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首次观测 · 记录 #1CVF · CVPR 2026:cvf:0ef5143ad6cdaefd9e352f2f1106e8c1CVF · CVPR 2026

Towards Sparse Video Understanding and Reasoning

Xu, Chenwei, Ye, Zhen, Wu, Shang, Li, Weijian, Wang, Zihan, Xia, Zhuofan, Lu, Lie, Maneriker, Pranav 等 11 位作者

原文摘要

We present **ReViSe** (_**Re**asoning with **Vi**deo **S**parsity_), a framework that combines multi-round reasoning with adaptive frame selection for video question answering (VQA). Existing vision-language models (VLMs) uniformly sample video frames, which introduces redundancy or irrelevancy. In contrast, ReViSe*interactively selects informative frames through multi-round reasoning. To achieve this, ReViSe includes three modules: a multi-round conversation module that retains frame selection history as memory; a reasoning tracer that maintains a chain-of-thought across rounds; and a self-correction mechanism that enforces structural and behavioral validity. ReViSe integrates seamlessly with both proprietary and open-source VLMs. It supports proprietary models in a "plug-and-play" manner and enables reinforcement fine-tuning for open-source models. Experiments on multiple VQA benchmarks show that **ReViSe** improves the video understanding ability of VLMs by improving accuracy while reducing the number of frames used.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:0f034aed35fff32e41b07936d38181f9CVF · CVPR 2026

WebChain: A Large-Scale Human-Annotated Dataset of Real-World Web Interaction Traces

Fan, Sicheng, Wan, Rui, Leng, Yifei, Liang, Gaoning, Ling, Li, Shang, Yanyi, Kong, Dehan

原文摘要

We introduce WebChain, the largest open-source dataset of human-annotated trajectories on real-world websites, designed to accelerate reproducible research in web agents. It contains 31,725 trajectories and 318k steps, featuring a core Triple Alignment of visual, structural, and action data to provide rich, multi-modal supervision. The data is collected via a scalable pipeline that ensures coverage of complex, high-value tasks often missed by synthetic methods. Leveraging this dataset, we propose a Dual Mid-Training recipe that decouples spatial grounding from planning, achieving state-of-the-art performance on our proposed WebChainBench and other public GUI benchmarks. Our work provides the data and insights necessary to build and rigorously evaluate the next generation of scalable web agents.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:0f069097d2d28d5cc9fc12b7c665a004CVF · CVPR 2026

TextFM: Robust Semi-dense Feature Matching with Language Guidance

Zheng, Zhihao, Feng, Jinglun, Savaliya, Nirav, Yeh, Zheng-Hang, Lang, Bo, Chuah, Mooi Choo

原文摘要

Feature matching is a critical task in geometric perception, yet existing methods often struggle under domain shifts and illumination changes due to reliance on visual-only learning and expensive 3D supervision. In this paper, we present TextFM, the first language-guided feature matching framework that incorporates domain-invariant semantic information from vision-language models (VLMs). Built upon a detector-free architecture, TextFM leverages textual embeddings as instance-level queries to provide global semantic context during coarse-level matching, enhancing robustness in challenging scenarios such as textureless surfaces and cross-domain shifts. Additionally, we integrate illumination-invariant physical priors and apply Low-Rank Adaptation (LoRA) to efficiently fine-tune Vision Foundation Models (VFMs) for more robust visual feature extraction. Extensive experiments on outdoor and indoor datasets show that our method outperforms other state-of-the-art methods. In addition, we contribute a synthetic day-night matching benchmark for rigorous evaluation under extreme lighting conditions. Together, our method and dataset establish a strong foundation for robust and generalizable feature matching under real-world constraints.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:0f0acb211cd717301e112cf8593e6b5aCVF · CVPR 2026

ZoomEarth: Active Perception for Ultra-High-Resolution Geospatial Vision-Language Tasks

Liu, Ruixun, Fu, Bowen, Song, Jiayi, Li, Kaiyu, Li, Wanchen, Xue, Lanxuan, Qiao, Hui, Zhang, Weizhan 等 10 位作者

原文摘要

Ultra-high-resolution (UHR) remote sensing (RS) images offer rich fine-grained information but also present challenges in effective processing. Existing dynamic resolution and token pruning methods are constrained by a passive perception paradigm, suffering from increased redundancy when obtaining finer visual inputs. In this work, we explore a new active perception paradigm that enables models to revisit information-rich regions. First, we present LRS-GRO, a large-scale benchmark dataset tailored for active perception in UHR RS processing, encompassing 17 question types across global, region, and object levels, annotated via a semi-automatic pipeline. Building on LRS-GRO, we propose ZoomEarth, an adaptive cropping-zooming framework with a novel Region-Guided reward that provides fine-grained guidance. Trained via supervised fine-tuning (SFT) and Group Relative Policy Optimization (GRPO), ZoomEarth achieves state-of-the-art performance on LRS-GRO and, in the zero-shot setting, on three public UHR remote sensing benchmarks. Furthermore, ZoomEarth can be seamlessly integrated with downstream models for tasks such as cloud removal, denoising, segmentation, and image editing through simple tool interfaces, demonstrating strong versatility and extensibility. All data and code will be released at https://earth-insights.github.io/ZoomEarth.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:0f4e8da1d68c34916695aff2fe0a1376CVF · CVPR 2026

Layered 4D-Rotor Gaussian Splatting: A Compressed Representation for Long Dynamic Scenes

Xu, Hanjie, Duan, Yuanxing, Dai, Qiyu, Li, Ge, Chen, Baoquan, Wang, He

原文摘要

We address the challenge of reconstructing long dynamic scenes from multi-view videos in a storage-efficient manner. Recent advances in Gaussian Splatting and its extensions to dynamic scenes have demonstrated impressive visual quality, but remain limited to short duration (<10 s), large storage size (>500 MB), and high GPU VRAM usage.To overcome these limitations, we introduce Layered 4D-Rotor Gaussian Splatting (L4DRotorGS), a novel compressed representation designed for long dynamic scenes. Our approach integrates a layered 4D representation, efficient training, and effective compression into a unified framework. Specifically, 4D Gaussians are first organized into layers based on their temporal extents and then partitioned into discrete temporal buckets. This structure allows for selective access and rendering of only the necessary subsets of 4D Gaussians, substantially reducing GPU memory requirements.To further compress the representation, we apply a series of techniques, Factorized Covariance Quantization, Layered Compression, and Residual Codebook Quantization, achieving a compression ratio of up to 22.3x while preserving high visual fidelity.We implement a highly optimized C++/CUDA framework for efficient training, compression, and real-time rendering, achieving over 500 FPS on an RTX 3090 GPU. Extensive experiments demonstrate the superior storage efficiency, visual quality, and rendering speed of L4DRotorGS, consistently outperforming prior methods in both quantitative metrics and perceptual quality on real-world long dynamic scenes.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:0f4ea4b8839ae7a4abed46d4760c2027CVF · CVPR 2026

MagicQuill V2: Precise and Interactive Image Editing with Layered Visual Cues

Liu, Zichen, Yu, Yue, Ouyang, Hao, Wang, Qiuyu, Ma, Shuailei, Cheng, Ka Leong, Wang, Wen, Bai, Qingyan 等 14 位作者

原文摘要

We propose MagicQuill V2, a novel framework that introduces a layered composition paradigm to generative image editing, bridging the gap between the semantic power of modern diffusion models and the granular control of traditional graphics software. While state-of-the-art diffusion transformers excel at holistic generation, their use of singular, monolithic prompts fails to disentangle distinct user intentions for content, position, and style. To overcome this limitation, our method deconstructs creative intent into a stack of independently controllable visual cues: a content layer for what to create, a spatial layer for where to place it, a structural layer for how it is shaped, and a color layer for its palette. Our technical contributions include a specialized data generation pipeline for context-aware content integration, a unified control module to process all visual cues, and a fine-tuned spatial branch for precise local editing, including object removal. Extensive experiments validate that this layered approach effectively resolves the user intention gap, granting creators direct, intuitive, and powerful control over the generative process.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:0f599de25844cfb89e54ea6b643ce0e1CVF · CVPR 2026

TouchDream: 3D Object Completion through Imagined Touch

Wang, Yuanbo, Wang, Xinning, Zhang, Zhaoxuan, Wang, Changlong, Xia, Qianchen, Wei, Xiaopeng, Yang, Xin

原文摘要

Point cloud completion is crucial for robust 3D perception but remains challenging. Coarse-to-fine methods can lead to unconstrained local guesses in the absence of key structures, whereas diffusion-based approaches may introduce geometric inconsistencies. To overcome these limitations, we present TouchDream, a novel framework that leverages a diffusion model to `dream' of tactile sensing on object surfaces, which reformulates the sensing process as a learnable generative modeling task. Unlike visual cues, tactile data provides rich local geometry that can be directly converted into 3D space for point fusion, offering a powerful guide for detail-aware completion. Specifically, our approach generate compact tactile latent representations conditioned on coarse points and sampled touch poses. These generated touches are then used to optimize the coarse geometry. Extensive experiments show that our TouchDream model achieves the state-of-the-art performance.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:0f61bfce835252b2dd320107fef40428CVF · CVPR 2026

Choreographing a World of Dynamic Objects

Lyu, Yanzhe, Geng, Chen, Dharmarajan, Karthik, Zhang, Yunzhi, Alzayer, Hadi, Wu, Shangzhe, Wu, Jiajun

原文摘要

Dynamic objects in our physical 4D (3D + time) world are constantly evolving, deforming, and interacting with other objects, leading to diverse 4D scene dynamics. In this paper, we present a universal generative pipeline, CHORD, for CHOReographing Dynamic objects and scenes and synthesizing this type of phenomena. Traditional rule-based graphics pipelines to create these dynamics are based on category-specific heuristics, yet are labor-intensive and not scalable. Recent learning-based methods typically demand large-scale datasets, which may not cover all object categories in interest. Our approach instead inherits the universality from the video generative models by proposing a distillation-based pipeline to extract the rich Lagrangian motion information hidden in the Eulerian representations of 2D videos. Our method is universal, versatile, and category-agnostic. We demonstrate its effectiveness by conducting experiments to generate a diverse range of multi-body 4D dynamics, show its advantage compared to existing methods, and demonstrate its applicability in generating robotics manipulation policies.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:0f6665c67f7d5c95b45ccb3a8570f005CVF · CVPR 2026

QuantVLA: Scale-Calibrated Post-Training Quantization for Vision-Language-Action Models

Zhang, Jingxuan, Hsieh, Yunta, Wan, Zhongwei, Lin, Haokun, Wang, Xin, Wang, Ziqi, Lei, Yingtie, Zhang, Mi

原文摘要

Vision-language-action (VLA) models unify perception, language, and control for embodied agents but face significant challenges in practical deployment due to rapidly increasing compute and memory demands, especially as models scale to longer horizons and larger backbones. To address these bottlenecks, we introduce QuantVLA, a training-free post-training quantization (PTQ) framework that, to our knowledge, is the first PTQ approach for VLA systems and the first to successfully quantize a diffusion transformer (DiT) action head. QuantVLA incorporates three scale-calibrated components: (1) a selective quantization layout that integerizes all linear layers in both the language backbone and the DiT while keeping attention projections in floating point to preserve the original operator schedule; (2) attention temperature matching, a lightweight per-head scaling mechanism that stabilizes attention logits and is folded into the dequantization scales at inference; and (3) output head balancing, a per-layer residual interface calibration that mitigates post-projection energy drift. The framework requires no additional training, uses only a small unlabeled calibration buffer, and supports integer kernels for low-bit weights and activations while leaving the architecture unchanged. Across representative VLA models on LIBERO, QuantVLA exceeds the task success rates of full-precision baselines, achieves about 70% relative memory savings on the quantized components, providing a practical pathway toward scalable low-bit embodied intelligence under strict compute, memory, and power constraints.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:0f7487a66b2a2e8264172f8b1cc8683aCVF · CVPR 2026

Learning from Noisy Supervision: A Denoising-Debiasing Framework for Weakly Supervised Video Anomaly Detection

Zhao, Yaxin, Wang, Yang, Guo, Wenya, Xu, Sihan, Cai, Xiangrui, Lin, Xi, Zhang, Ying, Yuan, Xiaojie

原文摘要

Weakly supervised video anomaly detection (WS-VAD) aims to localize frame-level anomalies using only video-level labels. This task is typically formulated within a multiple instance learning (MIL) paradigm, where each video is treated as a bag of snippets, achieving robust performance without requiring additional information.However, existing methods often struggle with noisy supervision signals. Normal snippets within abnormal bags are frequently misclassified as anomalies due to inaccurate anomaly scores. These misclassified instances act as noisy samples, introducing false supervision that hinders the learning of true anomaly patterns.In this work, we introduce D^ 2 MIL, a Denoising-Debiasing framework within the Multiple Instance Learning paradigm designed to suppress noise and improve anomaly discrimination. Our approach integrates two key components:(1) Denoising Module: We introduce a dynamic drop rate to adaptively filter out suspected noisy samples during training, based on the observation that noisy samples incur higher training losses. (2) Debiasing Module: We leverage a vision-language model to re-evaluate the discarded samples. This recovers potentially valuable abnormal instances that were mistakenly removed, as they are similar to noisy samples but difficult for the model to recognize. D^ 2 MIL is a general purpose denoising strategy that can be integrated into any MIL-based method. Our extensive experiments on the three benchmark datasets (ShanghaiTech, UCF-Crime, and MSAD) demonstrate that D^ 2 MIL is compatible with diverse MIL frameworks and consistently enhances their performance.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:0f80b6491ec66497f202f4ae5479da1dCVF · CVPR 2026

Pico-Banana-400K: A Large-Scale Dataset for Text-Guided Image Editing

Qian, Yusu, Bocek-Rivele, Eli, Song, Liangchen, Tong, Jialing, Yang, Yinfei, Lu, Jiasen, Hu, Wenze, Gan, Zhe

原文摘要

Recent advances in multimodal models have demonstrated remarkable text-guided image editing capabilities, with systems like GPT-4o and Nano-Banana setting new benchmarks. However, the research community's progress remains constrained by the absence of large-scale, high-quality, and openly accessible datasets built from real images. We introduce Pico-Banana-400K, a comprehensive 400K-image dataset for instruction-based image editing. Our dataset is constructed by leveraging Nano-Banana to generate diverse edit pairs from real photographs in the OpenImages collection. What distinguishes Pico-Banana-400K from previous synthetic datasets is our systematic approach to quality and diversity. We employ a fine-grained image editing taxonomy to ensure comprehensive coverage of edit types while maintaining precise content preservation and instruction faithfulness through MLLM-based quality scoring and careful curation. Beyond single turn editing, Pico-Banana-400K enables research into complex editing scenarios. The dataset includes three specialized subsets: (1) a 72K-example multi-turn collection for studying sequential editing, reasoning, and planning across consecutive modifications; (2) a 56K-example preference subset for alignment research and reward model training; and (3) paired long-short editing instructions for developing instruction rewriting and summarization capabilities. By providing this large-scale, high-quality, and task-rich resource, Pico-Banana-400K establishes a robust foundation for training and benchmarking the next generation of text-guided image editing models.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:0f8495d843899da901f0a3648ace1393CVF · CVPR 2026

AdaSpark: Adaptive Sparsity for Efficient Long-Video Understanding

Li, Handong, Liu, Zikang, Guo, Longteng, Yue, Tongtian, Tang, Yepeng, Zhu, Xinxin, Zheng, Chuanyang, Wang, Ziming 等 13 位作者

原文摘要

Processing long-form videos with Video Large Language Models (Video-LLMs) is computationally prohibitive. Current efficiency methods often compromise fine-grained perception through irreversible information disposal or inhibit long-range temporal modeling via rigid, predefined sparse patterns. This paper introduces AdaSpark, an adaptive sparsity framework designed to address these limitations. AdaSpark first partitions video inputs into 3D spatio-temporal cubes. It then employs two co-designed, context-aware components: (1) Adaptive Cube-Selective Attention (AdaS-Attn), which dynamically selects a subset of relevant video cubes to attend for each query token, and (2) Adaptive Token-Selective FFN (AdaS-FFN), which selectively processes only the most salient tokens within each cube. An entropy-based (Top-p) selection mechanism adaptively allocates computational resources based on input complexity. Experiments demonstrate that AdaSpark significantly reduces computational load by up to 57% FLOPs while maintaining comparable performance to dense models and preserving fine-grained, long-range dependencies, as validated on challenging hour-scale video benchmarks.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:0fa6c7f23440cff59768fdcfbb84e7bfCVF · CVPR 2026

MVGGT: Multimodal Visual Geometry Grounded Transformer for Multiview 3D Referring Expression Segmentation

Wu, Changli, Wang, Haodong, Ji, Jiayi, Yao, Yutian, Du, Chunsai, Kang, Jihua, Fu, Yanwei, Cao, Liujuan

原文摘要

Most existing 3D referring expression segmentation (3DRES) methods rely on dense, high-quality point clouds, while real-world agents such as robots and mobile phones operate with only a few sparse RGB views and strict latency constraints. We introduce Multi-view 3D Referring Expression Segmentation (MV-3DRES), where the model must recover scene structure and segment the referred object directly from sparse multi-view images. Traditional two-stage pipelines, which first reconstruct a point cloud and then perform segmentation, often yield low-quality geometry, produce coarse or degraded target regions, and run slowly. We propose the Multimodal Visual Geometry Grounded Transformer (MVGGT), an efficient end-to-end framework that integrates language information into sparse-view geometric reasoning through a dual-branch design. Training in this setting exposes a critical optimization barrier, termed Foreground Gradient Dilution (FGD), where sparse 3D signals lead to weak supervision. To resolve this, we introduce Per-view No-target Suppression Optimization (PVSO), which provides stronger and more balanced gradients across views, enabling stable and efficient learning. To support consistent evaluation, we build MVRefer, a benchmark that defines standardized settings and metrics for MV-3DRES. Experiments show that MVGGT establishes the first strong baseline and achieves both high accuracy and fast inference, outperforming existing alternatives. The code is available at https://mvggt.github.io/.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:0fae01fcb07dd5a58a0c0961c5c3bf79CVF · CVPR 2026

SAG-GNN: Semantic-Aware Guided GNN for Descriptor-Free 2D-3D Matching

Zhang, Shihua, Xu, Tianhao, Li, Zizhuo, Ma, Qing, Ma, Jiayi

原文摘要

Image-to-point cloud matching (2D-3D matching) establishes accurate correspondences between image keypoints and 3D points for 6-DoF camera pose estimation. Existing methods either suffer from poor generalization due to scene-specific coordinate regression requiring per-scene retraining, or incur high storage and maintenance costs from descriptor-based matching that relies on large descriptor sets. Consequently, descriptor-free approaches have gained attention by avoiding heavy storage while improving generalizability; however, most rely only on low-level geometric cues, which limits performance. Leveraging the benefits of semantics in providing context, resolving ambiguities, and enhancing robustness in challenging scenes, we propose the Semantic-Aware Guided Graph Neural Network (SAG-GNN), integrating high-level semantics into descriptor-free 2D-3D matching. Specifically, we design a compact semantic extraction scheme encoding each 3D point as a low-dimensional semantic probability distribution, offering effective guidance with minimal storage. A bidirectionally-aligned fusion block merges geometric features with semantic context for more unified and consistent representations. Additionally, semantic priors guide the 2D-3D information exchange within the interaction framework from a high-level semantic perspective. Extensive indoor and outdoor experiments validate that SAG-GNN achieves state-of-the-art results in descriptor-free 2D-3D matching and visual localization, with low storage and strong generalization. Code is available at https://github.com/tinxu0203/SAG-GNN.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:0fc9c7e9be4f0997eb3c283c639730ddCVF · CVPR 2026

SIMPLEPOSTER: A SIMPLE BASELINE FOR PRODUCT POSTER GENERATION

Cui, Benlei, Zeng, Fangao, Jiang, Weitao, Zhai, Yuwen, Hong, Haiwen, Huang, Longtao, Xue, Hui, Shang, Wenxiang 等 9 位作者

原文摘要

Product poster generation presents unique challenges beyond general-purpose de-sign: it demands not only aesthetic composition and accurate text rendering, butalso strict preservation of the product subject and precise control over dense,multi-line text layouts. While general image editing models struggle with text lay-out control and subject consistency, existing specialized approaches--often builtupon inpainting frameworks--still suffer from unintended subject extension andinaccurate text synthesis. A common solution involves integrating auxiliary mod-ules such as ControlNet to condition on subject structure and text layout, but theseapproaches introduce significant architectural complexity and training overhead.In this work, we challenge the necessity of such complexity and demonstrate thatminimalist adaptation is sufficient. We introduce SimplePoster, a minimalist yetpowerful inpainting-based framework that enables faithful subject preservationand position-controllable text rendering--entirely without external controllers likeControlNet. SimplePoster rests on two key insights: (1) full-parameter fine-tuningalone effectively suppresses subject extension by aligning the model's internalrepresentations with domain-specific priors; and (2) a lightweight character-levelposition encoding strategy enables end-to-end, spatially grounded text generation.Experiments show that SimplePoster achieves near-perfect subject preservation(98.7% of cases with strict subject preservation), significantly outperforming boththe state-of-the-art editing model SeedEdit3.0 (55.2%) and the specialized ap-proach PosterMaker (85.3%). It further demonstrates superior text rendering ac-curacy, even in challenging scenarios with complex multi-line layouts. We believeSimplePoster establishes a simple yet strong baseline for product poster genera-tion. We question the necessity of such complexity and demonstrate that minimalist designs suffice. We propose SimplePoster, a simple yet effective inpainting-based framework that achieves faithful subject preservation and position-controllable text rendering without relying on external controllers like ControlNet. SimplePoster is based on two key insights: (1) full-parameter fine-tuning effectively suppresses subject extension; and (2) a training-free character-level position encoding strategy enables end-to-end, geometry-aware text generation. Remarkably, SimplePoster achieves a near-perfect subject preservation rate (98.7%), significantly outperforming SOTA models SeedEdit 3.0 (55.2%) and PosterMaker (85.3%). It also excels in text rendering accuracy. We believe SimplePoster establishes a simple yet strong baseline for product poster generation. Code, models and benchmark will be released upon acceptance.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:0fd95bcefed10e3a9194f10224da5be0CVF · CVPR 2026

ForceVLA2: Unleashing Hybrid Force-Position Control with Force Awareness for Contact-Rich Manipulation

Li, Yang, Zhaxizhuoma, Zhaxizhuoma, Jiang, Hongru, Xia, Junjie, Zhang, Hongquan, Du, Jinda, Zhou, Yunsong, Zeng, Jia 等 14 位作者

原文摘要

Embodied intelligence for contact-rich manipulation has predominantly relied on position control, while explicit awareness and regulation of interaction forces remain under-explored, limiting stability, precision, and robustness in real-world tasks. We propose ForceVLA2, an end-to-end vision-language-action framework that equips robots with hybrid force-position control and explicit force awareness. ForceVLA2 introduces force-based prompts into the VLM expert to construct force-aware task concepts across stages, and employs a Cross-Scale Mixture-of-Experts (MoE) in the action expert to adaptively fuse these concepts with real-time interaction forces for closed-loop hybrid force-position regulation. To support learning and evaluation, we construct ForceVLA2-Dataset, containing 1,000 trajectories over 5 contact-rich tasks, including wiping, pressing, and assembling, with multi-view images, task prompts, proprioceptive state, and force signals. Extensive experiments show that ForceVLA2 substantially improves success rates and reliability in contact-rich manipulation, outperforming pi0 and pi0.5 by 48.0% and 35.0%, respectively, across the 5 tasks, and mitigating common failure modes such as arm overload and unstable contact, thereby actively advancing force-aware interactive physical intelligence in VLAs.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:0fdac74b5bc6cf988d435ddce4c4dc0eCVF · CVPR 2026

Hierarchical Concept Embedding & Pursuit for Interpretable Image Classification

Nguyen, Nghia, Ding, Tianjiao, Vidal, René

原文摘要

Interpretable-by-design models are gaining traction in computer vision because they provide faithful explanations for their predictions. In image classification, these models typically recover human-interpretable concepts from an image and use them for classification. Sparse concept recovery methods leverage the latent space of vision-language models to represent image embeddings as sparse combinations of concept embeddings. However, by ignoring the hierarchical structure of semantic concepts, these methods may produce correct predictions with explanations that are inconsistent with the hierarchy. In this work, we propose Hierarchical Concept Embedding & Pursuit (HCEP), a framework that induces a hierarchy of concept embeddings in the latent space and performs hierarchical sparse coding to recover the concepts present in an image. Given a hierarchy of semantic concepts, we introduce a geometric construction for the corresponding hierarchy of embeddings. Under the assumption that the true concepts form a rooted path in the hierarchy, we derive sufficient conditions for their recovery in the embedding space. We further show that hierarchical sparse coding reliably recovers hierarchical concept embeddings, whereas standard sparse coding fails. Experiments on real-world datasets show that HCEP improves concept precision and recall compared to existing methods while maintaining competitive classification accuracy. Moreover, when the number of samples available for concept estimation and classifier training is limited, HCEP achieves superior classification accuracy and concept recovery. Our results demonstrate that incorporating hierarchical structure into sparse concept recovery leads to more faithful and interpretable image classification models.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:0fdf2aa7aed36ac2bf0afa67fa94ef62CVF · CVPR 2026

FreqSIC: Frequency-aware Stereo Image Compression with Bi-directional Checkerboard Context Model

Qin, Shiyu, Lu, Yongkang, Zhou, Yimin, Li, Jiawei, Ren, Yifan, Xue, Yuerong, Xia, Shu-Tao, Chen, Bin

原文摘要

Stereo image compression is essential for a wide range of 3D vision. Recent methods have demonstrated strong capabilities in eliminating inter-view redundancy and enabling compact entropy coding via spatial-domain stereo transformation and advanced autoregressive entropy models. However, these approaches often suffer from high-frequency information loss and incur considerable coding latency. To overcome these limitations, we propose a novel frequency stereo context transfer (FSCT) module. Unlike spatial-domain methods, the FSCT module separately captures inter-view redundancy in high- and low-frequency components and dynamically balances their contributions to preserve reconstruction quality. In addition, we replace the conventional autoregressive framework with a checkerboard strategy and integrate the FSCT module to model inter-view priors, enabling faster and more efficient entropy coding. Extensive experiments demonstrate that our method achieves state-of-the-art rate-distortion performance among existing stereo image compression approaches, while also attaining the lowest coding latency.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:0fe701acfbdb7bc3bc7228e06d4058a2CVF · CVPR 2026

Minimal Constraint Relaxation for Multiview Autocalibration

Kosaka, Norio, Duff, Timothy, Pajdla, Tomas

原文摘要

Polynomial systems in multiview geometry are often over-constrained, and naively removing equations can lead to unstable or inconsistent solutions. We revisit this issue through constraint relaxation---selectively removing equations to obtain a finite set of isolated (and, ideally, well-conditioned) solutions. Focusing on the three-view Kruppa equations for autocalibration, we introduce a minimal relaxation framework for identifying subsets of constraints leading to geometrically valid solutions. Using both symbolic computation and numerical homotopy continuation methods, we enumerate and classify all possible relaxation patterns arising from our formulation of Kruppa's equations, isolating all patterns that yield finitely-many solutions. In experiments with synthetic and real images, we demonstrate empirically that specific relaxations are well-conditioned and consistently outperform multiple baselines, including a more classical Kruppa formulation. Overall, our findings establish the minimal relaxation framework as a practical tool in multiview geometry computation.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:0fe9f10bbfc76ae9bb31787f73157775CVF · CVPR 2026

DynFusion: Rethinking Condition Fusion for Adaptive Multi-Conditional Text-to-Image Generation

Fang, Zheng, Xiang, Lichuan, Cai, Xu, Wang, Bing, Yang, Bo, Wen, Hongkai

原文摘要

Text-to-image diffusion models have achieved remarkable progress, generating visually realistic and semantically coherent images from textual prompts. However, natural language alone lacks the precision required for design-centric applications that demand strict spatial and structural fidelity--particularly when representing complex concepts that integrate multi-level information, such as product or scene design. To address this limitation, controllable diffusion frameworks introduce auxiliary conditions (e.g., depth, edge, or reference images) to guide the generative process. Models like ControlNet and IP-Adapter effectively inject such priors, improving structural or appearance alignment. Yet, real-world design tasks rarely depend on a single type of condition. They often require simultaneous integration of multiple heterogeneous cues--for instance, preserving spatial layout from depth maps, structural outlines from edge maps, and stylistic attributes from reference images. Current approaches either handle only one condition or naively stack multiple ones, resulting in computational inefficiency and conflicting guidance that degrade generation quality. This multi-condition inconsistency forms a critical bottleneck for applying diffusion models to real-world design workflows, motivating our proposed framework. We propose a data-driven adaptive condition fusion mechanism for multi-conditional diffusion. Our method introduces a novel condition adaptation module that dynamically selects and fuses subsets of conditions based on the diffusion timestep, task characteristics, and feature injection position. This adaptive strategy harmonizes diverse structural and appearance priors, achieving controllable yet flexible generation in complex design scenarios. Experiments demonstrate significant improvements in fidelity, consistency, and controllability across multi-condition tasks, establishing a new direction for practical, detail-preserving diffusion-based design generation.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:0ff4940dfc41d241922b8db41cb06eb1CVF · CVPR 2026

BiPreManip: Learning Affordance-Based Bimanual Preparatory Manipulation through Anticipatory Collaboration

Shen, Yan, Jiang, Feng, He, Zichen, Li, Xiaoqi, Liu, Yuchen, Li, Zhiyu, Wu, Ruihai, Dong, Hao

原文摘要

Many everyday objects are difficult to directly grasp (e.g., a flat iPad) or manipulate functionally (e.g., opening the cap of a pen lying on a desk). Such tasks require sequential, asymmetric coordination between two arms, where one arm performs preparatory manipulation that enables the other's goal-directed action--for instance, pushing the iPad to the table's edge before picking it up, or lifting the pen body to allow the other hand to remove its cap. In this work, we introduce Collaborative Preparatory Manipulation, a class of bimanual manipulation tasks that demand understanding object semantics and geometry, anticipating spatial relationships, and planning long-horizon coordinated actions between the two arms. To tackle this challenge, we propose a visual affordance-based framework that first envisions the final goal-directed action and then guides one arm to perform a sequence of preparatory manipulations that facilitate the other arm's subsequent operation. This affordance-centric representation enables anticipatory inter-arm reasoning and coordination, generalizing effectively across various objects spanning diverse categories. Extensive experiments in both simulation and the real world demonstrate that our approach substantially improves task success rates and generalization compared to competitive baselines.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:0ffe1ed7468eedc18dbe783a78441073CVF · CVPR 2026

FlexiVideo: Variation-Aware Temporal Dynamics Modeling for Efficient Video Understanding

Peng, Da, Yang, Xuesong, Guo, Zonghao, Zhang, Yichen, Chen, Chi, Zhang, Yidan, Yao, Yuan, Wan, Fang 等 10 位作者

原文摘要

Natural videos exhibit heterogeneous temporal dynamics, with certain segments undergoing high-dynamic scene transitions and others dominated by low-dynamic visual changes. However, treating all frames identically, a common practice in most MLLMs, leads to redundant visual encoding, which results in significant computational overhead. The recent state-of-the-art model, i.e., Qwen2.5-VL, adopts a fixed two-frame encoding scheme, but our pilot experiments indicate that it encounters a visual confusion problem under high-dynamic frame pairs. To address this issue, we propose FlexiVideo, an efficient MLLM that models temporal dynamics leveraging visual variation. FlexiVideo first employs an adaptive temporal segmentation module to estimate inter-frame differences, grouping consecutive frames into scene segments with subtle visual changes. Subsequently, a dynamical spatio-temporal embedding module adjusts the temporal window for scene-level encoding. By restructuring scene-level visual representations within a structured temporal organization, our approach models dynamics more effectively and reduces the encoding burden while preserving fine-grained visual variations. Extensive experiments show that FlexiVideo-3B consistently outperforms Qwen2.5-VL-3B across 6 general video benchmarks. Notably, when evaluated on MotionBench at 10 FPS, FlexiVideo-3B reduces visual tokens by 43.5% compared with Qwen2.5-VL-3B while achieving a 1.3% performance gain, striking a significantly better balance between efficiency and effectiveness. Code and checkpoints are available at github.com/AI9Stars/FlexiVideo.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:0fffc628efcef48ba3e05f3db5524ff5CVF · CVPR 2026

LagerNVS: Latent Geometry for Fully Neural Real-time Novel View Synthesis

Szymanowicz, Stanislaw, Chen, Minghao, Wang, Jianyuan, Rupprecht, Christian, Vedaldi, Andrea

原文摘要

Recent work has shown that neural networks can perform 3D tasks such as Novel View Synthesis (NVS) without explicit 3D reconstruction. Even so, we argue that strong 3D inductive biases are still helpful in the design of such networks. We show this point by introducing LagerNVS, an encoder-decoder neural network for NVS that builds on `3D-aware' latent features. The encoder is initialized from a 3D reconstruction network pre-trained using explicit 3D supervision. This is paired with a lightweight decoder, and trained end-to-end with photometric losses. LagerNVS achieves state-of-the-art deterministic feed-forward Novel View Synthesis (including 31.4 PSNR on Re10k), with and without known cameras, renders in real time, generalizes to in-the-wild data, and can be paired with a diffusion decoder for generative extrapolation. See szymanowiczs.github.io/lagernvs for code, models, and examples.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:1002377e51dddeabc8daf565d4e25b3dCVF · CVPR 2026

RoboWheel: A Data Engine from Real-World Human Demonstrations for Cross-Embodiment Robotic Learning

Zhang, Yuhong, Gao, Zihan, Li, Shengpeng, Chen, Ling-Hao, Liu, Kaisheng, Cheng, Runqing, Lin, Xiao, Liu, Junjia 等 15 位作者

原文摘要

We introduce Robowheel, a data engine that converts human hand-object interaction (HOI) videos into training-ready supervision for cross-morphology robotic learning. From monocular RGB/RGB-D inputs, we perform high-precision HOI reconstruction and enforce physical plausibility via a reinforcement learning (RL) optimizer that refines hand-object relative poses under contact and penetration constraints. The reconstructed, contact-rich trajectories are then retargeted to cross-embodiments, robot arms with simple end-effectors, dexterous hands, and humanoids, yielding executable actions and rollouts. To scale coverage, we build a simulation-augmented framework on Isaac Sim with diverse domain randomization (embodiments, trajectories, object retrieval, background textures, hand motion mirroring), which enriches the distributions of trajectories and observations while preserving spatial relationships and physical plausibility. The entire data pipeline forms an end-to-end pipeline from video - reconstruction - retargeting - augmentation - data acquisition.We validate the data on mainstream vision-language-action (VLA) and imitation learning architectures, demonstrating that trajectories produced by our pipeline are as stable as those from teleoperation and yield comparable continual performance gains. To our knowledge, this provides the first quantitative evidence that HOI modalities can serve as effective supervision for robotic learning. Compared with teleoperation, Robowheel is lightweight: a single monocular RGB(D) camera is sufficient to extract a universal, embodiment-agnostic motion representation that could be flexibly retargeted across embodiments. We further assemble a large-scale multimodal dataset combining multi-camera captures, monocular videos, and public HOI corpora for training and evaluating embodied models.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:1006ee7fc9d1310c90c8e2da1b50b5a2CVF · CVPR 2026

EgoX: Egocentric Video Generation from a Single Exocentric Video

Kang, Taewoong, Kim, Kinam, Kim, Dohyeon, Park, Minho, Hyung, Junha, Choo, Jaegul

原文摘要

Egocentric perception enables humans to experience and understand the world directly from their own point of view. Translating exocentric (third-person) videos into egocentric (first-person) videos opens up new possibilities for immersive understanding but remains highly challenging due to extreme camera pose variations and minimal view overlap. This task requires faithfully preserving visible content while synthesizing unseen regions in a geometrically consistent manner. To achieve this, we present EgoX, a novel framework for generating egocentric videos from a single exocentric input.EgoX leverages the pretrained spatio-temporal knowledge of large-scale video diffusion models through lightweight LoRA adaptation and introduces a unified conditioning strategy that combines exocentric and egocentric priors via width- and channel-wise concatenation.Additionally, a geometry-guided self-attention mechanism selectively attends to spatially relevant regions, ensuring geometric coherence and high visual fidelity.Our approach achieves coherent and realistic egocentric video generation while demonstrating strong scalability and robustness across unseen and in-the-wild videos.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:100bdf19302c0fc27c1d9ee2ca27ffefCVF · CVPR 2026

Cross-Modal Emotion Transfer for Emotion Editing in Talking Face Video

Choi, Chanhyuk, Kim, Taesoo, Lee, Donggyu, Jung, Siyeol, Kim, Taehwan

原文摘要

Talking face generation has gained significant attention as a core application of generative models.To enhance the expressiveness and realism of synthesized videos, emotion editing in talking face video plays a crucial role.However, existing approaches often limit expressive flexibility and struggle to generate extended emotions.Label-based methods represent emotions with discrete categories, which fail to capture a wide range of emotions.Audio-based methods can leverage emotionally rich speech signals--and even benefit from expressive text-to-speech (TTS) synthesis--but they fail to express the target emotions because emotions and linguistic contents are entangled in emotional speeches.Images-based methods, on the other hand, rely on target reference images to guide emotion transfer, yet they require high-quality frontal views and face challenges in acquiring reference data for extended emotions (e.g., sarcasm).To address these limitations, we propose Cross-Modal Emotion Transfer (C-MET), a novel approach that generates facial expressions based on speeches by modeling emotion semantic vectors between speech and visual feature spaces.C-MET leverages a large-scale pretrained audio encoder and a disentangled facial expression encoder to learn emotion semantic vectors that represent the difference between two different emotional embeddings across modalities.Extensive experiments on the MEAD and CREMA-D datasets demonstrate that our method improves emotion accuracy by 14% over state-of-the-art methods, while generating expressive talking face videos--even for unseen extended emotions. Code, checkpoint, and demo are available at https://chanhyeok-choi.github.io/C-MET/.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:1014be4f9d0773d35d094583d4388fffCVF · CVPR 2026

Generate, Analyze, and Refine: Training-Free Sound Source Localization via MLLM Meta-Reasoning

Park, Subin, Kim, Jung Uk

原文摘要

Sound source localization task aims to identify the locations of sound-emitting objects by leveraging correlations between audio and visual modalities. Most existing SSL methods rely on contrastive learning-based feature matching, but lack explicit reasoning and verification, limiting their effectiveness in complex acoustic scenes. Inspired by human meta-cognitive processes, we propose a training-free SSL framework that exploits the intrinsic reasoning capabilities of Multimodal Large Language Models (MLLMs). Our Generation-Analysis-Refinement (GAR) pipeline consists of three stages: Generation produces initial bounding boxes and audio classifications; Analysis quantifies Audio-Visual Consistency via open-set role tagging and anchor voting; and Refinement applies adaptive gating to prevent unnecessary adjustments. Extensive experiments on single-source and multi-source benchmarks demonstrate competitive performance. The source code is available at https://github.com/VisualAIKHU/GAR-SSL.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:101ebf6601cd6395e262b540babada2fCVF · CVPR 2026

FFP-300K: Scaling First-Frame Propagation for Generalizable Video Editing

Huang, Xijie, Xu, Chengming, Luo, Donghao, Hu, Xiaobin, Tang, Peng, Peng, Xu, Zhang, Jiangning, Wang, Chengjie 等 9 位作者

原文摘要

First-Frame Propagation (FFP) offers a promising paradigm for controllable video editing, but existing methods are hampered by a reliance on cumbersome run-time guidance. We identify the root cause of this limitation as the inadequacy of current training datasets, which are often too short, low-resolution, and lack the task diversity required to teach robust temporal priors. To address this foundational data gap, we first introduce FFP-300K, a new large-scale dataset comprising 300K high-fidelity video pairs at 720p resolution and 81 frames in length, constructed via a principled two-track pipeline for diverse local and global edits. Building on this dataset, we propose a novel framework designed for true guidance-free FFP that resolves the critical tension between maintaining first-frame appearance and preserving source video motion. Architecturally, we introduce Adaptive Spatio-Temporal RoPE (AST-RoPE), which dynamically remaps positional encodings to disentangle appearance and motion references. At the objective level, we employ a self-distillation strategy where an identity propagation task acts as a powerful regularizer, ensuring long-term temporal stability and preventing semantic drift. Comprehensive experiments on the EditVerseBench benchmark demonstrate that our method significantly outperforming existing academic and commercial models by receiving about 0.2 PickScore and 0.3 VLM score improvement against these competitors. The project is at ffp-300k.github.io.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:10317ec5ce8eede88448e5fcb8ad62fbCVF · CVPR 2026

XSeg: A Large-scale X-ray Contraband Segmentation Benchmark For Real-World Security Screening

Gao, Hongxia, Chen, Yixin, Wen, Jiali, Li, Litao, Liu, Qianyun, Zhang, Kaijie

原文摘要

X-ray contraband detection is critical for public safety. However, current methods primarily rely on bounding box annotations, which limit model generalization and performance due to the lack of pixel-level supervision and real-world data. To address these limitations, we introduce XSeg. To the best of our knowledge, XSeg is the largest X-ray contraband segmentation dataset to date, including 98,644 images and 295,932 instance masks, and contains the latest 30 common contraband categories. The images are sourced from public datasets and our synthesized data, filtered through a custom data cleaning pipeline to remove low-quality samples. To enable accurate and efficient annotation and reduce manual labeling effort, we propose Adaptive Point SAM (APSAM), a specialized mask annotation model built upon the Segment Anything Model (SAM). We address SAM's poor cross-domain generalization and limited capability in detecting stacked objects by introducing an Energy-Aware Encoder that enhances the initialization of the mask decoder, significantly improving sensitivity to overlapping items. Additionally, we design an Adaptive Point Generator that allows users to obtain precise mask labels with only a single coarse point prompt. Extensive experiments on XSeg demonstrate the superior performance of APSAM.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:103532a4681628898c31d29773e00c01CVF · CVPR 2026

IGen: Scalable Data Generation for Robot Learning from Open-World Images

Gu, Chenghao, Kang, Haolan, Lin, Junchao, Wang, Jinghe, Wu, Duo, Xie, Shuzhao, Huang, Fanding, Ge, Junchen 等 13 位作者

原文摘要

The rise of generalist robotic policies has created an exponential demand for large-scale training data. However, on-robot data collection is labor-intensive and often limited to specific environments. In contrast, open-world images capture a vast diversity of real-world scenes that naturally align with robotic manipulation tasks, offering a promising avenue for low-cost, large-scale robot data acquisition. Despite this potential, the lack of associated robot actions hinders the practical use of open-world images for robot learning, leaving this rich visual resource largely unexploited. To bridge this gap, we propose IGen, a framework that scalably generates realistic visual observations and executable actions from open-world images. IGen first converts unstructured 2D pixels into structured 3D scene representations suitable for scene understanding and manipulation. It then leverages the reasoning capabilities of vision-language models to transform scene-specific task instructions into high-level plans and generate low-level actions as SE(3) end-effector pose sequences. From these poses, it synthesizes dynamic scene evolution and renders temporally coherent visual observations. Experiments validate the high quality of visuomotor data generated by IGen, and show that policies trained solely on IGen-synthesized data achieve performance comparable to those trained on real-world data. This highlights the potential of IGen to support scalable data generation from open-world images for generalist robotic policy training. Code for IGen will be made publicly available.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表