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首次观测 · 记录 #1CVF · CVPR 2026:cvf:07d44555621779f80b6877f72408d1feCVF · CVPR 2026

Blink: Dynamic Visual Token Resolution for Enhanced Multimodal Understanding

Feng, Yuchen, Zhang, Zhenyu, Gu, Naibin, Chen, Yilong, Fu, Peng, Lin, Zheng, Wang, Shuohuan, Sun, Yu 等 11 位作者

原文摘要

Multimodal large language models (MLLMs) have achieved remarkable progress on various vision-language tasks, yet their visual perception remains limited. Humans, in comparison, perceive complex scenes efficiently by dynamically scanning and focusing on salient regions in a sequential "blink-like" process. Motivated by this strategy, we first investigate whether MLLMs exhibit similar behavior. Our pilot analysis reveals that MLLMs naturally attend to different visual regions across layers and that selectively allocating more computation to salient tokens can enhance visual perception. Building on this insight, we propose Blink, a dynamic visual token resolution framework that emulates the human-inspired process within a single forward pass. Specifically, Blink includes two modules: saliency-guided scanning and dynamic token resolution. It first estimates the saliency of visual tokens in each layer based on the attention map, and extends important tokens through a plug-and-play token super-resolution (TokenSR) module. In the next layer, it drops the extended tokens when they lose focus. This dynamic mechanism balances broad exploration and fine-grained focus, thereby enhancing visual perception adaptively and efficiently. Extensive experiments validate Blink, demonstrating its effectiveness in enhancing visual perception and multimodal understanding.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:07f630d19c4e9202d9d9d6225db3bae8CVF · CVPR 2026

Improving Vision-language Models with Perception-centric Process Reward Models

Min, Yingqian, Zhou, Kun, Li, Yifan, Wu, Yuhuan, Peng, Han, Du, Yifan, Zhao, Wayne Xin, Yang, Min 等 9 位作者

原文摘要

Recent advancements in reinforcement learning with verifiable rewards (RLVR) have significantly improved the complex reasoning ability of vision-language models (VLMs). However, its outcome-level supervision is too coarse to diagnose and correct errors within the reasoning chain. To this end, we propose Perceval, a process reward model (PRM) that enables token-level error grounding, which can extract image-related claims from the response and compare them one by one with the visual evidence in the image, ultimately returning claims that contain perceptual errors. Perceval is trained with perception-intensive supervised training data. We then integrate Perceval into the RL training process to train the policy models. Specifically, compared to traditional GRPO, which applies sequence-level advantages, we apply token-level advantages by targeting penalties on hallucinated spans identified by Perceval, thus enabling fine-grained supervision signals. In addition to augmenting the training process, Perceval can also assist VLMs during the inference stage. Using Perceval, we can truncate the erroneous portions of the model's response, and then either have the model regenerate the response directly or induce the model to reflect on its previous output. This process can be repeated multiple times to achieve test-time scaling. Experiments show significant improvements on benchmarks from various domains across multiple reasoning VLMs trained with RL. For test-time scaling, it also demonstrates consistent performance gains over other strategies, such as major voting. Our code and data will be publicly released.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:07fe83d3f6e46b74d35f597826c8441eCVF · CVPR 2026

EVA: Efficient Reinforcement Learning for End-to-End Video Agent

Zhang, Yaolun, Wang, Ruohui, Wang, Jiahao, Tang, Yepeng, Zheng, Xuanyu, Duan, Haonan, Lu, Hao, Deng, Hanming 等 9 位作者

原文摘要

Video understanding with multimodal large language models (MLLMs) remains challenging due to the long token sequences of videos, which contain extensive temporal dependencies and redundant frames.Existing approaches typically treat MLLMs as passive recognizers, processing entire videos or uniformly sampled frames without adaptive reasoning.Recent agent-based methods introduce external tools, yet still depend on manually designed workflows and perception-first strategies, resulting in inefficiency on long videos. We present EVA, an Efficient Reinforcement Learning framework for End-to-End Video Agent, which enables planning-before-perception through iterative summary-plan-action-reflection reasoning.EVA autonomously decides what to watch, when to watch, and how to watch, achieving query-driven and efficient video understanding.To train such agents, we design a simple yet effective three-stage learning pipeline--comprising supervised fine-tuning (SFT), Kahneman-Tversky Optimization (KTO), and Group Relative Policy Optimization (GRPO)--that bridges supervised imitation and reinforcement learning.We further construct high-quality datasets for each stage, supporting stable and reproducible training.We evaluate EVA on six video understanding benchmarks, demonstrating its comprehensive capabilities. Compared with existing baselines, EVA achieves a substantial improvement of 6--12% over general MLLM baselines and a further 1--3% gain over prior adaptive agent methods.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:082461e1694452bebfa37543ff190101CVF · CVPR 2026

I'm a Map! Interpretable Motion-Attentive Maps: Spatio-Temporally Localizing Concepts in Video Diffusion Transformers

Jun, Youngjun, Kang, Seil, Han, Woojung, Hwang, Seong Jae

原文摘要

Video Diffusion Transformers (DiTs) have been synthesizing high-quality video with high fidelity from given text descriptions involving motion. However, understanding how Video DiTs convert motion words into video remains insufficient. Furthermore, while prior studies on interpretable saliency maps primarily target objects, motion-related behavior in Video DiTs remains largely unexplored. In this paper, we investigate concrete motion features that specify when and which object moves for a given motion concept. First, to spatially localize, we introduce GramCol, which adaptively produces per-frame saliency maps for any text concept, including both motion and non-motion. Second, we propose a motion-feature selection algorithm to obtain an Interpretable Motion-Attentive Map (IMAP) that localizes motion spatially and temporally. Our method discovers concept saliency maps without the need for any gradient calculation or parameter update. Experimentally, our method shows outstanding localization capability on the motion localization task and zero-shot video semantic segmentation, providing interpretable and clearer saliency maps for both motion and non-motion concepts.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:083153d679702548d82a393af376aacfCVF · CVPR 2026

Balanced Hierarchical Contrastive Learning with Decoupled Queries for Fine-grained Object Detection in Remote Sensing Images

Chen, Jingzhou, Chen, Dexin, Xiong, Fengchao, Qian, Yuntao, Xiao, Liang

原文摘要

Fine-grained remote sensing datasets often use hierarchical label structures to differentiate objects in a coarse-to-fine manner, with each object annotated across multiple levels. However, embedding this semantic hierarchy into the representation learning space to improve fine-grained detection performance remains challenging. Previous studies have applied supervised contrastive learning at different hierarchical levels to group objects under the same parent class while distinguishing sibling subcategories. Nevertheless, they overlook two critical issues: (1) imbalanced data distribution across the label hierarchy causes high-frequency classes to dominate the learning process, and (2) learning semantic relationships among categories interferes with class-agnostic localization. To address these issues, we propose a balanced hierarchical contrastive loss combined with a decoupled learning strategy within the detection transformer (DETR) framework. The proposed loss introduces learnable class prototypes and equilibrates gradients contributed by different classes at each hierarchical level, ensuring that each hierarchical class contributes equally to the loss computation in every mini-batch. The decoupled strategy separates DETR's object queries into classification and localization sets, enabling task-specific feature extraction and optimization. Experiments on three fine-grained datasets with hierarchical annotations demonstrate that our method outperforms state-of-the-art approaches.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:087712376c579fe10f4c6f915dfa713bCVF · CVPR 2026

Cross-Modal Attention Calibration for LVLM Hallucination Mitigation

Li, Jiaming, Zhang, Jiacheng, Jie, Zequn, Ma, Lin, Li, Ming, Luo, Xiaonan, Li, Guanbin

原文摘要

Large vision-language models (LVLMs) have shown remarkable capabilities in visual-language understanding. Despite their success, LVLMs still suffer from generating hallucinations in complex generation tasks, leading to inconsistencies between visual inputs and generated content. To address this issue, some approaches have introduced inference-time interventions, such as contrastive decoding, to reduce overreliance on language priors. However, these approaches overlook hallucinations stemming from position bias and spurious inter-modality correlations. In this paper, we propose a Cross-Modal Attention Calibration (CMAC) method to mitigate hallucinations in LVLMs in a training-free manner. In this method, we design an Inter-Modality Decoding (IMD) module to alleviate hallucination by a novel contrastive decoding mechanism. IMD masks the value vectors associated with significant cross-modal attention weights as distortion, which addresses both uni-modality overreliance and misleading inter-modality correlations. Additionally, a Cross-Modal Position Calibration (CMPC) module shrinks the position gap of image tokens, alleviating the position bias in cross-modal attention. Experimental results on diverse hallucination benchmarks validate the superiority of our method over existing state-of-the-art techniques in reducing hallucinations for LVLM. Our code will be available.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:0885856d1f3dd2de58992234fd4c38ebCVF · CVPR 2026

Towards Highly-Constrained Human Motion Generation with Retrieval-Guided Diffusion Noise Optimization

Liu, Hanchao, Zhang, Fang-Lue, Zhang, Shining, Mu, Tai-Jiang, Hu, Shi-Min

原文摘要

Generating human motion that satisfies customized zero-shot goal functions, enabling applications such as controllable character animation and behavior synthesis for virtual agents, is a critical capability. While current approaches handle many unseen constraints, they fail on tasks with very challenging spatiotemporal restrictions, such as severe spatial obstacles or specified numbers of walking steps. To equip motion generators for these highly constrained tasks, we present a retrieval-guided method built on the training-free diffusion noise optimization framework. The key idea is to search within large motion datasets for guidance that can potentially satisfy difficult constraints. We introduce relational task parsing to group target constraints and identify the difficult ones to be handled by retrieved reference. A better initialization for diffusion noise is then obtained via a reward-guided mask that combines random noise with retrieved noise. By optimizing diffusion noise from this improved initialization, we successfully solve highly constrained generation tasks. By leveraging LLM for relational task parsing, the whole framework is further enabled to automatically reason for what to retrieve, improving the intelligence of moving agents under a training-free optimization scheme. Project page: https://hanchaoliu.github.io/RetrievalGuidedDNO/

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:08908defb9ac50e26d36e60cbcfe48f7CVF · CVPR 2026

Frequency-domain Manipulation for Face Obfuscation

Kim, Jintae, Ko, Keunsoo, Kim, Chang-Su

原文摘要

Facial image datasets have become essential resources for various face analysis tasks, but their use raises significant privacy concerns. To address this issue, face obfuscation has emerged as a practical approach to hide identity from humans while retaining cues decipherable by machines. However, existing methods often leave exploitable visual traces, making them vulnerable to reconstruction attacks that restore hidden identity. To address this issue, we propose a frequency-domain manipulation framework, called FreM, which adjusts frequency subbands differently to hide identity, retain machine-decipherable cues, and improve robustness against reconstruction attacks. Specifically, the proposed FreM first decomposes a facial image into frequency subbands and applies subband-adaptive modulation that regulates information according to the characteristics of each subband. The modulation parameters are then refined to yield the reliable obfuscated result. Extensive experiments across multiple face analysis benchmarks demonstrate that FreM achieves superior obfuscation quality and strong robustness against reconstruction attacks.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:08c2ac8f2cb7f7b9c57820239da8d66fCVF · CVPR 2026

Self-supervised Dynamic Heterogeneous Degradation Modeling for Unified Zero-Shot Image Restoration

Hu, XiaoWan, Yang, Jing, Liu, HeNan, Li, HuaQiu, Xu, Mai

原文摘要

Zero-shot image restoration provides a flexible way to handle diverse degradations without task-specific training. However, existing methods typically rely on stacked layers or pre-trained features to enhance degradation expression, while overlooking physically consistent priors. The insufficient degradation prompts impose the heavy training burden and high sampling costs during zero-shot diffusion. Moreover, the fixed inference trajectory often collapses to suboptimal solutions under complex corruptions. We observe that heterogeneous degradations can be reparameterized into a minimal set of physically coherent parameters for compact representation. Based on this insight, we first propose a unified physical zero-shot image restoration (UP-ZeroIR) framework that explicitly models heterogeneous degradations into a homogeneous all-in-one distribution. The distribution can be optimized directly in the latent space, enabling principled solution exploration and effective prompt adaptation. Besides, we introduce a dynamic quality-refinement strategy that adaptively adjusts the diffusion trajectory for robust globally optimal convergence. Extensive experiments demonstrate that our method achieves state-of-the-art performance across both single and mixed degradations. Our code is available at https://github.com/yangjinglyy/UP-ZeroIR.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:08c31b2e778f2f896b8dea7a65a26632CVF · CVPR 2026

AvatarPointillist: AutoRegressive 4D Gaussian Avatarization

Liu, Hongyu, Wang, Xuan, Wu, Zijian, Wang, Yating, Wan, Ziyu, Ma, Yue, Liu, Runtao, Zhou, Boyao 等 10 位作者

原文摘要

We introduce AvatarPointillist, a novel framework for generating dynamic 4D Gaussian avatars from a single portrait image. At the core of our method is a decoder-only Transformer that autoregressively generates a point cloud for 3D Gaussian Splatting. This sequential approach allows for precise, adaptive construction, dynamically adjusting point density and the total number of points based on the subject's complexity. During point generation, the AR model also jointly predicts per-point binding information, enabling realistic animation. After generation, a dedicated Gaussian decoder converts the points into complete, renderable Gaussian attributes. We demonstrate that conditioning the decoder on the latent features from the AR generator enables effective interaction between stages and markedly improves fidelity. Extensive experiments validate that AvatarPointillist produces high-quality, photorealistic, and controllable avatars. We believe this autoregressive formulation represents a new paradigm for avatar generation, and we will release our code to inspire future research.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:08dc81b21529c709dbb88e4ee16995a7CVF · CVPR 2026

Learning Anchor in Dual Orthogonal Space for Fast Multi-view Clustering

Qin, Yalan, Wu, Hanzhou

原文摘要

Large-scale multi-view clustering aims to explore the complementary and consistent information among different views in efficient manner. Despite the impressive performance gained by the existing methods, they just perform anchor learning in a single space with the orthogonal or some other constraints from the multi-view data, leading to undesired anchors. The anchors can simultaneously occur in more spaces and the complementary information among these spaces is able to be adopted for learning anchors. Meanwhile, the space with basis being the anchored cluster center is neglected to learn anchors by most existing works. In this work, we propose learning anchor in Dual Orthogonal Space for Fast Multi-view Clustering (DOSFMVC). DOSFMVC conducts anchor learning in dual orthogonal space, aiming at utilizing the complementary information among two spaces in producing anchors with high quality. DOSMFVC introduces the consensus anchored cluster center as basis of the extra space and clustering indicator of anchors based on this basis in anchor learning. The anchor learning and partition are integrated into a unified model, where the final cluster assignment can be adopted for clustering results. Extensive experiments confirm the superiority of our method compared with some state-of-the-art methods on several benchmark datasets.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:08dde54be95ef4837a1d9e0e7279c809CVF · CVPR 2026

One-Step Diffusion Transformer for Controllable Real-World Image Super-Resolution

Fang, Yushun, Chen, Yuxiang, Yin, Shibo, Hu, Qiang, Yao, Jiangchao, Zhang, Ya, Zhang, Xiaoyun, Wang, Yanfeng

原文摘要

Recent advances in diffusion-based real-world image super-resolution (Real-ISR) have demonstrated remarkable perceptual quality, yet the balance between fidelity and controllability remains a problem: multi-step diffusion-based methods suffer from generative diversity and randomness, resulting in low fidelity, while one-step methods lose control flexibility due to fidelity-specific finetuning. In this paper, we present ODTSR, a one-step diffusion transformer based on Qwen-Image that performs Real-ISR considering fidelity and controllability simultaneously: a newly introduced visual stream receives low-quality images (LQ) with adjustable noise (Control Noise), and the original visual stream receives LQs with consistent noise (Prior Noise), forming the Noise-hybrid Visual Stream (NVS) design. ODTSR further employs Fidelity-aware Adversarial Training (FAA) to enhance controllability and achieve one-step inference. Extensive experiments demonstrate that ODTSR not only achieves state-of-the-art (SOTA) performance on generic Real-ISR, but also enables prompt controllability on challenging scenarios such as real-world scene text image super-resolution (STISR) of Chinese characters without training on specific datasets.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:08fa633e167d2b2519f0370959538f51CVF · CVPR 2026

GroundVTS: Visual Token Sampling in Multimodal Large Language Models for Video Temporal Grounding

Fan, Rong, Xiao, Kaiyan, Zhu, Minghao, Wang, Liuyi, Dai, Kai, Yang, Zhao

原文摘要

Video temporal grounding (VTG) is a critical task in video understanding and a key capability for extending video large language models (Vid-LLMs) to broader applications. However, existing Vid-LLMs rely on uniform frame sampling to extract video information, resulting in a sparse distribution of key frames and the loss of crucial temporal cues. To address this limitation, we propose Grounded Visual Token Sampling (GroundVTS), a Vid-LLM architecture that focuses on the most informative temporal segments. GroundVTS employs a fine-grained, query-guided mechanism to filter visual tokens before feeding them into the LLM, thereby preserving essential spatio-temporal information and maintaining temporal coherence. Futhermore, we introduce a progressive optimization strategy that enables the LLM to effectively adapt to the non-uniform distribution of visual features, enhancing its ability to model temporal dependencies and achieve precise video localization. We comprehensively evaluate GroundVTS on three standard VTG benchmarks, where it outperforms existing methods, achieving a 7.7-point improvement in mIoU for moment retrieval and 12.0-point improvement in mAP for highlight detection. Code is available at the \href https://github.com/Florence365/GroundVTS GroundVTS code repository .

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:08fd35198084b80ce1655f90db38b207CVF · CVPR 2026

Resolving Evidence Sparsity: Agentic Context Engineering for Long-Document Understanding

Liu, Keliang, Chen, Zizhi, Li, Mingcheng, Tang, Jingqun, Yang, Dingkang, Zhang, Lihua

原文摘要

Document understanding is a long-standing practical task. Vision-Language Models (VLMs) have gradually become a primary approach in this domain, demonstrating effective performance on single-page tasks. However, their effectiveness diminishes when handling long documents. In such scenarios, clues are often scattered across multiple pages and modalities, and redundancy from lengthy inputs can impair the model's judgment. While retrieval-augmented generation mitigates this issue by filtering for question-relevant content, the retrieved results still contain substantial redundancy. To address these limitations, we propose SLEUTH, a multi-agent framework. Concretely, SLEUTH orchestrates a retriever and four collaborative agents in a coarse-to-fine process. The framework identifies key textual and visual clues within the retrieved pages, filters for salient visual evidence such as tables and charts, and analyzes the query to devise a reasoning strategy. It ultimately synthesizes a distilled, evidence-dense multimodal context to generate the final prediction. SLEUTH is model-agnostic and scalable. When paired with advanced VLM backbones, it consistently improves performance on multiple long-document benchmarks, achieving SOTA results. Ablation studies verify each module's effectiveness and confirm the benefits of our hierarchical refinement paradigm.

cs.CV · cs.CL · cs.AI · cs.MA

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:09002c9010f34b072885beb628255f15CVF · CVPR 2026

ORION: ORthonormal Text Encoding for Universal VLM AdaptatION

Chakraborty, Omprakash, Dolz, Jose, Ben Ayed, Ismail

原文摘要

Vision-language models (VLMs) have demonstrated remarkable generalization across diverse tasks, yet their performance remains constrained by the quality and geometry of the textual prototypes used to represent classes. Standard zero-shot classifiers, derived from frozen text encoders and handcrafted prompts, may yield correlated or weakly separated embeddings that limit task-specific discriminability. We introduce ORION, a text encoder fine-tuning framework that improves pretrained VLMs using only class names. Our method optimizes, via low-rank adaptation, a novel loss integrating two terms, one promoting pairwise orthogonality between the textual representations of the classes of a given task and the other penalizing deviations from the initial class prototypes. Furthermore, we provide a probabilistic interpretation of our orthogonality penalty, connecting it to the general maximum likelihood estimation (MLE) principle via Huygens' theorem. We report extensive experiments on 11 benchmarks and three large VLM backbones, showing that the refined textual embeddings yield powerful replacements for the standard CLIP prototypes. Added as plug-and-play module on top of various state-of-the-art methods, and across different prediction settings (zero-shot, few-shot and test-time adaptation), ORION improves the performance consistently and significantly.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:091707818fb247587d0328f106411c31CVF · CVPR 2026

Robust Spiking Neural Networks by Temporal Mutual Information

Xu, Mengting, Gu, Shi, Lin, Peng, Ma, De, Tang, Huajin, Zheng, Qian, Pan, Gang

原文摘要

Spiking Neural Networks (SNNs) have attracted increasing attention for their biologically inspired temporal dynamics. As their applications expand, understanding their robustness has become an important research focus. However, little is known about how the intrinsic temporal properties of SNNs affect robustness. In this work, we revisit SNN robustness from an information-theoretic perspective and reveal the pivotal role of temporal dynamics. We establish a theoretical link between robustness error and the mutual information (MI) between inputs and latent representations along the temporal dimension, grounded in the information bottleneck principle. Through an analysis of spike-based information transmission, we show that temporal dynamics inherently compress MI, thereby tightening the robustness error bound. Building on this insight, we propose a Temporal Mutual Information (TMI) regularizer that explicitly exploits temporal characteristics to enhance robustness. Extensive experiments on CIFAR-10, CIFAR-100, DVS-CIFAR10, Tiny-ImageNet, and ImageNet demonstrate that our method consistently improves SNN robustness across various architectures and attack settings.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:091795a4d66d47db3a3463befc1ad3d2CVF · CVPR 2026

PointAlign: Feature-Level Alignment Regularization for 3D Vision-Language Models

Su, Yuanhao, Zhang, Shaofeng, Jia, Xiaosong, Fan, Qi

原文摘要

The development of 3D Vision-Language Models (VLMs), crucial for applications in robotics, autonomous driving, and augmented reality, is severely constrained by the scarcity of paired 3D-text data. Existing methods rely solely on next-token prediction loss, using only language tokens for supervision. This results in inefficient utilization of limited 3D data and leads to a significant degradation and loss of valuable geometric information in intermediate representations.To address these limitations, we propose \mname , a novel feature-level alignment regularization method. \mname explicitly supervises intermediate point cloud representations to preserve fine-grained 3D geometric-semantic information throughout the language modeling process. Specifically, we constrain the intermediate point cloud tokens within the LLM to align with visual input tokens via a consistency loss. By training only a lightweight alignment projector and LoRA adapters, \mname achieves explicit feature-level supervision with minimal computational overhead, effectively preventing geometric degradation.Extensive experiments on ModelNet40 and Objaverse datasets demonstrate that our method achieves 2.08 pp improvement on average for classification tasks, with a substantial 7.50 pp gain on the challenging open-vocabulary Objaverse classification task and 4.88 pp improvement on 3D object captioning evaluated by Qwen2-72B-Instruct, validating the effectiveness of \mname .

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:0919e3db13284ed4f897a66f85e0543eCVF · CVPR 2026

SeeU: Seeing the Unseen World via 4D Dynamics-aware Generation

Yuan, Yu, Wickremasinghe, Tharindu, Nadir, Zeeshan, Wang, Xijun, Chi, Yiheng, Chan, Stanley H.

原文摘要

Images and videos are discrete 2D projections of the 4D world (3D space + time). Most visual understanding, prediction, and generation operate directly on 2D observations, leading to suboptimal performance. We propose SeeU, a novel approach that learns the continuous 4D dynamics and generate the unseen visual contents. The principle behind SeeU is a new 2D\to4D\to2D learning framework. SeeU first reconstructs the 4D world from sparse and monocular 2D frames (2D\to4D). It then learns the continuous 4D dynamics on a low-rank representation and physical constraints (discrete 4D\tocontinuous 4D). Finally, SeeU rolls the world forward in time, re-projects it back to 2D at sampled times and viewpoints, and generates unseen regions based on spatial-temporal context awareness (4D\to2D). By modeling dynamics in 4D, SeeU achieves continuous and physically-consistent novel visual generation, demonstrating strong potentials in multiple tasks including unseen temporal generation, unseen spatial generation, and video editing. All data and code will be public at \href https://yuyuanspace.com/SeeU/ here .

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:092958a76f3e2856fbe9d9407408d1d7CVF · CVPR 2026

Scaling Agentic Reinforcement Learning for Tool-Integrated Reasoning in VLMs

Lu, Meng, Xu, Ran, Fang, Yi, Zhang, Wenxuan, Yu, Yue, Srivastava, Gaurav, Zhuang, Yuchen, Elhoseiny, Mohamed 等 16 位作者

原文摘要

While recent vision-language models (VLMs) demonstrate strong image understanding, their ability to "think with images," i.e., to reason through multi-step visual interactions, remains limited. We introduce VISTA-Gym, a scalable training environment for incentivizing tool-integrated visual reasoning capabilities in VLMs. VISTA-Gym unifies diverse real-world multimodal reasoning tasks (7 tasks from 13 datasets in total) with a standardized interface for visual tools (e.g., grounding, parsing), executable interaction loops, verifiable feedback signals, and efficient trajectory logging, enabling visual agentic reinforcement learning at scale. While recent VLMs exhibit strong text-only reasoning, both proprietary and open-source models still struggle with tool selection, invocation, and coordination. With VISTA-Gym, we train VISTA-R1 to interleave tool-use with agentic reasoning via multi-turn trajectory sampling and end-to-end reinforcement learning. Extensive experiments across 11 public reasoning-intensive VQA benchmarks show that VISTA-R1-8B outperforms state-of-the-art baselines with similar sizes by 9.51%-18.72%, demonstrating VISTA-Gym as an effective training ground to unlock the tool-integrated reasoning capabilities for VLMs.

cs.CV · cs.CL · cs.AI

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:095de01292f2ab7f0d3adb4cd2768b54CVF · CVPR 2026

SyncMos: Scalable Motion Synchronisation for Multi-Agent Scene Interaction

Li, Lingxiao, Kim, Dongwon, Ruan, Lingyan, Chen, Bin, Kwon, Taesoo, Rhee, Taehyun

原文摘要

Text-guided motion generation in 3D scenes has advanced the synthesis of human-scene interactions, contributing to embodied AI, scene understanding, and virtual agent simulation. While recent studies have begun exploring multi-agent scenarios, achieving temporally synchronised interactions among multiple agents remains an open challenge. Existing methods are often limited in flexibility and scalability when handling diverse interaction contexts.We present a method that enables synchronised multi-agent interaction using a single-agent motion synthesis model through two key components: a text-guided dependency-aware story planner and a temporal synchronisation module. The story planner interprets natural language instructions into structured event sequences with temporal dependencies. Our synchronisation module, built upon time-warping control and diffusion posterior sampling, aligns interaction timing across agents without retraining.Experimental results demonstrate that the proposed framework effectively models temporal dependencies and causal order between events. Evaluations across diverse interaction types show improved temporal alignment and coherent multi-agent motion generation consistent with textual instructions.

cs.CV · cs.MA

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:0962b95421a6c46dd15f27e2cbe99fe2CVF · CVPR 2026

SceMoS: Scene-Aware 3D Human Motion Synthesis by Planning with Geometry-Grounded Tokens

Ghosh, Anindita, Golyanik, Vladislav, Komura, Taku, Slusallek, Philipp, Theobalt, Christian, Dabral, Rishabh

原文摘要

Synthesizing text-driven 3D human motion within realistic scenes requires learning both semantic intent ("walk to the couch") and physical feasibility (e.g., avoiding collisions). Current methods use generative frameworks that simultaneously learn high-level planning and low-level contact reasoning, and rely on computationally expensive 3D scene data such as point clouds or voxel occupancy grids. We propose SceMoS, a scene-aware motion synthesis framework that shows that structured 2D scene representations can serve as a powerful alternative to full 3D supervision in physically grounded motion synthesis. SceMoS disentangles global planning from local execution using lightweight 2D cues and relying on (1) a text-conditioned autoregressive global motion planner that operates on a bird's-eye-view (BEV) image rendered from an elevated corner of the scene, encoded with DINOv2 features, as the scene representation, and (2) a geometry-grounded motion tokenizer trained via a conditional VQ-VAE, that uses 2D local scene heightmap, thus embedding surface physics directly into a discrete vocabulary. This 2D factorization reaches an efficiency-fidelity trade-off: BEV semantics capture spatial layout and affordance for global reasoning, while local heightmaps enforce fine-grained physical adherence without full 3D volumetric reasoning. SceMoS achieves state-of-the-art motion realism and contact accuracy on the TRUMANS benchmark, reducing the number of trainable parameters for scene encoding by over 50%, showing that 2D scene cues can effectively ground 3D human-scene interaction. Project URL: https://anindita127.github.io/SceMoS.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:097ff533ab5cad50fa57651fe369de8aCVF · CVPR 2026

A More Word-like Image Tokenization for MLLMs

Lee, Hyun, Jeong, Hyemin, Kim, Yejin, Choi, Hyungwook, Cho, Hyunsoo, Kim, Soo Kyung, Lee, Joonseok

原文摘要

Modern multimodal large language models (MLLMs) typically keep the language model fixed and train a visual projector that maps the pixels into a sequence of tokens in its embedding space, so that images can be presented in essentially the same form as text. However, the language model has been optimized to operate on discrete, semantically meaningful tokens, while prevailing visual projectors transform an image into a long stream of continuous and highly correlated embeddings. This causes the visual tokens to behave differently from the word-like units that LLMs are originally trained to understand. We propose a novel Disentangled Visual Tokenization (DiVT) that clusters patch embeddings into coherent semantic units, so each token corresponds to a distinct visual concept instead of a rigid grid cell. DiVT further adapts its token budget to image complexity, providing an explicit accuracy compute trade-off modifying neither the vision encoder nor the language model. Across diverse multimodal benchmarks, DiVT matches or surpasses baselines with significantly fewer visual tokens, demonstrating robustness under limited token budgets, significantly reducing memory cost and latency while making visual inputs more compatible with LLMs. Our code is available at https://github.com/snuviplab/DiVT.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:09903761071cbd6f24da58d7e5baafb3CVF · CVPR 2026

ShowUI-p: Flow-based Generative Models as GUI Dexterous Hands

Hu, Siyuan, Lin, Kevin Qinghong, Shou, Mike Zheng

原文摘要

Building intelligent agents capable of dexterous manipulation is essential for achieving human-like automation in both robotics and digital environments. However, existing GUI agents rely on discrete click predictions (x,y), which prohibits free-form, closed-loop trajectories (e.g. dragging a progress bar) that require continuous, on-the-fly perception and adjustment. In this work, we develop ShowUI-p, the first flow-based generative model as GUI dexterous hand, featuring the following designs:(i) Unified Discrete-Continuous Actions, integrating discrete clicks and continuous drags within a shared model, enabling flexible adaptation across diverse interaction modes;(ii) Flow-based Action Generation for drag modeling, which predicts incremental cursor adjustments from continuous visual observations via a lightweight action expert, ensuring smooth and stable trajectories;(iii) Drag Training data and Benchmark, where we manually collect and synthesize 20K drag trajectories across five domains (e.g. PowerPoint, Adobe Premiere Pro), and introduce ScreenDrag, a benchmark with comprehensive online and offline evaluation protocols for assessing GUI agents' drag capabilities.Our experiments show that proprietary GUI agents still struggle on ScreenDrag (e.g. Operator scores 13.27, and the best Gemini-2.5-CUA reaches 22.18). In contrast, ShowUI-p achieves 26.98 with only 450M parameters, underscoring both the difficulty of the task and the effectiveness of our approach. We hope this work advances GUI agents toward human-like dexterous control in digital world.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:099c7a96ba8f7bb6c6edc9c2ed14040eCVF · CVPR 2026

LangField4D: Learning Identity-Adaptive and Spatio-Temporal Continuous 4D Language Fields for Dynamic Scenes

Xu, Yichao, Miao, Qiaowei, Quan, Jinsheng, Yang, Wei, Li, Zhihui, Luo, Yawei

原文摘要

Constructing a 4D language field that supports open-vocabulary queries is essential for semantic perception and interaction in dynamic environments. Existing 4D Gaussian-based approaches face two major challenges. First, the assumption of a static identity per Gaussian leads to semantic inconsistency, as motion fields warp Gaussians across object boundaries over time, causing oscillating identity assignments. Second, current methods typically model dynamic semantics as a set of discrete, predefined state prototypes, which fail to capture dynamic continuity and delineate fine-grained temporal boundaries. To address these issues, we propose LangField4D, a novel 4D Gaussian framework that jointly models spatio-temporal identity and semantics in a unified and continuous representation. We introduce an Identity-Adaptive Gaussian Grouping module that assigns each Gaussian a learnable adaptation feature to dynamically capture its object affiliation, ensuring consistent semantic tracking across time. Building upon this affiliation structure, we further design a Continuous Spatio-Temporal Semantic Learning mechanism based on a Tetraplane representation, which encodes both time-invariant and time-varying semantics within a continuous latent space. Extensive experiments on dynamic scene benchmarks demonstrate that we achieve state-of-the-art performance on both time-agnostic and time-sensitive open-vocabulary query tasks.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:099cf45f97fe8d4b38d19379f28cd53eCVF · CVPR 2026

VIRD: View-Invariant Representation through Dual-Axis Transformation for Cross-View Pose Estimation

Park, Juhye, Lee, Wooju, Hong, Dasol, Sung, Changki, Seo, Youngwoo, Kang, Dongwan, Myung, Hyun

原文摘要

Accurate global localization is critical for autonomous driving and robotics, but GNSS-based approaches often degrade due to occlusion and multipath effects. As an emerging alternative, cross-view pose estimation predicts the 3-DoF camera pose corresponding to a ground-view image with respect to a geo-referenced satellite image. However, existing methods struggle to bridge the significant viewpoint gap between the ground and satellite views mainly due to limited spatial correspondences. We propose a novel cross-view pose estimation method that constructs view-invariant representations through dual-axis transformation (VIRD). VIRD first applies a polar transformation to the satellite view to facilitate horizontal correspondence, then uses context-enhanced positional attention on the ground and polar-transformed satellite features to mitigate vertical misalignment, explicitly bridging the viewpoint gap. To further strengthen view invariance, we introduce a view-reconstruction loss that encourages the derived representations to reconstruct the original and cross-view images. Experiments on the KITTI and VIGOR datasets demonstrate that VIRD outperforms the state-of-the-art methods without orientation priors, reducing median position and orientation errors by 50.7% and 76.5% on KITTI, and 18.0% and 46.8% on VIGOR, respectively.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:09a5e626d71005a5d78c0ff92a234e3fCVF · CVPR 2026

Protect to Adapt: Orthogonal Subspace Control with Ranked Negative-Prompt Curriculum for Few-Shot Action Recognition

Qi, Hantao, Yan, Yan, Gao, Junlong, Wang, Hanzi

原文摘要

Adapting Vision-Language Models (VLMs) to few-shot action recognition (FSAR) often trades accuracy for stability: task-specific gains can trigger catastrophic forgetting of domain-general knowledge and reduce inter-class margins. In few-shot episodes, each query is contrasted with only one positive class and a few negatives, so the text encoder sees limited prompt diversity and rarely observes hard counter-examples near decision boundaries. We propose Protect-to-Adapt (P2A), a parameter-efficient fine-tuning method with two complementary modules. Orthogonal Subspace Control (OSC) estimates a principal semantic subspace of the pre-trained backbone and constrains low-rank updates to its orthogonal complement, preserving domain-general semantics while allowing task-specific adaptation. Ranked Negative-prompt Curriculum (RNC) uses a large language model to generate verifier-filtered negative prompts with increasing difficulty. These class-specific hard counter-examples enlarge margins and sharpen decision boundaries under few-shot conditions. With only 2% of backbone parameters trainable, P2A achieves state-of-the-art performance on five FSAR benchmarks and substantially reduces catastrophic forgetting in a cross-dataset continual-learning setting where the model is adapted sequentially to multiple video datasets without replay.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:09a86a52669768fa555290dfd0ecbc28CVF · CVPR 2026

HCL-FF: Hierarchical and Contrastive Learning for Forward-Forward Algorithm

Yao, Jie-En, Chen, Hong-En, Kuo, C.-C. Jay

原文摘要

Deep neural networks trained with backpropagation have achieved outstanding performance in vision tasks but remain biologically implausible, computationally demanding, and difficult to interpret. The Forward-Forward (FF) algorithm offers a promising alternative by training each layer independently through local goodness objectives. However, its purely local optimization lacks hierarchical coordination across layers, and the decoupling of goodness from features leaves the representations unconstrained and semantically ambiguous. We propose a Hierarchical and Contrastive Learning FF framework (HCL-FF) to address these limitations. HCL-FF introduces (1) a coarse-to-fine hierarchical learning strategy that guides representations from low-level cues to high-level semantics, and (2) a supervised contrastive objective that enforces class-discriminative alignment after goodness decoupling. Experiments on CIFAR-10, CIFAR-100, and Tiny-ImageNet demonstrate that HCL-FF achieves new state-of-the-art performance among FF-based methods, with notable accuracy gains of +5.46%, +17.00%, and +12.51%, respectively.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:09b35e69d14cfe8e4336cb3f429cd648CVF · CVPR 2026

WAM-Flow: Parallel Coarse-to-Fine Motion Planning via Discrete Flow Matching for Autonomous Driving

Xu, Yifang, Cui, Jiahao, Zhu, Zhihao, Shang, Hanlin, Luan, Shan, Xu, Mingwang, Cai, Feipeng, Zhang, Neng 等 11 位作者

原文摘要

We introduce WAM-Flow, a vision-language-action (VLA) model that casts ego-trajectory planning as discrete flow matching over a structured token space. In contrast to autoregressive decoders, WAM-Flow performs fully parallel, bidirectional denoising, enabling coarse-to-fine refinement with a tunable compute-accuracy trade-off. Specifically, the approach combines a metric-aligned numerical tokenizer that preserves scalar geometry via triplet-margin learning, a geometry-aware flow objective and a simulator-guided GRPO alignment that integrates safety, ego progress, and comfort rewards while retaining parallel generation. A multi-stage adaptation converts a pre-trained auto-regressive backbone (Janus-1.5B) from causal decoding to non-causal flow model and strengthens road-scene competence through continued multimodal pretraining. Thanks to the inherent nature of consistency model training and parallel decoding inference, WAM-Flow achieves superior closed-loop performance against autoregressive and diffusion-based VLA baselines, with 1-step inference attaining 88.7 PDMS and 5-step inference reaching 90.3 PDMS on NAVSIM v1 benchmark. These results establish discrete flow matching as a new promising paradigm for end-to-end autonomous driving.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:09bbe545d5d2f36b3822bf7fe1f7bd01CVF · CVPR 2026

AMB3R: Accurate Feed-forward Metric-scale 3D Reconstruction with Backend

Wang, Hengyi, Agapito, Lourdes

原文摘要

We present AMB3R, a multi-view feed-forward model for metric-scale dense 3D reconstruction that addresses diverse 3D vision tasks. The key idea is to employ a sparse, yet compact, volumetric scene representation as our backend, enabling geometric reasoning with spatial compactness. We further introduce AMB3R-VO and AMB3R-SfM, two training-free, model-agnostic pipelines that extend multi-view networks to uncalibrated visual odometry (online) or structure from motion for any number of images without test-time optimization. Compared to prior 3D foundation models, AMB3R achieves state-of-the-art performance in camera pose, depth, metric-scale estimation, and 3D reconstruction, while AMB3R-VO and AMB3R-SfM even surpass optimization-based SLAM and SfM systems with dense reconstruction priors on common benchmarks.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:09c768062929603552095318d621ad43CVF · CVPR 2026

ShadowDraw: From Any Object to Shadow-Drawing Compositional Art

Luo, Rundong, Snavely, Noah, Ma, Wei-Chiu

原文摘要

We introduce ShadowDraw, a framework that transforms ordinary 3D objects into shadow-drawing compositional art. Given a 3D object, our system predicts scene parameters---including object pose and lighting---together with a partial line drawing, such that the cast shadow completes the drawing into a recognizable image. To this end, we optimize scene configurations to reveal meaningful shadows, employ shadow contour to guide line drawing generation, and adopt automatic evaluation to enforce shadow-drawing coherence and visual quality. Experiments show that ShadowDraw produces compelling results across diverse inputs, from real-world scans and curated datasets to generative assets, and naturally extends to multi-object scenes, animations, and physical deployments. Our work provides a practical pipeline for creating shadow-drawing art and broadens the design space of computational visual art, bridging the gap between algorithmic design and artistic storytelling.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表