety, and resource use. Ablations under nine conditions show that the benchmark is sensitive to how accurately agents recover and use historical information and to differences in memory-system design. Main experiments compare six configurations. Mem0, Chain-of-Memory, LightMem, and retrieval-augmented generation (RAG) improve same-session mean scores over native Pi Agent, with no clear advantage of the three memory systems over RAG. After a session restart, Mem0 outperforms RAG by 12.25 points. Benefits favor instruction retention and result reuse over ongoing state tracking and energy reservation. AstroMemBench supports the design, development, and selection of memory systems for embodied spacecraft agents. AstroMemBench 1.0 and its evaluation code are publicly available: https://github.com/flyingView/AstroMemBench-v1.

cs.AI · cs.RO

新论文 · v1arXiv:2611.16589

STVLA: Spatial-aware and Temporal-memory forVision-Language-Action Models

Zhuo Han, Yeqiang Wang, Xinran Wang, Hongwei Han, Yi Xiong, Zunian Wan, Jianbo Mao, Huan Peng 等 11 位作者

原文摘要

Robotic manipulation often requires both spatial scene understanding and task history. However, many vision-language-action (VLA) policies rely primarily on current observations, without explicitly integrating spatial structure and task history. Appearance-based memories can be sensitive to occlusion and viewpoint changes, while spatial representations of the current scene alone do not preserve how the scene has changed during task execution. We introduce STVLA, a framework that incorporates features from a pretrained visual geometry foundation model into temporal memory alongside visual representations. This allows the policy to recall past scene structure as context for current action decisions. To select informative history, STVLA uses a mathematically grounded scoring rule that balances relevance to the current observation with complementary evidence from memory. Across evaluations on LIBERO, LIBERO-Mem, MIKASA-Robo, and SimplerEnv Bridge, STVLA achieves the highest average success rate among the compared methods on each benchmark. On real-world block stacking, object organization, and phone packaging, it improves success over $π_{0.5}$ by $58.33$, $30.00$, and $35.00$ percentage points, respectively. These results support integrating scene geometry into temporal memory to improve manipulation requiring both spatial precision and task history. Project website: \href{https://stvla.github.io/}{https://stvla.github.io/}

cs.RO

版本更新 · v2arXiv:2610.24122

HAVANA: A Hierarchical Video-Action Model for Vision-Language Navigation

Dongzhihan Wang, Yi Du, Chen Wang, Xiuxian Li, Liang Xu

原文摘要

Vision-Language Navigation (VLN) requires long-horizon instruction-consistent planning and short-horizon path planning grounded in the currently observed geometry. Anticipating how future observations evolve along the instructed route provides predictive guidance beyond the current field of view, motivating video-action models (VAMs) that learn representations of future visual states. However, many existing VAMs couple future visual prediction with action generation during inference, despite their distinct temporal requirements: instruction-conditioned route guidance can be reused across multiple control steps, whereas local trajectories must continuously adapt to fresh observations. To bridge this gap, we introduce HAVANA, a dual-system VAM that decouples predictive reasoning from reactive local planning. A slow system produces a compact language-conditioned latent plan from observation history, while a fast system combines the latest plan with the current observation to generate local trajectories. Their asynchronous execution enables rapid adaptation without repeated future prediction, and no future video is generated during inference. Experiments on OmniNavBench demonstrate state-of-the-art navigation performance over prior baselines, while zero-shot real-world deployments further show robust generalization to unseen environments.

cs.CV · cs.RO

版本更新 · v2arXiv:2505.04978

A Tactile-Informed Bi-Level Framework with Complementary Motion-Contact Planning and Tracking for Robust Model-Based In-Hand Manipulation

Yongpeng Jiang, Mingrui Yu, Yi Ren, Xiang Li

原文摘要

In dexterous in-hand manipulation, learning-based methods achieve strong task performance with increasing generalization to unseen objects. A complementary advantage of model-based methods, central to this work, is online adaptation to new task specifications without policy retraining, given suitable system models. However, due to the complexity of physical contacts and limited sensing modalities, existing model-based methods still struggle with modeling errors, even when using advanced contact models or optimization schemes, which limit their real-world applications. To advance the effectiveness and robustness of model-based contact-rich in-hand manipulation, this paper proposes a novel bi-level framework with tactile incorporation to mitigate these limitations. Specifically, at the high level, reference finger motions and contacts are jointly generated via contact-implicit model predictive control. The high-level module enables online reactive planning and disturbance recovery. At the low level, these references are concurrently tracked through a hand force-motion model and tactile feedback. The low-level module compensates for modeling errors and enhances manipulation robustness. The complementarity between the two levels is manifested in two dimensions: 1) subsystem decomposition, with a slow optimization-based planning layer and a fast tactile-reactive control layer; and 2) functional decomposition, combining task-level optimality with contact-level stability. Extensive experiments demonstrate that our approach outperforms existing model-based methods in accuracy and robustness, while supporting online replanning during execution. Our method successfully completes a diverse set of challenging tasks in real-world environments, even under appreciable external disturbances and modeling uncertainties.

cs.RO

新论文 · v1arXiv:2611.16507

Input-output characterization of robotic grasping: Connecting design parameters to grasp behavior through the admittance

Julien Vanderheyden, Guillaume Drion, Pierre Sacré, Fulvio Forni

原文摘要

Low-impedance grippers make the dynamics of a grasp matter. Current grasp metrics, however, are static: they describe how a held object resists constant loads, not how it responds to time-varying ones. To quantify this, we rely on small-signal analysis to characterize a grasp by its admittance, the transfer matrix relating load perturbations to object displacements around an equilibrium. This transfer matrix recovers the stiffness and stability of the grasp at zero frequency and captures its natural frequencies and peak gain under time-varying loads. We apply this characterization to a planar two-finger gripper under proportional-derivative control. We show that two grasps of the same object in the same position and with the same contact forces can differ in stiffness by two orders of magnitude. Likewise, two grasps that share the same stiffness can exhibit very different resonances. Nonlinear simulations confirm the effectiveness of our small-signal analysis in capturing the dynamic behavior of grasping.

cs.RO · eess.SY

新论文 · v1arXiv:2611.16473

Robots That Talk Too Much and Don't Listen Enough

Graham Wilcock, Kristiina Jokinen

原文摘要

Until recently, the biggest obstacles to natural spoken interaction with social robots were speech recognition errors and turn-taking failures. Advances in speech recognition have enabled much better spoken interaction, but turn-taking failures and other misunderstandings continue to be far too prevalent. This short paper looks back at earlier methods for improving speech recognition and turn-taking in interaction with social robots, and then looks at what can be done today, arguing that multimodal bidirectional streaming is needed to reduce the frequency of turn-taking failures.

cs.RO · cs.AI · cs.HC

新论文 · v1arXiv:2611.16472

RGB-D SLAM on the Edge: Benchmarking and Profiling RTAB-Map and ORB-SLAM3 on the Raspberry Pi 5

Himanshu Patil, Jaideep Joshi, Rohit Saluja, Ganesh Ramakrishnan

原文摘要

Micro aerial vehicles that operate without GPS often run SLAM on ARM-based edge boards, yet there is little published data on how standard RGB-D SLAM systems behave on such hardware. We benchmark RTAB-Map and ORB-SLAM3 on the Raspberry Pi 5 using six TUM RGB-D sequences at three image resolutions, recording tracking coverage, trajectory error, time per frame, memory, CPU load and temperature for every run, and we profile both systems at the stage and function level. RTAB-Map was configured to process and keep every frame, so its back end runs on every frame rather than at its default rate of 1 Hz. On the sequences that every configuration tracked, its front end takes 38-74 ms per frame and its full pipeline 150-462 ms, compared with 13-45 ms and 26-62 ms for ORB-SLAM3. RTAB-Map's main cost is optimizing a pose graph that keeps growing, because its working memory is unbounded by default; ORB-SLAM3's local bundle adjustment costs about as much as its tracking but runs in a parallel thread. At quarter resolution, both systems lose tracking on most sequences, and runs that lose tracking finish sooner and report lower error on the poses they keep, so time and accuracy must be read alongside coverage. Timing is repeatable to within 1-5%, but trajectory error varies by up to 27% between identical runs, so the accuracy differences between the two systems are inconclusive. No thermal throttling occurred.

cs.RO

新论文 · v1arXiv:2611.16439

HALO: Human-Aligned Data Collection for WhoLe-body MObile Manipulation

Shuai Yang, Fangyi Xu, Yishu Shen, Kecheng Zheng, Yinghao Xu

原文摘要

Learning whole-body mobile manipulation requires demonstrations that coordinate bimanual actions with locomotion across extended workspaces. However, existing interfaces trade off direct robot control, perception and action alignment, and natural operator mobility, making such demonstrations difficult to collect. We introduce HALO, a human-aligned data collection system for whole-body mobile manipulation. The system aligns the operator's perception and action space with the robot while preserving direct physical feedback and natural locomotion. Operators guide the robot end-effectors through kinesthetic teaching and move a low-resistance platform without the deployed mobile base while performing bimanual manipulation. This interface enables more natural whole-body demonstrations, but the close human-robot coupling introduces discrepancies between the demonstration and deployment settings. We address these discrepancies with deployment-aligned demonstration processing, which calibrates and temporally aligns platform motion with the deployed base response and masks and inpaints demonstrator hands in recorded observations. Compared with Mobile ALOHA and VR teleoperation, HALO enables up to 2.9x faster demonstration collection while maintaining comparable or higher success rates. Policies trained with HALO perform precise manipulation tasks, including zip-tie fastening, and achieve a 73.3% success rate on a six-stage long-horizon mobile manipulation task involving repeated coordinated base and arm motion. Project page: https://robbyant-research.github.io/Lingbot-ALOHA/

cs.RO

版本更新 · v2arXiv:2611.11854

Decoupled Asynchronous System for Humanoids (DASH): Latency-Agnostic Scaling of Vision-Language-Action Models for Humanoid Manipulation

Bingzhang Wang, Nathan Zhao, Jialeng Ni, Jiayin Zheng, Yin Zhang, Kehua Chen, Jian Yao

原文摘要

Vision-language-action (VLA) models pair a vision-language backbone with an action head, but in closed-loop control the backbone sits on the control-critical path: while it computes, the robot keeps moving, so each executed action is conditioned on an increasingly stale observation. A larger backbone therefore directly blocks reactivity, especially in humanoid dexterous manipulation. We present DASH, a Decoupled Asynchronous System for Humanoids that removes this coupling. DASH splits the policy into a slow vision-language model (System 2) and a fast flow-matching action head (System 1) that run as concurrent processes over the LCM communication protocol, so the control rate is set by the action head alone, independent of backbone size. The action head fuses stale semantics from a frozen backbone with fresh vision from its own ResNet encoder, desynchronized training exposes it to the staleness it meets at deployment, and an adaptive temporal aggregator aligns overlapping action chunks under variable inference latency. On an asynchronous RoboTwin benchmark that charges inference latency in simulated time, DASH holds 20 Hz control rate from 0.8B to 8B backbones while the synchronous rate falls from 9.7 to 4.1 Hz, with higher success at every size. On a real humanoid with dexterous hands, DASH achieves clearly higher pick-and-place success than the synchronous pipeline.

cs.RO · cs.AI

版本更新 · v2arXiv:2611.09670

Goodhart in the Planner: Sampling-Based Control Exploits Rewards Learned from Human Preferences

Soovadeep Bakshi, Apurba Bose

原文摘要

Robots increasingly plan by searching against a reward model learned from human preferences; we measure what this search does to the true objective. On HalfCheetah and Hopper with crowd-sourced labels, and on Meta-World drawer-open and plate-slide with synthetic labels and blind labels from the two authors, harder MPPI search cuts true return by up to 76% while held-out label accuracy stays at 0.75-0.97: with human labels the drawer opens in 0 of 20 runs, against 10 of 10 for the cloned policy the planner starts from. The effect persists with a learned dynamics model and with an image scorer. True return roughly follows how far the planner's weights move from its proposals ($\sqrt{\mathrm{KL}}$), and best-of-$N$ action selection with a verifier trained on synthetic labels falls below a single noisy action. We prove that $χ^2$-regularized MPPI at a temperature set by the scorer's error spread on the proposals is worst-case optimal, that no gain can be certified once that spread exceeds the scorer's own, and that an episode's return splits exactly into per-step terms, only some of which the guarantee covers. Calibrated from 100 proposal pairs ranked by true return (an oracle), this rule is the safest fix we test: it keeps on average 86-94% of the cloned policy's return on drawer-open and plate-slide, though it is cautious on window-open, where search helps. Calibrated from a person's own comparisons, it cannot detect a bias the scorer shares with that person; a second person, or correcting for pairs people cannot tell apart, limits the damage.

cs.RO · cs.AI · cs.LG

版本更新 · v2arXiv:2609.03681

WISE: World-model-guided Imagination Scheduling for Efficient Post-training of Vision-Language-Action Models

Chenhao Zhang, Hanyu Zhao, Zihan Que, Hang Cheng, Tengfei Pan, Long Zeng

原文摘要

Post-training VLA policies typically rely on supervised fine-tuning with costly expert demonstrations or reinforcement learning with expensive and potentially unstable real-world exploration. World models offer a promising alternative by evaluating candidate behaviors through imagined futures, yet effective post-training requires more than accurate prediction: imagination must be scheduled where it is useful, bounded within reliable horizons, and translated into trustworthy policy supervision. In robotic manipulation, the value of imagination varies substantially across execution stages, while extended rollouts can accumulate prediction errors and introduce unreliable learning signals. We introduce WISE (World-model-guided Imagination Scheduling for Efficient Post-training of Vision-Language-Action Models), a unified framework that coordinates when and how world-model imagination is used during policy refinement. WISE selectively invokes imagination at interaction-relevant states, performs bounded multi-view rollouts, evaluates candidate futures using progress and completion signals, and uses their relative outcomes to refine actions generated from real interaction contexts. Extensive experiments with both $π_0$ and $π_{0.5}$ demonstrate consistent improvements across diverse manipulation tasks while reducing GPU computation time by approximately 80% compared with full imagination. Real-world evaluations further show substantial gains in robustness and generalization under diverse real-world distribution shifts.

cs.RO

新论文 · v1arXiv:2611.16423

VOKE: Visual Object Kinematics Estimator for Dexterous In-Hand Manipulation

Shengjia Zhu, Wenqiang Xu, Lin Shao

原文摘要

Vision-based dexterous in-hand manipulation requires knowing not only where an object is, but also how it moves. However, most robotic manipulation systems rely on off-the-shelf visual perception models whose outputs are limited to static object masks, geometry, or 6D poses, leaving downstream controllers to infer object dynamics implicitly from noisy visual observations. We present VOKE, a kinematics-aware perception framework that augments existing object and hand-object pose estimators to recover a complete object kinematic state comprising pose, linear and angular velocity, and linear and angular acceleration. VOKE contains two core perception modules and a downstream application study. First, a Pluggable Kinematics Module (PKM) attaches to the output of a standard pose estimator and predicts the object's linear and angular velocity and acceleration from temporal visual features. Second, a Kinematics-guided Pose Refinement Module (KPRM) converts this motion vector into a second-order, motion-prior reference pose and refines the per-frame pose estimates. We evaluate VOKE on DexYCB and OakInk, where it consistently improves object pose estimation across three different backbones and substantially reduces velocity and acceleration estimation error compared with pose differencing. As a downstream application, we use Kinematics-Augmented Reinforcement Learning (KARL) to compare a kinematics-augmented policy with a pose-history baseline. After training the policies in simulation, we transfer the kinematics-augmented policy to the physical robot without policy fine-tuning, demonstrating the complete perception-to-control pathway in the target domain.

cs.RO

新论文 · v1arXiv:2611.16422

BlinkMimic: Training a Humanoid Motion Tracker in Minutes on a Single GPU

Fuyi Chen

原文摘要

Whole-body motion tracking lets a humanoid robot follow reference motions, but training a tracking policy for a library of motions has usually taken hours of GPU time. SuperMimic showed that the policy can instead be trained by backpropagating through a world model learned from parallel simulation, and InstantTrack added Muon updates, a residual policy around the reference and an averaged deployed policy. We build on both and present BlinkMimic, a recipe that makes this training faster. On a simulated Unitree G1, BlinkMimic trains one policy for all 40 LAFAN1 clips in 3.4 minutes on a single RTX 4090, measured until three consecutive checkpoints reach a normalized return of at least 0.82 with no failed clip (mean of three seeds). We split training time into the cost of an iteration, the iterations needed to fit the motions, and the iterations needed to remove the last failures, and assign each component, inherited or new, to one of these terms. The new components are a step size that decreases once training has progressed, resets directed by failures of the deployed policy under deployment conditions, and GPU graph capture of the whole iteration. A leave-one-out ablation with three seeds per component shows which term each component affects, and further measurements of the gradient, the update rule and the failure cases explain these effects. Code and per-seed results are available at https://github.com/fuyichen0725/blinkmimic.

cs.RO · cs.LG

新论文 · v1arXiv:2611.16419

I See What You Want: Decoding Hierarchical Operator Intent from Visual Teleoperation History

Xiangyi Jia, Kaixian Qu, Shengzhi Wang, Chenyu Yang, Robert Katzschmann, Marco Hutter

原文摘要

Vision-language models (VLMs) have become a powerful foundation for robotic scene understanding, task planning, and language-conditioned control. A natural question follows: can these models also decode what a human operator intends while teleoperating a robot, without any explicit instruction? We formulate this as hierarchical intent prediction, jointly inferring the ongoing atomic action and the broader mission it serves from a short visual teleoperation history. To study this, we introduce VI AMO (Vision Intention Action and Mission Ongoing), a dataset of 6,600 episodes from eleven robot sources with 13,653 temporally aligned action annotations and 9,702 mission annotations. Large proprietary models struggle with this problem: on held-out episodes, GPT-4o reaches Sentence-BERT similarities of only 0.563 and 0.470 for action and mission, and GPT-5.6 Luna achieves only 0.581 and 0.554. Fine-tuning a VLM on VI AMO yields our Vision-Intention Model (VIM), which raises these scores to 0.825 and 0.821 and still reaches 0.726 and 0.717 on the 35.4% of test actions with both labels absent from training. Finally, as a downstream application, VIM's predicted mission enables a vision-language-action (VLA) policy to take over from the operator mid-task in a real-world environment unseen during VIM fine-tuning, reducing human teleoperation time by 34.6% relative to GPT-4o and 39.8% relative to GPT-5.6 Luna, while cutting intent-prediction latency by roughly 70% on average.

cs.RO · cs.CV

新论文 · v1arXiv:2611.16386

Remember What Changes the Odds: Critic-Gated Event Memory for Long-Horizon Manipulation

Xuanzhuo Liu, Chuankang Li, Maoqing Yao, Guanghui Ren

原文摘要

In long-horizon manipulation, a robot may need to take different actions under identical observations, depending on task progress and the outcomes of earlier attempts. We refer to this ambiguity as decision aliasing. Resolving it requires the policy to maintain memory of its execution history. To reduce the cost of processing full observation histories, recent methods build compact event memories using perceptual, semantic, or kinematic cues. However, these criteria may miss events that matter for task success. We instead propose an outcome-grounded principle: remember events that substantially change the predicted probability of eventual success. Following this principle, we introduce CGEM, a critic-gated event memory that uses a critic to select events with large estimated changes in success probability. Positive and negative changes are encoded as progress and failure records, respectively. Failure records are discarded once the corresponding subtask is completed. In a ten-subtask diagnostic environment with exactly computed success probabilities, CGEM achieves 88.0% success, compared with 0.0% for both a 36-step observation window and a kinematic event memory. Removing failure records reduces success to 1.7%.

cs.RO

新论文 · v1arXiv:2611.16374

ManiLadder: Benchmarking Robot Manipulation Through a Categorized and Multi-Difficulty Level Task Ladder

Chongkai Gao, Jieao Shi, Zhaoyu Mu, Yudi Lin, Xuanwei Liu, Wei Ken Ng, Baiye Cheng, Anqi Chen 等 17 位作者

原文摘要

Recent advances in robotic manipulation have enabled increasingly complex and dexterous behaviors, yet existing benchmarks still focus on simple pick-and-place tasks and lack a systematic framework for measuring progress in robot learning along the axis of task difficulty. We present ManiLadder, a large-scale and organized simulation benchmark for robotic manipulation. ManiLadder contains 112 carefully designed tasks stratified into 4 difficulty levels, with 8 categories in each level, spanning rigid-body and deformable-object manipulation, single-arm and dual-arm settings, and gripper and dexterous-hand end-effectors. To calibrate difficulty, we fix the data amount the same for every task and use a unified flow- matching imitation learning policy under the same training and evaluation protocols, then use its evaluation success rate as an operational empirical difficulty signal. All tasks are iteratively refined until they fall into target difficulty ranges, which are then verified across different random seeds, policies, and agentic learning systems. We further analyze the task properties, compare different policy performances and training settings, analyze task transfer and data scaling behaviors, and conduct real-world experiments showing that the designed tasks preserve their difficulty ordering beyond simulation. ManiLad- der provides a calibrated ladder for measuring, comparing, and advancing robotic manipulation capabilities. More results are available at https://maniladder-benchmark.github.io/.

cs.RO

新论文 · v1arXiv:2611.16346

MotionSkill: From Bipedal Motion Video to Control across Embodiments

Philip Niu, Xiaofeng Han, Sylvie Pan, Yang Wang

原文摘要

Reusing a demonstrated gait can reduce the work of specifying the same motion for each biped. A video captures the timing of a step, but each robot must execute it with its own limbs and actuators. MotionSkill recovers a timed reference once from monocular video and adapts it to each target in simulation. It aligns root motion and body landmarks in a common frame and records which landmarks are available at each instant. At each source timestamp, the mapper preserves limb directions, uses the target segment lengths, and solves inverse kinematics under joint limits and closure constraints. In MuJoCo, we train a separate residual policy for each of ten bipeds on its mapped reference from one four-second walking clip. Each policy uses the measured robot state to correct joint commands during contact. From initial states held out during training, MotionSkill completed 98% of trials on the original video and 26% with the upper body occluded for one second.

cs.RO

新论文 · v1arXiv:2611.16337

Memory-Efficient Parallel Policy Learning for Collapse-Reactive Retreat via Hybrid Terrain Modeling

Yuki Kadokawa, Ritsuki Matsunaga, Yuqi Yang, Edgar Anarossi, Takamitsu Matsubara

原文摘要

At disaster sites and on unstable slopes, robot contact can collapse uninspected terrain, requiring retreat upon support loss. Massively parallel reinforcement learning of collapse-reactive retreat requires independent state--action experiences. However, on shared rigid-body collapsible terrain, one robot's collapse alters others' contacts without direct interaction. We call this indirect interference. Duplicating terrain objects prevents this but is memory-intensive, limiting parallel sampling. Our key insight is that policy learning does not necessarily require rigid-body collapse modeling, which is feasible but computationally expensive; collapse-induced contact responses can suffice. We therefore propose a memory-efficient parallel policy-learning framework for collapse-reactive retreat via hybrid terrain modeling. Hybrid terrain modeling combines rigid-body simulation of non-collapsible terrain with virtual contact forces for collapsible regions. A State-Multiplexed Contact Model shares terrain geometry and a contact-response law while maintaining environment-specific collapse states, enabling independent experiences without terrain objects for collapsible regions. The framework trains a proprioceptive policy for both normal locomotion and collapse-reactive retreat. It supports over 100 times as many parallel environments as fine-resolution rigid-block terrain within the same GPU memory limit. This scalability and improved sample efficiency enable over 50 times faster policy convergence with comparable retreat performance. Sim-to-sim and real-robot experiments demonstrate retreat under multiple collapse conditions. A supplementary video is available at: https://youtu.be/_RrhwjzEPE0

cs.RO

版本更新 · v2arXiv:2602.21682

SunnyParking: Multi-Shot Trajectory Generation and Motion State Awareness for Human-like Parking

Jishu Miao, Han Chen, Jiankun Zhai, Qi Liu, Tsubasa Hirakawa, Takayoshi Yamashita, Hironobu Fujiyoshi

原文摘要

Autonomous parking fundamentally differs from on-road driving due to its frequent direction changes and complex maneuvering requirements. However, existing End-to-End (E2E) planning methods often simplify the parking task into a geometric path regression problem, neglecting explicit modeling of the vehicle's kinematic state. This "dimensionality deficiency" easily leads to physically infeasible trajectories and deviates from real human driving behavior, particularly at critical gear-shift points in multi-shot parking scenarios. In this paper, we propose SunnyParking, a novel dual-branch E2E architecture that achieves motion state awareness by jointly predicting spatial trajectories and discrete motion state sequences (e.g., forward/reverse). Additionally, we introduce a Fourier feature-based representation of target parking slots to overcome the resolution limitations of traditional bird's-eye view (BEV) approaches, enabling high-precision target interactions. Experimental results demonstrate that our framework generates more robust and human-like trajectories in complex multi-shot parking scenarios, while significantly improving gear-shift point localization accuracy compared to state-of-the-art methods. We open-source a new parking dataset of the CARLA simulator, specifically designed to evaluate full prediction capabilities under complex maneuvers.

cs.RO

版本更新 · v2arXiv:2611.11698

Compute Regeneration through Re-Productization: Reorganizing Retired Edge AI Silicon into a Delivered Multilingual Service Robot

Hongyu Luo, Sun Tie, John Wang

原文摘要

Useful edge hardware can lose product support while retaining substantial computation. We treat this as systems design: compute regeneration here means re-productization, retaining the compute module while redesigning the surrounding product organization. Our case is GEdgeBot, a multilingual service robot built around a retired 32 GB Jetson AGX Xavier. A source-grounded inventory shows the box alone supplies inference, while the combined system exposes five on-device AI services, a seven-language speech chain, three sensing domains, and one deterministic seven-byte control boundary. AI and orchestration stay on the Xavier; finite motor-pulse generation on an STM32F407. Audits cover the six-mode control state machine, readiness barriers and sound orientation. Historical single-prototype measurements report 1,782 MB GPU memory with YOLO, Whisper-small, and NLLB-200 resident, a direct-control p99 deviation rising from 0.24 to 49.93 ms under concurrent AI load, and six of six trigger-to-follow demonstrations at 4.35 s mean latency, with conversational voice unavailable. A November campaign restores an isolated inference stack, re-measures AI workloads, and repeats control-frame runs. Driving two execution organisations with the same 6,000 measured 50 ms frame intervals shows the finite-pulse boundary removes host jitter from the pulse train but not the command start phase; its stopping bound is host-enforced, while the MCU 16-bit pulse field is unclamped. A six-check static audit exposes a host--MCU queue mismatch, and a 14-scenario replay executes the audited main() dispatcher across six modes with zero physical device opens and 54 contract-checked frames. Results support an existence claim and a reproducible architectural hypothesis, not fleet-level reliability. The 208 direct-control ratio remains unreplicated; MCU waveform capture and on-site fault injection remain open.

cs.RO · cs.AR

版本更新 · v4arXiv:2606.03159

NVIDIA OmniDreams: Real-Time Generative World Model for Closed-Loop Autonomous Vehicle Simulation

Aarti Basant, Amlan Kar, Despoina Paschalidou, Fangyin Wei, Francesco Ferroni, Guillermo Garcia Cobo, Haithem Turki, Huan Ling 等 33 位作者

原文摘要

As autonomous vehicle capabilities advance, the safe evaluation of driving policies in long-tail scenarios remains a critical bottleneck. In closed-loop simulation, the driving policy model actively interacts with the environment, where its actions dynamically update the simulator state and directly influence the next set of generated sensor observations. While recent reconstruction-based neural simulators offer photorealism, they are fundamentally constrained by their initial captured data and struggle to generalize to highly dynamic or novel scenes. To overcome these limitations, we introduce OmniDreams, a foundation generative world model mid- and post-trained from the Cosmos diffusion model to autoregressively generate action-conditioned videos in real time. By leveraging the rich visual priors of Cosmos and mid- and post-training on 21k hours of driving scenarios, OmniDreams synthesizes complex, unobserved phenomena that are hard for traditional simulators to capture, such as extreme weather and unpredictable dynamic agent behaviors. Crucially, it autoregressively conditions its photorealistic sensor generation on past frames, the current simulator state, and immediate driving actions. Deployed in a closed-loop system with the Alpamayo 1 policy model and AlpaSim orchestrator, OmniDreams acts as a highly responsive, reactive environment, providing a scalable and comprehensive solution for training and evaluating next-generation autonomous driving policies. We additionally show preliminary results indicating that a world-action model (WAM) post-trained from OmniDreams achieves strong performance on the Physical AI Autonomous Vehicles NuRec dataset, surpassing the VLA-based Alpamayo 1.5 research policy model while using only 1/5 the total parameters. These results highlight the potential for a real-time world model like OmniDreams to also serve as a backbone for policy architectures.

cs.CV · cs.AI · cs.RO

新论文 · v1arXiv:2611.16312

Alloy: A Multi-Material Physics Engine for Robot Learning

Pranay Gupta, Deepanshu Rohilla

原文摘要

Robots handle much more than rigid objects: towels, cables, water, sand. The simulators used to train robots at scale are strongest on rigid bodies, and adding another material usually means a second engine and hand-written glue between the two. We present Alloy, an open-source physics engine for robot learning in which rigid robots, cloth, cables, liquids, granular material and soft bodies share one scene. Each object is described once; Alloy assigns it to a solver suited to its material, couples the solvers inside every control step, and runs the scene in many parallel worlds on one GPU, or on a CPU. Every world carries a health grade, to help tell a failure of the physics from a failure of the policy. Alloy is built on Newton, MuJoCo Warp and Warp, and it is written to be driven by coding agents: its documentation ships inside the package, every error names its fix, and the engine is exposed as tools over the Model Context Protocol. In a cold test, agents that had never seen Alloy installed a pre-release from the package index and trained policies for walking, cable handling and pouring on a single GPU. We also report how throughput grows with the number of worlds, depth-camera throughput, agreement with closed-form references, and a reliability test over a thousand worlds.

cs.RO

新论文 · v1arXiv:2611.16297

Hibikino-Musashi@Home 2026 Team Description Paper

Soma Fumoto, Ryohei Kobayashi, Taiki Watanabe, Yuga Yano, Akinobu Mizutani, Naoki Yamaguchi, Ryo Terashima, Ryusei Sakakibara 等 18 位作者

原文摘要

This paper presents an overview of the integrated technologies developed for the Open Platform League at RoboCup@Home 2026 in Incheon. A vision system integrated with learning-based, training-free models enables robust object recognition for both known and unknown objects. We introduce a RoomPlan-based method that semi-automatically registers furniture geometry and labels to generate semantic maps. Additionally, a large language model-based planner interprets the instructions recognized by Whisper and generates primitive skill sequences for execution. A reservoir-computing framework serves as a lightweight temporal-processing model for action recognition. Its field-programmable gate array-based implementation enables low-power, real-time operation. This is key to removing operational time constraints for service robots. Open-source releases, including task environments, dataset tools, and navigation frameworks, enhance reproducibility, reuse, and continuous progress within the RoboCup@Home community.

cs.RO

新论文 · v1arXiv:2611.16282

Robot Navigation and Obstacle Avoidance from Randomly Positioned External Cameras

Raul Steinmetz, Jair Augusto Bottega, Ayanori Yorozu, Akihisa Ohya

原文摘要

We study robot navigation in indoor environments from fixed exocentric cameras (infrastructure-mounted, external to the robot). We show that standard Proximal Policy Optimization (PPO), which succeeds with onboard cameras, fails to learn this navigation end-to-end in our setup. This failure results from the perspective mismatch between exocentric observations and egocentric action and goal formulations, which is too complex to resolve from the reward signal alone. To address this, we propose Viewpoint-Invariant Navigation from Exocentric Cameras (VINE). VINE uses an obstacle map estimation network, trained with supervised learning, that takes exocentric images, camera pose, robot pose, and room dimensions as input and produces a viewpoint-invariant obstacle map. This map can be used either by a PPO policy or by a planner such as A*. VINE's map estimation performs better than perspective mapping approaches, handles cameras placed across a wide range of positions and orientations without view-specific tuning, requires only approximate camera pose estimates (noise with a standard deviation of 30cm per axis in x, y, and z and about 20° of rotation error on average), is robust to intrinsic variation, and extends to two-camera setups with partial coverage. Despite operating from cameras randomized in position during evaluation, VINE surpasses the navigation success rate of PPO with an onboard camera in simulated environments.

cs.RO

新论文 · v1arXiv:2611.16275

Demo: Matter-Based IoMT Telemetry and Security Analysis

Muhammad Hassan, Masooda Bashir, Carl Gunter

原文摘要

Connected health devices increasingly support health monitoring outside clinical settings, making secure and accessible physiological data important for patients and caregivers. However, device-specific applications and interfaces complicate the integration of readings from different devices. The Matter standard provides standardized device commissioning and protected communication, but its cluster library does not represent the health attribute measurement. We present a preliminary demo study of a Matter-based IoMT testbed with a specific HealthVitals cluster. Implemented in the connectedhomeip SDK on a Raspberry~Pi~5, the cluster exposes simulated heart rate, blood oxygen saturation, and body temperature. We examine commissioning, attribute retrieval, communication under simulated packet loss, and operational traffic through a reference controller. The study demonstrates that this custom telemetry model can operate within the tested Matter configuration without modifying commissioning or secure-session mechanisms. The resulting testbed gives researchers and device developers a concrete platform for investigating health-oriented extensions. It also supports exploration of local telemetry integration that could help patients and caregivers access readings across connected devices.

cs.AR · cs.ET · cs.RO

版本更新 · v2arXiv:2610.34128

Semantic-Coupled Perception Framework for Autonomous Laparoscope Control

Enduo Zhao, Fangzhou Li, Yujie Zhu, Sicheng Lu, Fang Chen, Longfei Ma, Hongen Liao

原文摘要

In minimally invasive surgery (MIS), maintaining an appropriate field of view (FoV) is essential for surgical safety and efficiency. However, conventional autonomous laparoscope control methods often treat visual tracking and surgical phase recognition independently, limiting robustness under occlusion, entity overlap, and camera motion. This paper proposes a closed-loop autonomous laparoscope control framework that couples real-time surgical phase recognition with camera-motion-compensated visual perception. By exploiting phase-dependent relationships among surgical entities, the framework improves target state estimation under challenging visual conditions, supporting task-aware autonomous FoV control. Benchmark and phantom experiments evaluate the framework in surgical phase recognition, target tracking under occlusion and entity overlap, and autonomous FoV control, showing improved target visibility and task execution compared with fixed-FoV control. These results highlight the potential of incorporating task-level semantics into visual state estimation for autonomous laparoscope guidance.

cs.RO · eess.SY

新论文 · v1arXiv:2611.16250

Direct-Ink-Writing of Soft Thin Film Force-Sensitive Resistors with Velostat and Printed-Carbon Sensing Elements

Mostafa Mo. Massoud, Paulo H. T. F Alves, Timothy Kennedy, Jacqueline Libby

原文摘要

Flexible resistive force sensors are useful for wearable, rehabilitation, and human--machine interfaces, but their performance depends on sensing-material architecture and fabrication. This work presents a parameterized Voltera NOVA-based direct-ink-writing workflow using printed silver electrodes with multilayer Velostat sensing elements on PET and TPU substrates, together with an exploratory fully printed carbon architecture. Velostat sensors containing 1, 2, 4, and 6 sensing layers exhibited strongly nonlinear force--voltage responses, with the greatest sensitivity at low forces. Best-fit straight-line $R^2$ values ranged from 0.475 to 0.641, area-based hysteresis from 3.90\% to 7.47\%, and 5-min voltage drift from 1.9\% to 7.3\%, with no consistent monotonic relationship between layer count and these metrics. Selected PET6 and TPU6 devices showed less than 0.05~V change in peak output between the first and final 100 cycles of a 10,000-cycle test. Printed-carbon devices demonstrated the feasibility of a more fully printed architecture, but configurations with six or fewer layers saturated below approximately 0.5~N or were nonfunctional, while the eight-layer device responded primarily below approximately 2~N. These results establish the feasibility of the printed-electrode Velostat workflow while identifying printed sensing materials as a key area for further development.

cs.RO

新论文 · v1arXiv:2611.16246

What Can a VLA Learn from the Agent That Calls It? Task-Level Experience Distillation for Embodied Navigation

Jinze Tao, Yuxiao Han, Kangkang Dong, Yancong Wei, Xiaojun Zhu, Bokui Chen, Houde Liu

原文摘要

Navigation agents use a large language model (LLM) planner to call a vision-language-action (VLA) model. Each episode needs the LLM, adding cost and delay. We distill successful agent experience into the VLA instead of distilling the planner. The VLA then navigates alone at test time. Agent sessions are not VLA demonstrations. They include motions driven by planner tools and sub-instructions, along with detours. We present H2E, a task-level experience distillation method that converts these sessions into VLA training data. Every motion becomes a VLA action under the original task instruction, with the resulting poses as targets. H2E masks the loss on steps that move away from the goal. It labels every visited state within 1 m of the goal as a stop. We then update the VLA with low-rank adaptation. The VLA learns to stop at the goal and find goals the base model never reaches. On all 3,189 REVERIE-CE val-unseen episodes, H2E raises the success rate of an 8B VLA from 35.0% to 44.9%.

cs.RO · cs.LG

新论文 · v1arXiv:2611.16221

BWM-Forge: Agentic World Programming for Embodied Intelligence

BWM Team

原文摘要

Generating diverse robot videos requires control over scene geometry, robot motion, and viewpoints. End-to-end video generation offers limited direct access to these variables, making targeted edits and reuse across tasks difficult. We present BWM-Forge, a code-driven framework for controllable video generation in robotics. Given robot assets and a task description, the framework accepts an initial image, an image with motion data, or a human demonstration video. A coding agent constructs editable Blender scene programs that specify objects, robot motion, and cameras. The resulting proxy videos provide structural and motion references for a video generation model, which adds visual detail. A multi-agent harness coordinates input processing, scene construction, review, and rendering. Automated evaluation and user feedback support iterative refinement, while an experience repository stores and retrieves reusable modeling and rendering rules. This design supports multiple robot embodiments, synchronized viewpoints, and appearance variation from a shared scene program. We evaluate the framework on 15 tasks covering five robot types. Compared with LingBot-World Base Cam on these tasks, BWM-Forge achieves higher aesthetic quality, imaging quality, subject and background consistency, motion smoothness, and RoboJudge-9B physical adherence and instruction alignment scores. The baseline scores higher in dynamic degree. Qualitative cases illustrate viewpoint control, scene variation, feedback-driven edits, and experience reuse across scenes. These results demonstrate a practical approach to generating controllable robot videos through editable, executable scene representations.

cs.RO